A renegade prophet touched by the divine essence of a long-forgotten goddess, Krethusa the Croneseer’s rise to prominence has rocked the cult of Khaine to its core. She calls upon her powers of foresight and shadow magic to annihilate those who stand in the path of aelven destiny.
Unit Size: 1 Points: 170
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique
Krethusa the Croneseer is armed with the Staff of Morai-Heg and a Clawed Arm.
Burnt Offerings: Casting blood into her brazier, Krethusa manipulates the twisting coils of smoke to commune with Morai-Heg.
Once per turn, in the
hero phase, if this unit is wholly within 6" of a friendly
CAULDRON OF BLOOD, you can say that it will commune with Morai-Heg.
If you do so, pick 1 friendly
DAUGHTERS OF KHAINE unit wholly within 9" of this unit that does not have the
SCÁTHBORN,
MEDUSAE,
MELUSAI,
THE SHADOW QUEEN or
MORATHI-KHAINE keyword and roll a dice. On a 2+, you can pick 1 of the following prophecies to apply to that unit. A unit cannot be affected by the same prophecy more than once per turn.
Prophecy of Silence: Until the end of the turn, enemy units within 3" of this unit cannot
receive commands.
Prophecy of Dark Wings: This unit can immediately make a
normal move if it has not already made a normal move,
retreated or been set up on the battlefield in this phase.
Prophecy of Reclamation: Until the end of the turn, while this unit is
contesting an objective, enemy units can only contest that objective if they have the
HERO or
MONSTER keyword.
Foresight of Morai-Heg: The premonitions bestowed upon Krethusa enable her to avoid almost certain death.
This unit has a
ward of 4+.
Murder of Crows: Several of Krethusa’s feathers transform into eldritch corvids that descend upon her enemies, pecking eyes from sockets and flesh from bone.
Murder of Crows is a prayer that has an
answer value of 4 and a range of 18". If answered, pick 1 enemy unit within range and visible to the chanter. That unit suffers D3
mortal wounds. Then, roll a dice. If the roll is equal to or higher than the Wounds characteristic of that enemy unit, subtract 1 from
hit rolls for attacks made by that unit for the rest of the battle.