Hedonites of Slaanesh – Bladebringer, Herald on Hellflayer

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Bladebringer, Herald on Hellflayer

Slaaneshi Heralds who wish to glut themselves on as much sensation as possible ride to war on Hellflayer chariots, great threshing contraptions that release an intoxicating scent distilled from the souls of those sliced apart by their axle blades.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ravaging Claws
Ravaging Claws1"63+4+-12
Piercing Claws and Flensing Whips
Piercing Claws and Flensing Whips2"63+4+-11
Poisoned Tongues
Poisoned Tongues1"43+4+-1

Unit Size: 1      Points: 230
Battlefield Role: Leader
Base size: 120 x 92mm
Notes: Single

A Bladebringer, Herald on Hellflayer, is armed with Ravaging Claws.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Supreme Sybarites

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

MOUNT: This unit’s Hellflayer is drawn by Steeds of Slaanesh armed with Poisoned Tongues.

CREW: This unit’s Hellflayer has a Daemonette crew armed with Piercing Claws and Flensing Whips.

Soulscent: The whirling blades of this fearsome chariot mow down the enemy, transmuting their souls into an exhilarating incense that drives its riders into an ecstatic frenzy.
At the start of the combat phase, roll a dice for each enemy unit within 1" of this unit. On a 4+, that unit suffers D3 mortal wounds. In addition, for each 4+, add 1 to the Attacks characteristic of this unit’s melee weapons until the end of that phase. If that enemy unit has 10 or more models, both of the effects of this ability trigger on a 3+ instead.

Slavering for Sensation: This Bladebringer encourages their chariot-mounted followers to plunge themselves into enemy ranks.
While friendly HELLFLAYER units are wholly within 12" of any friendly units with this ability, their Soulscent ability causes D3 mortal wounds on a 3+ instead of 4+.

Acquiescence: The Herald engulfs the foe in an arcane haze of dreams and unattainable desires.
Acquiescence is a spell that has a casting value of 5 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. Add 1 to wound rolls for attacks that target that unit until your next hero phase.

Army List
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19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The BLADEBRINGER keyword is used in the following Hedonites of Slaanesh warscrolls:


The HELLFLAYER keyword is used in the following Hedonites of Slaanesh warscrolls:


The HELLFLAYER keyword is used in the following Hedonites of Slaanesh warscrolls:

© Vyacheslav Maltsev 2013-2024