Leader, Behemoth
Guided by the daemon Loth’shar, Glutos Orscollion is on a quest to sample the most exotic tastes in the Mortal Realms. Riding atop an opulent palanquin and surrounded by his devoted court, he can unmake whole armies through his loathsome magics.
Wailing Greatblade |
| Wailing Greatblade | 1" | 3 | 3+ | 3+ | -2 | 2 |
Flaying Scourge |
| Flaying Scourge | 1" | 2 | 3+ | 4+ | - | 1 |
Sacrificial Dagger |
| Sacrificial Dagger | 1" | 1 | 4+ | 3+ | - | 1 |
Crushing Claws |
| Crushing Claws | 1" |  | 3+ | 3+ | -1 | 3 |
0-4 | All | 8" | 6 |
5-8 | Painbringer Kyazu, Lashmaster Vhyssk | 6" | 5 |
9-12 | Painbringer Kyazu | 5" | 4 |
13+ | None | 4" | 3 |
Unit Size: 1 Points: 440
Battlefield Role: Leader, Behemoth
Base size: 170 x 109mm
Notes: Single, Unique
This warscroll can be used in the following warscroll battalions:
•
Supreme Sybarites •
Devout Supplicants •
The Vengeful Alliance •
Vengeful Throng
Glutos Orscollion is a named character that is a single model.
COMPANIONS: Glutos is accompanied by Painbringer Kyazu, who attacks with a Wailing Greatblade; Lashmaster Vhyssk, who attacks with a Flaying Scourge; and Priestess Dolece, who attacks with a Sacrificial Dagger.
The companions that currently accompany Glutos vary depending on the number of wounds suffered by this model, as shown on the damage table. You can only use the companion abilities for the companions currently accompanying Glutos, and only those companions can attack. For all other rules purposes, companions are treated in the same manner as a
mount.
MOUNT: This model’s Palanquin Bearers attack with their Crushing Claws.
The Grand Gourmand: Glutos sees battle as a grand banquet in which his darkest appetites may be given free rein.
This model gains an ability each battle round, as shown below. Note that all of these abilities are cumulative.
Battle Round 1 – Aperitif: Add 1 to Bravery characteristic of friendly
MORTAL HEDONITE units within 6" of this model.
Battle Round 2 – Starter: This model can
run and still
charge later in the same turn.
Battle Round 3 – Main Course: Do not take
battleshock tests for friendly MORTAL HEDONITE units while they are wholly within 12" of this model.
Battle Round 4 – Dessert: At the end of your
hero phase, you can replace the spell this model knows from the
Lore of Pain and Pleasure table with a new spell from that table. In addition, this model can attempt to cast 1 extra spell in your hero phase.
Battle Round 5 – Digestif: You can re-roll
casting,
dispelling and
unbinding rolls for this model.
Fog of Temptation: Those who inhale the scented mist emanating from Glutos’ palanquin are wracked with agonising hunger-spasms.
Subtract 1 from
hit rolls for attacks made by enemy units within 12" of this model.
The Leerstave of Loth’shar: Loth’shar constantly drives Glutos on in pursuit of nearby delicacies, and rewards him for each unholy act of consumption.
Add 1 to
casting,
dispelling and
unbinding rolls for this model.
This model is a
WIZARD. It can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase. It knows the
Arcane Bolt,
Mystic Shield and
Crippling Famishment spells.
Crippling Famishment: With a snap of his fingers, Glutos shares his endless hunger with those he finds appetising, paralysing his prey with a violent surge of immeasurable hunger.
Crippling Famishment has a
casting value of 7. If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them. Until your next
hero phase, halve the Move characteristic of that unit, halve
run rolls for that unit, and halve
charge rolls for that unit.
Gorge on Excess: The followers of the Gluttonous Host grow strong on acts of excess, be it gulping down raw flesh or engaging in some other depraved perversion in the heat of battle.
You can use this
command ability once per turn in your
hero phase. If you do so, pick 1 friendly
HEDONITE unit wholly within 12" of this model. Until your next hero phase, if an enemy unit is destroyed by an attack made by that HEDONITE unit and there are wounds that remain to be allocated to that enemy unit from that attack,
heal up to the same number of
wounds allocated to that HEDONITE unit.
Painbringer Kyazu: Kyazu is a formidable warrior that will stop at nothing to protect his liege.
If the unmodified
wound roll for an attack made with this model’s Wailing Greatblade is 6, that attack inflicts 2
mortal wounds on the target and the attack sequence ends (do not make a
save roll).
Lashmaster Vhyssk: Vhyssk spurs the palanquin bearers to achieve destructive speed.
You can re-roll
charge rolls for this model.
Priestess Dolece: Dolece calls upon Slaanesh to bless the Grand Gourmand.
In your
hero phase, you can say that Dolece will call to Slaanesh to protect her master. If you do so, roll a dice. On a 1, nothing happens. On a 2+, until your next hero phase, you can roll a dice each time you
allocate a wound or
mortal wound to this model. On a 5+, that wound or mortal wound is negated.
CHAOS, MORTAL, SLAANESH, HEDONITE, HERO, WIZARD, GLUTOS ORSCOLLION |
A Keeper of Secrets is a greater daemon of Slaanesh, a consummate warrior and spellmaster of the Dark Prince’s hosts. Its four powerful arms move languidly as it slinks forwards, only to explode into lethal motion when their prey is in reach.
Living Whip |
| Living Whip | 6" | 1 | 3+ | 3+ | -1 | 1 |
Ritual Knife/Sinistrous Hand |
| Ritual Knife/Sinistrous Hand | 1" | 1 | 2+ | 3+ | -1 | 1 |
Elegant Greatblade |
| Elegant Greatblade | 2" |  | 3+ | 3+ | -1 | 2 |
Impaling Claws |
| Impaling Claws | 3" | 2 | 3+ | 3+ | -2 |  |
0-3 | 14" | 4 | 5 |
4-6 | 12" | 3 | 4 |
7-9 | 10" | 3 | 3 |
10-12 | 8" | 2 | 3 |
13+ | 6" | 2 | 2 |
Unit Size: 1 Points: 370
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single
A Keeper of Secrets is a single model armed with an Elegant Greatblade, Impaling Claws and one of the following weapon options: Ritual Knife; Sinistrous Hand; Living Whip; or Shining Aegis.
Dark Temptations: Few can resist the temptations whispered by a Keeper of Secrets.
At the start of the
combat phase, you can pick 1 enemy HERO within 3" of this model. If you do so, your opponent must choose whether that HERO accepts or refuses temptation. If it refuses, that HERO suffers D3
mortal wounds. If it accepts, add 1 to
hit rolls for attacks made by that HERO. Then, at the start of the next combat phase, roll a dice. On 1-3, that HERO no longer receives this modifier to its hit rolls. On 4-6, that HERO is slain.
Delicate Precision: A Keeper of Secrets attacks its foes with a dazzling array of exquisitely measured blows.
If the unmodified
wound roll for an attack made with a missile or
melee weapon by this model is 6, that attack inflicts a number of
mortal wounds equal to the Damage characteristic of the weapon used for the attack and the attack sequence ends (do not make a
save roll).
Living Whip: A living whip can be used to entangle the weapons of a larger opponent.
If this model is armed with a Living Whip, at the start of the
combat phase, you can pick 1 enemy MONSTER model within 6" of this model and roll a dice. On a 3+, pick 1
melee weapon that model is armed with. Subtract 1 from
hit rolls for attacks made with that weapon until the end of that phase.
Ritual Knife: The Keeper of Secrets despatches a badly wounded victim with a final dagger-thrust.
If this model is armed with a Ritual Knife, at the end of the
combat phase, you can pick 1 enemy model within 1" of this model that has any
wounds allocated to it and roll a dice. On a 1, nothing happens. On a 2-5, that model suffers 1
mortal wound. On a 6, that model suffers D3 mortal wounds.
Shining Aegis: This masterfully created shield can turn aside blows and magical spells.
If this model is armed with a Shining Aegis, roll a dice each time you
allocate a wound or
mortal wound to this model. On a 6+, that wound or mortal wound is negated.
Sinistrous Hand: Reaching out with bladed talons, the Keeper of Secrets rips the heart from its dying victim’s chest and consumes the still-beating organ.
If this model is armed with a Sinistrous Hand, at the end of the
combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can
heal up to D3
wounds allocated to this model. If any enemy HEROES were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D6 wounds allocated to this model instead.
This model is a
WIZARD. It can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase. It knows the
Arcane Bolt,
Mystic Shield and
Cacophonic Choir spells.
Cacophonic Choir: The Keeper of Secrets unleashes a sanity-shattering chorus of magical sound.
Cacophonic Choir has a
casting value of 6. If successfully cast, roll 2D6. Each enemy unit within 6" of the caster that has a Bravery characteristic of less than the roll suffers D3
mortal wounds.
Excess of Violence: With the subtlest of gestures, a Keeper of Secrets can order its followers to attack with redoubled aggression.
You can use this
command ability in the
combat phase when it is your turn to pick a unit to fight with. If you do so, pick 1 other friendly
HEDONITE unit that has already fought once in that phase and is wholly within 12" of a model with this command ability. That unit can be picked to fight for a second time if it is within 3" of any enemy units. You cannot pick the same unit to benefit from this command ability more than once in the same phase.
CHAOS, DAEMON, GREATER DAEMON, SLAANESH, HEDONITE, HERO, MONSTER, WIZARD, KEEPER OF SECRETS |
Known as the Monarch of the Hunt, Shalaxi Helbane is Slaanesh’s weapon against the daemons of the other Chaos Gods. Able to discern the secrets of the Dark Prince’s foes through blended senses, this statuesque warrior has slain a thousand rivals and more.
Living Whip |
| Living Whip | 6" | 1 | 3+ | 3+ | -1 | 1 |
Soulpiercer |
| Soulpiercer | 3" | 1 | 2+ |  | -3 | D6 |
Impaling Claws |
| Impaling Claws | 3" | 2 | 3+ | 3+ | -2 |  |
0-3 | 14" | 2+ | 5 |
4-6 | 12" | 2+ | 4 |
7-9 | 10" | 3+ | 3 |
10-12 | 8" | 3+ | 3 |
13+ | 6" | 4+ | 2 |
Unit Size: 1 Points: 350
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique
Shalaxi Helbane is a named character that is a single model. They are armed with Soulpiercer, Impaling Claws and one of the following weapon options: Living Whip; or Shining Aegis.
Cloak of Constriction: Any opponent that draws too close to Shalaxi Helbane finds themselves ensnared by the tentacular pseudopods of the daemon’s cloak.
Add 1 to
save rolls for attacks made with
melee weapons by HEROES that target this model.
Delicate Precision: A Keeper of Secrets attacks its foes with a dazzling array of exquisitely measured blows.
If the unmodified
wound roll for an attack made with a missile or
melee weapon by this model is 6, that attack inflicts a number of
mortal wounds equal to the Damage characteristic of the weapon used for the attack and the attack sequence ends (do not make a
save roll).
Irresistible Challenge: Few can resist the sorcerous challenge delivered by Shalaxi Helbane – those who do find their cowardice rewarded with crippling agony.
At the start of the enemy
charge phase, you can pick 1 enemy HERO within 12" of this model and more than 3" from any friendly models. If you do so, your opponent must choose whether that HERO accepts or refuses Shalaxi’s challenge. If it refuses, that HERO suffers D3
mortal wounds. If it accepts, that HERO must attempt to charge, and must finish the
charge move within ½" of this model if it is possible for it to do so. In addition, if it accepts the challenge, any attacks that HERO makes in the following
combat phase must target this model.
Living Whip: A living whip can be used to entangle the weapons of a larger opponent.
