Born of Chaos mutation and filled with feral rage, Gors gather in massive herds and charge towards their enemies. They wield crude but brutal weapons with which they hack and rend the flesh of their foes.
Unit Size: 10 Points: 75
Battlefield Role: Battleline
Base size: 32mm
This warscroll can be used in the following warscroll battalions:
• Brass Despoilers
• Depraved Drove
• Desolating Beastherd
• Marauding Brayherd
• Pestilent Throng
• Phantasmagoria of Fate
A unit of Gors has any number of models. The unit is armed with one of the following weapon options: Gor Blade and Beastshield; or pair of Gor Blades.
The leader of this unit is a Foerender. Add 1 to the Attacks characteristic of a Foe-render’s Gor Blade(s).
1 in every 10 models in this unit can have a Brayhorn. A unit that includes any Brayhorns can run
and still charge
later in the same turn.
1 in every 10 models in this unit can be a Banner Bearer. A unit that includes any Banner Bearers can move an extra 1" when it runs
or piles in
Rend and Tear: The frenzied strikes of those gors armed with dual weapons are all but impossible to defend against.
You can re-roll hit rolls
of 1 for attacks made with a pair of Gor Blades.
Beastshields: The primitive beastshields carried by some gors allow their wielders to contemptuously bat aside the desperate blows of their enemies.
Add 1 to save rolls
for attacks made with melee weapons
that target a unit with Beastshields.
Anarchy and Mayhem: When assembled in large herds, gors feed off each other’s rage and strive to outdo their kin in the spilling of blood.
Add 1 to the Attacks characteristic of this unit’s melee weapons
while it has 20 or more models.