The followers of Slaanesh take many forms, but every one of them is consumed with the thrill of excess. In times of war their obsessions reach lethal intensity, all semblance of sanity discarded as they plumb the depths of indulgent violence. They may appear ecstatic, but the Hedonites of Slaanesh are cursed beyond all measure.This page contains all of the rules you need to field your Slaanesh miniatures on the battlefields of the Mortal Realms, from a host of exciting allegiance abilities to a range of warscrolls and warscroll battalions. The rules are split into the following sections.
|Hedonites of Slaanesh|
|Hedonites of Slaanesh||Battletome||3||September 2023|
|Battlescroll: Tactics of Andtor|
|Battlescroll: Tactics of Andtor||Rulebook||3||September 2023|
|Slaves to Darkness|
|Slaves to Darkness||Battletome||3||September 2023|
|Battlescroll: Andtor||Rulebook||3||August 2023|
|Regiments of Renown|
|Regiments of Renown||Warscroll||3||July 2023|
|Dawnbringers Book I: Harbingers|
|Dawnbringers Book I: Harbingers||Expansion||3||June 2023|
|Broken Realms: Kragnos|
|Broken Realms: Kragnos||Expansion||2||August 2021|
|Compendium: Monstrous Arcanum|
|Compendium: Monstrous Arcanum||Expansion||3||August 2021|
|Warhammer Legends: Monstrous Arcanum|
|Warhammer Legends: Monstrous Arcanum||Expansion||3||August 2021|
|Q:||The Legions of Chaos rule states ‘2 in every 4 units in the army can be a coalition unit from the Slaves to Darkness faction that has the MARK OF CHAOS keyword’. Can I include units from the Slaves to Darkness faction that already have the relevant Chaos God keyword (KHORNE, NURGLE, SLAANESH or TZEENTCH) for my army but do not have the MARK OF CHAOS keyword as coalition units?|
|Q:||Does the Bladebringer’s Slavering for Sensation ability modify both effects of the Soulscent ability, i.e. the effect that causes mortal wounds and the effect that adds to the Attacks characteristic of the unit’s melee weapons?|
No, it only modifies the effect that causes mortal wounds.
|Q:||If 2 different friendly Lords of Hubris use the You First, I Insist... ability and pick the same enemy unit, what happens?|
That enemy unit can only attack the Lord of Hubris that used the You First, I Insist... ability last.
|Q:||If I offer a Temptation Dice to my opponent and they reject the offer, is that Temptation Dice still lost?|
|Q:||If an artefact of power was offered at the Fane of Slaanesh, does it still count as being equipped by the HERO for the purposes of the ‘Coveted Riches’ grand strategy?|
Hosts of the Dark Prince
The disappearance of Slaanesh has divided his followers into several hosts, each with its own agenda.You must pick 1 of the following subfactions for your army (core rules, 27.2.1). All HEDONITES OF SLAANESH units in your army gain the keyword of the subfaction you picked, and you can use the allegiance abilities for that subfaction. If a unit already has a different subfaction keyword on its warscroll, it cannot gain another one. This does not preclude you from including the unit in your army, but you cannot use the allegiance abilities for its subfaction.
Temptations of Slaanesh
Wherever the Hedonites of Slaanesh roam, reality is unmade. Those who stand against them are assailed by titillating phantasms and mind-bending illusions until they become slaves to their own base urges.At the start of each battle round, after determining who will take the first turn, you gain a pool of 6 dice. These are your Temptation Dice. Each time your opponent makes a failed hit roll, a failed wound roll or a failed save roll, you can offer them a Temptation Dice. If they accept your offer, that roll is replaced with a 6. Rolls replaced in this way cannot be re-rolled or modified.
Designer’s Note: Remember that the success or failure of a hit roll, wound roll or save roll is determined after re-rolls and modifiers.
Each time your opponent accepts your offer of a Temptation Dice, you gain D6 depravity points after all of the attacks have been resolved. Each time your opponent rejects your offer of a Temptation Dice, the unit for which the roll was made suffers D3 mortal wounds after all of the attacks have been resolved. You cannot offer your opponent a Temptation Dice for the same enemy unit more than once per phase. At the end of the battle round, any Temptation Dice that have not been offered are lost.
