Hedonites of Slaanesh – The Dread Pageant
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WARSCROLL

The Dread Pageant

Led by Vasillac the Gifted, a former warrior of the Myrmidesh who now seeks his own glory, the Dread Pageant have brought terrible suffering to the living mountain of Beastgrave. In battle, their manifold skills combine into one blinding storm of blades.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blissbarb Bow
Blissbarb Bow18"24+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blissbarb Bow
Blissbarb Bow1"24+4+-1
Crushing Claw and Gilded Weapon
Crushing Claw and Gilded Weapon1"44+3+-22
Slickblade Glaive
Slickblade Glaive1"33+3+-11
Dread Harpoon
Dread Harpoon1"42+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 4      Points: 130
Battlefield Role: None
Notes: Single, Unique

DESCRIPTION

The Dread Pageant is a named unit that has 4 models. Vasillac the Gifted is armed with a Dread Harpoon and Painbringer Shield; Slakeslash is armed with a Crushing Claw and Gilded Weapon; Glissete is armed with a Slickblade Glaive; and Hadzu is armed with a Blissbarb Bow.

VASILLAC: Add 2 to Vasillac’s Wounds characteristic.

SLAKESLASH: Add 2 to Slakeslash’s Wounds characteristic.

ABILITIES

Art of the Myrmidesh: Vasillac has adapted the Dance of the Wailing Blade to his own fighting style.
You can roll a dice each time you allocate a wound or mortal wound to Vasillac. On a 4+, that wound or mortal wound is negated.

Deadliest Procession: Vasillac and his fellow Sybarites form a lethal combination of experience and martial prowess.
If the unmodified hit roll for an attack made by this unit is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

KEYWORDS
CHAOS, MORTAL, SLAANESH, HEDONITE, DREAD PAGEANT
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
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