If this model is armed with a Living Whip, at the start of the
combat phase, you can pick 1 enemy MONSTER model within 6" of this model and roll a dice. On a 3+, pick 1
melee weapon that model is armed with. Subtract 1 from
hit rolls for attacks made with that weapon until the end of that phase.
Shining Aegis: This masterfully created shield can turn aside blows and magical spells.
If this model is armed with a Shining Aegis, roll a dice each time you
allocate a wound or
mortal wound to this model. On a 6+, that wound or mortal wound is negated.
The Killing Stroke: Shalaxi Helbane can outwit any foe, delivering a subtle series of attacks and feints that sets them up for a final killing blow.
At the start of the
combat phase, you can pick 1 enemy HERO within 3" of this model. If you do so, all attacks made by this model in that phase must target that model, but the Damage characteristic of this model’s Soulpiercer is 6 instead of D6 until the end of that phase.
This model is a
WIZARD. It can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase. It knows the
Arcane Bolt,
Mystic Shield and
Refine Senses spells.
Refine Senses: The sorcerer channels magical power into their senses, so that nothing can be hidden from them and none can escape their wrath.
Refine Senses is a spell that has a
casting value of 4. If successfully cast, until your next
hero phase, you can add 1 to
hit rolls for attacks made by the caster that target a
HERO, and you can add 1 to
save rolls for attacks made by
HEROES that target the caster.
CHAOS, DAEMON, GREATER DAEMON, SLAANESH, HEDONITE, HERO, MONSTER, WIZARD, KEEPER OF SECRETS, SHALAXI HELBANE |
Syll Lewdtongue has inspired thousands of warlords to acts of tyranny and misrule, but since uniting their powers with the megalomaniacal daemon-monarch Esske, the Herald of Slaanesh has become a force of conquest like no other.
Axe of Dominion |
| Axe of Dominion | 2" | 4 | 4+ | 3+ | -2 | D3 |
Scourging Whip |
| Scourging Whip | 2" | 8 | 3+ | 4+ | -1 | 1 |
Unit Size: 1 Points: 170
Battlefield Role: Leader, Behemoth
Base size: 50mm
Notes: Single, Unique
Syll’Esske, the Vengeful Allegiance is a named character that is a single model. Syll is armed with a Scourging Whip.
COMPANION: Esske attacks with the Axe of Dominion. For rules purposes, Esske is treated in the same manner as a
mount.
Deadly Symbiosis: The hosts of Syll’Esske comprise outcast mortals and daemons who yearn for the power they believe is rightfully theirs. In battle they seek to emulate the symbiosis of their master, compelling one another to escalating acts of depraved violence.
You can re-roll
hit rolls of 1 for attacks made with
melee weapons by friendly
HEDONITE units wholly within 18" of this model if the number of friendly
MORTAL HEDONITE units wholly within 18" of this model is equal to the number of other friendly
DAEMON HEDONITE units wholly within 18" of this model.
Lithe and Swift: Spurring one another on, Syll and their consort stride across the battlefield with uncanny swiftness.
This unit can
run and still
charge later in the same turn.
The Vengeful Allegiance: The twin halves of the Vengeful Allegiance fight with a deadly unity; no sooner has a foe blocked one attack than another comes cleaving into their flank. This unique style of combat is incredibly deadly, and can make even the smallest mistake a fatal one.
In the
combat phase, if the unmodified
hit roll for any attack made with a
melee weapon that targets this model is 1, add 1 to
hit and wound rolls for attacks made by this model that target the attacking unit in the same phase.
This model is a
WIZARD. It can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase. It knows the
Arcane Bolt,
Mystic Shield and
Subvert spells.
Subvert: Syll torments the foe with whispers and visions, distracting them from their duties.
Subvert has a
casting value of 7. If successfully cast, you can pick 1 enemy
HERO within 18" of the caster that is visible to them. Until your next
hero phase, that
HERO cannot
issue or receive commands.
Regal Authority: Syll’s consort is revered as a mighty ruler by their followers.
You can use this
command ability at the start of the
battleshock phase if this model is your general and is on the battlefield. If you do so, until the end of that phase, do not take battleshock tests for friendly SLAANESH units while they are wholly within 18" of this model.
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, HERO, WIZARD, HERALD OF SLAANESH, SYLL’ESSKE |
Archaon is the Everchosen, the favoured warlord of the Dark Pantheon. From atop Dorghar, the monstrous Steed of the Apocalypse, Archaon commands his legions with an iron fist, his deadly skill and unholy powers sealing the doom of entire armies.
The Slayer of Kings |
| The Slayer of Kings | 1" | 4 | 2+ | 3+ | -2 | 3 |
Monstrous Claws |
| Monstrous Claws | 1" | 2 | 2+ | 3+ | -2 |  |
Lashing Tails |
| Lashing Tails | 3" | 2D6 | 4+ | 3+ | - | 1 |
Chimeric Heads |
| Chimeric Heads | 3" |  | 3+ | 3+ | -1 | 2 |
0-10 | 14" | 6 | 5 |
11-15 | 12" | 5 | 4 |
16-20 | 10" | 4 | 3 |
21+ | 8" | 3 | 2 |
Unit Size: 1 Points: 860
Battlefield Role: Leader, Behemoth
Base size: 160mm
Notes: Single, Unique
Archaon, the Everchosen, is armed with the Slayer of Kings.
WIZARD: This unit can attempt to
cast 2
spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
MOUNT: This unit’s
mount, Dorghar, is armed with Monstrous Claws, Lashing Tails and Chimeric Heads.
The Armour of Morkar: Archaon’s armour is inscribed with powerful sigils of warding.
This unit has a
ward of 5+. In addition, for each unmodified ward roll of 6, you can pick 1 enemy unit within 3" to suffer 1
mortal wound that cannot be negated.
By My Will: All Slaves to Darkness recognise Archaon’s supreme authority, and fear his wrath more than any foe should they fail him.
This is a
command ability this unit can issue at the start of the
combat phase. Another friendly
CHAOS unit must receive it (this unit cannot
issue this command to itself). Until the end of that phase, each time a model in the receiving unit is slain it can fight.
The Crown of Domination: This forbidding helm exudes a palpable aura of menace.
Enemy units cannot receive the
Rally and
Inspiring Presence commands while they are within 12" of this unit.
The Everchosen: The Ruinous Powers shelter their champion from hostile enemy magics.
Each time this unit is affected by a
spell or the
abilities of an
endless spell, you can roll a dice. If you do so, on a 4+, ignore the effects of that spell or endless spell on this unit.
The Eye of Sheerian: Ripped from the corpse of the Chaos Dragon Flamefang, this ancient treasure forewarns Archaon of events yet to pass and with this foresight the Everchosen can adapt his strategies to the flow of the battle and always stay a step ahead of his opponents.
Once per battle, at the start of your
hero phase, if Archaon is in a
Slaves to Darkness army you command and on the battlefield, you can say he will consult the Eye of Sheerian. If you do so, roll a dice. This dice roll replaces
the priority roll of the next battle round. On a 1-3 your opponent must take the first turn of that battle round. On a 4-6 you must take the first turn of that battle round. This ability cannot be used while there is an enemy Archaon on the battlefield.
The Favoured Warlord: Each of the Chaos Gods seeks Archaon s favour and, in turn, the Everchosen manipulates their power to further his own ends.
If this unit is part of a
Slaves to Darkness army, after the players have received their
starting command points but before the start of the first turn, you can pick 1 of the following
Mark of Chaos keywords;
KHORNE,
TZEENTCH,
NURGLE or
SLAANESH. This unit has that Mark of Chaos for the battle in addition to the
UNDIVIDED Mark of Chaos.
The Slayer of Kings: This ancient daemonblade thirsts for the souls of champions and warlords.
Each time this unit fights, if the unmodified
wound roll for 2 or more attacks that target the same enemy
HERO with the Slayer of Kings is 6, that
HERO is slain.
Three-headed Titan: The greater daemons consumed by Dorghar imbue the steed with unlimited power.
When you carry out a
monstrous rampage with this unit, you can carry out a monstrous rampage from the list below instead of from the table in the core rules:
Filth-spewer: Pick 1 enemy unit within 6" of this unit and roll a number of dice equal to the number of models in that unit (to a maximum of 7). For each 3+, that unit suffers 1
mortal wound.
Skull-gorger: Pick 1 enemy model within 3" ot this unit and roll a dice. If the roll is greater than that model’s Wounds characteristic, it is slain and you can
heal a number of wounds allocated to this unit equal to that enemy model’s Wounds characteristic.
Spell-eater: Pick 1
endless spell within 12" of this unit and roll a dice, On a 2+, that endless spell is
dispelled and if the caster is on the battlefield they suffer D3
mortal wounds.
CHAOS, SLAVES TO DARKNESS, HOST OF THE EVERCHOSEN, UNDIVIDED, DAEMON, MORTAL, MONSTER, HERO, WIZARD, ARCHAON |
Soulfeaster Keepers of Secrets are sensation addicts, devoted above all to the pursuit of new experiences. They roam the battlefield at their own ecstatic whim, using their stabbing tendrils to gorge themselves on the emotions of their victims.
Sinistrous Hand |
| Sinistrous Hand | 1" | 1 | 2+ | 3+ | -1 | 1 |
Elegant Greatblade |
| Elegant Greatblade | 2" |  | 3+ | 3+ | -1 | 2 |
Impaling Claws |
| Impaling Claws | 3" | 2 | 3+ | 3+ | -2 |  |
0-6 | 14" | 4 | 5 |
7-9 | 12" | 3 | 4 |
10-12 | 10" | 3 | 3 |
13+ | 8" | 2 | 3 |
Unit Size: 1 Points: 385
Battlefield Role: Leader, Behemoth
Base size: 105 x 70mm
Notes: Single
A Soulfeaster Keeper of Secrets is armed with an Elegant Greatblade, Impaling Claws and a Sinistrous Hand.
WIZARD: This model can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
Dark Temptations: Few can resist the temptations whispered by a Keeper of Secrets.
At the start of the
combat phase, you can pick 1 enemy
HERO within 3" of this model and ask your opponent if they wish for that
HERO to accept temptation. If they refuse, that
HERO suffers D3
mortal wounds. If they accept, add 1 to
hit rolls for attacks made by that
HERO. Then, at the start of the next combat phase, roll a dice. On 1-3, that
HERO no longer receives this
modifier to their hit rolls. On 4-6, that
HERO is slain.
Delicate Precision: A Keeper of Secrets attacks their foes with a dazzling array of exquisitely measured blows.
If the unmodified
wound roll for an attack made with a melee weapon by this model is 6, that attack causes a number of
mortal wounds to the target equal to the Damage characteristic of the weapon used for the attack and the
attack sequence ends (do not make a save roll).
Sinistrous Hand: Reaching out with their longnailed fingers, the Keeper of Secrets rips the heart from their dying victim’s chest and consumes the still-beating organ.
At the end of the
combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can
heal up to D3 wounds allocated to this model. If any enemy
HEROES were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal up to D6 wounds allocated to this model instead.
Soulfeaster Tendrils: The cruel tendrils that snake from the rear of a Soulfeaster Keeper of Secrets’ head are the means through which it feeds on sensation, stabbing into the mind of a chosen adversary and drinking deep their agony and desire.
At the start of the
combat phase, you can pick 1 enemy
HERO within 3" of this model and roll 3D6. If the roll is greater than that model’s Bravery characteristic, you gain D3
depravity points and 1 is subtracted from
hit rolls for attacks made by that
HERO until the end of that phase.
Cacophonic Choir: The Keeper of Secrets unleashes a sanity‑shattering chorus of magical sound.
