Hedonites of Slaanesh – Warscrolls


Leader, Behemoth


18
3+
9
WARSCROLL

Glutos Orscollion, Lord of Gluttony

Guided by the daemon Loth’shar, Glutos Orscollion is on a quest to sample the most exotic tastes in the Mortal Realms. Riding atop an opulent palanquin and surrounded by his devoted court, he can unmake whole armies through his loathsome magics.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Leerstave of Loth’shar
Leerstave of Loth’shar12"12+2+-6
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wailing Greatblade
Wailing Greatblade1"33+3+-22
Flaying Scourge
Flaying Scourge2"33+4+-1
Sacrificial Dagger
Sacrificial Dagger1"13+4+-1
Crushing Claws
Crushing Claws2"3+3+-23
DAMAGE TABLE
Wounds SufferedMoveCrushing Claws
0-88"5
9-116"4
12-145"3
15+4"2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 480
Battlefield Role: Leader, Behemoth
Base size: 170 x 105mm
Notes: Single, Unique

Glutos Orscollion. Lord of Gluttony, is armed with the Leerstave of Loth’shar.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Supreme Sybarites

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

MOUNT: This unit’s palanquin is drawn by palanquin bearers armed with Crushing Claws.

CREW: This unit’s palanquin has a crew armed with a Wailing Greatblade, Flaying Scourge and Sacrificial Dagger.

Blessings of the Dark Prince: Glutos’ priestess Dolece graces her master with Slaanesh’s divine protection.
This unit has a ward of 5+.

Fog of Temptation: Those who inhale the scented mist emanating from Glutos’ palanquin are wracked with agonising hunger spasms.
Subtract 1 from hit rolls for attacks made by enemy units within 12" of this unit.

The Grand Gourmand: Glutos sees battle as a grand banquet in which his darkest appetites may be given free rein.
This unit gains an ability each battle round, as shown below. These abilities are cumulative.

Battle Round 1 - Aperitif: Add 1 to the Bravery characteristic of friendly HEDONITES OF SLAANESH MORTAL units while they are wholly within 12" of this unit.

Battle Round 2 - Starter: This unit can run and still charge later in the turn.

Battle Round 3 - Main Course: Do not take battleshock tests for friendly HEDONITES OF SLAANESH MORTAL units while they are wholly within 12" of this unit.

Battle Round 4 - Dessert: This unit can attempt to cast 1 extra spell in your hero phase and attempt to unbind 1 extra spell in the enemy hero phase.

Battle Round 5 - Digestif: You can re roll casting, dispelling and unbinding rolls for this unit.

Gorge on Excess: The followers of the Gluttonous Host grow strong on acts of excess, be it gulping down raw flesh or engaging in some other depraved perversion in the heat of battle.
At the start of your hero phase, you can pick 1 friendly HEDONITES OF SLAANESH MORTAL unit wholly within 12" of this unit. If you do so, until your next hero phase, each time that unit fights, after all of its attacks have been resolved, you can heal up to a number of wounds allocated to that unit equal to the number of wounds and mortal wounds caused by those attacks that were allocated to enemy units (up to a maximum of 6).

Crippling Famishment: With a snap of his fingers, Glutos paralyses his prey with a violent surge of immeasurable hunger.
Crippling Famishment is a spell that has a casting value of 7 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. Until your next hero phase, halve the Move characteristic of that unit, and halve run rolls and charge rolls for that unit.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, HERO, WIZARD, GLUTOS ORSCOLLION


16
4+
10
WARSCROLL

Keeper of Secrets

A Keeper of Secrets is a greater daemon of Slaanesh, a consummate warrior and spellmaster of the Dark Prince’s hosts. Its four powerful arms move languidly as it slinks forwards, only to explode into lethal motion when its prey is in reach.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Living Whip
Living Whip6"D63+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ritual Knife or Sinistrous Hand
Ritual Knife or Sinistrous Hand1"12+3+-11
Elegant Greatblade
Elegant Greatblade2"43+3+-12
Impaling Claws
Impaling Claws3"23+3+-2
DAMAGE TABLE
Wounds SufferedMoveImpaling Claws
0-814"5
9-1012"4
11-1210"3
13+8"2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 380
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single

A Keeper of Secrets is armed with an Elegant Greatblade, Impaling Claws and 1 of the following weapon options: Living Whip; Ritual Knife; Sinistrous Hand; or Shining Aegis.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Supreme Sybarites

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

Excess of Violence: With the subtlest of gestures, a Keeper of Secrets can rouse its followers to attack with redoubled aggression.
Once per battle, in the combat phase, if any friendly units with this ability are on the battlefield, you can pick 1 different friendly HEDONITES OF SLAANESH unit that is wholly within 12" of a friendly unit with this ability and that has fought for the first time in that phase. That unit can fight for a second time in that phase. The strike-last effect applies to that unit when it fights for that second time.

Living Whip: A living whip can be used to entangle an enemy’s weapons.
If this unit is armed with a Living Whip, at the start of the combat phase, you can pick 1 enemy unit within 6" of this unit and roll a dice. On a 2+, subtract 1 from the Attacks characteristic of that unit’s melee weapons (to a minimum of 1) until the end of that phase. The same unit cannot be affected by this ability more than once per phase.

Ritual Knife: The Keeper of Secrets dispatches a badly wounded victim with a final dagger thrust.
If this unit is armed with a Ritual Knife, at the end of the combat phase, you can pick 1 enemy model within 1" of this unit that has any wounds allocated to it and roll a dice. On a 2+, that model’s unit suffers a number of mortal wounds equal to the roll.

Sinistrous Hand: Reaching out with bladed talons, the Keeper of Secrets rips the heart from its dying victim’s chest and consumes the still-beating organ.
If this unit is armed with a Sinistrous Hand, at the end of the combat phase, if any enemy models were slain by wounds caused by this unit’s attacks in that phase, you can heal up to 3 wounds allocated to this unit. If any enemy HEROES were slain by wounds caused by this unit’s attacks in that phase, you can heal up to 6 wounds allocated to this unit instead.

Shining Aegis: This masterfully created shield can turn aside blows and magical spells.
If this unit is armed with a Shining Aegis, it has a ward of 5+.

Delicate Precision: A Keeper of Secrets attacks its foes with a dazzling array of exquisitely measured blows.
If the unmodified wound roll for an attack made by this unit is 6, that attack causes a number of mortal wounds to the target equal to the weapon’s Damage characteristic and the attack sequence ends (do not make a save roll).

Dark Temptations: Few can resist the temptations whispered by a Keeper of Secrets.
Once per turn, at the start of the combat phase, if any friendly units with this ability are on the battlefield, you can pick 1 enemy unit within 3" of a friendly unit with this ability. If you do so, your opponent must choose whether that unit resists or gives in to temptation. If it resists, that unit suffers D3 mortal wounds. If it gives in, you gain D3 depravity points.

