Hedonites of Slaanesh – Warscrolls

None


14"
4
5+
6
WARSCROLL

Blissbarb Seekers

Blissbarb warriors who acquire for themselves an Exalted Steed of Slaanesh conduct war at a breakneck pace. Charging across the battlefield with astonishing speed, these Sybarites launch flights of cruel arrows with an incredible accuracy.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blissbarb Bow
Blissbarb Bow18"34+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sybarite Blade
Sybarite Blade1"14+4+-1
Poisoned Tongue
Poisoned Tongue1"23+3+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 220
Battlefield Role: None
Base size: 75 x 42mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Exalted Speed-Knights
 • Seeker Cavalcade

DESCRIPTION

A unit of Blissbarb Seekers has any number of models, each armed with a Blissbarb Bow and Sybarite Blade.

MOUNT: This unit’s Exalted Steeds of Slaanesh attack with their Poisoned Tongues.

HIGH TEMPTER: 1 model in this unit can be a High Tempter. Add 1 to the Attacks characteristic of that model’s Blissbarb Bow.

ABILITIES

Flawless Accuracy: Blissbarb Seekers revel in delivering highly accurate arrow fire even at high speeds.
This unit can run and still shoot later in the same turn.

Vectors of Agony: The arrowheads of Blissbarb Seekers are liberally coated in their steeds’ poisonous saliva, and the torments they deliver can overwhelm even the mightiest of prey.
If the unmodified wound roll for an attack made with a missile weapon by this unit is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a save roll).

KEYWORDS
CHAOS, MORTAL, SLAANESH, HEDONITE, SEEKERS, BLISSBARB SEEKERS


10"
9
4+
10
WARSCROLL

Exalted Chariot

The massive chariots ridden by Allurers of the highest rank are machines that embody excess. Their purpose is to bring to bear the most number of blades in the shortest time, and hence fill the air with the scent of carnage.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Flensing Whips
Flensing Whips2"43+4+-11
Piercing Claws
Piercing Claws1"93+4+-11
Poisoned Tongues
Poisoned Tongues1"83+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 200
Battlefield Role: None
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Epicurean Revellers

DESCRIPTION

An Exalted Chariot is a single model commanded by an Allurer, who is armed with Flensing Whips.

CREW AND STEEDS: An Exalted Chariot has a Daemonette crew armed with Piercing Claws, and is drawn by Steeds of Slaanesh that attack with their Poisoned Tongues. For rules purposes, the Daemonettes and Steeds of Slaanesh are treated in the same manner as a mount.

ABILITIES

Excess of Blades: An Exalted Chariot inflicts horrendous carnage when it ploughs into the foe.
After this model finishes a charge move, roll a dice for each enemy unit that is within 1" of it. On a 1, nothing happens. On a 2-4, that unit suffers D3 mortal wounds. On a 5+, that unit suffers D6 mortal wounds.

Pungent Soulscent: The whirling blades of this fearsome chariot mow down the enemy, transmuting their souls into an exhilarating incense that drives its riders into an ecstatic frenzy.
At the start of the combat phase, roll a dice for each enemy unit within 1" of this model. On a 2+, that unit suffers D3 mortal wounds. In addition, for each 2+, add 1 to the Attacks characteristic of this model’s melee weapons until the end of that phase.

KEYWORDS
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, EXALTED CHARIOT


12"
4
5+
10
WARSCROLL

Fiends

Horrific nightmares given bestial shape, Fiends of Slaanesh emit a harsh, trilling call as they race towards their prey. A dream-inducing scent hangs thick around the Fiends, reducing their foes to a stupor and sapping them of their will to fight.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Deadly Pincers
Deadly Pincers1"43+3+-11
Barbed Stinger
Barbed Stinger2"13+3+-1See below
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 200
Battlefield Role: None
Base size: 75 x 42mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Epicurean Revellers
 • The Exquisite Pursuit

DESCRIPTION

A unit of Fiends has any number of models, each armed with Deadly Pincers and a Barbed Stinger.

BLISSBRINGER: 1 model in this unit can be a Blissbringer. Add 1 to the Attacks characteristic of that model’s Deadly Pincers.

ABILITIES

Crushing Grip: A Fiend’s pincers are capable of inflicting immense damage on a victim that is caught in their grasp.
If the unmodified wound roll for an attack made with Deadly Pincers is 6, that weapon has a Damage characteristic of D3 instead of 1 for that attack.

Deadly Venom: A Fiend’s stinger is laced with venom capable of sending any foe into a deep coma.
If the target of an attack made with a Barbed Stinger has a Wounds characteristic of 1, that weapon has a Damage characteristic of 1 for that attack. If the target of an attack made with a Barbed Stinger has a Wounds characteristic of 2-3, that weapon has a Damage characteristic of D3 for that attack. If the target of an attack made with a Barbed Stinger has a Wounds characteristic of 4 or more, that weapon has a Damage characteristic of D6 for that attack.

Disruptive Song: Fiends of Slaanesh let out a keening song that disturbs the concentration of spellcasters who hear it.
Subtract 1 from casting rolls for enemy WIZARDS while they are within 12" of any friendly models with this ability.

Soporific Musk: A Fiend exudes a pervasive and oily musk that numbs a foe to all but the most extreme of stimuli.
Subtract 1 from hit rolls for attacks made with melee weapons that target this unit. In addition, while this unit has 4 or more models, subtract 1 from wound rolls for attacks made with melee weapons that target this unit.

KEYWORDS
CHAOS, DAEMON, SLAANESH, HEDONITE, FIENDS


12"
7
4+
10
WARSCROLL

Hellflayer

Hellflayer chariots drive through the meadows of Slaanesh’s realm, dismembering those cursed to lie there in purgatory. On the battlefields of the Mortal Realms, they are roving weapons of war, their many scythes delivering death by a thousand cuts.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Piercing Claws
Piercing Claws1"43+4+-11
Piercing Claws and Flensing Whips
Piercing Claws and Flensing Whips2"63+4+-11
Poisoned Tongues
Poisoned Tongues1"43+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 155
Battlefield Role: None
Base size: 120 x 92mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Epicurean Revellers

DESCRIPTION

A Hellflayer is a single model commanded by an Allurer, who is armed with Piercing Claws.

CREW AND STEEDS: A Hellflayer has a Daemonette crew armed with Piercing Claws and Flensing Whips, and is drawn by Steeds of Slaanesh that attack with their Poisoned Tongues. For rules purposes, the Daemonettes and Steeds of Slaanesh are treated in the same manner as a mount.

ABILITIES

Soulscent: The whirling blades of this fearsome chariot mow down the enemy, transmuting their souls into an exhilarating incense.
At the start of the combat phase, roll a dice for each enemy unit within 1" of this model. On a 4+, that unit suffers D3 mortal wounds. In addition, for each 4+, add 1 to the Attacks characteristic of this model’s melee weapons until the end of that phase.

KEYWORDS
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, HELLFLAYER


6"
2
4+
7
WARSCROLL

Myrmidesh Painbringers

The Myrmidesh are an elite warrior-cult who exemplify the pride of the Dark Prince. Each of their blade-sects considers their own favoured technique to be supreme, and on the rare occasions they are proven wrong, their spiteful rage is terrible to behold.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wicked Scimitar
Wicked Scimitar1"23+3+-11
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 160
Battlefield Role: None
Base size: 32mm
Notes: Battleline if general is a Lord of Pain

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Nobles of Excess

DESCRIPTION

A unit of Myrmidesh Painbringers has any number of models, each armed with a Wicked Scimitar and Painbringer Shield.

PAINMASTER: 1 model in this unit can be a Painmaster. Add 1 to the Attacks characteristic of that model’s Wicked Scimitar.

ABILITIES

Dance of the Wailing Blade: The fighting style of the Painbringers is as graceful as it is deadly.
If the unmodified wound roll for an attack made with a melee weapon by this unit is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Painbringer Shields: Myrmidesh Painbringers wield their shields as though they were extensions of their physical forms, effortlessly deflecting blows directed at them.
Add 1 to save rolls for attacks made with melee weapons that target this unit.

KEYWORDS
CHAOS, MORTAL, SLAANESH, HEDONITE, MYRMIDESH PAINBRINGERS


12"
6
4+
10
WARSCROLL

Seeker Chariots

Seeker Chariots lead the charge of many Hedonite armies, for the beasts that pull them to war are as fleet-footed as Aqshian cheetahs. Whips lash out to strip flesh from bone as the Allurer drives the blade-wheeled conveyance into the thick of the foe.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Flensing Whips
Flensing Whips2"43+4+-11
Piercing Claws
Piercing Claws1"33+4+-11
Poisoned Tongues
Poisoned Tongues1"43+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: None
Base size: 120 x 92mm
Notes: Battleline in a Godseekers army

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Seeker Cavalcade

DESCRIPTION

A unit of Seeker Chariots has any number of models, each commanded by an Allurer armed with Flensing Whips.

CREW AND STEEDS: A Seeker Chariot has a Daemonette crew armed with Piercing Claws, and is drawn by Steeds of Slaanesh that attack with their Poisoned Tongues. For rules purposes, the Daemonette and Steeds of Slaanesh are treated in the same manner as a mount.

ABILITIES

Impossibly Swift: Seeker Chariots surge across the battlefield with unnatural swiftness.
This unit can retreat and still charge later in the same turn.

Mutilating Blades: A Seeker Chariot inflicts carnage when it ploughs into the foe.
After a model from this unit finishes a charge move, roll a dice for each enemy unit within 1" of that model. On a 2+, that unit suffers D3 mortal wounds. If this unit has more than 1 model, roll to determine if mortal wounds are inflicted after each model finishes its charge move, but do not allocate the mortal wounds until all of the models in the unit have finished their charge moves.

KEYWORDS
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, SEEKER CHARIOTS


14"
2
5+
10
WARSCROLL

Seekers

The Seekers of Slaanesh are the vanguard of the Dark Prince’s daemon armies, insatiable outriders who track their foes with unrelenting swiftness, feeding on the growing terror of their prey.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Piercing Claws
Piercing Claws1"23+4+-11
Poisoned Tongue
Poisoned Tongue1"23+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 140
Battlefield Role: None
Base size: 60 x 35mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Exalted Speed-Knights
 • Seeker Cavalcade
 • The Exquisite Pursuit

DESCRIPTION

A unit of Seekers has any number of models, each armed with Piercing Claws.

MOUNT: This unit’s Steeds of Slaanesh attack with their Poisoned Tongues.

HEARTSEEKER: 1 model in this unit can be a Heartseeker. Add 1 to the Attacks characteristic of that model’s Piercing Claws.

STANDARD BEARERS: 1 in every 5 models in this unit can be a Seeker Banner Bearer, and 1 in every 5 models in this unit can be a Seeker Icon Bearer.

Seeker Banner Bearer: You can re-roll charge rolls for this unit while it includes any Seeker Banner Bearers.

Seeker Icon Bearer: If an unmodified battleshock roll of 1 is made for this unit while it includes any Seeker Icon Bearers, you can add D3 models to this unit and no models from this unit will flee in that phase.

HORNBLOWER: 1 in every 5 models in this unit can be a Seeker Hornblower. If the unmodified roll for a battleshock test for an enemy unit that is within 6" of this unit while this unit includes any Seeker Hornblowers is 1, that battleshock test must be re-rolled.

ABILITIES

Quicksilver Speed: Seekers of Slaanesh are daemonic hunters, and swift beyond belief.
You can roll 2D6 instead of D6 when you make a run roll for this unit. In addition, this unit can run and still charge later in the same turn.

