Hedonites of Slaanesh – Hellstriders with Claw-spears
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14"
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6
WARSCROLL

Hellstriders with Claw-spears

Devotees of torment, the Hellstriders are mortals who have dedicated their lives to dealing out agonising pain in return for physical power. They inflict crippling and ultimately fatal wounds with the strange spear-like claws that grow on their arms.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Claw-spear
Claw-spear1"13+4+-11
Poisoned Tongue
Poisoned Tongue1"23+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 135
Battlefield Role: Battleline
Base size: 60 x 35mm

DESCRIPTION

A unit of Hellstriders with Claw-spears has any number of models, each armed with a Claw-spear.

MOUNT: This unit’s Steeds of Slaanesh attack with their Poisoned Tongues.

HELLREAVER: 1 model in this unit can be a Hellreaver. Add 1 to the Attacks characteristic of that model’s Claw-spear.

STANDARD BEARERS: 1 in every 5 models in this unit can be a Hellstrider Banner Bearer, and 1 in every 5 models in this unit can be a Hellstrider Icon Bearer.

Hellstrider Banner Bearer: You can re-roll charge rolls for this unit while it includes any Hellstrider Banner Bearers.

Hellstrider Icon Bearer: Add 2 to the Bravery characteristic of this unit while it includes any Hellstrider Icon Bearers.

HORNBLOWER: 1 in every 5 models in this unit can be a Hellstrider Hornblower. If the unmodified roll for a battleshock test for an enemy unit that is within 6" of this unit while this unit includes any Hellstrider Hornblowers is 1, that battleshock test must be re-rolled.

ABILITIES

Piercing Strike: When this band of Hellstriders closes on the foe, their lance-like arms puncture through any resistance they meet.
Add 1 to the Damage characteristic of this unit’s Claw-spears if it made a charge move in the same turn.

KEYWORDS
CHAOS, MORTAL, SLAANESH, HEDONITE, HELLSTRIDERS
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.

The HELLSTRIDERS keyword is used in the following Hedonites of Slaanesh warscrolls:

Battleline
Army List
Warscrolls collated
© Vyacheslav Maltsev 2013-2021