Beasts of Chaos – Cockatrice
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12"
8
6+
5
WARSCROLL

Cockatrice

Cockatrices flap and slither towards the enemy in a flurry of motion. Their piercing glare turns victims to stone, while their savage talons shred flesh and their cruel beaks snap clean through armour and bone.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Petrifying Gaze
Petrifying Gaze10"
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Vicious Beak
Vicious Beak2"24+3+-1D3
Sword-like Talons
Sword-like Talons1"44+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 95
Battlefield Role: None
Base size: 60mm
Notes: Single

DESCRIPTION

A Cockatrice is a single model armed with a Petrifying Gaze, Vicious Beak and Sword-like Talons.

FLY: A Cockatrice can fly.

ABILITIES

Petrifying Gaze: The gaze of a Cockatrice can transfix foes where they stand, turning them to stone.
Do not use the attack sequence for an attack made with a Cockatrice’s Petrifying Gaze. Instead, roll a dice. On a 4+ the target suffers D6 mortal wounds.

Maddened Ferocity: A Cockatrice is not a bold creature, but when it picks its moment to strike, it falls upon its prey in a berserk frenzy.
A Cockatrice has an Attacks characteristic of 8 instead of 4 with its Sword-like Talons if it made a charge move in the same turn.

KEYWORDS
CHAOS, BEASTS OF CHAOS, MONSTERS OF CHAOS, MONSTER, COCKATRICE
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The BEASTS OF CHAOS keyword is used in the following Beasts of Chaos warscrolls:

The MONSTERS OF CHAOS keyword is used in the following Beasts of Chaos warscrolls:

None
Behemoth
• Chimera

The MONSTER keyword is used in the following Beasts of Chaos warscrolls:

None
Leader
Behemoth
• Chimera
• Cygor
• Ghorgon
© Vyacheslav Maltsev 2013-2021