Hedonites of Slaanesh – Slickblade Seekers
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14"
4
5+
6
WARSCROLL

Slickblade Seekers

Slickblade Seekers believe themselves to be aristocrats of war, the chosen knights of the Dark Prince. They desire nothing more than to charge into the thickest portion of the fighting, their whistling glaives lashing out to neatly sever heads and limbs.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Slickblade Glaive
Slickblade Glaive2"33+3+-11
Poisoned Tongue
Poisoned Tongue1"23+3+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 230
Battlefield Role: None
Base size: 75 x 42mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Exalted Speed-Knights
 • Seeker Cavalcade

DESCRIPTION

A unit of Slickblade Seekers has any number of models, each armed with a Slickblade Glaive.

MOUNT: This unit’s Exalted Steeds of Slaanesh attack with their Poisoned Tongues.

HUNTER-SEEKER: 1 model in this unit can be a Hunter-Seeker. Add 1 to the Attacks characteristic of that model’s Slickblade Glaive.

ABILITIES

Unrivalled Velocity: Slickblade Seekers are obsessed with high-speed kills, tearing towards the foe with relentless haste.
You can re-roll charge rolls for this unit.

Decapitating Strikes: Slickblade Seekers revel in slicing off their quarry’s head with a gory flourish, much to the delight of their Sybarite kin.
If the unmodified wound roll for an attack made with a Slickblade Glaive is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

KEYWORDS
CHAOS, MORTAL, SLAANESH, HEDONITE, SEEKERS, SLICKBLADE SEEKERS
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The SEEKERS keyword is used in the following Hedonites of Slaanesh warscrolls:

None
• Seekers
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© Vyacheslav Maltsev 2013-2021