Cacophonic Choir: The Keeper of Secrets unleashes a sanity-shattering chorus of magical sound.
Cacophonic Choir is a spell that has a casting value of 6 and a range of 6". If successfully cast, roll 2D6. Each enemy unit within range that has a Bravery characteristic of less than the roll suffers D3 mortal wounds (roll separately for each unit).

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, DAEMON, SLAANESH, HERO, MONSTER, WIZARD, KEEPER OF SECRETS


16
4+
10
WARSCROLL

Shalaxi Helbane

Known as the Monarch of the Hunt, Shalaxi Helbane is Slaanesh’s weapon against the daemons of the other Chaos Gods. Able to discern the secrets of the Dark Prince’s foes through blended senses, this statuesque warrior has slain a thousand rivals and more.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Living Whip
Living Whip6"D63+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soulpiercer
Soulpiercer3"23+2+-3D3+3
Impaling Claws
Impaling Claws3"23+3+-2
DAMAGE TABLE
Wounds SufferedMoveImpaling Claws
0-814"5
9-1012"4
11-1210"3
13+8"2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 370
Battlefield Role: Leader, Behemoth
Base size: 100mm
Notes: Single, Unique

Shalaxi Helbane is armed with Soulpiercer, Impaling Claws and 1 of the following weapon options: Living Whip; or Shining Aegis.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Supreme Sybarites

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

Living Whip: A living whip can be used to entangle an enemy’s weapons.
If this unit is armed with a Living Whip, at the start of the combat phase, you can pick 1 enemy unit within 6" of this unit and roll a dice. On a 2+, subtract 1 from the Attacks characteristic of that unit’s melee weapons (to a minimum of 1) until the end of that phase. The same unit cannot be affected by this ability more than once per phase.

Shining Aegis: This masterfully created shield can turn aside blows and magical spells.
If this unit is armed with a Shining Aegis, it has a ward of 5+.

Cloak of Constriction: Shalaxi’s challengers find themselves ensnared by the tentacular pseudopods of the daemon’s cloak.
Subtract 1 from hit rolls and wound rolls for attacks made with melee weapons that target this unit.

Delicate Precision: A Keeper of Secrets attacks its foes with a dazzling array of exquisitely measured blows.
If the unmodified wound roll for an attack made by this unit is 6, that attack causes a number of mortal wounds to the target equal to the weapon’s Damage characteristic and the attack sequence ends (do not make a save roll).

Irresistible Challenge: Few can resist the sorcerous challenge delivered by Shalaxi Helbane; those who do find their cowardice rewarded with crippling agony.
At the start of the enemy charge phase, you can pick 1 enemy HERO within 12" of this unit and more than 3" from any other friendly units. If you do so, your opponent must choose whether that HERO accepts or refuses Shalaxi’s challenge. If they refuse, that HERO suffers D3 mortal wounds. If they accept, that HERO must attempt a charge and must finish the charge move within 1/2" of this unit. If they cannot finish the charge move within 1/2" of this unit, that HERO suffers D3 mortal wounds instead.

The Killing Stroke: Shalaxi Helbane can outwit any foe, delivering a subtle scries of attacks and feints that sets them up for a final killing blow.
At the start of the combat phase, you can pick 1 enemy HERO within 3" of this unit. If you do so, all attacks made by this unit in that phase must target that HERO, but the Damage characteristic of this unit’s Soulpiercer is 6 instead of D3+3 until the end of that phase.

Refine Senses: The sorcerer channels magical power into their senses so that nothing can be hidden from them and none can escape their wrath.
Refine Senses is a spell that has a casting value of 4. If successfully cast, until your next hero phase, add 1 to hit rolls and wound rolls for attacks made by the caster that target an enemy HERO and add 1 to save rolls for attacks made by enemy HEROES that target the caster.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, DAEMON, SLAANESH, HERO, MONSTER, WIZARD, KEEPER OF SECRETS, SHALAXI HELBANE


25
3+
10
WARSCROLL

Archaon the Everchosen

Archaon is the Everchosen, the favoured warlord of the Dark Pantheon. From atop Dorghar, the monstrous Steed of the Apocalypse, Archaon commands his legions with an iron fist, his deadly skill and unholy powers sealing the doom of entire armies.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
The Slayer of Kings
The Slayer of Kings1"42+3+-23
Monstrous Claws
Monstrous Claws1"22+3+-2
Lashing Tails
Lashing Tails3"2D64+3+-1
Chimeric Heads
Chimeric Heads3"3+3+-12
DAMAGE TABLE
Wounds SufferedMoveChimeric HeadsMonstrous Claws
0-1014"65
11-1512"54
16-2010"43
21+8"32
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 800
Battlefield Role: Leader, Behemoth
Base size: 160mm
Notes: Single, Unique

Archaon, the Everchosen, is armed with the Slayer of Kings.

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

WARMASTER: If this unit is included in your army, it is treated as a general even if it is not the model picked to be the army’s general. In addition, this unit can be included in a Blades of Khorne, Disciples of Tzeentch, Maggotkin of Nurgle or Hedonites of Slaanesh army. If you do so, you can still use the army’s allegiance abilities even though this unit is not from the army’s faction; however, this unit does not benefit from them.

FLY: This unit can fly.

MOUNT: This unit’s mount, Dorghar, is armed with Monstrous Claws, Lashing Tails and Chimeric Heads.

The Armour of Morkar: Archaon’s armour is inscribed with powerful sigils of warding.
This unit has a ward of 5+. In addition, for each unmodified ward roll of 6, you can pick 1 enemy unit within 3" to suffer 1 mortal wound that cannot be negated.

By My Will: All Slaves to Darkness recognise Archaon’s supreme authority, and fear his wrath more than any foe should they fail him.
This is a command ability this unit can issue at the start of the combat phase. Another friendly CHAOS unit must receive it (this unit cannot issue this command to itself). Until the end of that phase, each time a model in the receiving unit is slain it can fight.

The Crown of Domination: This forbidding helm exudes a palpable aura of menace.
Enemy units cannot receive the Rally and Inspiring Presence commands while they are within 12" of this unit.

The Everchosen: The Ruinous Powers shelter their champion from hostile enemy magics.
Each time this unit is affected by a spell or the abilities of an endless spell, you can roll a dice. If you do so, on a 4+, ignore the effects of that spell or endless spell on this unit.

The Eye of Sheerian: Ripped from the corpse of the Chaos Dragon Flamefang, this ancient treasure forewarns Archaon of events yet to pass and with this foresight the Everchosen can adapt his strategies to the flow of the battle and always stay a step ahead of his opponents.
Once per battle, at the start of your hero phase, if Archaon is in a Slaves to Darkness army you command and on the battlefield, you can say he will consult the Eye of Sheerian. If you do so, roll a dice. This dice roll replaces the priority roll of the next battle round. On a 1-3 your opponent must take the first turn of that battle round. On a 4-6 you must take the first turn of that battle round. This ability cannot be used while there is an enemy Archaon on the battlefield.

