Beasts of Chaos – Marauding Brayherd
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Warscroll Battalion

Marauding Brayherd

From twisted forests and desolate mountain ranges, mutated jungles and barren plains, the barbaric beastmen of the Brayherds pour forth to tear down the civilisations of the Mortal Realms. Any who stand in their way are cut down and trampled underhoof with animalistic savagery.
ORGANISATION
A Marauding Brayherd consists of the following units:
 • 1 Beastlord
 • 1-3 Great Bray-Shamans
 • 2-6 units of Bestigors or Tuskgor Chariots in any combination
 • 3-9 units of Gors
 • 4-12 units of Ungors, Ungor Raiders or Centigors in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion

ABILITIES

Ferocious Despoilers: To the blasting of brayhorns come the roaming Brayherds, stampeding from all directions to tear the enemy asunder.
Add 1 to charge rolls for friendly BRAYHERD units from this battalion that were set up on the battlefield during the same turn.

The BRAYHERD keyword is used in the following Beasts of Chaos warscrolls:

None
Battleline
• Gors
• Ungors
Leader
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
© Vyacheslav Maltsev 2013-2021