With man-like torsos and the bounding lower bodies of four-legged beasts, Centigors charge towards their foes in a drunken rage, braying loudly as they plunge their spears into the trembling ranks before them.
Unit Size: 5 Points: 90
Battlefield Role: None
Base size: 60 x 35mm
A unit of Centigors has any number of models, each armed with a Centigor Spear, Beastbuckler and Clawed Forelimbs.
The leader of this unit is a Gorehoof. Add 1 to the Attacks characteristic of a Gorehoof ’s Centigor Spear.
1 in every 5 models in this unit can have a Brayhorn. A unit that includes any Brayhorns can run
and still charge
later in the same turn.
1 in every 5 models in this unit can be a Banner Bearer. A unit that includes any Banner Bearers can move an extra 1" when it runs
or piles in
Beastbucklers: These crude shields are used to deflect the enemies’ blows in close quarters.
Add 1 to save rolls
for attacks made with melee weapons
that target a unit with Beastbucklers.
Charging Spear: Savage mockeries of conventional cavalry, Centigors are most deadly on the charge.
You can re-roll failed wound rolls
for attacks made with this unit’s Centigor Spears if it made a charge move
in the same turn.
Drunken Revelry: Centigors drink with reckless abandon, even in the heat of battle.
At the start of your hero phase
, you can say that this unit is drinking wildly. If you do so, until your next hero phase, add 1 to hit rolls
for attacks made by this unit and attacks that target this unit.