Cacophonic Choir is a spell that has a
casting value of 6 and a range of 6". If successfully cast, roll 2D6. Each enemy unit within range that has a Bravery characteristic less than the roll suffers D3
mortal wounds.
CHAOS, SLAANESH, HEDONITES OF SLAANESH, HEDONITE, DAEMON, GREATER DAEMON, KEEPER OF SECRETS, HERO, MONSTER, WIZARD, SOULFEASTER |
Leader
Some Heralds of Slaanesh become so intoxicated by the act of riding flesh-shredding chariots into the enemy that they commission ever larger and grander conveyances, the better to harvest the souls of mortals.
Flensing Whips |
| Flensing Whips | 2" | 6 | 3+ | 4+ | -1 | 1 |
Piercing Claws |
| Piercing Claws | 1" | 9 | 3+ | 4+ | -1 | 1 |
Poisoned Tongues |
| Poisoned Tongues | 1" | 8 | 3+ | 4+ | - | 1 |
Unit Size: 1 Points: 230
Battlefield Role: Leader
Base size: 120 x 92mm
Notes: Single
A Bladebringer, Herald on Exalted Chariot is a single model armed with Flensing Whips.
CREW AND STEEDS: An Exalted Chariot has a Daemonette crew armed with Piercing Claws, and is drawn by Steeds of Slaanesh that attack with their Poisoned Tongues. For rules purposes, the Daemonettes and Steeds of Slaanesh are treated in the same manner as a
mount.
Excess of Blades: An Exalted Chariot inflicts horrendous carnage when it ploughs into the foe.
After this model finishes a
charge move, roll a dice for each enemy unit that is within 1" of it. On a 1, nothing happens. On a 2-4, that unit suffers D3
mortal wounds. On a 5+, that unit suffers D6 mortal wounds.
Pungent Soulscent: The whirling blades of this fearsome chariot mow down the enemy, transmuting their souls into an exhilarating incense that drives its riders into an ecstatic frenzy.
At the start of the
combat phase, roll a dice for each enemy unit within 1" of this model. On a 2+, that unit suffers D3
mortal wounds. In addition, for each 2+, add 1 to the Attacks characteristic of this model’s
melee weapons until the end of that phase.
This model is a
WIZARD. It can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase. It knows the
Arcane Bolt,
Mystic Shield and
Acquiescence spells.
Acquiescence: The Herald engulfs the foe in an arcane haze of dreams and unattainable desires.
Acquiescence has a
casting value of 5. If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them. You can re-roll
hit rolls of 1 for attacks that target that unit until your next
hero phase.
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, HERO, WIZARD, HERALD OF SLAANESH, EXALTED CHARIOT, BLADEBRINGER |
Slaaneshi Heralds who wish to glut themselves on as much sensation as possible ride to war on Hellflayer chariots, great threshing contraptions that release an intoxicating soulscent distilled from the souls of those sliced apart by their axle blades.
Ravaging Claws |
| Ravaging Claws | 1" | 6 | 3+ | 4+ | -1 | 1 |
Piercing Claws and Flensing Whips |
| Piercing Claws and Flensing Whips | 2" | 6 | 3+ | 4+ | -1 | 1 |
Poisoned Tongues |
| Poisoned Tongues | 1" | 4 | 3+ | 4+ | - | 1 |
Unit Size: 1 Points: 200
Battlefield Role: Leader
Notes: Single
A Bladebringer, Herald on Hellflayer is a single model armed with Ravaging Claws.
CREW AND STEEDS: A Hellflayer has a Daemonette crew armed with Piercing Claws and Flensing Whips, and is drawn by Steeds of Slaanesh that attack with their Poisoned Tongues. For rules purposes, the Daemonettes and Steeds of Slaanesh are treated in the same manner as a
mount.
Soulscent: The whirling blades of this fearsome chariot mow down the enemy, transmuting their souls into an exhilarating incense that drives its riders into an ecstatic frenzy.
At the start of the
combat phase, roll a dice for each enemy unit within 1" of this model. On a 4+, that unit suffers D3
mortal wounds. In addition, for each 4+, add 1 to the Attacks characteristic of this model’s
melee weapons until the end of that phase.
This model is a
WIZARD. It can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase. It knows the
Arcane Bolt,
Mystic Shield and
Acquiescence spells.
Acquiescence: The Herald engulfs the foe in an arcane haze of dreams and unattainable desires.
Acquiescence has a
casting value of 5. If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them. You can re-roll
hit rolls of 1 for attacks that target that unit until your next
hero phase.
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, HERO, WIZARD, HERALD OF SLAANESH, HELLFLAYER, BLADEBRINGER |
Heralds of Slaanesh that value the thrill of speed above all else will take to battle mounted on a Seeker Chariot. These bladed machineries of war smash into the foe in a blur of whirring, slashing blades, mutilating all those who stand their ground.
Flensing Whips |
| Flensing Whips | 2" | 6 | 3+ | 4+ | -1 | 1 |
Piercing Claws |
| Piercing Claws | 1" | 3 | 3+ | 4+ | -1 | 1 |
Poisoned Tongues |
| Poisoned Tongues | 1" | 4 | 3+ | 4+ | - | 1 |
Unit Size: 1 Points: 170
Battlefield Role: Leader
Base size: 120 x 92mm
Notes: Single
A Bladebringer, Herald on Seeker Chariot is a single model armed with Flensing Whips.
CREW AND STEEDS: A Seeker Chariot has a Daemonette crew armed with Piercing Claws, and is drawn by Steeds of Slaanesh that attack with their Poisoned Tongues. For rules purposes, the Daemonette and Steeds of Slaanesh are treated in the same manner as a
mount.
Impossibly Swift: Seeker Chariots surge across the battlefield with unnatural swiftness.
This model can
retreat and still
charge later in the same turn.
Mutilating Blades: A Seeker Chariot inflicts carnage when it ploughs into the foe.
After this model finishes a
charge move, roll a dice for each enemy unit that is within 1" of it. On a 2+, that unit suffers D3
mortal wounds.
This model is a
WIZARD. It can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase. It knows the
Arcane Bolt,
Mystic Shield and
Acquiescence spells.
Acquiescence: The Herald engulfs the foe in an arcane haze of dreams and unattainable desires.
Acquiescence has a
casting value of 5. If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them. You can re-roll
hit rolls of 1 for attacks that target that unit until your next
hero phase.
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, HERO, WIZARD, HERALD OF SLAANESH, SEEKER CHARIOT, BLADEBRINGER |
Maestros of discordance, Infernal Enrapturesses fill the battlefield with screams of pain and unrestrained elation. They are virtuosos among Slaanesh’s infernal choir, towards whom the Dark Prince’s daemonic legions are drawn.
Heartstring Lyre: Cacophonous Melody |
| Heartstring Lyre: Cacophonous Melody | 18" | 6 | 3+ | 4+ | -1 | 1 |
Heartstring Lyre: Euphonic Blast |
| Heartstring Lyre: Euphonic Blast | 24" | 1 | 2+ | 3+ | -3 | D3 |
Ravaging Claw |
| Ravaging Claw | 1" | 3 | 3+ | 4+ | -1 | 1 |
Unit Size: 1 Points: 120
Battlefield Role: Leader
Base size: 60 x 35mm
Notes: Single
An Infernal Enrapturess, Herald of Slaanesh is a single model armed with a Heartstring Lyre and Ravaging Claw.
Discordant Disruption: An Infernal Enrapturess can play discordant music that is so intense it causes physical harm to those that are attuned to magic.
Re-roll successful
casting rolls for enemy
WIZARDS that are within 24" of any friendly models with this ability. In addition, if the re-rolled casting roll is a double, that WIZARD suffers D3
mortal wounds after the effects of the
spell (if any) have been resolved.
In addition, this model can attempt to
dispel 1
endless spell at the start of your
hero phase in the same manner as a WIZARD. If it does so, add 1 to the
dispelling roll.
Versatile Instrument: An Infernal Enrapturess can quickly switch between playing a swift medley of short notes or a single massive blast of sound.
Before attacking with a heartstring lyre, choose either the Cacophonous Melody or Euphonic Blast
missile weapon characteristics for that shooting attack.
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, HERO, HERALD OF SLAANESH, INFERNAL ENRAPTURESS |
Lords of Pain are champions of Slaanesh who have sampled countless vices and excesses. Armed with wicked soulpiercer maces, they lead warbands of devoted followers and are always eager to demonstrate their mastery of all forms of agony.
Soulpiercer Mace |
| Soulpiercer Mace | 2" | 5 | 3+ | 3+ | -1 | 2 |
Unit Size: 1 Points: 130
Battlefield Role: Leader
Base size: 40mm
Notes: Single
This warscroll can be used in the following warscroll battalions:
•
Depraved Carnival •
Supreme Sybarites •
Devout Supplicants •
The Vengeful Alliance •
Vengeful Throng
A Lord of Pain is a single model armed with a Soulpiercer Mace.
Share the Pain: Lords of Pain have mastered every kind of torment and are adept at enduring the most terrible of agonies – as well as gifting the same sensation to their foes.
Roll a dice each time you
allocate a wound or
mortal wound to this model. On a 5+, that wound or mortal wound is negated. In addition, each time a wound or mortal wound inflicted by a
melee weapon is negated by this ability, the attacking unit suffers 1 mortal wound.
Paragon of Depravity: Lords of Pain are held in awe by Slaanesh’s mortal supplicants, who seek to emulate the excessive carnage perpetrated by these depraved champions.
You can use this
command ability in the
combat phase. If you do so, pick 1 friendly
MORTAL HEDONITE unit wholly within 12" of this model. You can re-roll
hit rolls for attacks made by that unit in that phase.
CHAOS, MORTAL, SLAANESH, HEDONITE, HERO, LORD OF PAIN |
Shardspeakers of Slaanesh are favoured sorcerers who have been gifted with a relic from the Temple of Twisted Mirrors. By tapping into the power of these artefacts, they can reduce a disciplined regiment to a pack of howling beasts ripe for the slaughter.
Haze Staff |
| Haze Staff | 1" | 2 | 4+ | 3+ | - | D3 |
Shadow-cloaked Claws |
| Shadow-cloaked Claws | 2" | 4 | 3+ | 3+ | -2 | 1 |
Unit Size: 1 Points: 130
Battlefield Role: Leader
Base size: 32mm
Notes: Single
This warscroll can be used in the following warscroll battalions:
•
Depraved Carnival •
Supreme Sybarites •
Devout Supplicants •
The Vengeful Alliance •
Vengeful Throng
A Shardspeaker of Slaanesh is a single model armed with a Haze Staff.
Mist Lurkers: The shadowy mist-daemons that billow and slink around a Shardspeaker are empowered by arcane energies.
If this unit successfully
casts a spell that is not
unbound, until your next
hero phase, you can add 1 to
save rolls for attacks that target this unit and it can attack using the Shadow-cloaked Claws melee weapon when it fights.
Twisted Mirror: A Twisted Mirror tests the spirit of any who gaze into it, immobilising those who fall victim to its illusions.
Once per turn in your
shooting phase, you can pick 1 enemy unit within 9" of this model and roll a dice. On a 3+, add 1 to
wound rolls for attacks that target that unit in the following
combat phase. The same unit cannot be affected by this ability more than once per turn.
This model is a
WIZARD. It can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase. It knows the
Arcane Bolt,
Mystic Shield and
Reflection Eternal spells.
Reflection Eternal: The Shardspeaker distorts their foes’ perception, leaving them open to attack.
Reflection Eternal has a
casting value of 6. If successfully cast, pick 1 enemy unit within 12" of the caster that is visible to them. Subtract 1 from
wound rolls for attacks made by that unit in the following
combat phase.
