Beasts of Chaos – Morghurite Chaos Spawn (Gibbering Congregation)
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Morghurite Chaos Spawn (Gibbering Congregation)

The mutated aberrations sent forth as shock troops by the Gavespawn are vile even by the standards of their kind. They are capable of spewing streams of flesh-melting corruption and inspiring a crippling madness in those who look upon them.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Spews of Corruption
Spews of Corruption8"D63+3+-12
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bizarre Mutations
Bizarre Mutations1"83+3+-1
PITCHED BATTLE PROFILE

Unit Size: 3 units of 1      Points: 230
Battlefield Role: Battleline
Notes: Single. Can only be included in a Gavespawn army. These units must be taken as a set referred to as a Gibbering Congregation. Although taken as a set, each is a separate unit.

A Morghurite Chaos Spawn is armed with Spews of Corruption and Bizarre Mutations.

Aura of Insanity: Those who stand in the presence of a Morghurite Chaos Spawn find themselves raking at their flesh as their body and mind slowly unravel.
Subtract 1 from the Attacks characteristic of weapons used by enemy units while they are within 1" of this unit (to a minimum of 1).

Propagator of Devolution: Chaos Spawn will mindlessly follow their beastherd into battle, striking in fits of rage, anguish and seething hatred.
This unit can run and still charge later in the turn.

KEYWORDS
CHAOS, BEASTS OF CHAOS, MORGHURITE CHAOS SPAWN
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.

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