Doombulls are the strongest and most ferocious of their kind, swollen with muscle and as broad as they are tall. They feast upon only the worthiest foes, sating their bloodgreed with the gore of champions and heroes.
Unit Size: 1 Points: 180
Battlefield Role: Leader
Base size: 50mm
Notes: Single
A Doombull is armed with Alphabeast Horns and a Slaughterer's Axe.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Hungering Warherd
Alpha Charge: A Doombull is a living, snorting siege engine, and their headlong charge can shatter entire enemy formations.
After this unit makes a
charge move, you can pick 1 enemy unit within 1 of this unit and roll a dice. On a 2+, that unit suffers D3
mortal wounds at the end of that phase.
Bloodgreed: Ravenous for blood, the Doombull descends upon their foes with unbridled ferocity.
If the unmodified
hit roll for an attack made with a melee weapon by this unit is 6, that attack causes a number of
mortal wounds to the target equal to the weapon’s Damage characteristic and the
attack sequence ends (do not make a
wound roll or
save roll).
Slaughterer’s Call: A feral roar by the Doombull alerts the warherd to the scent of flesh on the wind, sending them into an attacking frenzy.
You can use this
command ability at the start of the
combat phase. This unit must
issue the command and the unit that receives the command must be a friendly
WARHERD unit within 12" of an enemy unit and more than 3" from all enemy units. If you do so, you must
attempt a charge with that unit.