Drunken barbarians who love nothing more than a bloody brawl, the half-equine warriors known as Centigors charge across the battlefield in search of enemies to stomp, smash and brutalise.
Unit Size: 5
Points: 170
Battlefield Role: None
Base size: 60 x 35mmNotes: Battleline if general is a
Great Bray-Shaman
Each model in a Centigors unit is armed with a Gutpiercer Spear and Clawed Forelimbs.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Marauding Brayherd
CHAMPION: 1 model in this unit can be a Gorehoof. Add 1 to the Attacks characteristic of that model’s melee weapons.
STANDARD BEARER: 1 in every 5 models in this unit can be a Banner Bearer. This unit can
retreat and still
charge later in the turn if it includes any Banner Bearers.
MUSICIAN: 1 in every 5 models in this unit can be a Brayhorn Blower. Add 1 to
run rolls and
charge rolls for this unit if it includes any Brayhorn Blowers.
Drunken Revelry: Centigors glut themselves on potent brews made of fermented blood and Chaos-infused oozes that they bring from their territories, sending them into a state of drunken bravado in which they are blind to fear and pain.
The first 2 wounds or
mortal wounds caused to this unit in the
combat phase are negated. In addition, if a model in this unit would flee as a result of a failed
battleshock test, you can roll a dice. On a 2+, that model does not flee.
Unruly Hooligans: Centigors careen across the battlefield, seeking out the best opportunities to indulge their love of brawling, looting and all other forms of anarchic violence.
Add 1 to the Attacks characteristic of this unit’s melee weapons while it is wholly within 9" of any
objectives that you do not control.