CHAOS, MORTAL, SLAANESH, HEDONITE, HERO, WIZARD, SHARDSPEAKER |
Sigvald the Magnificent considers himself to be the favoured son of Slaanesh. Few would dare question this belief. In battle the Geld-Prince fights as a golden blur, laughing cruelly as his elegant blade tears through rabble and champions alike.
Shardslash |
| Shardslash | 1" | See below | 2+ | 3+ | -2 | D3 |
Unit Size: 1 Points: 210
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique
This warscroll can be used in the following warscroll battalions:
•
Supreme Sybarites •
Devout Supplicants •
The Vengeful Alliance •
Vengeful Throng
Sigvald, Prince of Slaanesh is a named character that is a single model. He is armed with Shardslash and the Mirror Shield.
Glorious Reborn: None can best Sigvald in hand-to-hand combat, or so he believes, and the Geld-Prince is determined to prove it.
This model fights at the start of the
combat phase if it made a
charge move in the same turn. It cannot fight again in that phase unless an ability or spell allows it to fight more than once.
Powered by Vainglory: Sigvald is the epitome of vainglory, one of Slaanesh’s favourite sins. So great is his sense of superiority that few can stand before his prideful assaults.
Add 3 to
charge rolls for this model. In addition, the Attacks characteristic of Shardslash is either 5 or equal to the unmodified charge roll made for this model in the same turn, whichever is higher.
Shardslash: This majestic blade slices through sigmarite and arcane wards alike as if they were naught but shrouds of the thinnest silk.
Wounds inflicted by an attack made with Shardslash cannot be negated.
The Mirror Shield: This artefact of the worldthat- was is as alluring as it is indestructible. Impossible to scar or penetrate, the Mirror Shield is the pinnacle of defence in Sigvald’s hands.
Roll a dice each time you
allocate a wound or
mortal wound to this model. On a 4+, that wound or mortal wound is negated.
CHAOS, MORTAL, SLAANESH, HEDONITE, HERO, SIGVALD |
The Contorted Epitome writhes across the battlefield on lashing metallic tentacles, twisting under the control of its Daemonette attendants to reflect its enemy’s darkest desires and deepest fears.
Ravaging Claws |
| Ravaging Claws | 1" | 9 | 3+ | 4+ | -1 | 1 |
Coiled Tentacles |
| Coiled Tentacles | 3" | 2 | 3+ | 4+ | -2 | 2 |
Unit Size: 1 Points: 240
Battlefield Role: Leader
Base size: 75 x 42mm
Notes: Single
This warscroll can be used in the following warscroll battalions:
•
Supreme Sybarites •
The Vengeful Alliance •
The Exquisite Pursuit
The Contorted Epitome is a single model. It is armed with Ravaging Claws and Coiled Tentacles.
Gift of Power: The Heralds that guard a Contorted Epitome can use its power to enhance their own spells.
You can re-roll
casting rolls for this model.
Swallow Energy: A Contorted Epitome steals the most intense and excessive energies, channelling them back to Slaanesh’s Temple of Twisted Mirrors.
Roll a dice each time you allocate a
mortal wound to this model. On a 2+, that mortal wound is negated.
Horrible Fascination: When a warrior stares into the Contorted Epitome’s mirror, they see all of their hopes and fears reflected there, and cannot tear their eyes away.
At the start of the
combat phase, you can roll 1 dice for each enemy unit within 3" of this model. On a 4+, this model cannot be picked as the target of attacks made by that unit in that phase until this model makes any attacks in that phase.
This model is a
WIZARD. It can attempt to
cast 2 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase. It knows the
Arcane Bolt,
Mystic Shield and
Overwhelming Acquiescence spells.
Overwhelming Acquiescence: The Herald engulfs the foe in an arcane haze of dreams and unattainable desires.
Overwhelming Acquiescence has a
casting value of 7. If successfully cast, pick up to D3 enemy units within 24" of the caster that are visible to them. You can re-roll
hit rolls of 1 for attacks that target those units until your next
hero phase.
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, HERO, WIZARD, HERALD OF SLAANESH, CONTORTED EPITOME |
The Masque once entertained Slaanesh, but then displeased him, and was exiled. Since then, the Herald has been cursed to dance across the Mortal Realms. Those drawn into this endless performance are doomed to a swift and spectacular death.
Ravaging Claws |
| Ravaging Claws | 1" | 6 | 3+ | 4+ | -1 | 1 |
Unit Size: 1 Points: 110
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique
The Masque is a named character that is single model. They are armed with Ravaging Claws.
Staff of Masks: The masks on this staff constantly flicker and change, enhancing the Masque’s attacks or protecting them from harm.
At the start of your
hero phase, you can either add D3 to the Attacks characteristic of this model’s
melee weapons until your next hero phase or
heal up to D3
wounds allocated to this model.
The Endless Dance: The Masque dances eternally, flying through the air and striking down the foes that stumble, flat-footed, in their wake.
This model is eligible to fight in the
combat phase if it is within 6" of an enemy unit instead of 3", and can
fly and move an extra 3" when it
piles in.
In addition, you can re-roll
hit rolls for attacks made by this model that target an enemy unit with a Move characteristic of 10" or less, and you can re-roll
wound rolls for attacks made by this model that target an enemy unit with a Move characteristic of 5" or less.
Lithe and Swift: Daemonettes surge across the battlefield with impossible swiftness.
This model can
run and still
charge later in the same turn.
Inhuman Reflexes: The Masque is a constant blur of motion, stepping out of the way of the enemy’s attacks with uncanny precision.
Roll a dice each time you
allocate a wound or
mortal wound to this model. On a 4+, that wound or mortal wound is negated.
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, HERO, HERALD OF SLAANESH, THE MASQUE |
The Viceleader is a masterful artiste in the grand theatre of war. To look upon these surreal, quicksilver Heralds is to feel a yearning for forbidden arts and excesses that addles the mind. Woe to those who acquiesce to their strange allure.
Ravaging Claws |
| Ravaging Claws | 1" | 6 | 3+ | 4+ | -1 | 1 |
Unit Size: 1 Points: 130
Battlefield Role: Leader
Base size: 25mm
Notes: Single
A Viceleader, Herald of Slaanesh is a single model armed with Ravaging Claws.
Lightning Reflexes: Heralds of Slaanesh move with lightning speed, stepping out of the way of the enemy’s attacks with disdainful ease.
Roll a dice each time you
allocate a wound or
mortal wound to this model. On a 5+, that wound or mortal wound is negated.
Lithe and Swift: Daemonettes surge across the battlefield with impossible swiftness.
This model can
run and still
charge later in the same turn.
This model is a
WIZARD. It can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase. It knows the
Arcane Bolt,
Mystic Shield and
Acquiescence spells.
Acquiescence: The Herald engulfs the foe in an arcane haze of dreams and unattainable desires.
Acquiescence has a
casting value of 5. If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them. You can re-roll
hit rolls of 1 for attacks that target that unit until your next
hero phase.
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, HERO, WIZARD, HERALD OF SLAANESH, VICELEADER |
Dexcessa considers themselves to be the right hand of Slaanesh, made manifest in the realms to sunder and unpick the alliances of his enemies. If that means that they can revel in the glorious, ever-escalating excess of battle, so much the better.
Scourge of Slaanesh |
| Scourge of Slaanesh | 3" | 4 | 2+ | 3+ | -1 | 2 |
Impaling Talons |
| Impaling Talons | 1" | 2 | 3+ | 3+ | -2 | 2 |
Unit Size: 1 Points: 240
Battlefield Role: Leader
Base size: 105 x 70mm
Notes: Single, Unique
Dexcessa, the Talon of Slaanesh, is a named character that is a single model. They are armed with a Scourge of Slaanesh and Impaling Talons.
Fleeting Dance of Death: Dexcessa rarely stays locked in combat in one place for long, flitting swiftly all over the battlefield and bringing death where they alight.
This model can
run or
retreat and still
charge later in the same turn.
Joyous Battle Fury: Once Dexcessa begins to fight, they become invigorated by the glorious thrill of combat.
After this model has fought for the first time, at the start of each battle round, add 1 to the Attacks characteristics of this model’s weapons for the rest of the battle. This effect is cumulative.
Mesmerising Lepidoptera: Dexcessa’s multifaceted wings create a hypnotic effect that distracts their foes.
Subtract 1 from
hit rolls for attacks that target this model.
Sceptre of Slaanesh: The sceptre of Slaanesh allows the bearer to demand total, unthinking obedience from Slaanesh’s daemonic minions.
Do not take
battleshock tests for friendly
SLAANESH DAEMON units wholly within 12" of this model.
In addition, once per turn, this model can issue a command to a friendly SLAANESH DAEMON unit without a
command point being spent.
CHAOS, DAEMON, SLAANESH, HEDONITE, MONSTER, HERO, DEXCESSA |
Where their sibling adores physical excess, Synessa’s power lies in the manipulation of the mind. Even a glance at their splendour leaves those nearby enthralled, and the daemons of Slaanesh enter raptures of obedience at their every word.
Staff of Slaanesh |
| Staff of Slaanesh | 18" | 1 | |
Impaling Talons |
| Impaling Talons | 1" | 3 | 3+ | 3+ | -2 | 2 |
Unit Size: 1 Points: 240
Battlefield Role: Leader
Base size: 105 x 70mm
Notes: Single, Unique
Synessa, the Voice of Slaanesh, is a named character that is a single model. They are armed with the Staff of Slaanesh and Impaling Talons.
Mesmerising Lepidoptera: Synessa’s multifaceted wings create a hypnotic effect that distracts their foes.
Subtract 1 from
hit rolls for attacks that target this model.
Staff of Slaanesh: Those who are struck by the bolts of energy unleashed by this staff find themselves tearing at their own flesh in an ecstasy of self-mutilation.
Do not pick a target or use the attack sequence for an attack made with this model’s Staff of Slaanesh. Instead, pick 1 enemy unit within range of this model’s Staff of Slaanesh and visible to them. The opposing player must roll a dice for that unit.
If the roll is less than that unit’s Save characteristic but not a 6, that unit suffers D6
mortal wounds. If the roll is equal to or greater than that unit’s Save characteristic but not a 6, that unit suffers D3 mortal wounds. On a 6, nothing happens.
The Voice of Slaanesh: Synessa can direct the words that they utter to reach the ear of whomever they want to hear them.
If this model issues a command to 1 friendly unit, that friendly unit can be anywhere on the battlefield as long as it is visible to this model (the range of the
command ability does not apply). If this model issues a command to more than 1 friendly unit, 1 of those friendly units can be anywhere on the battlefield as long as it is visible to this model (the range of the command ability still applies to the other units).
In addition, if this model successfully casts
Whispers of Doubt (see below) or
Pavane of Slaanesh (see
Lore of Slaanesh), the HERO affected by the spell can be anywhere on the battlefield as long as that HERO is visible to this model (the range of the spell does not apply).
Whispers of Doubt: The caster whispers words that reveal the enemy’s darkest desires, breaking their concentration and leaving them vulnerable to attack.
Whispers of Doubt has a
casting value of 6. If successfully cast, pick 1 enemy HERO within 3" of the caster and visible to them, and roll 3D6. If the roll is equal to or greater than that HERO’s Bravery characteristic, add 1 to
hit rolls for attacks that target that HERO until your next
hero phase.
CHAOS, DAEMON, SLAANESH, HEDONITE, MONSTER, HERO, WIZARD, SYNESSA |
Battleline
Blissbarb Archers are the lowest class of Sybarite, but no less deadly for it. Even when running pell-mell across the field they fire with deadly accuracy, laughing with glee as their sharp and toxin-laced projectiles strike home.