Soul Hunters: Slaanesh rewards his Seekers with intoxicating energy when they slay his foes.
If any enemy models were slain by wounds inflicted by this unit’s attacks in the combat phase, add 1 to the Attacks characteristic of this unit’s melee weapons in the following combat phase.

KEYWORDS
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, SEEKERS


8"
3
5+
6
WARSCROLL

Slaangor Fiendbloods

When the madness of battle descends upon Slaangor Fiendbloods, the carnage left in their wake is truly sickening. These gangly beasts are frighteningly strong and swift, and fight with a frenzied disregard for their own survival.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Razor-sharp Claw(s)
Razor-sharp Claw(s)2"34+3+-11
Gilded Weapon
Gilded Weapon1"24+3+-12
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 150
Battlefield Role: None
Base size: 40mm

DESCRIPTION

A unit of Slaangor Fiendbloods has any number of models, each armed with Razor-sharp Claws.

SLAKE-HORN: 1 model in this unit can be a Slake-Horn. That model is armed with a Razorsharp Claw and Gilded Weapon.

ABILITIES

Slaughter At Any Cost: When stirred by the excesses of battle, Fiendbloods waste no time in hunting down their victims.
Add 1 to the Attacks characteristic of this unit’s melee weapons if it made a charge move in the same turn.

Obsessive Violence: The brutal and unrelenting attacks of these beasts can overwhelm even the staunchest defence.
At the end of the combat phase, pick 1 enemy unit within 3" of this unit and roll a dice for each model in this unit. For each 4+, that enemy unit suffers 1 mortal wound.

KEYWORDS
CHAOS, MORTAL, SLAANESH, HEDONITE, BEASTS OF CHAOS, SLAANGOR FIENDBLOODS


14"
4
5+
6
WARSCROLL

Slickblade Seekers

Slickblade Seekers believe themselves to be aristocrats of war, the chosen knights of the Dark Prince. They desire nothing more than to charge into the thickest portion of the fighting, their whistling glaives lashing out to neatly sever heads and limbs.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Slickblade Glaive
Slickblade Glaive2"33+3+-11
Poisoned Tongue
Poisoned Tongue1"23+3+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 230
Battlefield Role: None
Base size: 75 x 42mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Exalted Speed-Knights
 • Seeker Cavalcade

DESCRIPTION

A unit of Slickblade Seekers has any number of models, each armed with a Slickblade Glaive.

MOUNT: This unit’s Exalted Steeds of Slaanesh attack with their Poisoned Tongues.

HUNTER-SEEKER: 1 model in this unit can be a Hunter-Seeker. Add 1 to the Attacks characteristic of that model’s Slickblade Glaive.

ABILITIES

Unrivalled Velocity: Slickblade Seekers are obsessed with high-speed kills, tearing towards the foe with relentless haste.
You can re-roll charge rolls for this unit.

Decapitating Strikes: Slickblade Seekers revel in slicing off their quarry’s head with a gory flourish, much to the delight of their Sybarite kin.
If the unmodified wound roll for an attack made with a Slickblade Glaive is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

KEYWORDS
CHAOS, MORTAL, SLAANESH, HEDONITE, SEEKERS, SLICKBLADE SEEKERS


8"
2
4+
7
WARSCROLL

Symbaresh Twinsouls

Even by the standards of the Sybarites, the Symbaresh are proud indeed. These former Myrmidesh have forged dark pacts with the lesser daemons of Slaanesh, sharing their mortal forms in return for a measure of otherworldly power.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Merciless Blades
Merciless Blades2"34+3+-2
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 185
Battlefield Role: None
Base size: 32mm
Notes: Battleline if general is a Lord of Pain

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Nobles of Excess

DESCRIPTION

A unit of Symbaresh Twinsouls has any number of models, each armed with Merciless Blades.

EGOPOMP: 1 model in this unit can be an Egopomp. Add 1 to the Attacks characteristic of that model’s Merciless Blades.

ABILITIES

Fractured Souls: Control of the host’s body is a war that rages within a Twinsoul with every step they take.
At the start of your hero phase, you must pick 1 of the following abilities to apply to this unit until your next hero phase. You must pick a different ability in each battle round.

Ego-driven Excess: These warriors refuse to be outscored by their comrades, and use unorthodox techniques to best their foes.
You can re-roll hit rolls for attacks made with melee weapons by this unit.

Fiendish Reflexes: As the daemon possessing this mortal takes control, their speed increases tenfold, making them almost impossible to hit.
Roll a dice each time you allocate a wound or mortal wound to this unit. On a 5+, that wound or mortal wound is negated.

KEYWORDS
CHAOS, MORTAL, SLAANESH, HEDONITE, SYMBARESH TWINSOULS


6"
1
5+
7
WARSCROLL

The Dread Pageant

Led by Vasillac the Gifted, a former warrior of the Myrmidesh who now seeks his own glory, the Dread Pageant have brought terrible suffering to the living mountain of Beastgrave. In battle, their manifold skills combine into one blinding storm of blades.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blissbarb Bow
Blissbarb Bow18"24+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blissbarb Bow
Blissbarb Bow1"24+4+-1
Crushing Claw and Gilded Weapon
Crushing Claw and Gilded Weapon1"44+3+-22
Slickblade Glaive
Slickblade Glaive1"33+3+-11
Dread Harpoon
Dread Harpoon1"42+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 4      Points: 130
Battlefield Role: None
Notes: Single, Unique

DESCRIPTION

The Dread Pageant is a named unit that has 4 models. Vasillac the Gifted is armed with a Dread Harpoon and Painbringer Shield; Slakeslash is armed with a Crushing Claw and Gilded Weapon; Glissete is armed with a Slickblade Glaive; and Hadzu is armed with a Blissbarb Bow.

VASILLAC: Add 2 to Vasillac’s Wounds characteristic.

SLAKESLASH: Add 2 to Slakeslash’s Wounds characteristic.

ABILITIES

Art of the Myrmidesh: Vasillac has adapted the Dance of the Wailing Blade to his own fighting style.
You can roll a dice each time you allocate a wound or mortal wound to Vasillac. On a 4+, that wound or mortal wound is negated.

Deadliest Procession: Vasillac and his fellow Sybarites form a lethal combination of experience and martial prowess.
If the unmodified hit roll for an attack made by this unit is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

KEYWORDS
CHAOS, MORTAL, SLAANESH, HEDONITE, DREAD PAGEANT


8"
4
5+
5
WARSCROLL

Skin Wolves

Creatures of pure nightmare, Skin Wolves are draped in the tattered remains of their human flesh. Their malice and fury are incomparable, and with long-clawed fingers they shred their victims to ribbons and feast upon the remains.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Teeth and Claws
Teeth and Claws1"43+3+-12
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 170
Battlefield Role: None

DESCRIPTION

Each model in a skin Wolves unit is armed with Teeth and Claws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Bounding Predators: These deadly creatures can move at frightening speed.
This unit can run and still charge later in the turn.

Terrifying Bloodlust: Skin Wolves have a natural predatory instinct to hunt. With the taint of Chaos running through their veins, this bloodlust is amplified beyond imagining.
If the unmodified hit roll for an attack made by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.

KEYWORDS
CHAOS, SKIN WOLVES


Battleline


6"
1
6+
6
WARSCROLL

Blissbarb Archers

Blissbarb Archers are the lowest class of Sybarite, but no less deadly for it. Even when running pell-mell across the field they fire with deadly accuracy, laughing with glee as their sharp and toxin-laced projectiles strike home.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blissbarb Bow
Blissbarb Bow18"24+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sybarite Blade
Sybarite Blade1"14+4+-1
PITCHED BATTLE PROFILE

Unit Size: 11      Points: 180
Battlefield Role: Battleline
MODELBASE SIZE
Blissbarb Archers28mm
Blissbrew Homonculus25mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Depraved Carnival

DESCRIPTION

A unit of Blissbarb Archers has any number of models, each armed with a Blissbarb Bow and Sybarite Blade.

HIGH TEMPTER: 1 model in this unit can be a High Tempter. Add 1 to the Attacks characteristic of that model’s Blissbarb Bow.

BLISSBREW HOMONCULUS: 1 in every 11 models in this unit must be a Blissbrew Homonculus. A Blissbrew Homonculus is armed with a Sybarite Blade. Add 1 to wound rolls for attacks made with missile weapons by this unit while it includes any Blissbrew Homonculi.

ABILITIES

Light-footed Killers: Blissbarb Archers can deliver pinpoint shots even while cavorting wildly across the battlefield.
This unit can run and still shoot later in the same turn.

KEYWORDS
CHAOS, MORTAL, SLAANESH, HEDONITE, BLISSBARB ARCHERS


6"
1
5+
10
WARSCROLL

Daemonettes

Possessed of impossible grace and grotesque beauty, Daemonettes of Slaanesh bound across the battlefield with sadistic glee. They are in constant competition with one another to see who can inflict the most pain on the enemies of the Dark Prince.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Piercing Claws
Piercing Claws1"24+4+-11
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 140
Battlefield Role: Battleline
Base size: 25mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Epicurean Revellers

DESCRIPTION

A unit of Daemonettes has any number of models, each armed with Piercing Claws.

ALLURER: 1 model in this unit can be an Allurer. Add 1 to the Attacks characteristic of that model’s Piercing Claws.

STANDARD BEARERS: 1 in every 5 models in this unit can be either a Daemonette Banner Bearer or a Daemonette Icon Bearer.

Daemonette Banner Bearer: You can re-roll charge rolls for this unit while it includes any Daemonette Banner Bearers.

Daemonette Icon Bearer: If an unmodified battleshock roll of 1 is made for this unit while it includes any Daemonette Icon Bearers, you can add D6 models to this unit and no models from this unit will flee in that phase.

HORNBLOWER: 1 in every 10 models in this unit can be a Daemonette Hornblower. If the unmodified roll for a battleshock test for an enemy unit that is within 6" of this unit while this unit includes any Daemonette Hornblowers is 1, that battleshock test must be re-rolled.

ABILITIES

Lithe and Swift: Daemonettes surge across the battlefield with impossible swiftness.
This unit can run and still charge later in the same turn.

KEYWORDS
CHAOS, DAEMON, SLAANESH, HEDONITE, DAEMONETTES


14"
2
4+
6
WARSCROLL

Hellstriders with Claw-spears

Devotees of torment, the Hellstriders are mortals who have dedicated their lives to dealing out agonising pain in return for physical power. They inflict crippling and ultimately fatal wounds with the strange spear-like claws that grow on their arms.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Claw-spear
Claw-spear1"13+4+-11
Poisoned Tongue
Poisoned Tongue1"23+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 135
Battlefield Role: Battleline
Base size: 60 x 35mm

DESCRIPTION

A unit of Hellstriders with Claw-spears has any number of models, each armed with a Claw-spear.

MOUNT: This unit’s Steeds of Slaanesh attack with their Poisoned Tongues.

HELLREAVER: 1 model in this unit can be a Hellreaver. Add 1 to the Attacks characteristic of that model’s Claw-spear.

STANDARD BEARERS: 1 in every 5 models in this unit can be a Hellstrider Banner Bearer, and 1 in every 5 models in this unit can be a Hellstrider Icon Bearer.

Hellstrider Banner Bearer: You can re-roll charge rolls for this unit while it includes any Hellstrider Banner Bearers.

Hellstrider Icon Bearer: Add 2 to the Bravery characteristic of this unit while it includes any Hellstrider Icon Bearers.

HORNBLOWER: 1 in every 5 models in this unit can be a Hellstrider Hornblower. If the unmodified roll for a battleshock test for an enemy unit that is within 6" of this unit while this unit includes any Hellstrider Hornblowers is 1, that battleshock test must be re-rolled.

