Beasts of Chaos – Grashrak’s Despoilers
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6"
1
6+
6
WARSCROLL

Grashrak’s Despoilers

This band of cruel-hearted raiders and brutal killers eagerly follows the Bray-Shaman Grashrak Fellhoof into battle, for he always guides them to a fine feast of slaughter, plunder and despoilment.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Shortbow
Shortbow18"14+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ripper Axe
Ripper Axe1"24+3+-11
Shortspear
Shortspear2"15+4+-1
Flint Weapon
Flint Weapon1"15+5+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 150
Battlefield Role: None
Notes: Single, Unique. Grashrak Fellhoof and Grashrak’s Despoilers must be taken as a set. Although taken as a set, each is a separate unit.

DESCRIPTION

Grashrak’s Despoilers is a unit that has 5 models. Draknar is armed with a Ripper Axe; Murghoth Half-horn and Korsh ‘the Sneak’ are each armed with a Shortspear; and Ushkor and Gnarl are each armed with a Shortbow and Flint Weapon.

ABILITIES

Grashrak’s Savage Herd: Grashrak Fellhoof commands this band of bestial creatures through fear and cruelty.
Roll a dice before you allocate a wound or mortal wound to a friendly GRASHRAK FELLHOOF while he is within 3" of this unit. On a 4+, that wound or mortal wound is allocated to this unit instead of GRASHRAK FELLHOOF.

Violent Despoilers: Grashrak’s gor-kin leave a trail of wanton destruction in their wake, for they hate the trappings of civilisation with a bestial vehemence.
Add 1 to hit rolls for attacks made by this unit while it is wholly within enemy territory.

KEYWORDS
CHAOS, GOR, BEASTS OF CHAOS, BRAYHERD, ALLHERD, GRASHRAK’S DESPOILERS
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The GRASHRAK FELLHOOF keyword is used in the following Beasts of Chaos warscrolls:

Leader
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The GOR keyword is used in the following Beasts of Chaos warscrolls:

None
Battleline
• Gors
Leader

The BEASTS OF CHAOS keyword is used in the following Beasts of Chaos warscrolls:

The BRAYHERD keyword is used in the following Beasts of Chaos warscrolls:

None
Battleline
• Gors
• Ungors
Leader
© Vyacheslav Maltsev 2013-2021