Beasts of Chaos – Dragon Ogor Shaggoth

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8"
10
4+
7
WARSCROLL

Dragon Ogor Shaggoth

Dragon Ogor Shaggoths are ancient and powerful beings imbued with the coruscating power of the storm. When they go to war, the mountains themselves tremble and foes are hewn apart by the score.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crackling Bolts
Crackling Bolts12"2D63+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Storm-forged Axe
Storm-forged Axe2"53+3+-12
Draconic Tail
Draconic Tail3"D63+3+-2
Taloned Forelimbs
Taloned Forelimbs1"43+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 270
Battlefield Role: Leader
Base size: 90 x 52mm
Notes: Single

A Dragon Ogor Shaggoth is armed with Crackling Bolts, a Storm-forged Axe, Draconic Tail and Taloned Forelimbs.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Thunderscorn Stormherd

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Scion of the Primordial Storm: The untrammelled fury of the primordial storm flows through this creature, a fulminating power so intense that it can render malevolent sorceries harmless.
Each time this unit is affected by a spell or the abilities of an endless spell, you can roll a dice. On a 4+, ignore the effect of that spell or the effects of that endless spell’s abilities on this unit.

Beneath the Tempest: Dark clouds gather above the battlefield, threatening to unleash the fury of the tempest.
At the end of the combat phase, roll a dice for this unit. On a 2+, you can heal up to D3 wounds allocated to this unit. In addition, at the end of the combat phase, roll a dice for each enemy unit within 3" of any friendly units with this ability. On a 2+, that unit suffers D3 mortal wounds.

Summon Lightning: The Shaggoth calls down a fork of eldritch lightning to empower its allies.
Summon Lightning is a spell that has a casting value of 7 and a range of 24". If successfully cast, pick up to D3 friendly THUNDERSCORN units within range and visible to the caster. You can heal up to D3 wounds allocated to those units (roll separately for each unit).

KEYWORDS
CHAOS, BEASTS OF CHAOS, THUNDERSCORN, HERO, MONSTER, WIZARD, DRAGON OGOR SHAGGOTH

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The MONSTER keyword is used in the following Beasts of Chaos warscrolls:

Leader
Behemoth
• Chimera
• Cygor
• Ghorgon
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.

The HERO keyword is used in the following Beasts of Chaos warscrolls:

Leader

The THUNDERSCORN keyword is used in the following Beasts of Chaos warscrolls:

Leader
None

The THUNDERSCORN keyword is used in the following Beasts of Chaos warscrolls:

Leader
None

The WIZARD keyword is used in the following Beasts of Chaos warscrolls:

Leader
© Vyacheslav Maltsev 2013-2024