Hedonites of Slaanesh – Symbaresh Twinsouls
This warscroll does not meet the selection criteria (see Settings tab).

Symbaresh Twinsouls

Even by the standards of the Sybarites, the Symbaresh are proud indeed. These former Myrmidesh have forged dark pacts with the lesser daemons of Slaanesh, sharing their mortal forms in return for a measure of otherworldly power.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Merciless Blades
Merciless Blades2"34+3+-2

Unit Size: 5      Points: 165
Battlefield Role: None
Base size: 32mm
Notes: Battleline if general is a Lord of Pain


This warscroll can be used in the following warscroll battalions:
 • Nobles of Excess


A unit of Symbaresh Twinsouls has any number of models, each armed with Merciless Blades.

EGOPOMP: 1 model in this unit can be an Egopomp. Add 1 to the Attacks characteristic of that model’s Merciless Blades.


Fractured Souls: Control of the host’s body is a war that rages within a Twinsoul with every step they take.
At the start of your hero phase, you must pick 1 of the following abilities to apply to this unit until your next hero phase. You must pick a different ability in each battle round.

Ego-driven Excess: These warriors refuse to be outscored by their comrades, and use unorthodox techniques to best their foes.
You can re-roll hit rolls for attacks made with melee weapons by this unit.

Fiendish Reflexes: As the daemon possessing this mortal takes control, their speed increases tenfold, making them almost impossible to hit.
Roll a dice each time you allocate a wound or mortal wound to this unit. On a 5+, that wound or mortal wound is negated.

Army List
Warscrolls collated
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
© Vyacheslav Maltsev 2013-2022