Beasts of Chaos – Doomblast Dirgehorn
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Endless Spell WARSCROLL

Doomblast Dirgehorn

Wrought from coalesced Chaos energies, the Doomblast Dirgehorn emits an unending dolorous blast that drowns out all thought. The howling cacophony strips the minds of those in earshot of their sanity, reducing skilled warriors to fumbling fools who lash out in a state of animal stupor.

Unit Size: -      Points: 45
Battlefield Role: Endless Spell
Base size: 40mm

SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 12". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only BEASTS OF CHAOS WIZARDS can attempt to summon this endless spell.

Booming Cacophony: In the terrible blasting of the Dirgehorn can be heard the bestial growls of a thousand beastherds, a discomposing sound that grows ever louder until it reverberates across the entire battlefield.
After this endless spell is set up, its range is 3". At the start of each subsequent battle round, its range is increased by 3".

Subtract 1 from hit rolls for attacks made by units within range of any endless spells with this ability. This ability has no effect on hit rolls for attacks made by BEASTS OF CHAOS units.

Designer’s Note: If this endless spell is removed from play, the next time it is set up, its range resets to 3".
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.

The BEASTS OF CHAOS and WIZARD keywords are used in the following Beasts of Chaos warscrolls:

© Vyacheslav Maltsev 2013-2022