ABILITIES

Piercing Strike: When this band of Hellstriders closes on the foe, their lance-like arms puncture through any resistance they meet.
Add 1 to the Damage characteristic of this unit’s Claw-spears if it made a charge move in the same turn.

KEYWORDS
CHAOS, MORTAL, SLAANESH, HEDONITE, HELLSTRIDERS


14"
2
4+
6
WARSCROLL

Hellstriders with Hellscourges

Hellstriders ride daemonic Steeds to war – indeed, they have no choice, for once they climb into the saddle they can never dismount. Those who use the long, whip-like Hellscourge as their weapon of choice are expert in inflicting painful wounds.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hellscourge
Hellscourge3"23+4+-1
Poisoned Tongue
Poisoned Tongue1"23+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 135
Battlefield Role: Battleline
Base size: 60 x 35mm

DESCRIPTION

A unit of Hellstriders with Hellscourges has any number of models, each armed with a Hellscourge.

MOUNT: This unit’s Steeds of Slaanesh attack with their Poisoned Tongues.

HELLREAVER: 1 model in this unit can be a Hellreaver. Add 1 to the Attacks characteristic of that model’s Hellscourge.

STANDARD BEARERS: 1 in every 5 models in this unit can be a Hellstrider Banner Bearer, and 1 in every 5 models in this unit can be a Hellstrider Icon Bearer.

Hellstrider Banner Bearer: You can re-roll charge rolls for this unit while it includes any Hellstrider Banner Bearers.

Hellstrider Icon Bearer: Add 2 to the Bravery characteristic of this unit while it includes any Hellstrider Icon Bearers.

HORNBLOWER: 1 in every 5 models in this unit can be a Hellstrider Hornblower. If the unmodified roll for a battleshock test for an enemy unit that is within 6" of this unit while this unit includes any Hellstrider Hornblowers is 1, that battleshock test must be re-rolled.

ABILITIES

Hooked Tendrils: These Hellstriders wield Hellscourges, whose ferocious barbs tear through flesh and trap enemies in place.
In the combat phase, if this unit made a charge move in the same turn, subtract 1 from hit rolls for attacks that target this unit made by enemy models within 3" of this unit until the end of that phase.

KEYWORDS
CHAOS, MORTAL, SLAANESH, HEDONITE, HELLSTRIDERS


Leader


10"
10
4+
10
WARSCROLL

Bladebringer, Herald on Exalted Chariot

Some Heralds of Slaanesh become so intoxicated by the act of riding flesh-shredding chariots into the enemy that they commission ever larger and grander conveyances, the better to harvest the souls of mortals.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Flensing Whips
Flensing Whips2"63+4+-11
Piercing Claws
Piercing Claws1"93+4+-11
Poisoned Tongues
Poisoned Tongues1"83+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 265
Battlefield Role: Leader
Base size: 120 x 92mm
Notes: Single

DESCRIPTION

A Bladebringer, Herald on Exalted Chariot is a single model armed with Flensing Whips.

CREW AND STEEDS: An Exalted Chariot has a Daemonette crew armed with Piercing Claws, and is drawn by Steeds of Slaanesh that attack with their Poisoned Tongues. For rules purposes, the Daemonettes and Steeds of Slaanesh are treated in the same manner as a mount.

ABILITIES

Excess of Blades: An Exalted Chariot inflicts horrendous carnage when it ploughs into the foe.
After this model finishes a charge move, roll a dice for each enemy unit that is within 1" of it. On a 1, nothing happens. On a 2-4, that unit suffers D3 mortal wounds. On a 5+, that unit suffers D6 mortal wounds.

Pungent Soulscent: The whirling blades of this fearsome chariot mow down the enemy, transmuting their souls into an exhilarating incense that drives its riders into an ecstatic frenzy.
At the start of the combat phase, roll a dice for each enemy unit within 1" of this model. On a 2+, that unit suffers D3 mortal wounds. In addition, for each 2+, add 1 to the Attacks characteristic of this model’s melee weapons until the end of that phase.

MAGIC

This model is a WIZARD. It can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Acquiescence spells.

Acquiescence: The Herald engulfs the foe in an arcane haze of dreams and unattainable desires.
Acquiescence has a casting value of 5. If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them. You can re-roll hit rolls of 1 for attacks that target that unit until your next hero phase.

KEYWORDS
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, HERO, WIZARD, HERALD OF SLAANESH, EXALTED CHARIOT, BLADEBRINGER


12"
9
4+
10
WARSCROLL

Bladebringer, Herald on Hellflayer

Slaaneshi Heralds who wish to glut themselves on as much sensation as possible ride to war on Hellflayer chariots, great threshing contraptions that release an intoxicating soulscent distilled from the souls of those sliced apart by their axle blades.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ravaging Claws
Ravaging Claws1"63+4+-11
Piercing Claws and Flensing Whips
Piercing Claws and Flensing Whips2"63+4+-11
Poisoned Tongues
Poisoned Tongues1"43+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: Leader
Notes: Single

DESCRIPTION

A Bladebringer, Herald on Hellflayer is a single model armed with Ravaging Claws.

CREW AND STEEDS: A Hellflayer has a Daemonette crew armed with Piercing Claws and Flensing Whips, and is drawn by Steeds of Slaanesh that attack with their Poisoned Tongues. For rules purposes, the Daemonettes and Steeds of Slaanesh are treated in the same manner as a mount.

ABILITIES

Soulscent: The whirling blades of this fearsome chariot mow down the enemy, transmuting their souls into an exhilarating incense that drives its riders into an ecstatic frenzy.
At the start of the combat phase, roll a dice for each enemy unit within 1" of this model. On a 4+, that unit suffers D3 mortal wounds. In addition, for each 4+, add 1 to the Attacks characteristic of this model’s melee weapons until the end of that phase.

MAGIC

This model is a WIZARD. It can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Acquiescence spells.

Acquiescence: The Herald engulfs the foe in an arcane haze of dreams and unattainable desires.
Acquiescence has a casting value of 5. If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them. You can re-roll hit rolls of 1 for attacks that target that unit until your next hero phase.

KEYWORDS
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, HERO, WIZARD, HERALD OF SLAANESH, HELLFLAYER, BLADEBRINGER


12"
8
4+
10
WARSCROLL

Bladebringer, Herald on Seeker Chariot

Heralds of Slaanesh that value the thrill of speed above all else will take to battle mounted on a Seeker Chariot. These bladed machineries of war smash into the foe in a blur of whirring, slashing blades, mutilating all those who stand their ground.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Flensing Whips
Flensing Whips2"63+4+-11
Piercing Claws
Piercing Claws1"33+4+-11
Poisoned Tongues
Poisoned Tongues1"43+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 190
Battlefield Role: Leader
Base size: 120 x 92mm
Notes: Single

DESCRIPTION

A Bladebringer, Herald on Seeker Chariot is a single model armed with Flensing Whips.

CREW AND STEEDS: A Seeker Chariot has a Daemonette crew armed with Piercing Claws, and is drawn by Steeds of Slaanesh that attack with their Poisoned Tongues. For rules purposes, the Daemonette and Steeds of Slaanesh are treated in the same manner as a mount.

ABILITIES

Impossibly Swift: Seeker Chariots surge across the battlefield with unnatural swiftness.
This model can retreat and still charge later in the same turn.

Mutilating Blades: A Seeker Chariot inflicts carnage when it ploughs into the foe.
After this model finishes a charge move, roll a dice for each enemy unit that is within 1" of it. On a 2+, that unit suffers D3 mortal wounds.

MAGIC

This model is a WIZARD. It can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Acquiescence spells.

Acquiescence: The Herald engulfs the foe in an arcane haze of dreams and unattainable desires.
Acquiescence has a casting value of 5. If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them. You can re-roll hit rolls of 1 for attacks that target that unit until your next hero phase.

KEYWORDS
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, HERO, WIZARD, HERALD OF SLAANESH, SEEKER CHARIOT, BLADEBRINGER


18
3+
9
WARSCROLL

Glutos Orscollion, Lord of Gluttony

Guided by the daemon Loth’shar, Glutos Orscollion is on a quest to sample the most exotic tastes in the Mortal Realms. Riding atop an opulent palanquin and surrounded by his devoted court, he can unmake whole armies through his loathsome magics.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wailing Greatblade
Wailing Greatblade1"33+3+-22
Flaying Scourge
Flaying Scourge1"23+4+-1
Sacrificial Dagger
Sacrificial Dagger1"14+3+-1
Crushing Claws
Crushing Claws1"3+3+-13
DAMAGE
Wounds SufferedCompanionsMoveCrushing Claws
0-4All8"6
5-8Painbringer Kyazu, Lashmaster Vhyssk6"5
9-12Painbringer Kyazu5"4
13+None4"3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 475
Battlefield Role: Leader
Base size: 170 x 109mm
Notes: Single, Unique

DESCRIPTION

Glutos Orscollion is a named character that is a single model.

COMPANIONS: Glutos is accompanied by Painbringer Kyazu, who attacks with a Wailing Greatblade; Lashmaster Vhyssk, who attacks with a Flaying Scourge; and Priestess Dolece, who attacks with a Sacrificial Dagger.

The companions that currently accompany Glutos vary depending on the number of wounds suffered by this model, as shown on the damage table. You can only use the companion abilities for the companions currently accompanying Glutos, and only those companions can attack. For all other rules purposes, companions are treated in the same manner as a mount.

MOUNT: This model’s Palanquin Bearers attack with their Crushing Claws.

ABILITIES

The Grand Gourmand: Glutos sees battle as a grand banquet in which his darkest appetites may be given free rein.
This model gains an ability each battle round, as shown below. Note that all of these abilities are cumulative.

Battle Round 1 – Aperitif: Add 1 to Bravery characteristic of friendly MORTAL HEDONITE units within 6" of this model.

Battle Round 2 – Starter: This model can run and still charge later in the same turn.

Battle Round 3 – Main Course: Do not take battleshock tests for friendly MORTAL HEDONITE units while they are wholly within 12" of this model.

Battle Round 4 – Dessert: At the end of your hero phase, you can replace the spell this model knows from the Lore of Pain and Pleasure table with a new spell from that table. In addition, this model can attempt to cast 1 extra spell in your hero phase.

Battle Round 5 – Digestif: You can re-roll casting, dispelling and unbinding rolls for this model.

Fog of Temptation: Those who inhale the scented mist emanating from Glutos’ palanquin are wracked with agonising hunger-spasms.
Subtract 1 from hit rolls for attacks made by enemy units within 12" of this model.

The Leerstave of Loth’shar: Loth’shar constantly drives Glutos on in pursuit of nearby delicacies, and rewards him for each unholy act of consumption.
Add 1 to casting, dispelling and unbinding rolls for this model.

MAGIC

This model is a WIZARD. It can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Crippling Famishment spells.

Crippling Famishment: With a snap of his fingers, Glutos shares his endless hunger with those he finds appetising, paralysing his prey with a violent surge of immeasurable hunger.
Crippling Famishment has a casting value of 7. If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them. Until your next hero phase, halve the Move characteristic of that unit, halve run rolls for that unit, and halve charge rolls for that unit.

COMMAND ABILITIES

Gorge on Excess: The followers of the Gluttonous Host grow strong on acts of excess, be it gulping down raw flesh or engaging in some other depraved perversion in the heat of battle.
You can use this command ability once per turn in your hero phase. If you do so, pick 1 friendly HEDONITE unit wholly within 12" of this model. Until your next hero phase, if an enemy unit is destroyed by an attack made by that HEDONITE unit and there are wounds that remain to be allocated to that enemy unit from that attack, heal up to the same number of wounds allocated to that HEDONITE unit.