Blissbarb Bow |
| Blissbarb Bow | 18" | 2 | 4+ | 4+ | -1 | 1 |
Sybarite Blade |
| Sybarite Blade | 1" | 1 | 4+ | 4+ | - | 1 |
Unit Size: 11
Points: 140
Battlefield Role: Battleline
|
Blissbarb Archers | 28mm |
Blissbrew Homonculus | 25mm |
This warscroll can be used in the following warscroll battalions:
•
Depraved Carnival
A unit of Blissbarb Archers has any number of models, each armed with a Blissbarb Bow and Sybarite Blade.
HIGH TEMPTER: 1 model in this unit can be a High Tempter. Add 1 to the Attacks characteristic of that model’s Blissbarb Bow.
BLISSBREW HOMONCULUS: 1 in every 11 models in this unit must be a Blissbrew Homonculus. A Blissbrew Homonculus is armed with a Sybarite Blade. Add 1 to
wound rolls for attacks made with
missile weapons by this unit while it includes any Blissbrew Homonculi.
Light-footed Killers: Blissbarb Archers can deliver pinpoint shots even while cavorting wildly across the battlefield.
This unit can
run and still
shoot later in the same turn.
CHAOS, MORTAL, SLAANESH, HEDONITE, BLISSBARB ARCHERS |
Possessed of impossible grace and grotesque beauty, Daemonettes of Slaanesh bound across the battlefield with sadistic glee. They are in constant competition with one another to see who can inflict the most pain on the enemies of the Dark Prince.
Piercing Claws |
| Piercing Claws | 1" | 2 | 4+ | 4+ | -1 | 1 |
Unit Size: 10 Points: 110
Battlefield Role: Battleline
Base size: 25mm
A unit of Daemonettes has any number of models, each armed with Piercing Claws.
ALLURER: 1 model in this unit can be an Allurer. Add 1 to the Attacks characteristic of that model’s Piercing Claws.
STANDARD BEARERS: 1 in every 5 models in this unit can be either a Daemonette Banner Bearer or a Daemonette Icon Bearer.
Daemonette Banner Bearer: You can re-roll
charge rolls for this unit while it includes any Daemonette Banner Bearers.
Daemonette Icon Bearer: If an unmodified
battleshock roll of 1 is made for this unit while it includes any Daemonette Icon Bearers, you can add D6 models to this unit and no models from this unit will flee in that phase.
HORNBLOWER: 1 in every 10 models in this unit can be a Daemonette Hornblower. If the unmodified roll for a
battleshock test for an enemy unit that is within 6" of this unit while this unit includes any Daemonette Hornblowers is 1, that battleshock test must be re-rolled.
Lithe and Swift: Daemonettes surge across the battlefield with impossible swiftness.
This unit can
run and still
charge later in the same turn.
CHAOS, DAEMON, SLAANESH, HEDONITE, DAEMONETTES |
Devotees of torment, the Hellstriders are mortals who have dedicated their lives to dealing out agonising pain in return for physical power. They inflict crippling and ultimately fatal wounds with the strange spear-like claws that grow on their arms.
Claw-spear |
| Claw-spear | 1" | 1 | 3+ | 4+ | -1 | 1 |
Poisoned Tongue |
| Poisoned Tongue | 1" | 2 | 3+ | 4+ | - | 1 |
Unit Size: 5 Points: 120
Battlefield Role: Battleline
Base size: 60 x 35mm
This warscroll can be used in the following warscroll battalions:
•
Seeker Cavalcade
A unit of Hellstriders with Claw-spears has any number of models, each armed with a Claw-spear.
MOUNT: This unit’s Steeds of Slaanesh attack with their Poisoned Tongues.
HELLREAVER: 1 model in this unit can be a Hellreaver. Add 1 to the Attacks characteristic of that model’s Claw-spear.
STANDARD BEARERS: 1 in every 5 models in this unit can be a Hellstrider Banner Bearer, and 1 in every 5 models in this unit can be a Hellstrider Icon Bearer.
Hellstrider Banner Bearer: You can re-roll
charge rolls for this unit while it includes any Hellstrider Banner Bearers.
Hellstrider Icon Bearer: Add 2 to the Bravery characteristic of this unit while it includes any Hellstrider Icon Bearers.
HORNBLOWER: 1 in every 5 models in this unit can be a Hellstrider Hornblower. If the unmodified roll for a
battleshock test for an enemy unit that is within 6" of this unit while this unit includes any Hellstrider Hornblowers is 1, that battleshock test must be re-rolled.
Piercing Strike: When this band of Hellstriders closes on the foe, their lance-like arms puncture through any resistance they meet.
Add 1 to the Damage characteristic of this unit’s Claw-spears if it made a
charge move in the same turn.
CHAOS, MORTAL, SLAANESH, HEDONITE, HELLSTRIDERS |
Hellstriders ride daemonic Steeds to war – indeed, they have no choice, for once they climb into the saddle they can never dismount. Those who use the long, whip-like Hellscourge as their weapon of choice are expert in inflicting painful wounds.
Hellscourge |
| Hellscourge | 3" | 2 | 3+ | 4+ | - | 1 |
Poisoned Tongue |
| Poisoned Tongue | 1" | 2 | 3+ | 4+ | - | 1 |
Unit Size: 5 Points: 130
Battlefield Role: Battleline
Base size: 60 x 35mm
This warscroll can be used in the following warscroll battalions:
•
Seeker Cavalcade
A unit of Hellstriders with Hellscourges has any number of models, each armed with a Hellscourge.
MOUNT: This unit’s Steeds of Slaanesh attack with their Poisoned Tongues.
HELLREAVER: 1 model in this unit can be a Hellreaver. Add 1 to the Attacks characteristic of that model’s Hellscourge.
STANDARD BEARERS: 1 in every 5 models in this unit can be a Hellstrider Banner Bearer, and 1 in every 5 models in this unit can be a Hellstrider Icon Bearer.
Hellstrider Banner Bearer: You can re-roll
charge rolls for this unit while it includes any Hellstrider Banner Bearers.
Hellstrider Icon Bearer: Add 2 to the Bravery characteristic of this unit while it includes any Hellstrider Icon Bearers.
HORNBLOWER: 1 in every 5 models in this unit can be a Hellstrider Hornblower. If the unmodified roll for a
battleshock test for an enemy unit that is within 6" of this unit while this unit includes any Hellstrider Hornblowers is 1, that battleshock test must be re-rolled.
Hooked Tendrils: These Hellstriders wield Hellscourges, whose ferocious barbs tear through flesh and trap enemies in place.
In the
combat phase, if this unit made a
charge move in the same turn, subtract 1 from
hit rolls for attacks that target this unit made by enemy models within 3" of this unit until the end of that phase.
CHAOS, MORTAL, SLAANESH, HEDONITE, HELLSTRIDERS |
None
Blissbarb warriors who acquire for themselves an Exalted Steed of Slaanesh conduct war at a breakneck pace. Charging across the battlefield with astonishing speed, these Sybarites launch flights of cruel arrows with an incredible accuracy.
Blissbarb Bow |
| Blissbarb Bow | 18" | 3 | 4+ | 4+ | -1 | 1 |
Sybarite Blade |
| Sybarite Blade | 1" | 1 | 4+ | 4+ | - | 1 |
Poisoned Tongue |
| Poisoned Tongue | 1" | 2 | 3+ | 3+ | - | 1 |
Unit Size: 5 Points: 210
Battlefield Role: None
Base size: 75 x 42mm
A unit of Blissbarb Seekers has any number of models, each armed with a Blissbarb Bow and Sybarite Blade.
MOUNT: This unit’s Exalted Steeds of Slaanesh attack with their Poisoned Tongues.
HIGH TEMPTER: 1 model in this unit can be a High Tempter. Add 1 to the Attacks characteristic of that model’s Blissbarb Bow.
Flawless Accuracy: Blissbarb Seekers revel in delivering highly accurate arrow fire even at high speeds.
This unit can
run and still
shoot later in the same turn.
Vectors of Agony: The arrowheads of Blissbarb Seekers are liberally coated in their steeds’ poisonous saliva, and the torments they deliver can overwhelm even the mightiest of prey.
If the unmodified
wound roll for an attack made with a
missile weapon by this unit is 6, that attack inflicts 1
mortal wound on the target and the attack sequence ends (do not make a
save roll).
CHAOS, MORTAL, SLAANESH, HEDONITE, SEEKERS, BLISSBARB SEEKERS |
The massive chariots ridden by Allurers of the highest rank are machines that embody excess. Their purpose is to bring to bear the most number of blades in the shortest time, and hence fill the air with the scent of carnage.
Flensing Whips |
| Flensing Whips | 2" | 4 | 3+ | 4+ | -1 | 1 |
Piercing Claws |
| Piercing Claws | 1" | 9 | 3+ | 4+ | -1 | 1 |
Poisoned Tongues |
| Poisoned Tongues | 1" | 8 | 3+ | 4+ | - | 1 |
Unit Size: 1 Points: 180
Battlefield Role: None
Notes: Single
An Exalted Chariot is a single model commanded by an Allurer, who is armed with Flensing Whips.
CREW AND STEEDS: An Exalted Chariot has a Daemonette crew armed with Piercing Claws, and is drawn by Steeds of Slaanesh that attack with their Poisoned Tongues. For rules purposes, the Daemonettes and Steeds of Slaanesh are treated in the same manner as a
mount.
Excess of Blades: An Exalted Chariot inflicts horrendous carnage when it ploughs into the foe.
After this model finishes a
charge move, roll a dice for each enemy unit that is within 1" of it. On a 1, nothing happens. On a 2-4, that unit suffers D3
mortal wounds. On a 5+, that unit suffers D6 mortal wounds.
Pungent Soulscent: The whirling blades of this fearsome chariot mow down the enemy, transmuting their souls into an exhilarating incense that drives its riders into an ecstatic frenzy.
At the start of the
combat phase, roll a dice for each enemy unit within 1" of this model. On a 2+, that unit suffers D3
mortal wounds. In addition, for each 2+, add 1 to the Attacks characteristic of this model’s
melee weapons until the end of that phase.
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, EXALTED CHARIOT |
Horrific nightmares given bestial shape, Fiends of Slaanesh emit a harsh, trilling call as they race towards their prey. A dream-inducing scent hangs thick around the Fiends, reducing their foes to a stupor and sapping them of their will to fight.
Deadly Pincers |
| Deadly Pincers | 1" | 4 | 3+ | 3+ | -1 | 1 |
Barbed Stinger |
| Barbed Stinger | 2" | 1 | 3+ | 3+ | -1 | See below |
Unit Size: 3 Points: 170
Battlefield Role: None
Base size: 75 x 42mm
A unit of Fiends has any number of models, each armed with Deadly Pincers and a Barbed Stinger.
BLISSBRINGER: 1 model in this unit can be a Blissbringer. Add 1 to the Attacks characteristic of that model’s Deadly Pincers.
Crushing Grip: A Fiend’s pincers are capable of inflicting immense damage on a victim that is caught in their grasp.
If the unmodified
wound roll for an attack made with Deadly Pincers is 6, that weapon has a Damage characteristic of D3 instead of 1 for that attack.
Deadly Venom: A Fiend’s stinger is laced with venom capable of sending any foe into a deep coma.
If the target of an attack made with a Barbed Stinger has a Wounds characteristic of 1, that weapon has a Damage characteristic of 1 for that attack. If the target of an attack made with a Barbed Stinger has a Wounds characteristic of 2-3, that weapon has a Damage characteristic of D3 for that attack. If the target of an attack made with a Barbed Stinger has a Wounds characteristic of 4 or more, that weapon has a Damage characteristic of D6 for that attack.
