Beasts of Chaos – Chimera

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Warped and ravenous alpha predators of the Chaos wilds, Chimeras are tri-headed abominations that descend from the skies to overwhelm their prey. Three monstrous heads rip, tear and spit streams of fire even as the beast’s vicious claws maul and mutilate.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fiery Breath
Fiery Breath12"1
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Avian Head
Avian Head1"34+3+-13
Draconic Head
Draconic Head1"34+3+-11
Leonine Head
Leonine Head1"34+3+-D6
Mauling Claws
Mauling Claws2"64+3+-1

Unit Size: 1      Points: 180
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single

A Chimera is armed with Fiery Breath, an Avian Head, a Draconic Head, a Leonine Head and Mauling Claws.

FLY: This unit can fly.

Fiery Breath: Whipping its draconic head back to inhale deeply, the Chimera unleashes a gout of flame at its foes.
Do not use the attack sequence for an attack made with Fiery Breath. Instead, the target suffers D3 mortal wounds.

Thricefold Savagery: Each head of a Chimera operates independently of the others, and though they are prone to violent disagreement as to which prey they should hunt, they are capable of working in terrifying concert.
You can carry out the Thricefold Savagery monstrous rampage below with this unit instead of any other monstrous rampage you can carry out with this unit.

Thricefold Savagery: Until the end of the following combat phase, add 1 to the Attacks characteristic of this unit’s melee weapons, but all of the attacks made with this unit’s melee weapons must target the same enemy unit.


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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The MONSTER keyword is used in the following Beasts of Chaos warscrolls:

• Chimera
• Cygor
• Ghorgon
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
© Vyacheslav Maltsev 2013-2024