COMPANION ABILITIES

Painbringer Kyazu: Kyazu is a formidable warrior that will stop at nothing to protect his liege.
If the unmodified wound roll for an attack made with this model’s Wailing Greatblade is 6, that attack inflicts 2 mortal wounds on the target and the attack sequence ends (do not make a save roll).

Lashmaster Vhyssk: Vhyssk spurs the palanquin bearers to achieve destructive speed.
You can re-roll charge rolls for this model.

Priestess Dolece: Dolece calls upon Slaanesh to bless the Grand Gourmand.
In your hero phase, you can say that Dolece will call to Slaanesh to protect her master. If you do so, roll a dice. On a 1, nothing happens. On a 2+, until your next hero phase, you can roll a dice each time you allocate a wound or mortal wound to this model. On a 5+, that wound or mortal wound is negated.

KEYWORDS
CHAOS, MORTAL, SLAANESH, HEDONITE, HERO, WIZARD, GLUTOS ORSCOLLION


6"
5
5+
10
WARSCROLL

Infernal Enrapturess, Herald of Slaanesh

Maestros of discordance, Infernal Enrapturesses fill the battlefield with screams of pain and unrestrained elation. They are virtuosos among Slaanesh’s infernal choir, towards whom the Dark Prince’s daemonic legions are drawn.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Heartstring Lyre: Cacophonous Melody
Heartstring Lyre: Cacophonous Melody18"63+4+-11
Heartstring Lyre: Euphonic Blast
Heartstring Lyre: Euphonic Blast24"12+3+-3D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ravaging Claw
Ravaging Claw1"33+4+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 60 x 35mm
Notes: Single

DESCRIPTION

An Infernal Enrapturess, Herald of Slaanesh is a single model armed with a Heartstring Lyre and Ravaging Claw.

ABILITIES

Discordant Disruption: An Infernal Enrapturess can play discordant music that is so intense it causes physical harm to those that are attuned to magic.
Re-roll successful casting rolls for enemy WIZARDS that are within 24" of any friendly models with this ability. In addition, if the re-rolled casting roll is a double, that WIZARD suffers D3 mortal wounds after the effects of the spell (if any) have been resolved.

In addition, this model can attempt to dispel 1 endless spell at the start of your hero phase in the same manner as a WIZARD. If it does so, add 1 to the dispelling roll.

Versatile Instrument: An Infernal Enrapturess can quickly switch between playing a swift medley of short notes or a single massive blast of sound.
Before attacking with a heartstring lyre, choose either the Cacophonous Melody or Euphonic Blast missile weapon characteristics for that shooting attack.

KEYWORDS
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, HERO, HERALD OF SLAANESH, INFERNAL ENRAPTURESS


6"
5
4+
7
WARSCROLL

Lord of Pain

Lords of Pain are champions of Slaanesh who have sampled countless vices and excesses. Armed with wicked soulpiercer maces, they lead warbands of devoted followers and are always eager to demonstrate their mastery of all forms of agony.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soulpiercer Mace
Soulpiercer Mace2"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 155
Battlefield Role: Leader
Base size: 40mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Depraved Carnival

DESCRIPTION

A Lord of Pain is a single model armed with a Soulpiercer Mace.

ABILITIES

Share the Pain: Lords of Pain have mastered every kind of torment and are adept at enduring the most terrible of agonies – as well as gifting the same sensation to their foes.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+, that wound or mortal wound is negated. In addition, each time a wound or mortal wound inflicted by a melee weapon is negated by this ability, the attacking unit suffers 1 mortal wound.

COMMAND ABILITIES

Paragon of Depravity: Lords of Pain are held in awe by Slaanesh’s mortal supplicants, who seek to emulate the excessive carnage perpetrated by these depraved champions.
You can use this command ability in the combat phase. If you do so, pick 1 friendly MORTAL HEDONITE unit wholly within 12" of this model. You can re-roll hit rolls for attacks made by that unit in that phase.

KEYWORDS
CHAOS, MORTAL, SLAANESH, HEDONITE, HERO, LORD OF PAIN


6"
5
5+
7
WARSCROLL

Shardspeaker of Slaanesh

Shardspeakers of Slaanesh are favoured sorcerers who have been gifted with a relic from the Temple of Twisted Mirrors. By tapping into the power of these artefacts, they can reduce a disciplined regiment to a pack of howling beasts ripe for the slaughter.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Haze Staff
Haze Staff1"24+3+-D3
Shadow-cloaked Claws
Shadow-cloaked Claws2"43+3+-21
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 150
Battlefield Role: Leader
Base size: 32mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Depraved Carnival

DESCRIPTION

A Shardspeaker of Slaanesh is a single model armed with a Haze Staff.

ABILITIES

Mist Lurkers: The shadowy mist-daemons that billow and slink around a Shardspeaker are empowered by arcane energies.
If this unit successfully casts a spell that is not unbound, until your next hero phase, you can add 1 to save rolls for attacks that target this unit and it can attack using the Shadow-cloaked Claws melee weapon when it fights.

Twisted Mirror: A Twisted Mirror tests the spirit of any who gaze into it, immobilising those who fall victim to its illusions.
Once per turn in your shooting phase, you can pick 1 enemy unit within 9" of this model and roll a dice. On a 3+, add 1 to wound rolls for attacks that target that unit in the following combat phase. The same unit cannot be affected by this ability more than once per turn.

MAGIC

This model is a WIZARD. It can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Reflection Eternal spells.

Reflection Eternal: The Shardspeaker distorts their foes’ perception, leaving them open to attack.
Reflection Eternal has a casting value of 6. If successfully cast, pick 1 enemy unit within 12" of the caster that is visible to them. Subtract 1 from wound rolls for attacks made by that unit in the following combat phase.

KEYWORDS
CHAOS, MORTAL, SLAANESH, HEDONITE, HERO, WIZARD, SHARDSPEAKER


6"
6
3+
9
WARSCROLL

Sigvald, Prince of Slaanesh

Sigvald the Magnificent considers himself to be the favoured son of Slaanesh. Few would dare question this belief. In battle the Geld-Prince fights as a golden blur, laughing cruelly as his elegant blade tears through rabble and champions alike.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Shardslash
Shardslash1"See below2+3+-2D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 265
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique

DESCRIPTION

Sigvald, Prince of Slaanesh is a named character that is a single model. He is armed with Shardslash and the Mirror Shield.

ABILITIES

Glorious Reborn: None can best Sigvald in hand-to-hand combat, or so he believes, and the Geld-Prince is determined to prove it.
This model fights at the start of the combat phase if it made a charge move in the same turn. It cannot fight again in that phase unless an ability or spell allows it to fight more than once.

Powered by Vainglory: Sigvald is the epitome of vainglory, one of Slaanesh’s favourite sins. So great is his sense of superiority that few can stand before his prideful assaults.
Add 3 to charge rolls for this model. In addition, the Attacks characteristic of Shardslash is either 5 or equal to the unmodified charge roll made for this model in the same turn, whichever is higher.

Shardslash: This majestic blade slices through sigmarite and arcane wards alike as if they were naught but shrouds of the thinnest silk.
Wounds inflicted by an attack made with Shardslash cannot be negated.

The Mirror Shield: This artefact of the worldthat- was is as alluring as it is indestructible. Impossible to scar or penetrate, the Mirror Shield is the pinnacle of defence in Sigvald’s hands.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 4+, that wound or mortal wound is negated.

KEYWORDS
CHAOS, MORTAL, SLAANESH, HEDONITE, HERO, SIGVALD


12"
7
5+
10
WARSCROLL

The Contorted Epitome

The Contorted Epitome writhes across the battlefield on lashing metallic tentacles, twisting under the control of its Daemonette attendants to reflect its enemy’s darkest desires and deepest fears.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ravaging Claws
Ravaging Claws1"93+4+-11
Coiled Tentacles
Coiled Tentacles3"23+4+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 255
Battlefield Role: Leader
Base size: 75 x 42mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • The Exquisite Pursuit

DESCRIPTION

The Contorted Epitome is a single model. It is armed with Ravaging Claws and Coiled Tentacles.

ABILITIES

Gift of Power: The Heralds that guard a Contorted Epitome can use its power to enhance their own spells.
You can re-roll casting rolls for this model.

Swallow Energy: A Contorted Epitome steals the most intense and excessive energies, channelling them back to Slaanesh’s Temple of Twisted Mirrors.
Roll a dice each time you allocate a mortal wound to this model. On a 2+, that mortal wound is negated.

Horrible Fascination: When a warrior stares into the Contorted Epitome’s mirror, they see all of their hopes and fears reflected there, and cannot tear their eyes away.
At the start of the combat phase, you can roll 1 dice for each enemy unit within 3" of this model. On a 4+, this model cannot be picked as the target of attacks made by that unit in that phase until this model makes any attacks in that phase.

MAGIC

This model is a WIZARD. It can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Overwhelming Acquiescence spells.

Overwhelming Acquiescence: The Herald engulfs the foe in an arcane haze of dreams and unattainable desires.
Overwhelming Acquiescence has a casting value of 7. If successfully cast, pick up to D3 enemy units within 24" of the caster that are visible to them. You can re-roll hit rolls of 1 for attacks that target those units until your next hero phase.

KEYWORDS
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, HERO, WIZARD, HERALD OF SLAANESH, CONTORTED EPITOME


10"
5
5+
10
WARSCROLL

The Masque

The Masque once entertained Slaanesh, but then displeased him, and was exiled. Since then, the Herald has been cursed to dance across the Mortal Realms. Those drawn into this endless performance are doomed to a swift and spectacular death.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ravaging Claws
Ravaging Claws1"63+4+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 135
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique

DESCRIPTION

The Masque is a named character that is single model. They are armed with Ravaging Claws.

ABILITIES

Staff of Masks: The masks on this staff constantly flicker and change, enhancing the Masque’s attacks or protecting them from harm.
At the start of your hero phase, you can either add D3 to the Attacks characteristic of this model’s melee weapons until your next hero phase or heal up to D3 wounds allocated to this model.

The Endless Dance: The Masque dances eternally, flying through the air and striking down the foes that stumble, flat-footed, in their wake.
This model is eligible to fight in the combat phase if it is within 6" of an enemy unit instead of 3", and can fly and move an extra 3" when it piles in.

In addition, you can re-roll hit rolls for attacks made by this model that target an enemy unit with a Move characteristic of 10" or less, and you can re-roll wound rolls for attacks made by this model that target an enemy unit with a Move characteristic of 5" or less.

Lithe and Swift: Daemonettes surge across the battlefield with impossible swiftness.
This model can run and still charge later in the same turn.

Inhuman Reflexes: The Masque is a constant blur of motion, stepping out of the way of the enemy’s attacks with uncanny precision.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 4+, that wound or mortal wound is negated.

KEYWORDS
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, HERO, HERALD OF SLAANESH, THE MASQUE


6"
5
5+
10
WARSCROLL

Viceleader, Herald of Slaanesh

The Viceleader is a masterful artiste in the grand theatre of war. To look upon these surreal, quicksilver Heralds is to feel a yearning for forbidden arts and excesses that addles the mind. Woe to those who acquiesce to their strange allure.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ravaging Claws
Ravaging Claws1"63+4+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 25mm
Notes: Single

DESCRIPTION

A Viceleader, Herald of Slaanesh is a single model armed with Ravaging Claws.

ABILITIES

Lightning Reflexes: Heralds of Slaanesh move with lightning speed, stepping out of the way of the enemy’s attacks with disdainful ease.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+, that wound or mortal wound is negated.

Lithe and Swift: Daemonettes surge across the battlefield with impossible swiftness.
This model can run and still charge later in the same turn.

MAGIC

This model is a WIZARD. It can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Acquiescence spells.