Legions of Chaos
When an army dedicated to one of the Chaos Gods marches to war, it is often accompanied by hordes of Slaves to Darkness, snarling herds of beast-kin and other corrupted beings with similar goals.A Hedonites of Slaanesh army cannot include coalition units with the KHORNE keyword. A Hedonites of Slaanesh army can include coalition units as follows:
COALITION UNITSCoalition units are ignored when determining if the units in the army are from a single faction. Coalition units cannot be generals.
Designer’s Note: Coalition units are not allied units, so the limitations that apply to allied units do not apply to them. This means that coalition units can be given one of your army’s enhancements, as long as they have the correct keywords or are of the correct unit type needed to receive it.
The followers of Slaanesh revel in slaughter, the thrill of battle sending them into an electrified frenzy as they mutilate their foe.Once per turn, at the start of your combat phase, you can pick 1 friendly HEDONITES OF SLAANESH unit and 1 enemy unit within 1" of that unit. If you do so, until the end of that phase, you gain 1 depravity point for each wound and mortal wound caused by attacks made by that friendly unit that are allocated to that enemy unit.
Revel in Depravity
To the Hedonites of Slaanesh, suffering - be it their own or that of others - is a formidable source of power. The more torment that smothers a battlefield, the faster and stronger these unholy hosts become.Friendly HEDONITES OF SLAANESH units gain abilities based on the number of depravity points (DP) you have. These abilities are cumulative.
Summon Slaaneshi Daemons
With violence and excess, the walls of reality can be made thin enough to draw forth Slaaneshi daemons.You can summon HEDONITES OF SLAANESH DAEMON units to the battlefield if you collect enough depravity points (DP). If you have any depravity points at the end of your movement phase, you can summon 1 unit from the list below to the battlefield and add it to your army. Each unit you summon costs the number of depravity points shown on the list, and you can only summon it if you have enough depravity points to do so. Units must be set up more than 9" from all enemy units and wholly within 12" of a friendly HEDONITES OF SLAANESH HERO.
Figureheads of the Dark Prince
An Invader host is led by numerous warlords, each vying for control and glory. Below these figureheads fight a whirling riot of Slaanesh’s minions.All friendly INVADERS HEROES are treated as generals even if they are not the model picked to be your general. In addition, roll a dice each time you pick a friendly INVADERS HERO to carry out a heroic action. On a 2+, you can pick 1 other eligible INVADERS HERO on the battlefield to also carry out that heroic action.
Invaders wreak havoc in their attempts to outdo one another in Slaanesh’s name.This is a heroic action that you can carry out with 1 friendly INVADERS HERO instead of picking 1 from the table in the core rules. If you do so, pick 1 eligible command trait from the list below that INVADERS HERO does not already have. That HERO is considered to have that command trait until the end of the turn. The same command trait cannot be picked with this ability more than once in the same turn. Unique units cannot benefit from this ability.
Obsessions of the InvaderINVADERS HERO only.
Sacred Spoils of WarINVADERS HERO only.
Lore of the DespoilerINVADERS WIZARD (including Unique units) only.
Heir to the Throne
Pretender hosts are made up of large throngs of Slaaneshi warriors led by a powerful and charismatic individual. In many cases, this will be a Keeper of Secrets or an especially vain and ambitious mortal champion.If the model picked to be your general is a PRETENDERS HERO, you receive 3 command points instead of 1 if they are on the battlefield at the start of the hero phase.
Pretender warlords must constantly prove their authority in order to deter any challengers that might otherwise rise from the ranks.If the model picked to be your general is a PRETENDERS HERO, they can issue the same command up to 3 times in the same phase. If it does so, each command must be received by a friendly PRETENDERS unit. No command points are spent the second and third times your general issues that command in that phase.
Aspects of the Perfect LiegePRETENDERS HERO only.
Regalia of the Rightful HeirPRETENDERS HERO only.
Lore of the MagnificentPRETENDERS WIZARD (including Unique units) only.
Hosts of Slaaneshi Godseekers are thundering cavalcades of cruel-eyed hedonists galloping forth on Steeds of Slaanesh or riding atop whirl-bladed chariots.You can re-roll charge rolls for friendly GODSEEKERS units while they are wholly within 12" of a friendly GODSEEKERS HERO.
Trilling and shrieking, laughing and groaning, Godseekers sweep down on their prey in a wild mass.At the start of each battle round, before the players receive their starting command points, you can move up to D3 friendly GODSEEKERS units that are more than 3" from all enemy units up to D6" (roll separately for each unit). Those units must finish the move more than 3" from all enemy units.