Disruptive Song: Fiends of Slaanesh let out a keening song that disturbs the concentration of spellcasters who hear it.
Subtract 1 from
casting rolls for enemy
WIZARDS while they are within 12" of any friendly models with this ability.
Soporific Musk: A Fiend exudes a pervasive and oily musk that numbs a foe to all but the most extreme of stimuli.
Subtract 1 from
hit rolls for attacks made with
melee weapons that target this unit. In addition, while this unit has 4 or more models, subtract 1 from
wound rolls for attacks made with melee weapons that target this unit.
CHAOS, DAEMON, SLAANESH, HEDONITE, FIENDS |
Hellflayer chariots drive through the meadows of Slaanesh’s realm, dismembering those cursed to lie there in purgatory. On the battlefields of the Mortal Realms, they are roving weapons of war, their many scythes delivering death by a thousand cuts.
Piercing Claws |
| Piercing Claws | 1" | 4 | 3+ | 4+ | -1 | 1 |
Piercing Claws and Flensing Whips |
| Piercing Claws and Flensing Whips | 2" | 6 | 3+ | 4+ | -1 | 1 |
Poisoned Tongues |
| Poisoned Tongues | 1" | 4 | 3+ | 4+ | - | 1 |
Unit Size: 1 Points: 140
Battlefield Role: None
Base size: 120 x 92mm
Notes: Single
A Hellflayer is a single model commanded by an Allurer, who is armed with Piercing Claws.
CREW AND STEEDS: A Hellflayer has a Daemonette crew armed with Piercing Claws and Flensing Whips, and is drawn by Steeds of Slaanesh that attack with their Poisoned Tongues. For rules purposes, the Daemonettes and Steeds of Slaanesh are treated in the same manner as a
mount.
Soulscent: The whirling blades of this fearsome chariot mow down the enemy, transmuting their souls into an exhilarating incense.
At the start of the
combat phase, roll a dice for each enemy unit within 1" of this model. On a 4+, that unit suffers D3
mortal wounds. In addition, for each 4+, add 1 to the Attacks characteristic of this model’s
melee weapons until the end of that phase.
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, HELLFLAYER |
The Myrmidesh are an elite warrior-cult who exemplify the pride of the Dark Prince. Each of their blade-sects considers their own favoured technique to be supreme, and on the rare occasions they are proven wrong, their spiteful rage is terrible to behold.
Wicked Scimitar |
| Wicked Scimitar | 1" | 2 | 3+ | 3+ | -1 | 1 |
Unit Size: 5
Points: 110
Battlefield Role: None
Base size: 32mmNotes: Battleline if general is a
Lord of Pain
This warscroll can be used in the following warscroll battalions:
•
Nobles of Excess
A unit of Myrmidesh Painbringers has any number of models, each armed with a Wicked Scimitar and Painbringer Shield.
PAINMASTER: 1 model in this unit can be a Painmaster. Add 1 to the Attacks characteristic of that model’s Wicked Scimitar.
Dance of the Wailing Blade: The fighting style of the Painbringers is as graceful as it is deadly.
If the unmodified
wound roll for an attack made with a
melee weapon by this unit is 6, that attack inflicts 1
mortal wound on the target in addition to any normal damage.
Painbringer Shields: Myrmidesh Painbringers wield their shields as though they were extensions of their physical forms, effortlessly deflecting blows directed at them.
Add 1 to
save rolls for attacks made with melee weapons that target this unit.
CHAOS, MORTAL, SLAANESH, HEDONITE, MYRMIDESH PAINBRINGERS |
Seeker Chariots lead the charge of many Hedonite armies, for the beasts that pull them to war are as fleet-footed as Aqshian cheetahs. Whips lash out to strip flesh from bone as the Allurer drives the blade-wheeled conveyance into the thick of the foe.
Flensing Whips |
| Flensing Whips | 2" | 4 | 3+ | 4+ | -1 | 1 |
Piercing Claws |
| Piercing Claws | 1" | 3 | 3+ | 4+ | -1 | 1 |
Poisoned Tongues |
| Poisoned Tongues | 1" | 4 | 3+ | 4+ | - | 1 |
Unit Size: 1
Points: 110
Battlefield Role: None
Base size: 120 x 92mmNotes: Battleline in a
Godseekers army
This warscroll can be used in the following warscroll battalions:
•
Seeker Cavalcade
A unit of Seeker Chariots has any number of models, each commanded by an Allurer armed with Flensing Whips.
CREW AND STEEDS: A Seeker Chariot has a Daemonette crew armed with Piercing Claws, and is drawn by Steeds of Slaanesh that attack with their Poisoned Tongues. For rules purposes, the Daemonette and Steeds of Slaanesh are treated in the same manner as a
mount.
Impossibly Swift: Seeker Chariots surge across the battlefield with unnatural swiftness.
This unit can
retreat and still
charge later in the same turn.
Mutilating Blades: A Seeker Chariot inflicts carnage when it ploughs into the foe.
After a model from this unit finishes a
charge move, roll a dice for each enemy unit within 1" of that model. On a 2+, that unit suffers D3
mortal wounds. If this unit has more than 1 model, roll to determine if mortal wounds are inflicted after each model finishes its charge move, but do not allocate the mortal wounds until all of the models in the unit have finished their charge moves.
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, SEEKER CHARIOTS |
The Seekers of Slaanesh are the vanguard of the Dark Prince’s daemon armies, insatiable outriders who track their foes with unrelenting swiftness, feeding on the growing terror of their prey.
Piercing Claws |
| Piercing Claws | 1" | 2 | 3+ | 4+ | -1 | 1 |
Poisoned Tongue |
| Poisoned Tongue | 1" | 2 | 3+ | 4+ | - | 1 |
Unit Size: 5 Points: 130
Battlefield Role: None
Base size: 60 x 35mm
A unit of Seekers has any number of models, each armed with Piercing Claws.
MOUNT: This unit’s Steeds of Slaanesh attack with their Poisoned Tongues.
HEARTSEEKER: 1 model in this unit can be a Heartseeker. Add 1 to the Attacks characteristic of that model’s Piercing Claws.
STANDARD BEARERS: 1 in every 5 models in this unit can be a Seeker Banner Bearer, and 1 in every 5 models in this unit can be a Seeker Icon Bearer.
Seeker Banner Bearer: You can re-roll
charge rolls for this unit while it includes any Seeker Banner Bearers.
Seeker Icon Bearer: If an unmodified
battleshock roll of 1 is made for this unit while it includes any Seeker Icon Bearers, you can add D3 models to this unit and no models from this unit will flee in that phase.
HORNBLOWER: 1 in every 5 models in this unit can be a Seeker Hornblower. If the unmodified roll for a
battleshock test for an enemy unit that is within 6" of this unit while this unit includes any Seeker Hornblowers is 1, that battleshock test must be re-rolled.
Quicksilver Speed: Seekers of Slaanesh are daemonic hunters, and swift beyond belief.
You can roll 2D6 instead of D6 when you make a
run roll for this unit. In addition, this unit can run and still
charge later in the same turn.
Soul Hunters: Slaanesh rewards his Seekers with intoxicating energy when they slay his foes.
If any enemy models were slain by wounds inflicted by this unit’s attacks in the
combat phase, add 1 to the Attacks characteristic of this unit’s
melee weapons in the following combat phase.
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, SEEKERS |
When the madness of battle descends upon Slaangor Fiendbloods, the carnage left in their wake is truly sickening. These gangly beasts are frighteningly strong and swift, and fight with a frenzied disregard for their own survival.
Razor-sharp Claw(s) |
| Razor-sharp Claw(s) | 2" | 3 | 4+ | 3+ | -1 | 1 |
Gilded Weapon |
| Gilded Weapon | 1" | 2 | 4+ | 3+ | -1 | 2 |
Unit Size: 3 Points: 110
Battlefield Role: None
Base size: 40mm
A unit of Slaangor Fiendbloods has any number of models, each armed with Razor-sharp Claws.
SLAKE-HORN: 1 model in this unit can be a Slake-Horn. That model is armed with a Razorsharp Claw and Gilded Weapon.
Slaughter At Any Cost: When stirred by the excesses of battle, Fiendbloods waste no time in hunting down their victims.
Add 1 to the Attacks characteristic of this unit’s
melee weapons if it made a
charge move in the same turn.
Obsessive Violence: The brutal and unrelenting attacks of these beasts can overwhelm even the staunchest defence.
At the end of the
combat phase, pick 1 enemy unit within 3" of this unit and roll a dice for each model in this unit. For each 4+, that enemy unit suffers 1
mortal wound.
CHAOS, MORTAL, SLAANESH, HEDONITE, BEASTS OF CHAOS, SLAANGOR FIENDBLOODS |
Slickblade Seekers believe themselves to be aristocrats of war, the chosen knights of the Dark Prince. They desire nothing more than to charge into the thickest portion of the fighting, their whistling glaives lashing out to neatly sever heads and limbs.
Slickblade Glaive |
| Slickblade Glaive | 2" | 3 | 3+ | 3+ | -1 | 1 |
Poisoned Tongue |
| Poisoned Tongue | 1" | 2 | 3+ | 3+ | - | 1 |
Unit Size: 5 Points: 210
Battlefield Role: None
Base size: 75 x 42mm
A unit of Slickblade Seekers has any number of models, each armed with a Slickblade Glaive.
MOUNT: This unit’s Exalted Steeds of Slaanesh attack with their Poisoned Tongues.
HUNTER-SEEKER: 1 model in this unit can be a Hunter-Seeker. Add 1 to the Attacks characteristic of that model’s Slickblade Glaive.
Unrivalled Velocity: Slickblade Seekers are obsessed with high-speed kills, tearing towards the foe with relentless haste.
You can re-roll
charge rolls for this unit.
Decapitating Strikes: Slickblade Seekers revel in slicing off their quarry’s head with a gory flourish, much to the delight of their Sybarite kin.
If the unmodified
wound roll for an attack made with a Slickblade Glaive is 6, that attack inflicts 1
mortal wound on the target in addition to any normal damage.
CHAOS, MORTAL, SLAANESH, HEDONITE, SEEKERS, SLICKBLADE SEEKERS |
Even by the standards of the Sybarites, the Symbaresh are proud indeed. These former Myrmidesh have forged dark pacts with the lesser daemons of Slaanesh, sharing their mortal forms in return for a measure of otherworldly power.
Merciless Blades |
| Merciless Blades | 2" | 3 | 4+ | 3+ | - | 2 |
Unit Size: 5
Points: 130
Battlefield Role: None
Base size: 32mmNotes: Battleline if general is a
Lord of Pain
This warscroll can be used in the following warscroll battalions:
•
Nobles of Excess
A unit of Symbaresh Twinsouls has any number of models, each armed with Merciless Blades.
EGOPOMP: 1 model in this unit can be an Egopomp. Add 1 to the Attacks characteristic of that model’s Merciless Blades.
Fractured Souls: Control of the host’s body is a war that rages within a Twinsoul with every step they take.
At the start of your
hero phase, you must pick 1 of the following abilities to apply to this unit until your next hero phase. You must pick a different ability in each battle round.
Ego-driven Excess: These warriors refuse to be outscored by their comrades, and use unorthodox techniques to best their foes.
You can re-roll
hit rolls for attacks made with
melee weapons by this unit.
Fiendish Reflexes: As the daemon possessing this mortal takes control, their speed increases tenfold, making them almost impossible to hit.
Roll a dice each time you
allocate a wound or
mortal wound to this unit. On a 5+, that wound or mortal wound is negated.
CHAOS, MORTAL, SLAANESH, HEDONITE, SYMBARESH TWINSOULS |
Led by Vasillac the Gifted, a former warrior of the Myrmidesh who now seeks his own glory, the Dread Pageant have brought terrible suffering to the living mountain of Beastgrave. In battle, their manifold skills combine into one blinding storm of blades.
