Beasts of Chaos – Beastlord

This warscroll does not meet the selection criteria (see Settings tab).
6"
6
4+
7
WARSCROLL

Beastlord

In the merciless society of the Beasts of Chaos, only the mightiest rise to power. These are the Beastlords, hulking killers who command through intimidation and brutality and delight in sinking their man-ripper axes into the skulls of their foes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Paired Man-ripper Axes
Paired Man-ripper Axes1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Beastlord is armed with Paired Man-ripper Axes.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Marauding Brayherd

Dual Axes: Armed with two man-ripper axes, the Beastlord rains down blows upon the foe, hacking them apart with animalistic fury.
If the unmodified hit roll for an attack made with a melee weapon by this unit is 6, that attack causes a number of mortal wounds to the target equal to the weapon’s Damage characteristic and the attack sequence ends (do not make a wound roll or save roll).

Hatred of Heroes: A Beastlord reserves their prodigious strength and fury for the greatest of the enemy’s champions, calling upon their followers to witness and join the butchery.
If this unit is within 3" of any enemy HEROES, add 1 to hit rolls and wound rolls for attacks made with melee weapons by friendly BEASTS OF CHAOS units while they are wholly within 12" of this unit.

Call of Battle: Beastlords swiftly lead their underlings towards the foe, desperate to get to grips with the enemy so that the bloodletting can begin.
In the combat phase, when you pick this unit to fight for the first time in that phase, you can pick 1 other friendly BRAYHERD unit that is not a HERO, that is wholly within 12" of this unit and that has not yet fought in that phase. This unit and that other BRAYHERD unit can fight one after the other in the order of your choice.

KEYWORDS
CHAOS, BEASTS OF CHAOS, GOR, BRAYHERD, HERO, BEASTLORD

The GOR keyword is used in the following Beasts of Chaos warscrolls:

Leader
Battleline
• Gors
None

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The HERO keyword is used in the following Beasts of Chaos warscrolls:

Leader
© Vyacheslav Maltsev 2013-2024