Traits of the Seeker SupremeGODSEEKERS HERO only.
Treasures of the HuntGODSEEKERS HERO only.
Lore of the PursuerGODSEEKERS WIZARD (including Unique units) only.
The following section includes rules for your Path to Glory campaign if you are using a Hedonites of Slaanesh army.
The Hedonites of Slaanesh draw both pleasure and power from the agonies and sinful urges of their foes.Enemy units can gain Impulse Dice that can be spent during a Path to Glory battle. At the end of the charge phase, enemy units that are within 3" of any friendly HEDONITES OF SLAANESH units and that do not already have an Impulse Dice beside them gain an Impulse Dice (D6). Impulse Dice must be placed next to the enemy unit with the ‘1’ facing up. A unit cannot have more than 1 Impulse Dice beside it at any given time.
Many of Slaanes’s champions experience visions and dreams of the sub-domains known as the Circles of Seduction, often drawn to one that most embodies their own perversions. The faithful believe that if they dedicate themselves to unrestrained excess, they will earn a place in that hellish paradise at their master’s side.You can pick 1 of the following Obsessions of Excess and give it to the model picked to be your general. If that model is slain, its Obsession of Excess cannot be indulged.
In Pursuit of a God
For many Hedonites, the search for their absent god is the ultimate obsession. They will slaughter thousands for the merest clue as to his location.At the end of each Path to Glогу battle, add 1 quest point to the progress section of your quest log for each enemy unit on the battlefield that has an Impulse Dice beside it.
Once you have gained 6 or more quest points, you can fight Path to Glory battles using the ‘Chasing Whispers’ battleplan. If you win a major victory using that battleplan, you complete this quest. The rewards of completing this quest are listed in the battleplan.
Driven by Obsession
Fulfilling one sadistic urge merely inspires a Slaaneshi champion to hurl themselves into a new, even more thrilling obsession.At the end of a Path to Glory battle, you complete this quest if you won a major victory and at least 6 enemy units were destroyed in that battle.
When you complete this quest, in the next Path to Glory battle you fight against an opponent who is using a Path to Glory army, you can pick 2 Obsessions of Excess to give to the model picked to be your general instead of 1.
Miasma of Temptation
Where the armies of the Dark Prince roam, they wreath the land in a heady musk, inciting the faithful to ever more depraved acts.At the end of a Path to Glory battle, if you won a major victory, you complete this quest.
When you complete this quest, in the next Path to Glory battle you fight against an opponent who is using a Path to Glory army, after deployment, roll a dice for each enemy unit on the battlefield. On a 4+, that unit gains an Impulse Dice.
Only those who plunge to the deepest depths of depravity can earn the favour of Slaanesh’s daemonic spawn.At the end of a Path to Glory battle, you complete this quest if you won a major victory and you have 36 or more unspent depravity points.
When you complete this quest, in the next Path to Glory battle you fight against an opponent who is using a Path to Glory army, at the end of your first movement phase, you can summon 1 unit from the Summon Slaaneshi Daemons table and add it to your army. That unit must be set up wholly within 12" of a friendly HEDONITES OF SLAANESH HERO and more than 9" from all enemy units.
For many Hedonites, the path to ultimate power involves finding and freeing the captive Dark Prince, for surely then, claim these crazed narcissists, will they be elevated to sit at the right hand of their grateful deity. In true Slaaneshi fashion, the Hedonites do not undertake this search by hunting for dues or carefully considering the evidence; instead, they run their foes to the ground and torturously extract any secrets they might possess, winning knowledge at the tip of an elegant blade or wicked claw.
QUEST BATTLEPLANYou can use this battleplan if one player is using a Hedonites of Slaanesh army, has embarked on the ‘In Pursuit of a God’ quest and has earned 6 or more quest points. Use the Path to Glory battlepack.
THE ARMIESThe player on the ‘In Pursuit of a God’ quest is the Hedonites of Slaanesh player. Their opponent is the purger. The Hedonites of Slaanesh player must use a Hedonites of Slaanesh army.
THE BATTLEFIELDThis battle is fought on the outskirts of the Hedonites’ domain, and appropriate terrain features should be used to represent this. The Hedonites of Slaanesh player sets up the battlefields terrain features.