Acquiescence: The Herald engulfs the foe in an arcane haze of dreams and unattainable desires.
Acquiescence has a casting value of 5. If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them. You can re-roll hit rolls of 1 for attacks that target that unit until your next hero phase.

KEYWORDS
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, HERO, WIZARD, HERALD OF SLAANESH, VICELEADER


12"
10
4+
10
WARSCROLL

Dexcessa, the Talon of Slaanesh

Dexcessa considers themselves to be the right hand of Slaanesh, made manifest in the realms to sunder and unpick the alliances of his enemies. If that means that they can revel in the glorious, ever-escalating excess of battle, so much the better.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Scourge of Slaanesh
Scourge of Slaanesh3"42+3+-12
Impaling Talons
Impaling Talons1"23+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 280
Battlefield Role: Leader
Base size: 105 x 70mm
Notes: Single, Unique

DESCRIPTION

Dexcessa, the Talon of Slaanesh, is a named character that is a single model. They are armed with a Scourge of Slaanesh and Impaling Talons.

FLY: This model can fly.

ABILITIES

Fleeting Dance of Death: Dexcessa rarely stays locked in combat in one place for long, flitting swiftly all over the battlefield and bringing death where they alight.
This model can run or retreat and still charge later in the same turn.

Joyous Battle Fury: Once Dexcessa begins to fight, they become invigorated by the glorious thrill of combat.
After this model has fought for the first time, at the start of each battle round, add 1 to the Attacks characteristics of this model’s weapons for the rest of the battle. This effect is cumulative.

Mesmerising Lepidoptera: Dexcessa’s multifaceted wings create a hypnotic effect that distracts their foes.
Subtract 1 from hit rolls for attacks that target this model.

Sceptre of Slaanesh: The sceptre of Slaanesh allows the bearer to demand total, unthinking obedience from Slaanesh’s daemonic minions.
Do not take battleshock tests for friendly SLAANESH DAEMON units wholly within 12" of this model.

In addition, once per turn, this model can issue a command to a friendly SLAANESH DAEMON unit without a command point being spent.

KEYWORDS
CHAOS, DAEMON, SLAANESH, HEDONITE, MONSTER, HERO, DEXCESSA


12"
9
4+
10
WARSCROLL

Synessa, the Voice of Slaanesh

Where their sibling adores physical excess, Synessa’s power lies in the manipulation of the mind. Even a glance at their splendour leaves those nearby enthralled, and the daemons of Slaanesh enter raptures of obedience at their every word.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Staff of Slaanesh
Staff of Slaanesh18"1
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Impaling Talons
Impaling Talons1"33+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 260
Battlefield Role: Leader
Base size: 105 x 70mm
Notes: Single, Unique

DESCRIPTION

Synessa, the Voice of Slaanesh, is a named character that is a single model. They are armed with the Staff of Slaanesh and Impaling Talons.

FLY: This model can fly.

ABILITIES

Mesmerising Lepidoptera: Synessa’s multifaceted wings create a hypnotic effect that distracts their foes.
Subtract 1 from hit rolls for attacks that target this model.

Staff of Slaanesh: Those who are struck by the bolts of energy unleashed by this staff find themselves tearing at their own flesh in an ecstasy of self-mutilation.
Do not pick a target or use the attack sequence for an attack made with this model’s Staff of Slaanesh. Instead, pick 1 enemy unit within range of this model’s Staff of Slaanesh and visible to them. The opposing player must roll a dice for that unit.

If the roll is less than that unit’s Save characteristic but not a 6, that unit suffers D6 mortal wounds. If the roll is equal to or greater than that unit’s Save characteristic but not a 6, that unit suffers D3 mortal wounds. On a 6, nothing happens.

The Voice of Slaanesh: Synessa can direct the words that they utter to reach the ear of whomever they want to hear them.
If this model issues a command to 1 friendly unit, that friendly unit can be anywhere on the battlefield as long as it is visible to this model (the range of the command ability does not apply). If this model issues a command to more than 1 friendly unit, 1 of those friendly units can be anywhere on the battlefield as long as it is visible to this model (the range of the command ability still applies to the other units).

In addition, if this model successfully casts Whispers of Doubt (see below) or Pavane of Slaanesh (see Lore of Slaanesh), the HERO affected by the spell can be anywhere on the battlefield as long as that HERO is visible to this model (the range of the spell does not apply).

MAGIC

Synessa, the Voice of Slaanesh, is a WIZARD. They can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. They know the Arcane Bolt, Mystic Shield and Whispers of Doubt spells. In addition, they know all of the spells from the Lore of Slaanesh, the Forbidden Sorceries of Slaanesh and the Lore of Pain and Pleasure.

Whispers of Doubt: The caster whispers words that reveal the enemy’s darkest desires, breaking their concentration and leaving them vulnerable to attack.
Whispers of Doubt has a casting value of 6. If successfully cast, pick 1 enemy HERO within 3" of the caster and visible to them, and roll 3D6. If the roll is equal to or greater than that HERO’s Bravery characteristic, add 1 to hit rolls for attacks that target that HERO until your next hero phase.

KEYWORDS
CHAOS, DAEMON, SLAANESH, HEDONITE, MONSTER, HERO, WIZARD, SYNESSA


Leader, Behemoth


14
4+
10
WARSCROLL

Keeper of Secrets

A Keeper of Secrets is a greater daemon of Slaanesh, a consummate warrior and spellmaster of the Dark Prince’s hosts. Its four powerful arms move languidly as it slinks forwards, only to explode into lethal motion when their prey is in reach.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Living Whip
Living Whip6"13+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ritual Knife/Sinistrous Hand
Ritual Knife/Sinistrous Hand1"12+3+-11
Elegant Greatblade
Elegant Greatblade2"3+3+-12
Impaling Claws
Impaling Claws3"23+3+-2
DAMAGE
Wounds SufferedMoveElegant GreatbladeImpaling Claws
0-314"45
4-612"34
7-910"33
10-128"23
13+6"22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 420
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single

DESCRIPTION

A Keeper of Secrets is a single model armed with an Elegant Greatblade, Impaling Claws and one of the following weapon options: Ritual Knife; Sinistrous Hand; Living Whip; or Shining Aegis.

ABILITIES

Dark Temptations: Few can resist the temptations whispered by a Keeper of Secrets.
At the start of the combat phase, you can pick 1 enemy HERO within 3" of this model. If you do so, your opponent must choose whether that HERO accepts or refuses temptation. If it refuses, that HERO suffers D3 mortal wounds. If it accepts, add 1 to hit rolls for attacks made by that HERO. Then, at the start of the next combat phase, roll a dice. On 1-3, that HERO no longer receives this modifier to its hit rolls. On 4-6, that HERO is slain.

Delicate Precision: A Keeper of Secrets attacks its foes with a dazzling array of exquisitely measured blows.
If the unmodified wound roll for an attack made with a missile or melee weapon by this model is 6, that attack inflicts a number of mortal wounds equal to the Damage characteristic of the weapon used for the attack and the attack sequence ends (do not make a save roll).

Living Whip: A living whip can be used to entangle the weapons of a larger opponent.
If this model is armed with a Living Whip, at the start of the combat phase, you can pick 1 enemy MONSTER model within 6" of this model and roll a dice. On a 3+, pick 1 melee weapon that model is armed with. Subtract 1 from hit rolls for attacks made with that weapon until the end of that phase.

Ritual Knife: The Keeper of Secrets despatches a badly wounded victim with a final dagger-thrust.
If this model is armed with a Ritual Knife, at the end of the combat phase, you can pick 1 enemy model within 1" of this model that has any wounds allocated to it and roll a dice. On a 1, nothing happens. On a 2-5, that model suffers 1 mortal wound. On a 6, that model suffers D3 mortal wounds.

Shining Aegis: This masterfully created shield can turn aside blows and magical spells.
If this model is armed with a Shining Aegis, roll a dice each time you allocate a wound or mortal wound to this model. On a 6+, that wound or mortal wound is negated.

Sinistrous Hand: Reaching out with bladed talons, the Keeper of Secrets rips the heart from its dying victim’s chest and consumes the still-beating organ.
If this model is armed with a Sinistrous Hand, at the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D3 wounds allocated to this model. If any enemy HEROES were slain by wounds inflicted by this model’s attacks in that phase, you can heal up to D6 wounds allocated to this model instead.

MAGIC

This model is a WIZARD. It can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Cacophonic Choir spells.

Cacophonic Choir: The Keeper of Secrets unleashes a sanity-shattering chorus of magical sound.
Cacophonic Choir has a casting value of 6. If successfully cast, roll 2D6. Each enemy unit within 6" of the caster that has a Bravery characteristic of less than the roll suffers D3 mortal wounds.

COMMAND ABILITIES

Excess of Violence: With the subtlest of gestures, a Keeper of Secrets can order its followers to attack with redoubled aggression.
You can use this command ability in the combat phase when it is your turn to pick a unit to fight with. If you do so, pick 1 other friendly HEDONITE unit that has already fought once in that phase and is wholly within 12" of a model with this command ability. That unit can be picked to fight for a second time if it is within 3" of any enemy units. You cannot pick the same unit to benefit from this command ability more than once in the same phase.

KEYWORDS
CHAOS, DAEMON, GREATER DAEMON, SLAANESH, HEDONITE, HERO, MONSTER, WIZARD, KEEPER OF SECRETS


14
4+
10
WARSCROLL

Shalaxi Helbane

Known as the Monarch of the Hunt, Shalaxi Helbane is Slaanesh’s weapon against the daemons of the other Chaos Gods. Able to discern the secrets of the Dark Prince’s foes through blended senses, this statuesque warrior has slain a thousand rivals and more.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Living Whip
Living Whip6"13+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soulpiercer
Soulpiercer3"12+-3D6
Impaling Claws
Impaling Claws3"23+3+-2
DAMAGE
Wounds SufferedMoveSoulpiercerImpaling Claws
0-314"2+5
4-612"2+4
7-910"3+3
10-128"3+3
13+6"4+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 405
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique

DESCRIPTION

Shalaxi Helbane is a named character that is a single model. They are armed with Soulpiercer, Impaling Claws and one of the following weapon options: Living Whip; or Shining Aegis.

ABILITIES

Cloak of Constriction: Any opponent that draws too close to Shalaxi Helbane finds themselves ensnared by the tentacular pseudopods of the daemon’s cloak.
Add 1 to save rolls for attacks made with melee weapons by HEROES that target this model.

Delicate Precision: A Keeper of Secrets attacks its foes with a dazzling array of exquisitely measured blows.
If the unmodified wound roll for an attack made with a missile or melee weapon by this model is 6, that attack inflicts a number of mortal wounds equal to the Damage characteristic of the weapon used for the attack and the attack sequence ends (do not make a save roll).

Irresistible Challenge: Few can resist the sorcerous challenge delivered by Shalaxi Helbane – those who do find their cowardice rewarded with crippling agony.
At the start of the enemy charge phase, you can pick 1 enemy HERO within 12" of this model and more than 3" from any friendly models. If you do so, your opponent must choose whether that HERO accepts or refuses Shalaxi’s challenge. If it refuses, that HERO suffers D3 mortal wounds. If it accepts, that HERO must attempt to charge, and must finish the charge move within ½" of this model if it is possible for it to do so. In addition, if it accepts the challenge, any attacks that HERO makes in the following combat phase must target this model.

Living Whip: A living whip can be used to entangle the weapons of a larger opponent.
If this model is armed with a Living Whip, at the start of the combat phase, you can pick 1 enemy MONSTER model within 6" of this model and roll a dice. On a 3+, pick 1 melee weapon that model is armed with. Subtract 1 from hit rolls for attacks made with that weapon until the end of that phase.

