Hedonites of Slaanesh – Sigvald, Prince of Slaanesh

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Sigvald, Prince of Slaanesh

Sigvald the Magnificent considers himself to be the favoured son of Slaanesh. Few would dare question this belief. In battle, the Geld-Prince fights as a golden blur, laughing cruelly as his elegant blade tears through rabble and champions alike.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Shardslash1"See below2+3+-22

Unit Size: 1      Points: 200
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique

Sigvald, Prince of Slaanesh, is armed with Shardslash.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Supreme Sybarites

Glorious Reborn: None can best Sigvald in hand-to-hand combat, or so he believes, and the Geld-Prince is determined to prove it.
The strike-first effect applies to this unit if it made a charge move in the same turn.

Powered by Vainglory: Sigvald is the epitome of vainglory, one of Slaanesh’s favourite sins. So great is his sense of superiority that few can stand before his prideful assaults.
Add 3 to charge rolls for this unit. In addition, the Attacks characteristic of Shardslash is either 5 or equal to the unmodified charge roll for this unit in the same turn, whichever is higher.

Shardslash: This majestic blade slices through sigmarite and arcane wards alike as if they were naught but shrouds of the thinnest silk.
Ward rolls cannot be made for wounds and mortal wounds caused by attacks made by this unit.

The Mirror Shield: This artefact of the World-that-Was is as alluring as it is indestructible. Impossible to scar or penetrate, the Mirror Shield is the pinnacle of defence in Sigvald’s hands.
This unit has a ward of 4+.

14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
© Vyacheslav Maltsev 2013-2024