Beasts of Chaos – Doombull
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7"
8
4+
7
WARSCROLL

Doombull

Doombulls are the dominant beasts of the Warherds, charging ahead of their stampeding kin and leading by brutal example. Like all bullgors, they are consumed by the bloodgreed, and they gluttonously devour the raw flesh of those they kill.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bullgor Horns
Bullgor Horns1"24+4+-1
Slaughterer’s Axe
Slaughterer’s Axe1"33+3+-23
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 50mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Brass Despoilers
 • Depraved Drove
 • Desolating Beastherd
 • Hungering Warherd
 • Pestilent Throng
 • Phantasmagoria of Fate

DESCRIPTION

A Doombull is a single model armed with a Slaughterer’s Axe and Bullgor Horns.

ABILITIES

Bloodgreed: Ravenous for blood, the Doombull descends upon its foes with unbridled ferocity.
Each unmodified wound roll of 6 for attacks made by this unit inflicts 1 mortal wound on the target in addition to any normal damage.

COMMAND ABILITIES

Slaughterer’s Call: A feral roar by the Doombull alerts the Warherd to the scent of flesh on the wind, sending them into an attacking frenzy.
You can use this command ability at the start of the combat phase. If you do so, pick a friendly WARHERD unit wholly within 12" of a friendly model with this command ability. Add 1 to wound rolls for attacks made by that unit until the end of that phase.

KEYWORDS
CHAOS, BULLGOR, BEASTS OF CHAOS, WARHERD, HERO, DOOMBULL

The BEASTS OF CHAOS keyword is used in the following Beasts of Chaos warscrolls:

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The BULLGOR keyword is used in the following Beasts of Chaos warscrolls:

Leader
None
Behemoth
• Cygor
• Ghorgon

The WARHERD keyword is used in the following Beasts of Chaos warscrolls:

Leader
None
Behemoth
• Cygor
• Ghorgon
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The HERO keyword is used in the following Beasts of Chaos warscrolls:

Leader
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
© Vyacheslav Maltsev 2013-2022