Beasts of Chaos – Ghorgon
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14
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WARSCROLL

Ghorgon

Ghorgons are the largest Warherd creatures, warped to massive proportions by their rapacious bloodgreed. These colossal beasts slash at their foes with bladed limbs, reaching through carnage to grab those enemies whose flesh is most delectable.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Butchering Blades
Butchering Blades2"3+3+-13
Huge Slavering Maw
Huge Slavering Maw1"14+-1D6
DAMAGE
Wounds SufferedMoveButchering BladesHuge Slavering Maw
0-38"52+
4-66"43+
7-95"33+
10-124"24+
13+3"14+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 155
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Brass Despoilers
 • Depraved Drove
 • Desolating Beastherd
 • Hungering Warherd
 • Pestilent Throng
 • Phantasmagoria of Fate
 • The Butcher-herd

DESCRIPTION

A Ghorgon is a single model armed with Butchering Blades and a Huge Slavering Maw.

ABILITIES

Ravenous Bloodgreed: The bloodgreed of Ghorgons exceeds even that which afflicts the rest of the Warherd, and drives them to terrifying violent acts of savagery.
Each unmodified wound roll of 6 for attacks made by this model inflicts D3 mortal wounds on the target in addition to any normal damage.

Swallow Whole: The huge, cavernous maw of a Ghorgon can swallow a man whole – a grisly fate for any warrior.
Each time this model attacks, you can pick an enemy model within 1" of this model after all of this model’s attacks have been resolved and roll a dice. If the roll is equal to or greater than that enemy model’s Wounds characteristic, it is slain.

KEYWORDS
CHAOS, BULLGOR, BEASTS OF CHAOS, WARHERD, MONSTER, GHORGON

The BEASTS OF CHAOS keyword is used in the following Beasts of Chaos warscrolls:

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The MONSTER keyword is used in the following Beasts of Chaos warscrolls:

Leader
None
Behemoth
• Chimera
• Cygor
• Ghorgon

The BULLGOR keyword is used in the following Beasts of Chaos warscrolls:

Leader
None
Behemoth
• Cygor
• Ghorgon

The WARHERD keyword is used in the following Beasts of Chaos warscrolls:

Leader
None
Behemoth
• Cygor
• Ghorgon
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
© Vyacheslav Maltsev 2013-2022