Beasts of Chaos – Chimera
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A Chimera is a terrifying mixture of bestial body parts bound together by raw Chaos energy. From on high they eye the battlefield with their three heads, searching for prey amongst the trembling enemies below.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fiery Breath
Fiery Breath14"1
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Avian Head
Avian Head1"33+4+D3
Draconic Head
Draconic Head1"34+4+-12
Leonine Head
Leonine Head1"34+3+-1
Mauling Claws
Mauling Claws2"64+3+-1
Wounds SufferedFiery BreathAvian HeadLeonine Head
0-2D6 mortal wounds-3D6
3-4D3 mortal wounds-2D3
5-7D3 mortal wounds-2D3
8-91 mortal wound-11
10+1 mortal wound-11

Unit Size: 1      Points: 200
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single


A Chimera is a single model armed with Fiery Breath, an Avian Head, a Draconic Head, a Leonine Head and Mauling Claws.

FLY: A Chimera can fly.


Draconic Head’s Fiery Breath: Whipping its draconic head back to inhale deeply, the Chimera unleashes a gout of flame at its foes.
Do not use the attack sequence for an attack made with a Chimera’s Fiery Breath. Instead the target suffers the number of mortal wounds shown on the Damage table above.

Vicious Charge: Chimeras are single-minded in their need to close with their prey and rip it asunder.
Add 2 to charge rolls for this model.


The BEASTS OF CHAOS keyword is used in the following Beasts of Chaos warscrolls:

14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The MONSTERS OF CHAOS keyword is used in the following Beasts of Chaos warscrolls:

• Chimera

The MONSTER keyword is used in the following Beasts of Chaos warscrolls:

• Chimera
• Cygor
• Ghorgon
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
© Vyacheslav Maltsev 2013-2022