The Favoured Warlord: Each of the Chaos Gods seeks Archaon s favour and, in turn, the Everchosen manipulates their power to further his own ends.
If this unit is part of a Slaves to Darkness army, after the players have received their starting command points but before the start of the first turn, you can pick 1 of the following Mark of Chaos keywords; KHORNE, TZEENTCH, NURGLE or SLAANESH. This unit has that Mark of Chaos for the battle in addition to the UNDIVIDED Mark of Chaos.

The Slayer of Kings: This ancient daemonblade thirsts for the souls of champions and warlords.
Each time this unit fights, if the unmodified wound roll for 2 or more attacks that target the same enemy HERO with the Slayer of Kings is 6, that HERO is slain.

Three-headed Titan: The greater daemons consumed by Dorghar imbue the steed with unlimited power.
When you carry out a monstrous rampage with this unit, you can carry out a monstrous rampage from the list below instead of from the table in the core rules:

Filth-spewer: Pick 1 enemy unit within 6" of this unit and roll a number of dice equal to the number of models in that unit (to a maximum of 7). For each 3+, that unit suffers 1 mortal wound.

Skull-gorger: Pick 1 enemy model within 3" ot this unit and roll a dice. If the roll is greater than that model’s Wounds characteristic, it is slain and you can heal a number of wounds allocated to this unit equal to that enemy model’s Wounds characteristic.

Spell-eater: Pick 1 endless spell within 12" of this unit and roll a dice, On a 2+, that endless spell is dispelled and if the caster is on the battlefield they suffer D3 mortal wounds.

KEYWORDS
CHAOS, SLAVES TO DARKNESS, HOST OF THE EVERCHOSEN, UNDIVIDED, DAEMON, MORTAL, MONSTER, HERO, WIZARD, ARCHAON


14
4+
10
WARSCROLL

Soulfeaster Keeper of Secrets*

Soulfeaster Keepers of Secrets are sensation addicts, devoted above all to the pursuit of new experiences. They roam the battlefield at their own ecstatic whim, using their stabbing tendrils to gorge themselves on the emotions of their victims.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sinistrous Hand
Sinistrous Hand1"12+3+-11
Elegant Greatblade
Elegant Greatblade2"3+3+-12
Impaling Claws
Impaling Claws3"23+3+-2
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveElegant GreatbladeImpaling Claws
0-614"45
7-912"34
10-1210"33
13+8"23
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 385
Battlefield Role: Leader, Behemoth
Base size: 105 x 70mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Supreme Sybarites

DESCRIPTION

A Soulfeaster Keeper of Secrets is armed with an Elegant Greatblade, Impaling Claws and a Sinistrous Hand.

WIZARD: This model can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

ABILITIES

Dark Temptations: Few can resist the temptations whispered by a Keeper of Secrets.
At the start of the combat phase, you can pick 1 enemy HERO within 3" of this model and ask your opponent if they wish for that HERO to accept temptation. If they refuse, that HERO suffers D3 mortal wounds. If they accept, add 1 to hit rolls for attacks made by that HERO. Then, at the start of the next combat phase, roll a dice. On 1-3, that HERO no longer receives this modifier to their hit rolls. On 4-6, that HERO is slain.

Delicate Precision: A Keeper of Secrets attacks their foes with a dazzling array of exquisitely measured blows.
If the unmodified wound roll for an attack made with a melee weapon by this model is 6, that attack causes a number of mortal wounds to the target equal to the Damage characteristic of the weapon used for the attack and the attack sequence ends (do not make a save roll).

Sinistrous Hand: Reaching out with their longnailed fingers, the Keeper of Secrets rips the heart from their dying victim’s chest and consumes the still-beating organ.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal up to D3 wounds allocated to this model. If any enemy HEROES were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal up to D6 wounds allocated to this model instead.

Soulfeaster Tendrils: The cruel tendrils that snake from the rear of a Soulfeaster Keeper of Secrets’ head are the means through which it feeds on sensation, stabbing into the mind of a chosen adversary and drinking deep their agony and desire.
At the start of the combat phase, you can pick 1 enemy HERO within 3" of this model and roll 3D6. If the roll is greater than that model’s Bravery characteristic, you gain D3 depravity points and 1 is subtracted from hit rolls for attacks made by that HERO until the end of that phase.

Cacophonic Choir: The Keeper of Secrets unleashes a sanity‑shattering chorus of magical sound.
Cacophonic Choir is a spell that has a casting value of 6 and a range of 6". If successfully cast, roll 2D6. Each enemy unit within range that has a Bravery characteristic less than the roll suffers D3 mortal wounds.

KEYWORDS
CHAOS, SLAANESH, HEDONITES OF SLAANESH, HEDONITE, DAEMON, GREATER DAEMON, KEEPER OF SECRETS, HERO, MONSTER, WIZARD, SOULFEASTER

Leader


10"
10
4+
10
WARSCROLL

Bladebringer, Herald on Exalted Chariot

Some Heralds of Slaanesh become so intoxicated by the act of riding flesh-shredding chariots into the enemy that they commission ever larger and grander conveyances, the better to harvest the souls of mortals.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Flensing Whips
Flensing Whips2"63+4+-12
Piercing Claws
Piercing Claws1"93+4+-11
Poisoned Tongues
Poisoned Tongues1"83+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 220
Battlefield Role: Leader
Base size: 120 x 92mm
Notes: Single

A Bladebringer, Herald on Exalted Chariot, is armed with Flensing Whips.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Supreme Sybarites

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

MOUNT: This unit’s Exalted Chariot is drawn by Steeds of Slaanesh armed with Poisoned Tongues.

CREW: This unit’s Exalted Chariot has a Daemonette crew armed with Piercing Claws.

Soulgorgers: The followers of this Bladebringer coordinate their efforts to better harvest the souls of their prey.
This unit can issue the same command up to 2 times in the same phase. If it does so, each command must be received by a friendly EXALTED CHARIOT unit. No command point is spent the second time this unit issues that command in that phase.

Excess of Blades: An Exalted Chariot inflicts horrendous carnage when it ploughs into the foe.
After this unit finishes a charge move, you can pick 1 enemy unit within 1 of this unit and roll a number of dice equal to the charge roll for that charge move. For each roll that is greater than that enemy unit’s Save characteristic, that unit suffers 1 mortal wound.

