The Shadow Queen is Morathi-Khaine’s dark reflection, the accumulation of all her hatred and bitterness given monstrous form. This serpentine monster delights in snatching up foes in her lashing coils and crushing them to death.
Unit Size: 1
Points: 680
Battlefield Role: Leader, Behemoth
Base size: 100mmNotes: Single, Unique.
Morathi-Khaine and The Shadow Queen units must be taken as a set. Although taken as a set, each is a separate unit.
The Shadow Queen is armed with Gaze of the Shadow Queen, Heartrender, Crown of Serpents and Envenomed Tail.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Vyperic Guard
MORATHI-KHAINE: If this unit is included in an army, then the army must include
Morathi-Khaine. This unit cannot be a
general. References to Morathi-Khaine on this warscroll refer to the Morathi-Khaine unit in the same army as this unit.
Fury of the Shadow Queen: Bloodshed raises the Shadow Queen’s fury to new heights, in turn fuelling the murderlust of nearby Scáthborn.
While this unit is within 3" of any enemy units, add 1 to the Attacks characteristic of melee weapons used by friendly
KHINERAI and
MELUSAI units wholly within 18" of this unit.
Two Bodies, One Soul: The Shadow Queen and Morathi-Khaine are two entities that share the same life force.
If this unit is on the battlefield, after making
ward rolls for wounds and
mortal wounds that would be allocated to
Morathi-Khaine, any wounds or mortal wounds that have not been negated are instead allocated to this unit and have no effect on Morathi-Khaine. Wounds and mortal wounds allocated to this unit in this way cannot be negated.
In addition, if this unit is on the battlefield and the effect of an
ability or
spell would cause Morathi-Khaine to be destroyed without any wounds being allocated, then Morathi-Khaine is not destroyed and 3 wounds are allocated to this unit instead. Wounds allocated to this unit in this way cannot be negated.
If this unit is destroyed, after removing this unit from play, Morathi-Khaine is also destroyed.
Iron Heart of Khaine: The Iron Heart of Khaine is the last remnant of the fallen god, and it pulses still with life-sustaining divine energies.
No more than 3 wounds and/or
mortal wounds can be allocated to this unit in the same turn. Once 3 wounds and/or mortal wounds have been allocated to this unit in the same turn, not counting any wounds that were negated, any further wounds and mortal wounds that would be allocated to this unit are ignored and have no effect.
Designer’s Note: This means that once 3 wounds and/or mortal wounds have been allocated to this unit in a turn, any abilities that state a wound or mortal wound that would be allocated cannot be negated (such as Sigvald’s Shardslash ability) have no effect on attacks and/or abilities that target this unit.Wounds and mortal wounds allocated to this unit at the start of the battle round count towards the number of wounds allocated to this unit in the first turn of that battle round. Wounds and mortal wounds allocated to this unit at the end of the battle round count towards the number of wounds allocated to this unit in the second turn of that battle round.
If the effect of an ability or
spell would cause this unit to be destroyed without any wounds being allocated, 3 wounds are allocated to this unit instead. These wounds can only be negated if 3 wounds and/or mortal wounds have been already allocated to this unit in the same turn.
Wounds allocated to this unit cannot be
healed.