Beasts of Chaos – Chaos Gargant
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Chaos Gargant

Foul-tempered colossi that have become twisted by the warping energies of the wilds, Chaos Gargants lumber to war in a state of unthinking fury, bludgeoning and battering all before them.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Massive Club
Massive Club3"3+3+-11
Vicious ’Eadbutt
Vicious ’Eadbutt1"14+3+-3
Mighty Kick
Mighty Kick2"13+3+-2D3
DAMAGE
Wounds SufferedMoveMassive ClubVicious ’Eadbutt
0-28"3D66
3-46"2D6D6
5-75"2D6D3
8-94"D6D3
10+3"D61
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 180
Battlefield Role: Behemoth
Base size: 90 x 52mm
Notes: Single

DESCRIPTION

A Chaos Gargant is a single model armed with a Massive Club, Vicious ’Eadbutt and Mighty Kick.

ABILITIES

Timber!: A dying gargant is indiscriminating in their choice of where – and on whom – their body falls.
If this model is slain, before removing the model from the battlefield the players must roll off. The player who wins the roll-off picks a point on the battlefield 3" from this model. Each unit within 2" of that point suffers D3 mortal wounds. This model is then removed from the battlefield.

Stuff ’Em In Me Bag: Gargants are known to grab hapless warriors and stuff them screaming into their bags ‘for later’…
After this model piles in, you can pick an enemy model within 3" of this model and roll a dice. If the roll is equal to or greater than double that enemy model’s Wounds characteristic, it is slain.

Drunken Stagger: Often inebriated in battle, gargants can be just as much a hazard to their allies as their enemies.
If a charge roll for this model is a double, this model cannot make a charge move that phase. In addition, the players must roll off. The player who wins the roll-off picks a point on the battlefield 3" from this model. Each unit within 2" of that point suffers D3 mortal wounds.

Whipped into a Frenzy: The leaders of a beastherd often intentionally wound gargants so as to send them into a berserk rage.
At the start of the combat phase, if this model is within 3" of any friendly BEASTS OF CHAOS HEROES, you can whip it into a frenzy. If you do so, this model suffers 1 mortal wound, but you can add 1 to the Attacks characteristic of this model’s melee weapons until the end of that phase.

KEYWORDS
CHAOS, BEASTS OF CHAOS, MONSTERS OF CHAOS, GARGANT, MONSTER, CHAOS GARGANT
1.5.3 Rolling Off
Sometimes a rule may require the players to roll off. To roll off, each player rolls a dice, and whoever rolls highest wins. If a roll-off is tied, roll off again. You cannot re-roll or modify the dice when you roll off.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The BEASTS OF CHAOS and HERO keywords are used in the following Beasts of Chaos warscrolls:

Leader
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).

The BEASTS OF CHAOS keyword is used in the following Beasts of Chaos warscrolls:

The MONSTERS OF CHAOS keyword is used in the following Beasts of Chaos warscrolls:

None
Behemoth
• Chimera

The GARGANT keyword is used in the following Beasts of Chaos warscrolls:

Behemoth

The MONSTER keyword is used in the following Beasts of Chaos warscrolls:

None
Leader
Behemoth
• Chimera
• Cygor
• Ghorgon
© Vyacheslav Maltsev 2013-2021