Beasts of Chaos – Doomblast Dirgehorn

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Endless Spell WARSCROLL

Doomblast Dirgehorn

Wrought from coalesced Chaos energies, the Doomblast Dirgehorn emits an unending dolorous blast that drowns out all thought. The howling cacophony strips the minds of those in earshot of their sanity, reducing skilled warriors to fumbling fools.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 30
Battlefield Role: Endless Spell
Base size: 40mm

SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 12". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations.

Only BEASTS OF CHAOS WIZARDS can attempt to summon this endless spell.

Booming Cacophony: In the terrible blasting of the Dirgehorn can be heard the bestial growls of a thousand beastherds, a discomposing sound that grows ever louder until it reverberates across the entire battlefield.
When this endless spell is set up, its range is 6". At the start of each subsequent battle round, its range is increased by 6". Subtract 1 from wound rolls for attacks made by units within range of any endless spells with this ability. This ability has no effect on BEASTS OF CHAOS units.

Designer’s Note: If this endless spell is removed from play, the next time it is set up. its range resets to 6".

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19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The BEASTS OF CHAOS and WIZARD keywords are used in the following Beasts of Chaos warscrolls:

Leader
© Vyacheslav Maltsev 2013-2024