Acquiescence: The Herald engulfs the foe in an arcane haze of dreams and unattainable desires.
Acquiescence is a spell that has a casting value of 5 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. Add 1 to wound rolls for attacks that target that unit until your next hero phase.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, HERO, TOTEM, WIZARD, HERALD OF SLAANESH, EXALTED CHARIOT, BLADEBRINGER


12"
9
4+
10
WARSCROLL

Bladebringer, Herald on Hellflayer

Slaaneshi Heralds who wish to glut themselves on as much sensation as possible ride to war on Hellflayer chariots, great threshing contraptions that release an intoxicating scent distilled from the souls of those sliced apart by their axle blades.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ravaging Claws
Ravaging Claws1"63+4+-12
Piercing Claws and Flensing Whips
Piercing Claws and Flensing Whips2"63+4+-11
Poisoned Tongues
Poisoned Tongues1"43+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 230
Battlefield Role: Leader
Base size: 120 x 92mm
Notes: Single

A Bladebringer, Herald on Hellflayer, is armed with Ravaging Claws.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Supreme Sybarites

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

MOUNT: This unit’s Hellflayer is drawn by Steeds of Slaanesh armed with Poisoned Tongues.

CREW: This unit’s Hellflayer has a Daemonette crew armed with Piercing Claws and Flensing Whips.

Soulscent: The whirling blades of this fearsome chariot mow down the enemy, transmuting their souls into an exhilarating incense that drives its riders into an ecstatic frenzy.
At the start of the combat phase, roll a dice for each enemy unit within 1" of this unit. On a 4+, that unit suffers D3 mortal wounds. In addition, for each 4+, add 1 to the Attacks characteristic of this unit’s melee weapons until the end of that phase. If that enemy unit has 10 or more models, both of the effects of this ability trigger on a 3+ instead.

Slavering for Sensation: This Bladebringer encourages their chariot-mounted followers to plunge themselves into enemy ranks.
While friendly HELLFLAYER units are wholly within 12" of any friendly units with this ability, their Soulscent ability causes D3 mortal wounds on a 3+ instead of 4+.

Acquiescence: The Herald engulfs the foe in an arcane haze of dreams and unattainable desires.
Acquiescence is a spell that has a casting value of 5 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. Add 1 to wound rolls for attacks that target that unit until your next hero phase.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, HERO, WIZARD, HERALD OF SLAANESH, HELLFLAYER, BLADEBRINGER


12"
8
4+
10
WARSCROLL

Bladebringer, Herald on Seeker Chariot

Heralds of Slaanesh who value the thrill of speed above all else will take to battle mounted on a Seeker Chariot. These machines of war smash into the foe in a blur of whirring, slashing blades, mutilating all those who stand their ground.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Flensing Whips
Flensing Whips2"63+4+-12
Piercing Claws
Piercing Claws1"43+4+-11
Poisoned Tongues
Poisoned Tongues1"43+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 200
Battlefield Role: Leader
Base size: 120 x 92mm
Notes: Single

A Bladebringer, Herald on Seeker Chariot, is armed with Flensing Whips.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Supreme Sybarites

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

MOUNT: This unit’s Seeker Chariot is drawn by Steeds of Slaanesh armed with Poisoned Tongues.

CREW: This unit’s Seeker Chariot has a Daemonette crew armed with Piercing Claws.

Mutilating Blades: A Seeker Chariot inflicts carnage when it ploughs into the foe.
After this unit finishes a charge move, roll a dice for each enemy unit within 1" of this unit. On a 2+, that enemy unit suffers D3 mortal wounds.

Thrillseeker: The speeds attained by Seeker Chariots provide but a fraction of the bliss that this Bladebringer seeks, and any who follow them are expected to match their pace for greater euphoria.
While friendly SEEKER CHARIOT units are wholly within 12" of any friendly units with this ability, add 1 to the number of mortal wounds caused by their Mutilating Blades ability.

Impossibly Swift: Seeker Chariots surge across the battlefield with unnatural swiftness.
This unit can retreat and still charge later in the turn.

Acquiescence: The Herald engulfs the foe in an arcane haze of dreams and unattainable desires.
Acquiescence is a spell that has a casting value of 5 and a range of 18" If successfully cast, pick 1 enemy unit within range and visible to the caster. Add 1 to wound rolls for attacks that target that unit until your next hero phase.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, HERO, WIZARD, HERALD OF SLAANESH, SEEKER CHARIOT, BLADEBRINGER


12"
7
5+
10
WARSCROLL

Contorted Epitome

A Contorted Epitome writhes across the battlefield on lashing metallic tentacles, twisting under the control of its Daemonette attendants to reflect its enemy’s darkest desires and deepest fears.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ravaging Claws
Ravaging Claws1"93+4+-11
Coiled Tentacles
Coiled Tentacles3"23+4+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 230
Battlefield Role: Leader
Base size: 75 x 42mm
Notes: Single

A Contorted Epitome is armed with Piercing Claws and Coiled Tentacles.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Supreme Sybarites
 • The Exquisite Pursuit

WIZARD: This unit can attempt to cast 2 spells in your hero phase and attempt to unbind 2 spells in the enemy hero phase.

Gift of Power: The Heralds that guard a Contorted Epitome can use its power to enhance their own spells.
You can re-roll casting rolls for this unit.

Horrible Fascination: When a warrior stares into a Contorted Epitome’s mirror, they see all their hopes and fears reflected there and cannot tear their eyes away.
Enemy units within 3" of any friendly units with this ability cannot issue or receive commands. In addition, enemy units within 3" of any friendly units with this ability cannot retreat.

Swallow Energy: A Contorted Epitome steals the most intense and excessive energies, channelling them back to Slaanesh’s Temple of Twisted Mirrors.
This unit has a ward of 2+ against mortal wounds.

Overwhelming Acquiescence: The Herald engulfs the foe in an arcane haze of dreams and unattainable desires.
Overwhelming Acquiescence is a spell that has a casting value of 6 and a range of 24". If successfully cast, pick up to D3 different enemy units within range and visible to the caster. Add 1 to wound rolls for attacks that target those units until your next hero phase.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, HERO, WIZARD, HERALD OF SLAANESH, CONTORTED EPITOME


12"
10
4+
10
WARSCROLL

Dexcessa, the Talon of Slaanesh

Dexcessa considers themselves to be the right hand of Slaanesh, made manifest in the realms to sunder and unpick the alliances of his enemies. If that means that they can revel in the glorious, ever-escalating excess of battle, so much the better.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Scourge of Slaanesh
Scourge of Slaanesh3"42+3+-12
Impaling Talons
Impaling Talons1"23+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 230
Battlefield Role: Leader
Base size: 105 x 70mm
Notes: Single, Unique

Dexcessa, the Talon of Slaanesh, is armed with a Scourge of Slaanesh and Impaling Talons.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Supreme Sybarites

WARMASTER: If this unit is included in a Hedonites of Slaanesh army, it is treated as a general even if it is not the model picked to be the army’s general.

FLY: This unit can fly.

