Wrought from the Chaosinfused substance of the realms, Herdstones are the sites at which the Beasts of Chaos carry out their savage rituals. As the Greatfrays stampede further into civilised territories, they continue to erect Herdstones, from which the corruptive taint of the anarchic wilds bleeds freely into the land.
PITCHED BATTLE PROFILE
Unit Size: - Points: 0
Battlefield Role: Faction Terrain Feature
Base size: Use model
FACTION TERRAIN: Only Beasts of Chaos armies can include this faction terrain feature.
SET-UP: After territories are determined, you can set up this faction terrain feature wholly within your territory and more than 3" from all objectives and other terrain features. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first.
IMPASSABLE: You cannot move a model over this terrain feature unless it can fly, and you cannot move a model onto this terrain feature or set up a model on this terrain feature (even if it can fly).
Entropic Lodestone: As the corrupting influence of the Herdstone spreads, buildings, armour and other trappings of civilisation and order begin to crumble to dust.
After this terrain feature is set up, its range is 6". At the start of each battle round after the first, its range is increased by 6". Subtract 1 from save rolls for attacks that target units within range of this terrain feature. This scenery rule has no effect on save rolls for attacks that target BEASTS OF CHAOS units.
Locus of Savagery: A Herdstone marks the domain of the Beasts of Chaos, and in its presence they fight with unfailing vigour.
Do not take battleshock tests for BEASTS OF CHAOS units wholly within range of this terrain feature (see the Entropic Lodestone scenery rule).
|If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.|