Hedonites of Slaanesh – Symbaresh Twinsouls

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Symbaresh Twinsouls

Even by the standards of the Sybarites, the Symbaresh are proud indeed. These former Myrmidesh have forged dark pacts with the lesser daemons of Slaanesh, sharing their mortal forms in return for a measure of otherworldly power.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Merciless Blades
Merciless Blades1"23+4+-12

Unit Size: 5      Points: 130
Battlefield Role: None
Base size: 32mm
Notes: Battleline if general is a Lord of Pain or a Lord of Hubris

Each model in a Symbaresh Twinsouls unit is armed with Merciless Blades.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Nobles of Excess

CHAMPION: 1 model in this unit can be an Egopomp. Add 1 to the Attacks characteristic of that model’s melee weapons.

Ego-driven Excess: These warriors refuse to be outdone by their comrades and use unorthodox techniques to best their foes.
Subtract 1 from the Attacks characteristic of melee weapons used by enemy units (to a minimum of 1) while they are within 3" of any friendly units with this ability.

Fiendish Reflexes: As the daemons possessing these mortals take control, their speed increases tenfold, making them almost impossible to hit.
This unit has a ward of 5+ while it is within 3" of any enemy units.

1.4.2 Your General
After you have picked your army, you must pick 1 model in your army to be your general. Generals are used to generate command points (see 6.0).
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
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