Fleeting Dance of Death: Dexcessa rarely stays locked in combat in one place for long, flitting swiftly all over the battlefield and bringing death where they alight.
This unit can run or retreat and still charge later in the turn.

Joyous Battle Fury: Once Dexcessa begins to fight, they become invigorated by the glorious thrill of combat.
After this unit has fought for the first time, at the start of each battle round, add 1 to the Attacks characteristic of this unit’s weapons for the rest of the battle. This effect is cumulative.

Mesmerising Lepidoptera: Dexcessa’s multifaceted wings create a hypnotic effect that distracts their foes.
Subtract 1 from hit rolls for attacks that target this unit.

Sceptre of Slaanesh: The sceptre of Slaanesh allows the bearer to demand total, unthinking obedience from Slaanesh’s daemonic minions.
Do not take battleshock tests for friendly HEDONITES OF SLAANESH DAEMON units wholly within 12" of this unit. In addition, once per turn, this unit can issue a command to a friendly HEDONITES OF SLAANESH DAEMON unit without a command point being spent.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, DAEMON, SLAANESH, HERO, MONSTER, DEXCESSA


6"
5
5+
10
WARSCROLL

Infernal Enrapturess, Herald of Slaanesh

Maestros of discordance, Infernal Enrapturesses fill the battlefield with screams of pain and unrestrained elation. They are virtuosos among Slaanesh’s infernal choir, towards whom the Dark Prince’s daemonic legions are drawn.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Heartstring Lyre: Cacophonous Melody
Heartstring Lyre: Cacophonous Melody18"63+4+-11
Heartstring Lyre: Euphonic Blast
Heartstring Lyre: Euphonic Blast24"12+2+-3D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ravaging Claw
Ravaging Claw1"33+4+-11
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 110
Battlefield Role: Leader
Base size: 60 x 35mm
Notes: Single

An Infernal Enrapturess, Herald of Slaanesh, is armed with a Heartstring Lyre and Piercing Claw.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Supreme Sybarites

Discordant Disruption: An Infernal Enrapturess can play discordant music that is so intense that it causes physical harm to those attuned to magic.
If a casting roll for an enemy WIZARD within 24" of any friendly units with this ability is successful, that casting roll must be re-rolled. If the re-rolled casting roll is a double or if 1 of the dice in the re-rolled casting roll is a 6, that WIZARD suffers D3 mortal wounds after the effect of the spell (if any) has been resolved.

Versatile Instrument: An Infernal Enrapturess can quickly switch between playing a swift medley of short notes or releasing a single, massive blast of sound.
Each time this unit shoots, choose either the Cacophonous Melody or Euphonic Blast weapon characteristics for all the attacks it makes with its Heartstring Lyre.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, HERO, HERALD OF SLAANESH, INFERNAL ENRAPTURESS


6"
5
5+
7
WARSCROLL

Lord of Hubris

Utterly enamoured with their own magnificence, the strutting peacocks known as Lords of Hubris swagger into battle, loudly demanding that the enemy’s finest face them in single combat. Those foolish enough to answer this challenge are cut to ribbons in a matter of seconds.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Exquisite Scimitar
Exquisite Scimitar1"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Lord of Hubris is armed with an Exquisite Scimitar.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Depraved Carnival
 • Supreme Sybarites

‘You First, I Insist...’: So confident is this champion of excess that they allow their foe a futile swipe for free.
This unit has a ward of 4+. In addition, at the end of the charge phase, you can pick 1 enemy unit within 1" of this unit and say that the Lord of Hubris will give them the chance to strike first. If you do so, the strike-first effect applies to that enemy unit in the following combat phase, but if this unit is within 3" of that enemy unit when it is picked to fight, all of that unit’s attacks must target this unit.

Only the Best Will Suffice: Lords of Hubris refuse to fight alongside any but the finest warriors of the Sybarite hordes. In doing so, they inspire a level of pride worthy of their title.
At the start of the combat phase, you can pick 1 friendly MYRMIDESH PAINBRINGERS or SYMBARESH TWINSOULS unit wholly within 12" of any friendly units with this ability. If you do so, until the end of that phase, each time a model in that unit is slain, it can fight immediately, then it is removed from play.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, HERO, LORD OF HUBRIS


6"
5
4+
7
WARSCROLL

Lord of Pain

Lords of Pain are champions of Slaanesh who have sampled countless vices and excesses. Armed with wicked soulpiercer maces, they lead warbands of devoted followers and are always eager to demonstrate their mastery of all forms of agony.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Soulpiercer Mace
Soulpiercer Mace2"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Lord of Pain is armed with a Soulpiercer Mace.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Depraved Carnival
 • Supreme Sybarites

Share the Pain: Lords of Pain have mastered every kind of torment and are adept at enduring the most terrible of agonies - as well as gifting the same sensation to their foes.
This unit has a ward of 4+. In addition, each time a wound or mortal wound caused by an attack made with a melee weapon is negated by this ability, the attacking unit suffers 1 mortal wound.

Paragon of Pain: Lords of Pain are held in awe by Slaanesh’s mortal supplicants, empowering those who fight side by side with them where the battle is thickest.
Add 1 to hit rolls and wound rolls for friendly HEDONITES OF SLAANESH MORTAL units wholly within 12" of this unit while this unit is contesting an objective.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, HERO, LORD OR PAIN


6"
5
5+
7
WARSCROLL

Shardspeaker of Slaanesh

Shardspeakers of Slaanesh are favoured sorcerers who have been gifted with a relic from the Temple of Twisted Mirrors. By tapping into the power of these artefacts, they can reduce a disciplined regiment to a pack of howling beasts ripe for the slaughter.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Haze Staff
Haze Staff1"24+4+-2
Shadow-cloaked Claws
Shadow-cloaked Claws2"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: Leader
Base size: 32mm
Notes: Single

A Shardspeaker of Slaanesh is armed with a Haze Staff.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Depraved Carnival
 • Supreme Sybarites

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Mist Lurkers: The mist-daemons that billow and slink around a Shardspeaker are empowered by arcane energies.
If this unit successfully casts a spell that is not unbound, until your next hero phase, it gains the Shadow-cloaked Claws weapon profile above and can attack with that melee weapon. In addition, this unit has a ward of 4+ until your next hero phase.

Twisted Mirror: A Twisted Mirror tests the spirit of any who gaze into it, immobilising those who fall victim to its illusions.
Once per turn in your shooting phase, you can pick 1 enemy unit within 9" of this unit and roll a dice. On a 4+, subtract 1 from save rolls for attacks that target that unit until your next hero phase. The same unit cannot be affected by this ability more than once per turn.