Shining Aegis: This masterfully created shield can turn aside blows and magical spells.
If this model is armed with a Shining Aegis, roll a dice each time you allocate a wound or mortal wound to this model. On a 6+, that wound or mortal wound is negated.

The Killing Stroke: Shalaxi Helbane can outwit any foe, delivering a subtle series of attacks and feints that sets them up for a final killing blow.
At the start of the combat phase, you can pick 1 enemy HERO within 3" of this model. If you do so, all attacks made by this model in that phase must target that model, but the Damage characteristic of this model’s Soulpiercer is 6 instead of D6 until the end of that phase.

MAGIC

This model is a WIZARD. It can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Refine Senses spells.

Refine Senses: The sorcerer channels magical power into their senses, so that nothing can be hidden from them and none can escape their wrath.
Refine Senses is a spell that has a casting value of 4. If successfully cast, until your next hero phase, you can add 1 to hit rolls for attacks made by the caster that target a HERO, and you can add 1 to save rolls for attacks made by HEROES that target the caster.

KEYWORDS
CHAOS, DAEMON, GREATER DAEMON, SLAANESH, HEDONITE, HERO, MONSTER, WIZARD, KEEPER OF SECRETS, SHALAXI HELBANE


8"
9
4+
10
WARSCROLL

Syll’Esske, the Vengeful Allegiance

Syll Lewdtongue has inspired thousands of warlords to acts of tyranny and misrule, but since uniting their powers with the megalomaniacal daemon-monarch Esske, the Herald of Slaanesh has become a force of conquest like no other.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Axe of Dominion
Axe of Dominion2"44+3+-2D3
Scourging Whip
Scourging Whip2"83+4+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 210
Battlefield Role: Leader, Behemoth
Base size: 50mm
Notes: Single, Unique

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • The Vengeful Alliance

DESCRIPTION

Syll’Esske, the Vengeful Allegiance is a named character that is a single model. Syll is armed with a Scourging Whip.

COMPANION: Esske attacks with the Axe of Dominion. For rules purposes, Esske is treated in the same manner as a mount.

ABILITIES

Deadly Symbiosis: The hosts of Syll’Esske comprise outcast mortals and daemons who yearn for the power they believe is rightfully theirs. In battle they seek to emulate the symbiosis of their master, compelling one another to escalating acts of depraved violence.
You can re-roll hit rolls of 1 for attacks made with melee weapons by friendly HEDONITE units wholly within 18" of this model if the number of friendly MORTAL HEDONITE units wholly within 18" of this model is equal to the number of other friendly DAEMON HEDONITE units wholly within 18" of this model.

Lithe and Swift: Spurring one another on, Syll and their consort stride across the battlefield with uncanny swiftness.
This unit can run and still charge later in the same turn.

The Vengeful Allegiance: The twin halves of the Vengeful Allegiance fight with a deadly unity; no sooner has a foe blocked one attack than another comes cleaving into their flank. This unique style of combat is incredibly deadly, and can make even the smallest mistake a fatal one.
In the combat phase, if the unmodified hit roll for any attack made with a melee weapon that targets this model is 1, add 1 to hit and wound rolls for attacks made by this model that target the attacking unit in the same phase.

MAGIC

This model is a WIZARD. It can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Subvert spells.

Subvert: Syll torments the foe with whispers and visions, distracting them from their duties.
Subvert has a casting value of 7. If successfully cast, you can pick 1 enemy HERO within 18" of the caster that is visible to them. Until your next hero phase, that HERO cannot issue or receive commands.

COMMAND ABILITIES

Regal Authority: Syll’s consort is revered as a mighty ruler by their followers.
You can use this command ability at the start of the battleshock phase if this model is your general and is on the battlefield. If you do so, until the end of that phase, do not take battleshock tests for friendly SLAANESH units while they are wholly within 18" of this model.

KEYWORDS
CHAOS, DAEMON, DAEMONETTE, SLAANESH, HEDONITE, HERO, WIZARD, HERALD OF SLAANESH, SYLL’ESSKE


14
4+
10
WARSCROLL

Soulfeaster Keeper of Secrets

Soulfeaster Keepers of Secrets are sensation addicts, devoted above all to the pursuit of new experiences. They roam the battlefield at their own ecstatic whim, using their stabbing tendrils to gorge themselves on the emotions of their victims.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sinistrous Hand
Sinistrous Hand1"12+3+-11
Elegant Greatblade
Elegant Greatblade2"3+3+-12
Impaling Claws
Impaling Claws3"23+3+-2
DAMAGE
Wounds SufferedMoveElegant GreatbladeImpaling Claws
0-614"45
7-912"34
10-1210"33
13+8"23
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 385
Battlefield Role: Leader, Behemoth
Base size: 105 x 70mm
Notes: Single

DESCRIPTION

A Soulfeaster Keeper of Secrets is armed with an Elegant Greatblade, Impaling Claws and a Sinistrous Hand.

WIZARD: This model can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

ABILITIES

Dark Temptations: Few can resist the temptations whispered by a Keeper of Secrets.
At the start of the combat phase, you can pick 1 enemy HERO within 3" of this model and ask your opponent if they wish for that HERO to accept temptation. If they refuse, that HERO suffers D3 mortal wounds. If they accept, add 1 to hit rolls for attacks made by that HERO. Then, at the start of the next combat phase, roll a dice. On 1-3, that HERO no longer receives this modifier to their hit rolls. On 4-6, that HERO is slain.

Delicate Precision: A Keeper of Secrets attacks their foes with a dazzling array of exquisitely measured blows.
If the unmodified wound roll for an attack made with a melee weapon by this model is 6, that attack causes a number of mortal wounds to the target equal to the Damage characteristic of the weapon used for the attack and the attack sequence ends (do not make a save roll).

Sinistrous Hand: Reaching out with their longnailed fingers, the Keeper of Secrets rips the heart from their dying victim’s chest and consumes the still-beating organ.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal up to D3 wounds allocated to this model. If any enemy HEROES were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal up to D6 wounds allocated to this model instead.

Soulfeaster Tendrils: The cruel tendrils that snake from the rear of a Soulfeaster Keeper of Secrets’ head are the means through which it feeds on sensation, stabbing into the mind of a chosen adversary and drinking deep their agony and desire.
At the start of the combat phase, you can pick 1 enemy HERO within 3" of this model and roll 3D6. If the roll is greater than that model’s Bravery characteristic, you gain D3 depravity points and 1 is subtracted from hit rolls for attacks made by that HERO until the end of that phase.

Cacophonic Choir: The Keeper of Secrets unleashes a sanity‑shattering chorus of magical sound.
Cacophonic Choir is a spell that has a casting value of 6 and a range of 6". If successfully cast, roll 2D6. Each enemy unit within range that has a Bravery characteristic less than the roll suffers D3 mortal wounds.

KEYWORDS
CHAOS, SLAANESH, HEDONITES OF SLAANESH, HEDONITE, DAEMON, GREATER DAEMON, KEEPER OF SECRETS, HERO, MONSTER, WIZARD, SOULFEASTER


Behemoth


12
3+
6
WARSCROLL

Chaos Siege Gargant

Chaos Siege Gargants are towering, iron-clad brutes. Equipped with immense hooked blades and massive weighted chains, these monstrosities can tear through fortifications and enemy armies with contemptuous ease.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Colossal Hook-blades
Colossal Hook-blades3"4+3+-12
Lashing Chains
Lashing Chains2"D63+5+-1
DAMAGE
Wounds SufferedMoveColossal Hook-blades
0-57"7
6-76"6
8-95"5
10+4"4
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Chaos Siege Gargant is armed with Colossal Hook-blades and Lashing Chains.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Scaling Spikes and Chains: Resembling a living war machine, Siege Gargants are covered in various hooks, spikes and chains that make it easy for them to clamber over high walls and crush obstacles.
If you carry out a Smash To Rubble monstrous rampage with this model, the terrain feature is demolished on a 2+ instead of a 3+.

Timber!: Should a gargant fall, it will likely crush anything in its path.
If this model is slain, before removing it from play, the players must roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 3" of that point suffers D3 mortal wounds unless it is a GARGANT. This model is then removed from play.

KEYWORDS
CHAOS, GARGANT, MONSTER, SIEGE GARGANT


22
4+
6
WARSCROLL

Chaos War Mammoth

A Chaos War Mammoth is an immense beast capable of crushing scores of lesser creatures to bloody paste beneath its trampling feet, and of goring foes with its huge tusks, each of which carries the force of a battering ram.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Marauder Javelins and Axes
Marauder Javelins and Axes10"85+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Goring Tusks
Goring Tusks3"1
See below
Trampling Feet
Trampling Feet1"4+3+-2D3
DAMAGE
Wounds SufferedMoveGoring TusksTrampling Feet
0-1012"510
11-1410"48
15-198"36
20+6"24
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 345
Battlefield Role: Behemoth
Base size: 280 x 210mm
Notes: Single

DESCRIPTION

A Chaos War Mammoth is armed with Goring Tusks and Trampling Feet.

CREW: This model has a Marauder crew, who are armed with Marauder Javelins and Axes.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.

ABILITIES

Crushing Fall: To be caught under the falling bulk of a dying War Mammoth is to meet a horrible death.
If this model is slain, before removing it from play, the players must roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 4" of that point suffers D6 mortal wounds. This model is then removed from play.

Goring Tusks: The enormous tusks of the Chaos War Mammoth can impale the largest of monsters, leaving them with grievous wounds.
Do not use the attack sequence for an attack made with Goring Tusks. Instead, roll a number of dice equal to the Goring Tusks value shown on the damage table above. Add 1 to the roll if the target unit is a MONSTER. For each 3+, the target unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, MORTAL, MONSTER, MARK OF CHAOS, CHAOS WAR MAMMOTH


13
5+
7
WARSCROLL

Curs’d Ettin

A Curs’d Ettin is a hideous monstrosity of fused kinsmen, two souls trapped within one malformed body. Lured to battle with promises of meat and death, the bickering siblings crush their foes with ponderous swings of their single, club-like arm.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crushing Fist
Crushing Fist2"13+-2D6
Stomp
Stomp1"4+3+-12
DAMAGE
Wounds SufferedMoveCrushing FistStomp
0-610"2+5
7-88"3+4
9-107"3+3
11+6"4+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single

DESCRIPTION

The Curs’d Ettin is armed with a Crushing Fist and Stomps.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Cannibal Feast: Whatever the Curs’d Ettin crushes it feasts upon, its strange physiology enabling it to grow stronger with each kill.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal up to D3 wounds allocated to this model.

Gibbering Curse: The incessant argumentative gibbering that comes from the Curs’d Ettin’s two heads carries the power of Chaos, driving those who hear it insane.
At the start of your hero phase, roll 2D6 for each enemy unit within 3" of this model. If the roll is greater than that unit’s Bravery characteristic, that unit suffers D3 mortal wounds.

Two-headed Horror: The Curs’d Ettin’s two heads eternally bicker with each other, but there is one thing they always agree upon – the need for fresh meat!
At the start of the combat phase, you can pick 1 enemy model that has a Wounds characteristic of 2 or less and that is within 3" of this model, and roll a dice. On a 6, that model is slain.

KEYWORDS
CHAOS, MORTAL, MONSTER, CURS’D ETTIN


11
5+
10
WARSCROLL

Gigantic Chaos Spawn

Some monstrous creatures of the Mortal Realms have been twisted beyond all recognition by the energies of Chaos, becoming hulking abominations that exist only to satiate their uncontrollable urge for carnage and slaughter.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Freakish Mutations
Freakish Mutations2"2D63+3+-1
Slavering Maws
Slavering Maws1"D64+3+D3
DAMAGE
Wounds SufferedMoveSlavering Maws
0-43D6"-2
5-62D6"-2
7-82D6"-1
9+D6"-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 195
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Gigantic Chaos Spawn is armed with Freakish Mutations and Slavering Maws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.

