Grotesque conglomerations of monstrous body parts, Jabberslythes lurch forth from their swampy lairs to hunt. Their anarchic form drives those who look upon them to madness, while their corrosive blood melts those foolish enough to attack them.
Unit Size: 1 Points: 165
Battlefield Role: Behemoth
Base size: 120 x 92mm
A Jabberslythe is a single model armed with a Slythey Tongue, Vorpal Claws and a Spiked Tail.
FLY: Aura of Madness: Simply being in the presence of a Jabberslythe is enough to drive a warrior mad, causing them to lash out at friend and foe alike.
Jabberslythes can fly
Subtract 1 from casting
rolls for enemy WIZARDS
within 6" of any units in your army with this ability.
In addition, each time an enemy unit within 3" of any units in your army with this ability is chosen to fight, roll 3D6. If the roll is greater than that enemy unit’s Bravery characteristic, until the end of that phase, that unit is deranged. Add 1 to the Attacks characteristic of melee weapons
used by a unit that is deranged. However, if the unmodified hit roll
for an attack made by a unit that is deranged is 1, it suffers 1 mortal wound
after all of its attacks have been resolved.
Spurting Bile Blood: Jabberslythes are filled with deadly acidic blood that can cause horrific burns to those who dare attack them.
Roll a dice each time a wound inflicted by a melee weapon
is allocated to this model and not negated. On a 4+, the attacking unit suffers 1 mortal wound