Reflection Eternal: The Shardspeaker distorts their foes’ perception, leaving them open to attack.
Reflection Eternal is a spell that has a casting value of 6 and a range of 12". If successfully cast, pick 1 enemy unit within range and visible to the caster. Subtract 1 from the Attacks characteristic of that unit’s melee weapons (to a minimum of 1) until your next hero phase.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, HERO, WIZARD, SHARDSPEAKER OF SLAANESH


6"
6
3+
9
WARSCROLL

Sigvald, Prince of Slaanesh

Sigvald the Magnificent considers himself to be the favoured son of Slaanesh. Few would dare question this belief. In battle, the Geld-Prince fights as a golden blur, laughing cruelly as his elegant blade tears through rabble and champions alike.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Shardslash
Shardslash1"See below2+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 200
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique

Sigvald, Prince of Slaanesh, is armed with Shardslash.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Supreme Sybarites

Glorious Reborn: None can best Sigvald in hand-to-hand combat, or so he believes, and the Geld-Prince is determined to prove it.
The strike-first effect applies to this unit if it made a charge move in the same turn.

Powered by Vainglory: Sigvald is the epitome of vainglory, one of Slaanesh’s favourite sins. So great is his sense of superiority that few can stand before his prideful assaults.
Add 3 to charge rolls for this unit. In addition, the Attacks characteristic of Shardslash is either 5 or equal to the unmodified charge roll for this unit in the same turn, whichever is higher.

Shardslash: This majestic blade slices through sigmarite and arcane wards alike as if they were naught but shrouds of the thinnest silk.
Ward rolls cannot be made for wounds and mortal wounds caused by attacks made by this unit.

The Mirror Shield: This artefact of the World-that-Was is as alluring as it is indestructible. Impossible to scar or penetrate, the Mirror Shield is the pinnacle of defence in Sigvald’s hands.
This unit has a ward of 4+.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, HERO, SIGVALD


8"
9
4+
10
WARSCROLL

Syll’Esske, the Vengeful Allegiance

Syll Lewdtongue has inspired thousands of warlords to acts of tyranny and misrule, but since uniting their powers with the megalomaniacal daemon-monarch Esske, the Herald of Slaanesh has become a force of conquest like no other.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Axe of Dominion
Axe of Dominion2"43+3+-2D3
Scourging Whip
Scourging Whip2"83+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 200
Battlefield Role: Leader
Base size: 50mm
Notes: Single, Unique

Syll’Esske, the Vengeful Allegiance, is armed with an Axe of Dominion and Scourging Whip.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Supreme Sybarites

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

WARMASTER: If this unit is included in a Hedonites of Slaanesh army, it is treated as a general even if it is not the model picked to be the army’s general.

Deadly Symbiosis: In battle, the hosts of Syll’Esske seek to emulate the symbiosis of their master, compelling one another to escalating acts of depraved violence.
If the number of friendly HEDONITES OF SLAANESH MORTAL units wholly within 18" of this unit is equal to the number of other friendly HEDONITES OF SLAANESH DAEMON units wholly within 18" of this unit, add 1 to hit rolls and wound rolls for attacks made with melee weapons by friendly HEDONITES OF SLAANESH units wholly within 18" of this unit.

Lithe and Swift: Spurring one another on, Syll and their consort stride across the battlefield with uncanny swiftness.
This unit can run and still charge later in the turn.

The Vengeful Allegiance: The twin halves of the Vengeful Allegiance fight with a deadly unity; no sooner has a foe blocked one attack than another comes cleaving into their flank.
If the unmodified save roll for an attack made with a melee weapon that targets this unit is 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.

Subvert: Syll torments the foe with whispers and visions, distracting them from their duties.
Subvert is a spell that has a casting value of 7 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit cannot issue or receive commands until your next hero phase.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, HERO, WIZARD, HERALD OF SLAANESH, SYLL’ESSKE


12"
9
4+
10
WARSCROLL

Synessa, the Voice of Slaanesh

Where their sibling adores physical excess, Synessa’s power lies in the manipulation of the mind. Even a glance at their splendour leaves those nearby enthralled, and the daemons of Slaanesh enter raptures of obedience at their every word.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Staff of Slaanesh
Staff of Slaanesh18"1
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Impaling Talons
Impaling Talons1"23+3+-22
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 230
Battlefield Role: Leader
Base size: 105 x 70mm
Notes: Single, Unique

Synessa, the Voice of Slaanesh, is armed with a Staff of Slaanesh and impaling Talons.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Supreme Sybarites

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

WARMASTER: If this unit is included in a Hedonites of Slaanesh army, it is treated as a general even if it is not the model picked to be the army’s general.

FLY: This unit can fly.

Mesmerising Lepidoptera: Synessa’s multifaceted wings create a hypnotic effect that distracts their foes.
Subtract 1 from hit rolls for attacks that target this unit.

Staff of Slaanesh: Those who are struck by the bolts of energy unleashed by this staff find themselves tearing at their own flesh in an ecstasy of self-mutilation.
Do not use the attack sequence for an attack made with this unit’s Staff of Slaanesh. Instead, pick 1 enemy unit within range and visible to this unit. Your opponent must roll a dice for that unit. If the roll is less than that unit’s Save characteristic, that unit suffers 6 mortal wounds. If the roll is equal to or greater than that unit’s Save characteristic, that unit suffers 3 mortal wounds.

The Voice of Slaanesh: Synessa can direct their words to reach the ears of whomever they want to hear them.
Once per turn, this unit can issue a command to a friendly HEDONITES OF SLAANESH unit on the battlefield without a command point being spent.

Whispers of Doubt: The caster whispers words that reveal the enemy's darkest desires, breaking their concentration and leaving them vulnerable to attack.
Whispers of Doubt is a spell that has a casting value of 6. If successfully cast, pick 1 enemy HERO visible to the caster and roll 3D6. If the roll is equal to or greater than that HERO’s Bravery characteristic, add 1 to hit rolls and wound rolls for attacks that target that HERO until your next hero phase.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, DAEMON, SLAANESH, HERO, MONSTER, WIZARD, SYNESSA


10"
5
5+
10
WARSCROLL

The Masque

The Masque once entertained Slaanesh, but they were exiled upon displeasing him. Since then, the Herald has been cursed to dance across the Mortal Realms, those drawn into this endless performance are doomed to a swift and spectacular death.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Razor-edged Claws
Razor-edged Claws1"63+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 32mm
Notes: Single, Unique

The Masque is armed with Razor-edged Claws.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Supreme Sybarites

Staff of Masks: The masks on this staff constantly flicker and change, enhancing the Masque’s attacks or protecting them from harm.
At the start of your hero phase, you can either add 3 to the Attacks characteristic of this unit’s melee weapons until your next hero phase or heal up to 3 wounds allocated to this unit.

Lithe and Swift: Daemonettes surge across the battlefield with impossible swiftness.
This unit can run and still charge later in the turn.

The Endless Dance: The Masque dances eternally across the Mortal Realms, endlessly seeking an audience to confound and swiftly slay.
After deployment but before the first battle round begins, you can remove this unit from the battlefield. If you do so, set this unit up again anywhere within your opponent’s territory more than 3" from all enemy units.

