Beasts of Chaos – Beastlord
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6"
5
4+
7
WARSCROLL

Beastlord

Savage commanders and ferocious warriors, Beastlords are the alphabeasts of the Brayherds. They exert dominance over their snarling kin through acts of grisly violence and lead ruinous stampedes into the civilised lands.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Paired Man-ripper Axes
Paired Man-ripper Axes1"63+3+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 95
Battlefield Role: Leader
Base size: 32mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Brass Despoilers
 • Depraved Drove
 • Desolating Beastherd
 • Marauding Brayherd
 • Pestilent Throng

DESCRIPTION

A Beastlord is a single model armed with Paired Man-ripper Axes.

ABILITIES

Call of Battle: Beastlords lope swiftly towards the foe, desperate to get to grips with the enemy so that the bloodletting can begin.
This model can run and still charge later in the same turn.

Grisly Trophy: With a roar of triumph, the Beastlord raises a severed head into the air.
If any enemy models are slain by wounds inflicted by this model’s attacks in the combat phase, you can add 1 to wound rolls for attacks made by friendly BRAYHERD units wholly within 18" of this model until the end of that phase. In addition, if any enemy HEROES or MONSTERS are slain by wounds inflicted by this model’s attacks in the combat phase, you can add 1 to hit rolls for attacks made by friendly BRAYHERD units wholly within 18" of this model until the end of that phase. The same unit cannot benefit from this ability more than once per phase.

Hatred of Heroes: Leaving weaker foes to his followers, a Beastlord reserves his prodigious strength and fury for the greatest of the enemy’s champions.
If the unmodified hit roll for an attack made with this model’s Paired Man-ripper Axes that targets a HERO is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.

KEYWORDS
CHAOS, GOR, BEASTS OF CHAOS, BRAYHERD, HERO, BEASTLORD
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The BEASTS OF CHAOS keyword is used in the following Beasts of Chaos warscrolls:

The BRAYHERD keyword is used in the following Beasts of Chaos warscrolls:

None
Battleline
• Gors
• Ungors
Leader
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The GOR keyword is used in the following Beasts of Chaos warscrolls:

None
Battleline
• Gors
Leader

The HERO keyword is used in the following Beasts of Chaos warscrolls:

Leader
© Vyacheslav Maltsev 2013-2021