Beasts of Chaos – Bestigors
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6"
1
4+
6
WARSCROLL

Bestigors

Bestigors are the elite warriors of the Brayherds, mighty creatures who arm themselves with the best weapons and armour plundered from the civilised lands. They serve as bodyguards to their Beastlord and as shock troops on the battlefield.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Despoiler Axe
Despoiler Axe1"24+3+-11
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 135
Battlefield Role: None
Base size: 32mm
Notes: Battleline if general is a Beastlord or GREAT BRAY-SHAMAN

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Brass Despoilers
 • Depraved Drove
 • Desolating Beastherd
 • Marauding Brayherd
 • Pestilent Throng
 • Phantasmagoria of Fate

DESCRIPTION

A unit of Bestigors has any number of models, each armed with a Despoiler Axe.

GOUGE-HORN: The leader of this unit is a Gouge-horn. Add 1 to the Attacks characteristic of a Gouge-horn’s Despoiler Axe.

BRAYHORN: 1 in every 10 models in this unit can have a Brayhorn. A unit that includes any Brayhorns can run and still charge later in the same turn.

BANNER BEARER: 1 in every 10 models in this unit can be a Banner Bearer. A unit that includes any Banner Bearers can move an extra 1" when it runs or piles in.

ABILITIES

Despoilers: Bestigors reserve the greatest part of their hatred for those who champion and defend the values of order and civilisation.
Add 1 to hit rolls for attacks made by this unit that target enemy units with 10 or more models. In addition, you can re-roll hit rolls of 1 for attacks by this unit that target ORDER units.

Bestial Charge: Always at the forefront of a Brayherd, Bestigors launch themselves at their foes with unbridled ferocity.
Add 1 to the Attacks characteristic of this unit’s melee weapons in a turn in which it made a charge move.

KEYWORDS
CHAOS, GOR, BEASTS OF CHAOS, BRAYHERD, BESTIGORS
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run.
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).

The BEASTS OF CHAOS keyword is used in the following Beasts of Chaos warscrolls:

The BRAYHERD keyword is used in the following Beasts of Chaos warscrolls:

None
Battleline
• Gors
• Ungors
Leader
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The GOR keyword is used in the following Beasts of Chaos warscrolls:

None
Battleline
• Gors
Leader

The GREAT BRAY-SHAMAN keyword is used in the following Beasts of Chaos warscrolls:

Leader
© Vyacheslav Maltsev 2013-2021