Gors form the greater mass of a beastherd’s lighting force. Taller and more robust than humans, these vicious warriors wield axes and pitted swords. They rely upon superior numbers and the element of surprise to overcome their foes, crushing their will to fight with sudden, devastating stampedes.
Unit Size: 10 Points: 110
Battlefield Role: Battleline
Base size: 32mm
This unit is referred to as a Gor Herd. Each model in a Gor Herd is armed with 1 of the following weapon options: Hacking Blade and Beastshield; or Paired Hacking Blades. All models in the unit must be armed with the same weapon option.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Marauding Brayherd
SHIELD: If this unit is armed with Hacking Blades and Beastshields, it has a Save characteristic of 4+ instead of 5+.
CHAMPION: 1 model in this unit can be a Foe-render. Add 1 to the Attacks characteristic of that model’s melee weapons.
STANDARD BEARER: 1 in every 10 models in this unit can be a Banner Bearer. If this unit receives the
Rally command while it includes any Banner Bearers, when you roll a dice for a slain model from this unit, you can return 1 slain model to this unit on a 5+ instead of only a 6.
MUSICIAN: 1 in every 10 models in this unit can be a Brayhorn Blower. Add 1 to
run rolls and
charge rolls for this unit if it includes any Brayhorn Blowers.
Gor Stampede: Gors gather in massive droves before charging their enemies, seeking to overwhelm them with superior numbers and brutish aggression.
At the end of your
charge phase, if this unit made a
charge move in the same turn, you can pick 1 enemy unit within 1" of this unit that has fewer models than this unit and roll a dice. On a 3+, the
strike-last effect applies to that enemy unit in the following combat phase.