Beasts of Chaos – Beasts of Chaos Tzaangor Enlightened on Discs of Tzeentch

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Beasts of Chaos Tzaangor Enlightened on Discs of Tzeentch

Some Tzaangor Enlightened soar into battle atop the bladed, daemonic mounts known as Discs of Tzeentch, recounting their foes’ most terrible failures and sins as they strike out with gilded spears.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Tzeentchian Spear
Tzeentchian Spear2"34+3+-12
Vicious Beak
Vicious Beak1"24+3+-1
Teeth and Horns
Teeth and Horns1"D34+3+-1D3

Unit Size: 3      Points: 210
Battlefield Role: None
Base size: 40mm

Each model in a Beasts of Chaos Tzaangor Enlightened on Discs of Tzeentch unit is armed with a Tzeentchian Spear and Vicious Beak.

FLY: This unit can fly.

MOUNT: This unit’s Discs of Tzeentch are each armed with Teeth and Horns.

CHAMPION: 1 model in this unit can be an Aviarch. Add 1 to the Attacks characteristic of that model’s Tzeentchian Spear.

Babbling Stream of Secrets: The dark truths revealed by the Tzaangor Enlightened utterly unnerve the foe.
In the combat phase, enemy units within 3" of any friendly units with this ability cannot receive commands.

Guided by the Past: These warriors see at once every moment that led to the present and use this knowledge to deadly effect.
You can add 1 to wound rolls for attacks made with melee weapons by friendly units with this ability if you are taking the second turn in the current battle round. This ability does not affect attacks made by a mount.


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9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.

The TZAANGOR ENLIGHTENED keyword is used in the following Beasts of Chaos warscrolls:

© Vyacheslav Maltsev 2013-2024