Daughters of Khaine – The Shadow Queen
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WARSCROLL

The Shadow Queen

The Shadow Queen is Morathi-Khaine’s dark reflection, the accumulation of all her hatred and bitterness given monstrous form. This serpentine monster delights in snatching up foes in her lashing coils and crushing them to death.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gaze of the Shadow Queen
Gaze of the Shadow Queen18"12+2+-3D6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Heartrender
Heartrender2"3+3+-23
Crown of Serpents
Crown of Serpents1"2D63+3+-1
Envenomed Tail
Envenomed Tail3"13+3+-2
DAMAGE
Wounds SufferedMoveHeartrenderEnvenomed Tail
0-614"86
7-812"75
9-1010"64
11+8"53
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 680
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique. Morathi-Khaine and The Shadow Queen units must be taken as a set. Although taken as a set, each is a separate unit.

The Shadow Queen is armed with Gaze of the Shadow Queen, Heartrender, Crown of Serpents and Envenomed Tail.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Vyperic Guard

FLY: This unit can fly.

MORATHI-KHAINE: If this unit is included in an army, then the army must include Morathi-Khaine. This unit cannot be a general. References to Morathi-Khaine on this warscroll refer to the Morathi-Khaine unit in the same army as this unit.

Fury of the Shadow Queen: Bloodshed raises the Shadow Queen’s fury to new heights, in turn fuelling the murderlust of nearby Scáthborn.
While this unit is within 3" of any enemy units, add 1 to the Attacks characteristic of melee weapons used by friendly KHINERAI and MELUSAI units wholly within 18" of this unit.

Two Bodies, One Soul: The Shadow Queen and Morathi-Khaine are two entities that share the same life force.
If this unit is on the battlefield, wounds and mortal wounds that would be allocated to Morathi-Khaine are instead allocated to this unit and have no effect on Morathi-Khaine. Wounds and mortal wounds allocated to this unit in this way cannot be negated.

In addition, if this unit is on the battlefield and the effect of an ability or spell would cause Morathi-Khaine to be destroyed without any wounds being allocated, then Morathi-Khaine is not destroyed and 3 wounds are allocated to this unit instead.

If this unit is destroyed, after removing this unit from play, Morathi-Khaine is also destroyed.

Iron Heart of Khaine: The Iron Heart of Khaine is the last remnant of the fallen god, and it pulses still with life-sustaining divine energies.
No more than 3 wounds and/or mortal wounds can be allocated to this unit in the same turn. Once 3 wounds and/or mortal wounds have been allocated to this unit in the same turn, not counting any wounds that were negated, any further wounds and mortal wounds that would be allocated to this unit are ignored and have no effect.

Designer’s Note: This means that once 3 wounds and/or mortal wounds have been allocated to this unit in a turn, any abilities that state a wound or mortal wound that would be allocated cannot be negated (such as Sigvald’s Shardslash ability) have no effect on attacks and/or abilities that target this unit.

Wounds and mortal wounds allocated to this unit at the start of the battle round count towards the number of wounds allocated to this unit in the first turn of that battle round. Wounds and mortal wounds allocated to this unit at the end of the battle round count towards the number of wounds allocated to this unit in the second turn of that battle round.

If the effect of an ability or spell would cause this unit to be destroyed without any wounds being allocated, 3 wounds are allocated to this unit instead. These wounds can only be negated if 3 wounds and/or mortal wounds have been already allocated to this unit in the same turn.

Wounds allocated to this unit cannot be healed.

KEYWORDS
ORDER, DAUGHTERS OF KHAINE, AELF, HERO, MONSTER, THE SHADOW QUEEN
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.

The HERO keyword is used in the following Daughters of Khaine warscrolls:

Leader, Behemoth
Leader
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The MELUSAI keyword is used in the following Daughters of Khaine warscrolls:

Leader
None

The KHINERAI keyword is used in the following Daughters of Khaine warscrolls:

None
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.

The MONSTER keyword is used in the following Daughters of Khaine warscrolls:

Leader, Behemoth
Behemoth
• Merwyrm
© Vyacheslav Maltsev 2013-2022