Beasts of Chaos – Dragon Ogor Shaggoth
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8"
10
4+
7
WARSCROLL

Dragon Ogor Shaggoth

Lords of the highest mountain peaks, Dragon Ogor Shaggoths are truly ancient and enormous creatures, through whom the anarchic fury of the primordial storm is unleashed upon the denizens of the Mortal Realms.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Storm-wrought Axe
Storm-wrought Axe2"33+3+-13
Sweeping Tail
Sweeping Tail3"D34+3+-1
Taloned Forelimbs
Taloned Forelimbs1"23+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 185
Battlefield Role: Leader
Base size: 90 x 52mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Depraved Drove
 • Pestilent Throng
 • Thunderscorn Stormherd

DESCRIPTION

A Dragon Ogor Shaggoth is a single model armed with a Storm-wrought Axe, Sweeping Tail and Taloned Forelimbs.

ABILITIES

Beneath the Tempest: Dark clouds gather above the battlefield, threatening to unleash the fury of the tempest.
If the roll-off at the start of a battle round to determine who takes the first turn is a tie, roll a dice for each THUNDERSCORN unit on the battlefield. On a 4+ heal D3 wounds allocated to that unit.

MAGIC

This model is a WIZARD. It can attempt to cast one spell in your hero phase, and attempt to unbind one spell in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Summon Lightning spells.

Summon Lightning: The Shaggoth calls down a fork of eldritch lightning to empower its allies.
Summon Lightning has a casting value of 7. If successfully cast, pick a friendly THUNDERSCORN unit wholly within 20" of the caster and visible to them. You can heal D3 wounds allocated to that unit. In addition, you can re-roll failed wound rolls for attacks made by that unit until your next hero phase.

KEYWORDS
CHAOS, BEASTS OF CHAOS, THUNDERSCORN, DRAGON OGOR, MONSTER, HERO, WIZARD, SHAGGOTH

The BEASTS OF CHAOS keyword is used in the following Beasts of Chaos warscrolls:

1.5.3 Rolling Off
Sometimes a rule may require the players to roll off. To roll off, each player rolls a dice, and whoever rolls highest wins. If a roll-off is tied, roll off again. You cannot re-roll or modify the dice when you roll off.

The MONSTER keyword is used in the following Beasts of Chaos warscrolls:

None
Leader
Behemoth
• Chimera
• Cygor
• Ghorgon
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.

The HERO keyword is used in the following Beasts of Chaos warscrolls:

Leader

The THUNDERSCORN keyword is used in the following Beasts of Chaos warscrolls:

None
Leader
Arcane Bolt
The caster calls forth a ball of crackling arcane energy that hovers above their outstretched hand, ready to be hurled at a foe.
Arcane Bolt is a spell that has a casting value of 5 and a range of 12". If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.
Mystic Shield
The caster conjures up a shield of shimmering energy to protect themselves or an ally from harm.
Mystic Shield is a spell that has a casting value of 5 and a range of 12". If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.

The THUNDERSCORN keyword is used in the following Beasts of Chaos warscrolls:

None
Leader

The DRAGON OGOR keyword is used in the following Beasts of Chaos warscrolls:

None
Leader

The WIZARD keyword is used in the following Beasts of Chaos warscrolls:

Leader
© Vyacheslav Maltsev 2013-2021