With man-like torsos and the bounding lower bodies of four-legged beasts, Centigors charge towards their foes in a drunken rage, braying loudly as they plunge their spears into the trembling ranks before them.
Unit Size: 5 Points: 90
Battlefield Role: None
Base size: 60 x 35mm
A unit of Centigors has any number of models, each armed with a Centigor Spear, Beastbuckler and Clawed Forelimbs.
GOREHOOF: The leader of this unit is a Gorehoof. Add 1 to the Attacks characteristic of a Gorehoof ’s Centigor Spear.
BRAYHORN: 1 in every 5 models in this unit can have a Brayhorn. A unit that includes any Brayhorns can
run and still
charge later in the same turn.
BANNER BEARER: 1 in every 5 models in this unit can be a Banner Bearer. A unit that includes any Banner Bearers can move an extra 1" when it
runs or
piles in.
Beastbucklers: These crude shields are used to deflect the enemies’ blows in close quarters.
Add 1 to
save rolls for attacks made with
melee weapons that target a unit with Beastbucklers.
Charging Spear: Savage mockeries of conventional cavalry, Centigors are most deadly on the charge.
You can re-roll failed
wound rolls for attacks made with this unit’s Centigor Spears if it made a
charge move in the same turn.
Drunken Revelry: Centigors drink with reckless abandon, even in the heat of battle.
At the start of your
hero phase, you can say that this unit is drinking wildly. If you do so, until your next hero phase, add 1 to
hit rolls for attacks made by this unit and attacks that target this unit.