FACTION TERRAINOnly the Hedonites of Slaanesh player can set up a faction terrain feature.
DEPLOYMENTThe players alternate setting up units one at a time, starting with the Hedonites of Slaanesh player. Players must set up units wholly within their territory and more than 12" from enemy territory. The players continue to set up units until all units have been set up. If one player finishes setting up their units first, their opponent must set up the rest of the units in their army, one after another.
FIRST TURNThe purger takes the first turn in the first battle round.
PRIZED VICTIMSOnce per turn, at the start of their hero phase, the Hedonites of Slaanesh player can pick 1 enemy unit on the battlefield. If that enemy unit is destroyed in this turn, the Hedonites of Slaanesh player gains 3 depravity points.
GATHERING MOMENTUMOnce per turn, in their hero phase, the purger can pick 1 enemy HEDONITES OF SLAANESH HERO on the battlefield. If that HERO is slain in this turn, the purger can pick 1 other enemy HEDONITES OF SLAANESH HERO on the battlefield. Add 1 to hit rolls and wound rolls for attacks that target that HERO until the purger’s next hero phase.
BATTLE LENGTHThe battle lasts for 5 battle rounds.
GLORIOUS VICTORYThe Hedonites of Slaanesh player wins a major victory if they have 36 or more unspent depravity points at the end of the battle.
The purger wins a major victory if the Hedonites of Slaanesh player has fewer than 36 unspent depravity points at the end of the battle and all enemy HEDONITES OF SLAANESH HEROES have been slain.
If neither player has won a major victory, the player who has slain the most enemy HEROES at the end of the battle wins a minor victory. If both players have slain the same number of enemy HEROES at the end of the battle, the battle is a draw.
PATH TO GLORY REWARDSIf the Hedonites of Slaanesh player wins a major victory, they complete the ‘In Pursuit of a God’ quest, gain 10 glory points and can make 2 exploration rolls in step 6 of the aftermath sequence of the battle instead of 1.
If the battlepack you are using says that you must pick grand strategies and battle tactics for your army, you can pick from the following lists as well as those found in the battlepack you are using.
GRAND VANITIESHedonites of Slaanesh army only.
METHODS OF TORTUREHedonites of Slaanesh army only.
The MARK OF CHAOS keyword is used in the following Slaves to Darkness warscrolls:
|Most rules for artefacts of power refer to the bearer. The bearer is the model to which an artefact of power has been given (see section 27.5.2 for some examples).|
When the battle ends, you complete this grand strategy if there are no enemy units that have artefacts of power on the battlefield and there are 1 or more friendly units that have artefacts of power on the battlefield.
The HEDONITES OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
|In most cases, modifiers are cumulative. However, some dice rolls, such as hit and wound rolls, will specify that the roll cannot be modified by more than +1 or -1. When this is the case, add up all the modifiers that apply, and if the total is more than +1 or -1, treat it as being either +1 or -1 as appropriate.|
The SLAANESH keyword is used in the following Slaves to Darkness warscrolls:
The TZEENTCH keyword is used in the following Beasts of Chaos warscrolls:
The SLAANESH keyword is used in the following Beasts of Chaos warscrolls:
The HEDONITES OF SLAANESH and DAEMON keywords are used in the following Hedonites of Slaanesh warscrolls:
The HEDONITES OF SLAANESH and HERO keywords are used in the following Hedonites of Slaanesh warscrolls:
The BLADEBRINGER keyword is used in the following Hedonites of Slaanesh warscrolls:
The CHARIOT OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:
The INVADERS and HERO keywords are used in the following Hedonites of Slaanesh warscrolls:
The PRETENDERS and HERO keywords are used in the following Hedonites of Slaanesh warscrolls:
The PRETENDERS keyword is used in the following Hedonites of Slaanesh warscrolls:
|You do not have to pick a target for a charge attempt before making the charge roll.|
The GODSEEKERS keyword is used in the following Hedonites of Slaanesh warscrolls:
The GODSEEKERS and HERO keywords are used in the following Hedonites of Slaanesh warscrolls:
The MONSTER keyword is used in the following Hedonites of Slaanesh warscrolls:
The HERO keyword is used in the following Hedonites of Slaanesh warscrolls:
The HEDONITES OF SLAANESH and MORTAL keywords are used in the following Hedonites of Slaanesh warscrolls: