Beasts of Chaos – Marauding Brayherd

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Warscroll Battalion

Marauding Brayherd

ORGANISATION
 • 1 Beastlord
 • 1-3 Great Bray-Shamans
 • 2-6 Bestigors or Tuskgor Chariots units in any combination
 • 3-9 Gors units
 • 4-12 Ungors, Ungor Raiders or Centigors units in any combination
Ferocious Despoilers: The beastherds stampede from all directions to tear the enemy asunder. As blood begins to flow, they allow their bestial fury to build before unleashing it in a devastating burst of brutality.
Add 1 to hit rolls for attacks made with melee weapons by units in this battalion while they are within 6" of any other units in the same battalion. In addition, once per battle, in your hero phase, you can say that you will unleash this battalion’s bestial fury. If you do so, until your next hero phase, add 1 to the Attacks characteristic of melee weapons used by units in this battalion while they are within 6" of any other units in the same battalion.

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Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
© Vyacheslav Maltsev 2013-2024