Hedonites of Slaanesh – Slaangor Fiendbloods
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8"
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Slaangor Fiendbloods

When the madness of battle descends upon Slaangor Fiendbloods, the carnage left in their wake is truly sickening. These gangly beasts are frighteningly strong and swift, and fight with a frenzied disregard for their own survival.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Razor-sharp Claw(s)
Razor-sharp Claw(s)2"34+3+-11
Gilded Weapon
Gilded Weapon1"24+3+-12
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 150
Battlefield Role: None
Base size: 40mm

DESCRIPTION

A unit of Slaangor Fiendbloods has any number of models, each armed with Razor-sharp Claws.

SLAKE-HORN: 1 model in this unit can be a Slake-Horn. That model is armed with a Razorsharp Claw and Gilded Weapon.

ABILITIES

Slaughter At Any Cost: When stirred by the excesses of battle, Fiendbloods waste no time in hunting down their victims.
Add 1 to the Attacks characteristic of this unit’s melee weapons if it made a charge move in the same turn.

Obsessive Violence: The brutal and unrelenting attacks of these beasts can overwhelm even the staunchest defence.
At the end of the combat phase, pick 1 enemy unit within 3" of this unit and roll a dice for each model in this unit. For each 4+, that enemy unit suffers 1 mortal wound.

KEYWORDS
CHAOS, MORTAL, SLAANESH, HEDONITE, BEASTS OF CHAOS, SLAANGOR FIENDBLOODS
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
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