Beasts of Chaos – Jabberslythe
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Jabberslythes are nightmarish fusions of reptile, amphibian and insect, with sharp claws and a spiked tail that can punch through solid steel, they are so unearthly in their hideousness that to merely look upon one is to risk insanity.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Slythey Tongue
Slythey Tongue10"33+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Vorpal Claws
Vorpal Claws1"63+3+-1
Spiked Tail
Spiked Tail3"14+3+-1D3

Unit Size: 1      Points: 160
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single

A Jabberslythe is armed with a Slythey Tongue. Vorpal Claws and a Spiked Tail.

FLY: This unit can fly.

Spurting Bile Blood: Jabberslythes are filled with deadly acidic blood that can cause horrific burns to those who dare attack them.
Roll a dice each time a wound caused by an attack made with a melee weapon is allocated to this unit. On a 4+, the attacking unit suffers 1 mortal wound.

Aura of Madness: Those who gaze upon a Jabberslythe are soon overcome by a babbling madness, rendering them easy prey for the creature.
You can carry out the Aura of Madness monstrous rampage below with this unit instead of any other monstrous rampage you can carry out with this unit.

Aura of Madness: Pick 1 enemy HERO within 3" of this unit and roll a dice On a 1, nothing happens. On a 2-5, worsen the Save characteristic of that HERO by 1 (to a minimum of 6+) until the end of the following combat phase. On a 6, worsen the Save characteristic of that HERO by 2 (to a minimum of 6+) until the end of the following combat phase.


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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The MONSTER keyword is used in the following Beasts of Chaos warscrolls:

• Chimera
• Cygor
• Ghorgon
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
© Vyacheslav Maltsev 2013-2023