ABILITIES

Plaything of the Dark Gods: Gifts bestowed by the Dark Gods can bless the receiver with a bounty of strength and stamina – or they can be the complete opposite, causing excruciating pain and anguish.
At the start of your hero phase, roll a dice. On a 1, this model suffers D3 mortal wounds. On a 2+, you can heal up to D3 wounds allocated to this model. If you roll a 2+ and no wounds are allocated to this model, add D3 to its Wounds characteristic for the rest of the battle instead of healing D3 wounds.

KEYWORDS
CHAOS, MONSTER, MARK OF CHAOS, GIGANTIC CHAOS SPAWN


12
4+
6
WARSCROLL

Warpfire Dragon

Twisted and malignant, these dragons are ruinous creatures that spit gouts of mutating warpfire. Should one of these spite-filled beasts be slain, its body will erupt in a nova of anarchic energy, reducing its foes to mounds of malformed flesh.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warpfire
Warpfire12"1
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Snapping Jaws
Snapping Jaws2"D33+-1D6
Twisted Claws
Twisted Claws1"3+3+-12
DAMAGE
Wounds SufferedMoveSnapping JawsTwisted Claws
0-512"3+5
6-710"3+4
8-98"4+3
10+6"4+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 260
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Warpfire Dragon is armed with Warpfire, Snapping Jaws and Twisted Claws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

FLY: This model can fly.

ABILITIES

Deadly Demise: Even in their last moments, these creatures are deadly, and those arrogant enough to believe they have won victory are soon bloodily corrected.
If this model is slain, before it is removed from play, roll a dice for each unit within 3" of this model. On a 4+, that unit suffers D3 mortal wounds. This model is then removed from play.

Warpfire: These scintillating flames cause flesh and bone to undergo rapid and grotesque mutations, reshaping those touched into utterly grotesque configurations of their former selves.
Do not use the attack sequence for an attack made with this model’s Warpfire. Instead roll a dice. On a 1, nothing happens. On a 2-5, the target unit suffers D3 mortal wounds. On a 6, the target unit suffers D6 mortal wounds.

KEYWORDS
CHAOS, DRAGON, MONSTER, WARPFIRE DRAGON


Warscroll Battalion


Warscroll Battalion

Depraved Carnival

ORGANISATION
A Depraved Carnival consists of the following units:
 • 3 Lords of Pain or Shardspeakers of Slaanesh in any combination
 • 3 units of Blissbarb Archers
PITCHED BATTLE PROFILE

Unit Size: -      Points: 160
Battlefield Role: Warscroll Battalion

ABILITIES

Honed by the Inimical: These warriors hail from the furthest reaches of their realms, where the laws of reality warp with each passing day. As such, they consider their mundane foes to be torturously predictable and easy to pick off.
Once per turn, in your hero phase, you can pick 1 BLISSBARB ARCHERS unit from this battalion. That unit can shoot.


Warscroll Battalion

Epicurean Revellers

ORGANISATION
An Epicurean Revellers battalion consists of the following units:
 • 2-6 units of Daemonettes
 • 0-4 Hellflayers, Exalted Chariots or units of Fiends in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Hedonite Host
 • The Vengeful Alliance

ABILITIES

Perfect Destroyers: The warriors that make up an Epicurean Revellers battalion cut down their foes with deadly precision.
If the unmodified wound roll for an attack made with a melee weapon by a DAEMONETTE from this battalion is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a save roll).


Warscroll Battalion

Exalted Speed-Knights

ORGANISATION
A Exalted Speed-Knights battalion consists of the following units:
 • 2-3 units of Blissbarb Seekers
 • 2-3 units of Slickblade Seekers
 • 2-3 units of Seekers
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

ABILITIES

Timing is Everything: The symbiotic connection these Sybarites hold with their blessed mounts put them one step ahead of enemy formations.
After armies are set up but before the first battle round begins, up to D6 units from this battalion can move up to 6".


Warscroll Battalion

Hedonite Host

Dark reflections of mortalkind’s most depraved desires, the warriors of a Hedonite Host exemplify the diabolical splendour of the Dark Prince. Where these shrieking, cackling hosts travel, reality is unmade – strange and alluring scents drift across the fields of corpses left in their wake, while those who stand against them are assailed by titillating phantasms and mind-bending illusions until they are rendered slaves to their own base urges. The daemonic packs and Sybarite warbands of a Hedonite Host take sadistic pleasure in the misfortune of their foes, empowered by their agony and their sins alike, and to fight them is to fight the darkest recesses of one’s own soul.
ORGANISATION
A Hedonite Host consists of the following warscroll battalions:
 • 1 Supreme Sybarites
 • 1-3 Epicurean Revellers
 • 1-3 Seeker Cavalcades
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

ABILITIES

Transcendental Warriors: A Hedonite Host strides into battle heedless of anything but their desire to transcend the limits of mortal sensation, and earn the favour of the Dark Prince in the process.
Add 1 to the Bravery characteristic of units from this battalion. In addition, if this battalion is part of your army, at the start of your hero phase you receive D3 depravity points.


Warscroll Battalion

Nobles of Excess

ORGANISATION
A Nobles of Excess battalion consists of the following units:
 • 3-6 units of Myrmidesh Painbringers or Symbaresh Twinsouls in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

ABILITIES

A Demonstration of Prowess: The Myrmidesh and their Twinsoul kin take excessive pride in their divergent battlefield skills. When these depraved warriors gather, they all seek to demonstrate the superiority of their own favoured techniques.
You can re-roll wound rolls for attacks made with melee weapons by units from this battalion that made a charge move in the same turn.


Warscroll Battalion

Seeker Cavalcade

ORGANISATION
A Seeker Cavalcade consists of the following units:
 • 2-6 units of Seekers, Blissbarb Seekers, Slickblade Seekers or HELLSTRIDERS in any combination.
 • 0-4 units of Seeker Chariots
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Hedonite Host
 • The Vengeful Alliance

ABILITIES

Drawn to Battle: For the warriors of a Seeker Cavalcade, there are few things as tormenting as seeing another experience the joy of battle but being too distant to take part.
Units from this battalion are eligible to fight in the combat phase if they are within 6" of an enemy unit instead of 3", and can move an extra 3" when they pile in.


Warscroll Battalion

Supreme Sybarites

ORGANISATION
A Supreme Sybarites battalion consists of the following units:
 • 3-6 SLAANESH HEROES
PITCHED BATTLE PROFILE

Unit Size: -      Points: 150
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • Hedonite Host

ABILITIES

Ruling Cabal: When their skills are combined, the leaders of a Slaaneshi host can outwit any foe.
At the start of your hero phase, roll a dice. If the roll is less than or equal to the number of HEROES from this battalion that are on the battlefield, you receive 1 command point.


Warscroll Battalion

Daemonsteel Contingent

ORGANISATION
A Daemonsteel Contingent battalion consists of the following units:
 • 1- 3 Soul Grinder units
All units in this battalion must have the SLAANESH keyword.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 110
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • The Vengeful Alliance

ABILITIES

The Debt: When Syll was bound to the masters of the Forge of Souls, the toll of souls that was owed to earn Syll’s freedom was not fully repaid. Rather than earn the enmity of the masters of the Forge of Souls, Syll’Esske brokered a new deal, agreeing that the Vengeful Allegiance would forevermore include an elite contingent of the mightiest constructs created in the Forge of Souls, thus ensuring that the masters would receive a proportion of the souls taken by the Syll’Esskan host forevermore.
Add 1 to hit rolls for attacks made by SOUL GRINDERS in this battalion, and add 1 to save rolls for attacks that target SOUL GRINDERS in this battalion.


Warscroll Battalion

Devout Supplicants

ORGANISATION
A Devout Supplicants battalion consists of the following units:
 • 1 MORTAL SLAANESH HERO
 • 2-6 Chaos Chosen, Chaos Warriors or Chaos Marauders units in any combination
 • 0-2 Chaos Spawn units
 • 1-2 Chaos Warshrine
All units in this battalion must have the SLAANESH keyword.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 160
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • The Vengeful Alliance

ABILITIES

Favoured of Slaanesh: The warriors of the Syll’Esskan hosts are held in special favour by Slaanesh, and he will often answer their prayers.
When you use the Favour of the Ruinous Powers ability for a WARSHRINE from this battalion, the prayer is answered on a 2+ instead of a 3+.


Warscroll Battalion

The Vengeful Alliance

Thearmies of the Vengeful Alliance harbour all manner of strange outcasts, rising hopefuls and Pleasurebound tribes that have flocked to their banner. A great many Hellstriders and mutants ride alongside them, for they too are fusions of mortal and chaotic creature that in essence have become one single entity of war.
ORGANISATION
 • 1 Syll’Esske, The Vengeful Allegiance
 • 0-5 CHAOS SLAANESH HEROES
 • 1-2 Devout Supplicants and Vengeful Throng warscroll battalions in any combination
 • 1-2 Seeker Cavalcade warscroll battalions
 • 0-2 Epicurean Revellers warscroll battalions
 • 0-2 Daemonsteel Contingents warscroll battalions
PITCHED BATTLE PROFILE

Unit Size: -      Points: 100
Battlefield Role: Warscroll Battalion

ABILITIES

Brutal Tyranny: If there is one thing that the legend of Syll’Esske has come to embody, it is vengeance against the odds, taken in the name of spite, antipathy and brutal tyranny.
All MORTAL units in this battalion count as having a Bravery characteristic of 10 as long as SYLL’ESSKE is part of your army and on the battlefield. In addition, at the start of your hero phase you receive 1 command point if SYLL’ESSKE is part of your army and on the battlefield.


Warscroll Battalion

Vengeful Throng

ORGANISATION
A Vengeful Throng battalion consists of the following units:
 • 1 MORTAL SLAANESH HERO with a mount or that can fly
 • 2-6 Chaos Knights or Chaos Marauder Horsemen units in any combination
 • 0-4 Chaos Chariots or Chaos Gorebeast Chariots units in any combination
All units in this battalion must have the SLAANESH keyword.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

BATTALIONS

This warscroll battalion can be used in the following warscroll battalions:
 • The Vengeful Alliance

ABILITIES

Headlong Charge: The thunderous pound of iron-shod hooves shakes the ground as this warband charges headlong towards the foe, all restraint lost to the thrill of imminent vengeance.
Once per battle, at the start of your charge phase, you can say that this battalion will make a headlong charge. If you do so, in that charge phase you can attempt to charge with a unit from this battalion if it is within 18" of the enemy instead of 12", and you can roll 3D6 instead of 2D6 when making charge rolls for units from this battalion. In addition, after each unit from this battalion makes a headlong charge move, pick one enemy unit within 1" of that charging unit and roll a dice. On a 5+ that enemy unit suffers D3 mortal wounds at the end of the charge phase.


