Beasts of Chaos – The Butcher-herd
This warscroll does not meet the selection criteria (see Settings tab).
Warscroll Battalion

The Butcher-herd

Ghorraghan Khai is known amongst the warherds of Ghyran as a powerful shaman who, with but a touch of his staff, can reduce his foes to dust. Arrogant and determined enough to take his war against all nature to the heart of the Everspring Swathe, he leads a pack of bull-headed monstrosities to battle through bestial vigour and sheer force of will.
ORGANISATION
 • 1 Great Bray-Shaman (Ghorraghan Khai)
 • 2 Bullgors units
 • 1 Ghorgon
The Great Bray-Shaman in this battalion is a Unique named character.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion
Notes: Unique

ABILITIES

Ghorraghan’s Skull-staff: Ghorraghan’s skull-festooned fetish staff can reduce a foe to dust.
Add 2 to the Attacks characteristic of Ghorraghan Khai’s Fetish Staff. In addition, if the unmodified hit roll for an attack made with Ghorraghan Khai’s Fetish Staff is 6, that attack inflicts D3 mortal wounds on the target and the attack sequence ends (do not make a wound or save roll).

Infuse with Chaos Energy: Long association with Ghorraghan means that the raw chaotic energy that emanates from the Bray-Shaman fills his personal retinue with strength.
Add 1 to hit rolls for attacks made by WARHERD units in this battalion that are wholly within 12" of Ghorraghan Khai.

COMMAND TRAIT

If Ghorraghan Khai is your army’s general, he has the Indomitable Beast command trait from Battletome: Beasts of Chaos.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The WARHERD keyword is used in the following Beasts of Chaos warscrolls:

None
Leader
Behemoth
• Cygor
• Ghorgon
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
© Vyacheslav Maltsev 2013-2021