Hedonites of Slaanesh – Sigvald, Prince of Slaanesh
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6"
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WARSCROLL

Sigvald, Prince of Slaanesh

Sigvald the Magnificent considers himself to be the favoured son of Slaanesh. Few would dare question this belief. In battle the Geld-Prince fights as a golden blur, laughing cruelly as his elegant blade tears through rabble and champions alike.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Shardslash
Shardslash1"See below2+3+-2D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 265
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique

DESCRIPTION

Sigvald, Prince of Slaanesh is a named character that is a single model. He is armed with Shardslash and the Mirror Shield.

ABILITIES

Glorious Reborn: None can best Sigvald in hand-to-hand combat, or so he believes, and the Geld-Prince is determined to prove it.
This model fights at the start of the combat phase if it made a charge move in the same turn. It cannot fight again in that phase unless an ability or spell allows it to fight more than once.

Powered by Vainglory: Sigvald is the epitome of vainglory, one of Slaanesh’s favourite sins. So great is his sense of superiority that few can stand before his prideful assaults.
Add 3 to charge rolls for this model. In addition, the Attacks characteristic of Shardslash is either 5 or equal to the unmodified charge roll made for this model in the same turn, whichever is higher.

Shardslash: This majestic blade slices through sigmarite and arcane wards alike as if they were naught but shrouds of the thinnest silk.
Wounds inflicted by an attack made with Shardslash cannot be negated.

The Mirror Shield: This artefact of the worldthat- was is as alluring as it is indestructible. Impossible to scar or penetrate, the Mirror Shield is the pinnacle of defence in Sigvald’s hands.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 4+, that wound or mortal wound is negated.

KEYWORDS
CHAOS, MORTAL, SLAANESH, HEDONITE, HERO, SIGVALD
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
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