Warscroll Battalion

The Exquisite Pursuit

The Exquisite Pursuit are a strange and unsettling group of hunters, yet hunters they are nonetheless. Led by the Heralds Luxion and Vresca, it is their fervent desire to hound their prey to the edge of madness and beyond. Surrounded by their hunting pack of Fiends and Seekers, the Heralds are borne upon the writhing, tentacular carriage of their prized Mirror of Twisted Truths. At hunt’s end, those who catch sight of themselves in the mirror are driven to madness by what they behold – and then the frenzied killing begins...
ORGANISATION
 • The Contorted Epitome (Luxion and Vresca)
 • 1 Fiends unit
 • 1 Seekers unit
The Contorted Epitome in this battalion is a Unique named character.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 130
Battlefield Role: Warscroll Battalion
Notes: Unique

ABILITIES

The Mirror of Twisted Truths: Those who see their own reflection in the mirror held aloft by Luxion and Vresca are reduced to gibbering insanity in moments, tearing at their fellows before finally expiring.
In your shooting phase, you can either pick 1 enemy unit that is within 3" of Luxion and Vresca or pick 1 enemy unit that is within 12" of the Luxion and Vresca and more than 3" from any other units in your army. Roll a dice for each model in that unit. If that unit has a Wounds characteristic of 1, for each 6, that unit suffers 1 mortal wound. If that unit has a Wounds characteristic of more than 1, for each 6, that unit suffers D3 mortal wounds.


Endless Spell


Endless Spell WARSCROLL

Dreadful Visage

The sorcerous entity known as the Dreadful Visage is said to be a mask that once adorned Slaanesh’s own face during the Masquerade of the Palace Grandiose. On that fell night, it is said, the visage took on an evil sentience of its own, and it can be called forth to bring a measure of its wearer’s horrific aura into the Mortal Realms.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 90
Battlefield Role: Endless Spell
Base size: 90 x 52mm

SUMMONING: This endless spell is summoned with a spell that has a casting value of 7 and a range of 12". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only HEDONITES OF SLAANESH WIZARDS can attempt to summon this endless spell.

PREDATORY: This endless spell is a predatory endless spell. It can be moved up to 8" and can fly.

Flensing Tongues: Opening its soulsucking maw, the Dreadful Visage lets fly a plethora of hooked tongues that lash and flense the flesh of those nearby.
After this endless spell has moved, roll 6 dice for the closest unit within 6" of it. If more than 1 such unit is equally close, the commanding player can choose which unit to roll for. For each 4+, that unit suffers 1 mortal wound. If a unit suffers any mortal wounds from this ability that are not negated, the strikelast effect applies to that unit until the end of the following combat phase.

Terrifying Entity: Gibbering, howling and shrieking with cruel pleasure, the Dreadful Visage, destroys the will of Slaanesh’s enemies – while his worshippers find themselves energised by its discordant barrage of noise.
Subtract 1 from the Bravery characteristic of units while they are within 12" of this endless spell. Add 1 to the Bravery characteristic of SLAANESH units while they are within 12" of this endless spell instead of subtracting 1.


Endless Spell WARSCROLL

Mesmerising Mirror

A Mesmerising Mirror is a cursed thing indeed, sent from Slaanesh’s palace to ensnare the unwary. Those who manage to tear their gaze away feel a ripping pain in their soul – but those who do not suffer an even worse fate. Their essence is drawn from their body, trapped in the mirror forever more as a plaything for Slaaneshi daemons.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 80
Battlefield Role: Endless Spell
Base size: 90 x 52mm

SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 18". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only HEDONITES OF SLAANESH WIZARDS can attempt to summon this endless spell.

Irresistible Lure: The mirror lures mortals as a candle draws moths to its light. Those strong enough to turn away feel knives of anguish and loss driven into their hearts.
If a unit starts a normal move, run or retreat within 12" of this endless spell, it suffers D3 mortal wounds unless it finishes that move closer to this endless. This ability has no effect on SLAANESH units.

Gaze Not into its Depths: A Mesmerising Mirror can enthral a warrior’s soul, dragging his essence screaming from his body if he looks too long upon its glory.
At the end of the movement phase, roll 6 dice for each HERO within 6" of this endless spell (roll separately for each HERO). For each 6, that HERO suffers a number of mortal wounds equal to the number of 6s that were rolled for that HERO. This ability has no effect on SLAANESH HEROES.

Designer’s Note: If you rolled one 6 for a HERO, that HERO would suffer 1 x 1 = 1 mortal wound. If you rolled two 6s, that HERO would suffer 2 x 2 = 4 mortal wounds, if you rolled three 6s, that HERO would suffer 3 x 3 = 9 mortal wounds, and so on.


Endless Spell WARSCROLL

Wheels of Excruciation

The Wheels of Excruciation whirl around the minarets of the Dark Prince’s palace as flocks of crows fly around a temple’s spires. They can be called into the Mortal Realms by a devotee of Slaanesh to lacerate and even decapitate their enemies, hunting down untainted flesh and delivering the agony of uncounted cuts.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 100
Battlefield Role: Endless Spell
Base size: Use model

SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 6". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only HEDONITES OF SLAANESH WIZARDS can attempt to summon this endless spell.

PREDATORY: This endless spell is a predatory endless spell. It can be moved up to 8" and can fly.

Exquisite Agony: The Wheels of Excruciation deliver death by a thousand exquisite cuts to those who get in their way.
After this endless spell has moved, roll 6 dice for each unit that has any models it passed across. That unit suffers 1 mortal wound for each roll that is less than that unit’s unmodified Save characteristic. This ability has no effect on SLAANESH units.


Faction Terrain Feature


FACTION TERRAIN WARSCROLL

Fane of Slaanesh

Wherever the hosts of Slaanesh gather in the Mortal Realms they raise Fanes of Slaanesh, beautifully crafted structures that bear the icon of the Dark Prince and dominate the surrounding landscape. They act as conduits to the Palace of Slaanesh, allowing the greatest of the usurpers within to lavish blessings – or curses – on a whim.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 0
Battlefield Role: Faction Terrain Feature
Base size: Use model

FACTION TERRAIN: Only Hedonites of Slaanesh armies can include this faction terrain feature.

SET-UP: After territories are determined, you can set up this faction terrain feature wholly within your territory and more than 3" from all objectives and other terrain features. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first.

IMPASSABLE: You cannot move models over this terrain feature unless it can fly, and you cannot move a model onto this terrain feature or set up a model on this terrain feature (even if it can fly).

Power of Slaanesh: A Fane of Slaanesh channels arcane power to the Dark Prince’s sorcerers, while filling their foes with dread.
If you spend depravity points to summon a SLAANESH DAEMON unit to the battlefield, you can set up that unit wholly within 12" of this terrain feature and more than 9" from all enemy units instead of wholly within 12" of a SLAANESH HERO and more than 9" from all enemy units.

Damned Conduit: Slaanesh’s minions can make sacrifices at a Fane of Slaanesh to gain martial prowess.
At the start of your hero phase, you can pick 1 friendly SLAANESH HERO within 6" of this terrain feature to make a sacrifice. If you do so, that HERO suffers 1 mortal wound and you must roll a dice. On a 1, nothing happens. On a 2+, add 1 to hit rolls for attacks made by that HERO until your next hero phase.

If the HERO you picked has an artefact of power, instead of suffering 1 mortal wound, they can sacrifice that artefact of power. If they do so, that artefact of power can no longer be used and you must roll a dice. On a 1, nothing happens. On a 2+, add 1 to hit rolls for attacks made by that HERO for the rest of the battle.

Designer’s Note: You can sacrifice an artefact that can only be used a limited number of times during a battle and which has already been used. If a weapon was picked when the artefact of power was selected, that weapon reverts to normal.
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
13.1.1 Shooting Attacks
When a friendly unit shoots, you can make shooting attacks with any of the missile weapons the models in the unit are armed with that they are allowed to use (including missile weapons used by mounts).

The target of a shooting attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack. The range must be measured to the closest visible model in the target unit (if you are unsure whether a model is visible, stoop down and take a look from behind the shooting model). Models can see through other models in their unit.

Some missile weapons have a Range characteristic with a minimum range (e.g. 6"-48"). Units wholly within the minimum range cannot be targeted with these weapons.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The SEEKERS keyword is used in the following Hedonites of Slaanesh warscrolls:

None
• Seekers
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).

The EXALTED CHARIOT keyword is used in the following Hedonites of Slaanesh warscrolls:

None
Leader
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The HELLFLAYER keyword is used in the following Hedonites of Slaanesh warscrolls:

None
Leader
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated.

The SEEKER CHARIOTS keyword is used in the following Hedonites of Slaanesh warscrolls:

None
Leader
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.

The HELLSTRIDERS keyword is used in the following Hedonites of Slaanesh warscrolls:

Battleline
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
Arcane Bolt
The caster calls forth a ball of crackling arcane energy that hovers above their outstretched hand, ready to be hurled at a foe.
Arcane Bolt is a spell that has a casting value of 5 and a range of 12". If successfully cast, at the start of any 1 phase before your next hero phase, you can pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.
Mystic Shield
The caster conjures up a shield of shimmering energy to protect themselves or an ally from harm.
Mystic Shield is a spell that has a casting value of 5 and a range of 12". If successfully cast, pick 1 friendly unit wholly within range and visible to the caster. Add 1 to save rolls for attacks that target that unit until your next hero phase.

The BLADEBRINGER keyword is used in the following Hedonites of Slaanesh warscrolls:

Leader

The SEEKER CHARIOT keyword is used in the following Hedonites of Slaanesh warscrolls:

None
Leader
19.3.2 Dispelling Endless Spells
At the start of the hero phase, each player can attempt to dispel 1 endless spell with each friendly WIZARD and friendly PRIEST. The player whose turn is taking place makes all of their dispelling attempts first. If a WIZARD attempts to dispel an endless spell, they can attempt to cast or unbind 1 fewer spell in that hero phase. If a PRIEST attempts to dispel an endless spell, they can chant 1 fewer prayer in that hero phase. The same player cannot attempt to dispel the same endless spell more than once per phase.

To attempt to dispel an endless spell, pick 1 endless spell that is within 30" of a friendly WIZARD or friendly PRIEST and that is visible to them. Then make a dispelling roll by rolling 2D6. If the roll is greater than the casting value of that endless spell, it is dispelled and removed from play. An endless spell cannot be summoned again in the turn that it is removed from play.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
12.2 Pile In
You can move a model making a pile-in move up to 3". When you make a pile-in move with a model, it must finish the move no further from the nearest enemy unit than it was at the start of the move.

The MONSTER keyword is used in the following Hedonites of Slaanesh warscrolls:

Leader
Leader, Behemoth
Behemoth

The GREATER DAEMON keyword is used in the following Hedonites of Slaanesh warscrolls:

Leader, Behemoth

The KEEPER OF SECRETS keyword is used in the following Hedonites of Slaanesh warscrolls:

Leader, Behemoth
1.5.5 Dice Roll Modifiers
Sometimes a modifier will apply to a dice roll. Modifiers are applied after re-rolls. Rules that refer to an unmodified roll are referring to the dice roll after re-rolls have been made but before modifiers are applied. If a rule instructs you to pick or change a roll, do so after re-rolls are made but before modifiers are applied.

In most cases, modifiers are cumulative. However, some dice rolls, such as hit and wound rolls, will specify that the roll cannot be modified by more than +1 or -1. When this is the case, add up all the modifiers that apply, and if the total is more than +1 or -1, treat it as being either +1 or -1 as appropriate.
1.5.3 Rolling Off
Sometimes a rule may require the players to roll off. To roll off, each player rolls a dice, and whoever rolls highest wins. If a roll-off is tied, roll off again. You cannot re-roll or modify the dice when you roll off.

The MARK OF CHAOS keyword is used in the following Hedonites of Slaanesh warscrolls:

Behemoth

The BLISSBARB ARCHERS keyword is used in the following Hedonites of Slaanesh warscrolls:

Battleline

The MORTAL, SLAANESH and HERO keywords are used in the following Slaves to Darkness warscrolls:

Leader
Leader, Behemoth

The SYLL’ESSKE keyword is used in the following Hedonites of Slaanesh warscrolls:

Leader, Behemoth
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move.
© Vyacheslav Maltsev 2013-2021