Where their sibling adores physical excess, Synessa’s power lies in the manipulation of the mind. Even a glance at their splendour leaves those nearby enthralled, and the daemons of Slaanesh enter raptures of obedience at their every word.
Unit Size: 1 Points: 240
Battlefield Role: Leader
Base size: 105 x 70mm
Notes: Single, Unique
Synessa, the Voice of Slaanesh, is armed with a Staff of Slaanesh and impaling Talons. BATTALIONS:
This warscroll can be used in the following warscroll battalions:
• Supreme Sybarites
This unit can attempt to cast
in your hero phase
and attempt to unbind
1 spell in the enemy hero phase.
If this unit is included in a Hedonites of Slaanesh army, it is treated as a general
even if it is not the model picked to be the army’s general.
Mesmerising Lepidoptera: Synessa’s multifaceted wings create a hypnotic effect that distracts their foes.
Subtract 1 from hit rolls
for attacks that target this unit.
Staff of Slaanesh: Those who are struck by the bolts of energy unleashed by this staff find themselves tearing at their own flesh in an ecstasy of self-mutilation.
Do not use the attack sequence
for an attack made with this unit’s Staff of Slaanesh. Instead, pick 1 enemy unit within range and visible to this unit. Your opponent must roll a dice for that unit. If the roll is less than that unit’s Save characteristic, that unit suffers 6 mortal wounds
. If the roll is equal to or greater than that unit’s Save characteristic, that unit suffers 3 mortal wounds.
The Voice of Slaanesh: Synessa can direct their words to reach the ears of whomever they want to hear them.
Once per turn, this unit can issue a command
to a friendly HEDONITES OF SLAANESH
unit on the battlefield without a command point
Whispers of Doubt: The caster whispers words that reveal the enemy's darkest desires, breaking their concentration and leaving them vulnerable to attack.
Whispers of Doubt is a spell that has a casting value
of 6. If successfully cast, pick 1 enemy HERO
visible to the caster and roll 3D6. If the roll is equal to or greater than that HERO
’s Bravery characteristic, add 1 to hit rolls
and wound rolls
for attacks that target that HERO
until your next hero phase