Inhuman Reflexes: The Masque is a constant blur of motion, stepping out of the way of the enemy’s attacks with uncanny precision.
This unit has a ward of 4+.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, HERO, HERALD OF SLAANESH, THE MASQUE


6"
5
5+
10
WARSCROLL

Viceleader, Herald of Slaanesh

The Viceleader is a masterful artiste in the grand theatre of war. To look upon these surreal, quicksilver Heralds is to feel a yearning for forbidden arts and excesses that addles the mind. Woe betide those who acquiesce to their strange allure.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ravaging Claws
Ravaging Claws1"63+4+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
Base size: 25mm
Notes: Single

A Viceleader is armed with Ravaging Claws.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Supreme Sybarites

WIZARD: This unit can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Lithe and Swift: Daemonettes surge across the battlefield with impossible swiftness.
This unit can run and still charge later in the turn.

Lust for Violence: Viceleaders bid their fellow Daemonettes enter the fray and join them in the bliss of combat.
In the combat phase, when you pick this unit to fight for the first time in that phase, you can pick 1 friendly DAEMONETTE HOST unit wholly within 12" of this unit that has not yet fought in that phase. This unit and that DAEMONETTE HOST unit can fight one after the other in the order of your choice.

Lightning Reflexes: Viceleaders move with lightning speed, stepping out of the way of the enemy’s attacks with disdainful ease.
This unit has a ward of 5+.

Acquiescence: The Herald engulfs the foe in an arcane haze of dreams and unattainable desires.
Acquiescence is a spell that has a casting value of 5 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. Add 1 to wound rolls for attacks that target that unit until your next hero phase.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, HERO, WIZARD, HERALD OF SLAANESH, VICELEADER

Battleline


6"
1
6+
6
WARSCROLL

Blissbarb Archers

Blissbarb Archers are the lowest class of Sybarite, but no less deadly for it. Even when running pell-mell across the field they fire with deadly accuracy, laughing with glee as their sharp and toxin-laced projectiles strike home.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blissbarb Bow
Blissbarb Bow18"23+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sybarite Blade
Sybarite Blade1"13+4+-1
PITCHED BATTLE PROFILE

Unit Size: 11      Points: 170
Battlefield Role: Battleline
MODELBASE SIZE
Blissbarb Archers28.5mm
Blissbrew Homonculus25mm

Each model in a Blissbarb Archers unit is armed with a Blissbarb Bow and Sybarite Blade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Depraved Carnival

CHAMPION: 1 model in this unit can be a High Tempter. Add 1 to the Attacks characteristic of that model’s Blissbarb Bow.

BLISSBREW HOMONCULUS: 1 in every 11 models in this unit must be a Blissbrew Homonculus. A Blissbrew Homonculus is armed with a Sybarite Blade. Add 1 to wound rolls for attacks made with missile weapons by this unit while it includes any Blissbrew Homonculi.

Light-footed Killers: Blissbarb Archers can deliver pinpoint shots even while cavorting wildly across the battlefield.
This unit can run and still shoot later in the turn.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, BLISSBARB ARCHERS


6"
1
5+
10
WARSCROLL

Daemonettes

Possessed of impossible grace and grotesque beauty, Daemonettes of Slaanesh bound across the battlefield with sadistic glee. They are in constant competition with one another to see who can inflict the most pain on the enemies of the Dark Prince.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Piercing Claws
Piercing Claws1"23+4+-11
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 110
Battlefield Role: Battleline
Base size: 25mm

This unit is referred to as a Daemonette Host. Each model in a Daemonette Host is armed with Piercing Claws.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Epicurean Revellers

CHAMPION: 1 model in this unit can be an Allurer. Add 1 to the Attacks characteristic of that model’s melee weapons.

MUSICIAN: 1 in every 10 models in this unit can be a Hornblower. You can re-roll failed battleshock tests for this unit if it includes any Hornblowers.

STANDARD BEARER: 1 in every 5 models in this unit can be either a Banner Bearer or an Icon Bearer.

Banner Bearer: Add 1 to run rolls and charge rolls for this unit if it includes any Banner Bearers.

Icon Bearer: If this unit receives the Rally command while it includes any Icon Bearers, when you roll a dice for a slain model from this unit, you can return 1 slain model to this unit on a 5+ instead of a 6.

Lithe and Swift: Daemonettes surge across the battlefield with impossible swiftness.
This unit can run and still charge later in the turn.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, DAEMONETTE HOST


14"
2
5+
10
WARSCROLL

Seekers

Seekers of Slaanesh are the vanguard of the Dark Prince’s daemon armies, insatiable outriders who track their foes with unrelenting swiftness, feeding on the growing terror of their prey.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Piercing Claws
Piercing Claws1"23+4+-11
Poisoned Tongue
Poisoned Tongue1"23+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 140
Battlefield Role: Battleline
Base size: 60 x 35mm

Each model in a Seekers unit is armed with Piercing Claws.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Exalted Speed-Knights
 • Seeker Cavalcade
 • The Exquisite Pursuit

MOUNT: This unit’s Steeds of Slaanesh are each armed with a Poisoned Tongue.

CHAMPION: 1 model in this unit can be a Heartseeker. Add 1 to the Attacks characteristic of that model’s Piercing Claws.

MUSICIAN: 1 in every 5 models in this unit can be a Hornblower. You can re-roll failed battleshock tests for this unit if it includes any Hornblowers.

STANDARD BEARER: 1 in every 5 models in this unit can be either a Banner Bearer or an Icon Bearer.

Banner Bearer: Add 1 to run rolls and charge rolls for this unit if it includes any Banner Bearers.

Icon Bearer: If this unit receives the Rally command while it includes any Icon Bearers, when you roll a dice for a slain model from this unit, you can return 1 slain model to this unit on a 5+ instead of a 6.

Soul Hunters: Slaanesh rewards his Seekers with intoxicating energy when they slay lesser foes.
At the end of the combat phase, if any enemy models with a Wounds characteristic of 2 or less were slain by wounds caused by this unit’s attacks in that phase, add 1 to the Attacks characteristic of this unit’s Piercing Claws for the rest of the battle.

Quicksilver Speed: Seekers of Slaanesh are daemonic hunters and swift beyond belief.
You can roll 2D6 instead of D6 when you make a run roll for this unit. In addition, this unit can run and still charge later in the turn.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, DAEMON, SLAANESH, SEEKERS

None


14"
4
5+
6
WARSCROLL

Blissbarb Seekers

Blissbarb warriors who acquire for themselves an Exalted Steed of Slaanesh conduct war at a breakneck pace. Charging across the battlefield with astonishing speed, these Sybarites launch flights of cruel arrows with an incredible accuracy.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blissbarb Bow
Blissbarb Bow12"33+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sybarite Blade
Sybarite Blade1"13+4+-1
Poisoned Tongue
Poisoned Tongue1"23+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 220
Battlefield Role: None
Base size: 75 x 42mm

Each model in a Blissbarb Seekers unit is armed with a Blissbarb Bow and Sybarite Blade.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Exalted Speed-Knights
 • Seeker Cavalcade

MOUNT: This unit’s Exalted Steeds of Slaanesh are each armed with a Poisoned Tongue.