Blissbarb Bow |
| Blissbarb Bow | 18" | 2 | 4+ | 4+ | -1 | 1 |
Blissbarb Bow |
| Blissbarb Bow | 1" | 2 | 4+ | 4+ | - | 1 |
Crushing Claw and Gilded Weapon |
| Crushing Claw and Gilded Weapon | 1" | 4 | 4+ | 3+ | -2 | 2 |
Slickblade Glaive |
| Slickblade Glaive | 1" | 3 | 3+ | 3+ | -1 | 1 |
Dread Harpoon |
| Dread Harpoon | 1" | 4 | 2+ | 3+ | -1 | D3 |
Unit Size: 4 Points: 110
Battlefield Role: None
Notes: Single, Unique
The Dread Pageant is a named unit that has 4 models. Vasillac the Gifted is armed with a Dread Harpoon and Painbringer Shield; Slakeslash is armed with a Crushing Claw and Gilded Weapon; Glissete is armed with a Slickblade Glaive; and Hadzu is armed with a Blissbarb Bow.
VASILLAC: Add 2 to Vasillac’s Wounds characteristic.
SLAKESLASH: Add 2 to Slakeslash’s Wounds characteristic.
Art of the Myrmidesh: Vasillac has adapted the Dance of the Wailing Blade to his own fighting style.
You can roll a dice each time you
allocate a wound or
mortal wound to Vasillac. On a 4+, that wound or mortal wound is negated.
Deadliest Procession: Vasillac and his fellow Sybarites form a lethal combination of experience and martial prowess.
If the unmodified
hit roll for an attack made by this unit is 6, that attack inflicts 1
mortal wound on the target in addition to any normal damage.
CHAOS, MORTAL, SLAANESH, HEDONITE, DREAD PAGEANT |
Creatures of pure nightmare, Skin Wolves are draped in the tattered remains of their human flesh. Their malice and fury are incomparable, and with long-clawed fingers they shred their victims to ribbons and feast upon the remains.
Teeth and Claws |
| Teeth and Claws | 1" | 4 | 3+ | 3+ | -1 | 2 |
Unit Size: 3 Points: 170
Battlefield Role: None
Each model in a skin Wolves unit is armed with Teeth and Claws.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
Bounding Predators: These deadly creatures can move at frightening speed.
This unit can
run and still
charge later in the turn.
Terrifying Bloodlust: Skin Wolves have a natural predatory instinct to hunt. With the taint of Chaos running through their veins, this bloodlust is amplified beyond imagining.
If the unmodified
hit roll for an attack made by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a
wound and
save roll for each hit.
Behemoth
Chaos Siege Gargants are towering, iron-clad brutes. Equipped with immense hooked blades and massive weighted chains, these monstrosities can tear through fortifications and enemy armies with contemptuous ease.
Colossal Hook-blades |
| Colossal Hook-blades | 3" |  | 4+ | 3+ | -1 | 2 |
Lashing Chains |
| Lashing Chains | 2" | D6 | 3+ | 5+ | - | 1 |
Unit Size: 1 Points: 215
Battlefield Role: Behemoth
Notes: Single
A Chaos Siege Gargant is armed with Colossal Hook-blades and Lashing Chains.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
Scaling Spikes and Chains: Resembling a living war machine, Siege Gargants are covered in various hooks, spikes and chains that make it easy for them to clamber over high walls and crush obstacles.
If you carry out a Smash To Rubble
monstrous rampage with this model, the
terrain feature is
demolished on a 2+ instead of a 3+.
Timber!: Should a gargant fall, it will likely crush anything in its path.
If this model is slain, before removing it from play, the players must
roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 3" of that point suffers D3
mortal wounds unless it is a
GARGANT. This model is then removed from play.
CHAOS, GARGANT, MONSTER, SIEGE GARGANT |
A Chaos War Mammoth is an immense beast capable of crushing scores of lesser creatures to bloody paste beneath its trampling feet, and of goring foes with its huge tusks, each of which carries the force of a battering ram.
Marauder Javelins and Axes |
| Marauder Javelins and Axes | 10" | 8 | 5+ | 5+ | - | 1 |
Goring Tusks |
| Goring Tusks | 3" | 1 | |
Trampling Feet |
| Trampling Feet | 1" |  | 4+ | 3+ | -2 | D3 |
0-10 | 12" | 5 | 10 |
11-14 | 10" | 4 | 8 |
15-19 | 8" | 3 | 6 |
20+ | 6" | 2 | 4 |
Unit Size: 1 Points: 345
Battlefield Role: Behemoth
Base size: 280 x 210mm
Notes: Single
A Chaos War Mammoth is armed with Goring Tusks and Trampling Feet.
CREW: This model has a Marauder crew, who are armed with Marauder Javelins and Axes.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords:
KHORNE,
TZEENTCH,
NURGLE,
SLAANESH or
UNDIVIDED.
Crushing Fall: To be caught under the falling bulk of a dying War Mammoth is to meet a horrible death.
If this model is slain, before removing it from play, the players must
roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 4" of that point suffers D6
mortal wounds. This model is then removed from play.
Goring Tusks: The enormous tusks of the Chaos War Mammoth can impale the largest of monsters, leaving them with grievous wounds.
Do not use the
attack sequence for an attack made with Goring Tusks. Instead, roll a number of dice equal to the Goring Tusks value shown on the damage table above. Add 1 to the roll if the target unit is a
MONSTER. For each 3+, the target unit suffers D3
mortal wounds.
CHAOS, MORTAL, MONSTER, MARK OF CHAOS, CHAOS WAR MAMMOTH |
A Curs’d Ettin is a hideous monstrosity of fused kinsmen, two souls trapped within one malformed body. Lured to battle with promises of meat and death, the bickering siblings crush their foes with ponderous swings of their single, club-like arm.
Crushing Fist |
| Crushing Fist | 2" | 1 |  | 3+ | -2 | D6 |
Stomp |
| Stomp | 1" |  | 4+ | 3+ | -1 | 2 |
0-6 | 10" | 2+ | 5 |
7-8 | 8" | 3+ | 4 |
9-10 | 7" | 3+ | 3 |
11+ | 6" | 4+ | 2 |
Unit Size: 1 Points: 215
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single
The Curs’d Ettin is armed with a Crushing Fist and Stomps.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
Cannibal Feast: Whatever the Curs’d Ettin crushes it feasts upon, its strange physiology enabling it to grow stronger with each kill.
At the end of the
combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can
heal up to D3 wounds allocated to this model.
Gibbering Curse: The incessant argumentative gibbering that comes from the Curs’d Ettin’s two heads carries the power of Chaos, driving those who hear it insane.
At the start of your
hero phase, roll 2D6 for each enemy unit within 3" of this model. If the roll is greater than that unit’s Bravery characteristic, that unit suffers D3
mortal wounds.
Two-headed Horror: The Curs’d Ettin’s two heads eternally bicker with each other, but there is one thing they always agree upon – the need for fresh meat!
At the start of the
combat phase, you can pick 1 enemy model that has a Wounds characteristic of 2 or less and that is within 3" of this model, and roll a dice. On a 6, that model is slain.
CHAOS, MORTAL, MONSTER, CURS’D ETTIN |
Some monstrous creatures of the Mortal Realms have been twisted beyond all recognition by the energies of Chaos, becoming hulking abominations that exist only to satiate their uncontrollable urge for carnage and slaughter.
Freakish Mutations |
| Freakish Mutations | 2" | 2D6 | 3+ | 3+ | - | 1 |
Slavering Maws |
| Slavering Maws | 1" | D6 | 4+ | 3+ |  | D3 |
0-4 | 3D6" | -2 |
5-6 | 2D6" | -2 |
7-8 | 2D6" | -1 |
9+ | D6" | -1 |
Unit Size: 1 Points: 195
Battlefield Role: Behemoth
Notes: Single
A Gigantic Chaos Spawn is armed with Freakish Mutations and Slavering Maws.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords:
KHORNE,
TZEENTCH,
NURGLE,
SLAANESH or
UNDIVIDED.
Plaything of the Dark Gods: Gifts bestowed by the Dark Gods can bless the receiver with a bounty of strength and stamina – or they can be the complete opposite, causing excruciating pain and anguish.
At the start of your
hero phase, roll a dice. On a 1, this model suffers D3
mortal wounds. On a 2+, you can
heal up to D3 wounds allocated to this model. If you roll a 2+ and no wounds are allocated to this model, add D3 to its Wounds characteristic for the rest of the battle instead of healing D3 wounds.
CHAOS, MONSTER, MARK OF CHAOS, GIGANTIC CHAOS SPAWN |
Twisted and malignant, these dragons are ruinous creatures that spit gouts of mutating warpfire. Should one of these spite-filled beasts be slain, its body will erupt in a nova of anarchic energy, reducing its foes to mounds of malformed flesh.
Warpfire |
| Warpfire | 12" | 1 | |
Snapping Jaws |
| Snapping Jaws | 2" | D3 | 3+ |  | -1 | D6 |
Twisted Claws |
| Twisted Claws | 1" |  | 3+ | 3+ | -1 | 2 |
0-5 | 12" | 3+ | 5 |
6-7 | 10" | 3+ | 4 |
8-9 | 8" | 4+ | 3 |
10+ | 6" | 4+ | 2 |
Unit Size: 1 Points: 260
Battlefield Role: Behemoth
Notes: Single
A Warpfire Dragon is armed with Warpfire, Snapping Jaws and Twisted Claws.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
CHAOS keyword.
Deadly Demise: Even in their last moments, these creatures are deadly, and those arrogant enough to believe they have won victory are soon bloodily corrected.
If this model is slain, before it is removed from play, roll a dice for each unit within 3" of this model. On a 4+, that unit suffers D3
mortal wounds. This model is then removed from play.
Warpfire: These scintillating flames cause flesh and bone to undergo rapid and grotesque mutations, reshaping those touched into utterly grotesque configurations of their former selves.
Do not use the
attack sequence for an attack made with this model’s Warpfire. Instead roll a dice. On a 1, nothing happens. On a 2-5, the target unit suffers D3
mortal wounds. On a 6, the target unit suffers D6 mortal wounds.
CHAOS, DRAGON, MONSTER, WARPFIRE DRAGON |
Faction Terrain Feature
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| Wherever the hosts of Slaanesh gather in the Mortal Realms they raise Fanes of Slaanesh, beautifully crafted structures that bear the icon of the Dark Prince and dominate the surrounding landscape. They act as conduits to the Palace of Slaanesh, allowing the greatest of the usurpers within to lavish blessings – or curses – on a whim. Unit Size: - Points: 0 Battlefield Role: Faction Terrain Feature Base size: Use model
SET-UP: After territories are determined, you can set up this faction terrain feature wholly within your territory and more than 3" from all objectives and other terrain features. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first.
IMPASSABLE: You cannot move models over this terrain feature unless it can fly, and you cannot move a model onto this terrain feature or set up a model on this terrain feature (even if it can fly).
Power of Slaanesh: A Fane of Slaanesh channels arcane power to the Dark Prince’s sorcerers, while filling their foes with dread.
If you spend depravity points to summon a SLAANESH DAEMON unit to the battlefield, you can set up that unit wholly within 12" of this terrain feature and more than 9" from all enemy units instead of wholly within 12" of a SLAANESH HERO and more than 9" from all enemy units.
Damned Conduit: Slaanesh’s minions can make sacrifices at a Fane of Slaanesh to gain martial prowess.
