Grotesque conglomerations of monstrous body parts, Jabberslythes lurch forth from their swampy lairs to hunt. Their anarchic form drives those who look upon them to madness, while their corrosive blood melts those foolish enough to attack them.
Unit Size: 1 Points: 150
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single
A Jabberslythe is a single model armed with a Slythey Tongue, Vorpal Claws and a Spiked Tail.
FLY: Jabberslythes can
fly.
Aura of Madness: Simply being in the presence of a Jabberslythe is enough to drive a warrior mad, causing them to lash out at friend and foe alike.
Subtract 1 from
casting,
dispelling and
unbinding rolls for enemy
WIZARDS within 6" of any units in your army with this ability.
In addition, each time an enemy unit within 3" of any units in your army with this ability is chosen to fight, roll 3D6. If the roll is greater than that enemy unit’s Bravery characteristic, until the end of that phase, that unit is deranged. Add 1 to the Attacks characteristic of
melee weapons used by a unit that is deranged. However, if the unmodified
hit roll for an attack made by a unit that is deranged is 1, it suffers 1
mortal wound after all of its attacks have been resolved.
Spurting Bile Blood: Jabberslythes are filled with deadly acidic blood that can cause horrific burns to those who dare attack them.
Roll a dice each time a wound inflicted by a
melee weapon is allocated to this model and not negated. On a 4+, the attacking unit suffers 1
mortal wound.