At the start of your hero phase, you can pick 1 friendly SLAANESH HERO within 6" of this terrain feature to make a sacrifice. If you do so, that HERO suffers 1 mortal wound and you must roll a dice. On a 1, nothing happens. On a 2+, add 1 to hit rolls for attacks made by that HERO until your next hero phase. If the HERO you picked has an artefact of power, instead of suffering 1 mortal wound, they can sacrifice that artefact of power. If they do so, that artefact of power can no longer be used and you must roll a dice. On a 1, nothing happens. On a 2+, add 1 to hit rolls for attacks made by that HERO for the rest of the battle. Designer’s Note: You can sacrifice an artefact that can only be used a limited number of times during a battle and which has already been used. If a weapon was picked when the artefact of power was selected, that weapon reverts to normal. | |
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Endless Spell
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| The sorcerous entity known as the Dreadful Visage is said to be a mask that once adorned Slaanesh’s own face during the Masquerade of the Palace Grandiose. On that fell night, it is said, the visage took on an evil sentience of its own, and it can be called forth to bring a measure of its wearer’s horrific aura into the Mortal Realms. Unit Size: - Points: 70 Battlefield Role: Endless Spell Base size: 90 x 52mm
SUMMONING: This endless spell is summoned with a spell that has a casting value of 7 and a range of 12". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only HEDONITES OF SLAANESH WIZARDS can attempt to summon this endless spell.
Flensing Tongues: Opening its soulsucking maw, the Dreadful Visage lets fly a plethora of hooked tongues that lash and flense the flesh of those nearby.
After this endless spell has moved, roll 6 dice for the closest unit within 6" of it. If more than 1 such unit is equally close, the commanding player can choose which unit to roll for. For each 4+, that unit suffers 1 mortal wound. If a unit suffers any mortal wounds from this ability that are not negated, the strikelast effect applies to that unit until the end of the following combat phase.
Terrifying Entity: Gibbering, howling and shrieking with cruel pleasure, the Dreadful Visage, destroys the will of Slaanesh’s enemies – while his worshippers find themselves energised by its discordant barrage of noise.
Subtract 1 from the Bravery characteristic of units while they are within 12" of this endless spell. Add 1 to the Bravery characteristic of SLAANESH units while they are within 12" of this endless spell instead of subtracting 1. | |
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| A Mesmerising Mirror is a cursed thing indeed, sent from Slaanesh’s palace to ensnare the unwary. Those who manage to tear their gaze away feel a ripping pain in their soul – but those who do not suffer an even worse fate. Their essence is drawn from their body, trapped in the mirror forever more as a plaything for Slaaneshi daemons. Unit Size: - Points: 60 Battlefield Role: Endless Spell Base size: 90 x 52mm
SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 18". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only HEDONITES OF SLAANESH WIZARDS can attempt to summon this endless spell.
Irresistible Lure: The mirror lures mortals as a candle draws moths to its light. Those strong enough to turn away feel knives of anguish and loss driven into their hearts.
If a unit starts a normal move, run or retreat within 12" of this endless spell, it suffers D3 mortal wounds unless it finishes that move closer to this endless. This ability has no effect on SLAANESH units.
Gaze Not into its Depths: A Mesmerising Mirror can enthral a warrior’s soul, dragging his essence screaming from his body if he looks too long upon its glory.
At the end of the movement phase, roll 6 dice for each HERO within 6" of this endless spell (roll separately for each HERO). For each 6, that HERO suffers a number of mortal wounds equal to the number of 6s that were rolled for that HERO. This ability has no effect on SLAANESH HEROES. Designer’s Note: If you rolled one 6 for a HERO, that HERO would suffer 1 x 1 = 1 mortal wound. If you rolled two 6s, that HERO would suffer 2 x 2 = 4 mortal wounds, if you rolled three 6s, that HERO would suffer 3 x 3 = 9 mortal wounds, and so on. | |
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| The Wheels of Excruciation whirl around the minarets of the Dark Prince’s palace as flocks of crows fly around a temple’s spires. They can be called into the Mortal Realms by a devotee of Slaanesh to lacerate and even decapitate their enemies, hunting down untainted flesh and delivering the agony of uncounted cuts. Unit Size: - Points: 80 Battlefield Role: Endless Spell Base size: Use model
SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 6". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only HEDONITES OF SLAANESH WIZARDS can attempt to summon this endless spell.
Exquisite Agony: The Wheels of Excruciation deliver death by a thousand exquisite cuts to those who get in their way.
After this endless spell has moved, roll 6 dice for each unit that has any models it passed across. That unit suffers 1 mortal wound for each roll that is less than that unit’s unmodified Save characteristic. This ability has no effect on SLAANESH units. | |
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Warscroll Battalion
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| Unit Size: - Points: 160 Battlefield Role: Warscroll Battalion
Honed by the Inimical: These warriors hail from the furthest reaches of their realms, where the laws of reality warp with each passing day. As such, they consider their mundane foes to be torturously predictable and easy to pick off.
Once per turn, in your hero phase, you can pick 1 BLISSBARB ARCHERS unit from this battalion. That unit can shoot. | |
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| Unit Size: - Points: 180 Battlefield Role: Warscroll Battalion
Perfect Destroyers: The warriors that make up an Epicurean Revellers battalion cut down their foes with deadly precision.
If the unmodified wound roll for an attack made with a melee weapon by a DAEMONETTE from this battalion is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a save roll). | |
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| Unit Size: - Points: 120 Battlefield Role: Warscroll Battalion
Timing is Everything: The symbiotic connection these Sybarites hold with their blessed mounts put them one step ahead of enemy formations.
After armies are set up but before the first battle round begins, up to D6 units from this battalion can move up to 6". | |
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| Dark reflections of mortalkind’s most depraved desires, the warriors of a Hedonite Host exemplify the diabolical splendour of the Dark Prince. Where these shrieking, cackling hosts travel, reality is unmade – strange and alluring scents drift across the fields of corpses left in their wake, while those who stand against them are assailed by titillating phantasms and mind-bending illusions until they are rendered slaves to their own base urges. The daemonic packs and Sybarite warbands of a Hedonite Host take sadistic pleasure in the misfortune of their foes, empowered by their agony and their sins alike, and to fight them is to fight the darkest recesses of one’s own soul. Unit Size: - Points: 120 Battlefield Role: Warscroll Battalion
Transcendental Warriors: A Hedonite Host strides into battle heedless of anything but their desire to transcend the limits of mortal sensation, and earn the favour of the Dark Prince in the process.
Add 1 to the Bravery characteristic of units from this battalion. In addition, if this battalion is part of your army, at the start of your hero phase you receive D3 depravity points. | |
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| Unit Size: - Points: 140 Battlefield Role: Warscroll Battalion
A Demonstration of Prowess: The Myrmidesh and their Twinsoul kin take excessive pride in their divergent battlefield skills. When these depraved warriors gather, they all seek to demonstrate the superiority of their own favoured techniques.
You can re-roll wound rolls for attacks made with melee weapons by units from this battalion that made a charge move in the same turn. | |
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| Unit Size: - Points: 140 Battlefield Role: Warscroll Battalion
Drawn to Battle: For the warriors of a Seeker Cavalcade, there are few things as tormenting as seeing another experience the joy of battle but being too distant to take part.
Units from this battalion are eligible to fight in the combat phase if they are within 6" of an enemy unit instead of 3", and can move an extra 3" when they pile in. | |
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A Supreme Sybarites battalion consists of the following units: | • | 3-6 SLAANESH HEROES |
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Unit Size: - Points: 150 Battlefield Role: Warscroll Battalion
This warscroll battalion can be used in the following warscroll battalions: • Hedonite Host
Ruling Cabal: When their skills are combined, the leaders of a Slaaneshi host can outwit any foe.
At the start of your hero phase, roll a dice. If the roll is less than or equal to the number of HEROES from this battalion that are on the battlefield, you receive 1 command point. | |
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A Daemonsteel Contingent battalion consists of the following units: | • | 1- 3 Soul Grinder units | All units in this battalion must have the SLAANESH keyword. |
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Unit Size: - Points: 110 Battlefield Role: Warscroll Battalion
The Debt: When Syll was bound to the masters of the Forge of Souls, the toll of souls that was owed to earn Syll’s freedom was not fully repaid. Rather than earn the enmity of the masters of the Forge of Souls, Syll’Esske brokered a new deal, agreeing that the Vengeful Allegiance would forevermore include an elite contingent of the mightiest constructs created in the Forge of Souls, thus ensuring that the masters would receive a proportion of the souls taken by the Syll’Esskan host forevermore.
Add 1 to hit rolls for attacks made by SOUL GRINDERS in this battalion, and add 1 to save rolls for attacks that target SOUL GRINDERS in this battalion. | |
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| Unit Size: - Points: 160 Battlefield Role: Warscroll Battalion
Favoured of Slaanesh: The warriors of the Syll’Esskan hosts are held in special favour by Slaanesh, and he will often answer their prayers.
When you use the Favour of the Ruinous Powers ability for a WARSHRINE from this battalion, the prayer is answered on a 2+ instead of a 3+. | |
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| Thearmies of the Vengeful Alliance harbour all manner of strange outcasts, rising hopefuls and Pleasurebound tribes that have flocked to their banner. A great many Hellstriders and mutants ride alongside them, for they too are fusions of mortal and chaotic creature that in essence have become one single entity of war. Unit Size: - Points: 100 Battlefield Role: Warscroll Battalion
Brutal Tyranny: If there is one thing that the legend of Syll’Esske has come to embody, it is vengeance against the odds, taken in the name of spite, antipathy and brutal tyranny.
All MORTAL units in this battalion count as having a Bravery characteristic of 10 as long as SYLL’ESSKE is part of your army and on the battlefield. In addition, at the start of your hero phase you receive 1 command point if SYLL’ESSKE is part of your army and on the battlefield. | |
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| Unit Size: - Points: 140 Battlefield Role: Warscroll Battalion
Headlong Charge: The thunderous pound of iron-shod hooves shakes the ground as this warband charges headlong towards the foe, all restraint lost to the thrill of imminent vengeance.
Once per battle, at the start of your charge phase, you can say that this battalion will make a headlong charge. If you do so, in that charge phase you can attempt to charge with a unit from this battalion if it is within 18" of the enemy instead of 12", and you can roll 3D6 instead of 2D6 when making charge rolls for units from this battalion. In addition, after each unit from this battalion makes a headlong charge move, pick one enemy unit within 1" of that charging unit and roll a dice. On a 5+ that enemy unit suffers D3 mortal wounds at the end of the charge phase. | |
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| The Exquisite Pursuit are a strange and unsettling group of hunters, yet hunters they are nonetheless. Led by the Heralds Luxion and Vresca, it is their fervent desire to hound their prey to the edge of madness and beyond. Surrounded by their hunting pack of Fiends and Seekers, the Heralds are borne upon the writhing, tentacular carriage of their prized Mirror of Twisted Truths. At hunt’s end, those who catch sight of themselves in the mirror are driven to madness by what they behold – and then the frenzied killing begins... Unit Size: - Points: 130 Battlefield Role: Warscroll Battalion Notes: Unique
The Mirror of Twisted Truths: Those who see their own reflection in the mirror held aloft by Luxion and Vresca are reduced to gibbering insanity in moments, tearing at their fellows before finally expiring.
In your shooting phase, you can either pick 1 enemy unit that is within 3" of Luxion and Vresca or pick 1 enemy unit that is within 12" of the Luxion and Vresca and more than 3" from any other units in your army. Roll a dice for each model in that unit. If that unit has a Wounds characteristic of 1, for each 6, that unit suffers 1 mortal wound. If that unit has a Wounds characteristic of more than 1, for each 6, that unit suffers D3 mortal wounds. | |
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