CHAMPION: 1 model in this unit can be a High Tempter. Add 1 to the Attacks characteristic of that model s Blissbarb Bow.

Flawless Accuracy: Blissbarb Seekers revel in delivering highly accurate arrow fire even at high speeds.
This unit can run and still shoot later in the turn.

Vectors of Agony: Blissbarb Seekers’ arrowheads are liberally coated in their Steeds’ poisonous saliva, and the torments they deliver can overwhelm even the mightiest of prey.
If any wounds caused by attacks made with missile weapons by this unit are allocated to an enemy unit, subtract 1 from save rolls for attacks that target that unit until the end of that turn. The same unit cannot be affected by this ability more than once per turn.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, BLISSBARB SEEKERS


10"
9
4+
10
WARSCROLL

Exalted Chariot

The massive chariots ridden by Allurers of the highest rank are machines that embody excess. Their purpose is to bring to bear the most number of blades in the shortest time and, in doing so, fill the air with the scent of carnage.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Flensing Whips
Flensing Whips2"43+4+-12
Piercing Claws
Piercing Claws1"93+4+-11
Poisoned Tongues
Poisoned Tongues1"83+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 150
Battlefield Role: None
Base size: 120 x 92mm
Notes: Battleline if general is a Bladebringer, Herald on Exalted Chariot

An Exalted Chariot is driven by an Allurer armed with Flensing Whips.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Epicurean Revellers

MOUNT: This unit’s Steeds of Slaanesh are armed with Poisoned Tongues.

CREW: This unit has a Daemonette crew armed with Piercing Claws.

Excess of Blades: An Exalted Chariot inflicts horrendous carnage when it ploughs into the foe.
After this unit finishes a charge move, you can pick 1 enemy unit within 1" of this unit and roll a number of dice equal to the charge roll for that charge move. For each roll that is greater than that enemy unit’s Save characteristic, that unit suffers 1 mortal wound.

Bitter Frenzy: Chafing under the yoke of their Herald superior, the Allurer swings their flensing whips with renewed and spiteful ferocity.
Roll a dice each time this unit receives a command from a friendly BLADEBRINGER EXALTED CHARIOT unit. On a 4+, add 1 to the Damage characteristic of this unit’s Flensing Whips until the end of that turn.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, TOTEM, CHARIOT OF SLAANESH, EXALTED CHARIOT


12"
4
5+
10
WARSCROLL

Fiends

Horrific nightmares given bestial shape, Fiends of Slaanesh emit a harsh, trilling call as they race towards their prey. A dream-inducing scent hangs thick around the Fiends, reducing their foes to a stupor and sapping them of their will to fight.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Deadly Pincers
Deadly Pincers1"33+3+-1D3
Barbed Stinger
Barbed Stinger2"13+3+-2See below
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 180
Battlefield Role: None
Base size: 75 x 42mm

Each model in a Fiends unit is armed with Deadly Pincers and a Barbed Stinger.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Epicurean Revellers
 • The Exquisite Pursuit

CHAMPION: 1 model in this unit can be a Blissbringcr. Add I to the Attacks characteristic of that model's Deadly Pincers.

Deadly Venom: A Fiend’s stinger is laced with venom capable of sending any foe into a deep coma.
If the target of an attack made with a Barbed Stinger has a Wounds characteristic of 1, that weapon has a Damage characteristic of 1 for that attack.

If the target of an attack made with a Barbed Stinger has a Wounds characteristic of 2-3, that weapon has a Damage characteristic of D3 for that attack.

If the target of an attack made with a Barbed Stinger has a Wounds characteristic of 4 or more, that weapon has a Damage characteristic of D6 for that attack.

Disruptive Song: Fiends of Slaanesh let out a keening song that disturbs the concentration of spellcasters who hear it.
Subtract 1 from casting, unbinding and dispelling rolls for enemy WIZARDS while they are within 12" of any friendly units with this ability.

Soporific Musk: A Fiend exudes a pervasive and oily musk that numbs a foe to all but the most extreme of stimuli.
Subtract 1 from hit rolls and wound rolls for attacks made with melee weapons that target this unit.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, DAEMON, SLAANESH, FIENDS


12"
7
4+
10
WARSCROLL

Hellflayer

Hellflayer chariots drive through the meadows of Slaanesh’s realm, dismembering those cursed to lie there in purgatory. On the battlefields of the Mortal Realms, they are roving weapons of war, their many scythes delivering death by a thousand cuts.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Piercing Claws
Piercing Claws1"43+4+-11
Flensing Whips
Flensing Whips2"63+4+-11
Poisoned Tongues
Poisoned Tongues1"43+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 130
Battlefield Role: None
Base size: 120 x 92mm
Notes: Battleline if general is a Bladebringer, Herald on Hellflayer

A Hellflayer is driven by an Allurer armed with Piercing Claws.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Epicurean Revellers

MOUNT: This unit’s Steeds of Slaanesh are armed with Poisoned Tongues.

CREW: This unit has a Daemonette crew armed with Flensing Whips.

Soulscent: The whirling blades of this fearsome chariot mow down the enemy, transmuting their souls into an exhilarating incense that drives its riders into an ecstatic frenzy.
At the start of the combat phase, roll a dice for each enemy unit within 1" of this unit. On a 4+, that unit suffers D3 mortal wounds. In addition, for each 4+, add 1 to the Attacks characteristic of this unit’s melee weapons until the end of that phase. If that enemy unit has 10 or more models, both of the effects of this ability trigger on a 3+ instead.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, CHARIOT OF SLAANESH, HELLFLAYER


14"
2
4+
6
WARSCROLL

Hellstriders with Claw-spears

Devotees of torment, the Hellstriders are mortals who have dedicated their lives to dealing out agonising pain in return for physical power. They inflict crippling and ultimately fatal wounds with the strange spear-like claws that grow on their arms.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Claw-spear
Claw-spear2"23+4+-11
Poisoned Tongue
Poisoned Tongue1"23+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 140
Battlefield Role: None
Base size: 60 x 35mm
Notes: Battleline if general is HEDONITES OF SLAANESH MORTAL

Each model in a Hellstriders with Claw-spears unit is armed with a Claw-spear.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Seeker Cavalcade

MOUNT: This unit’s Steeds of Slaanesh are each armed with a Poisoned Tongue.

CHAMPION: 1 model in this unit can be a Hellreaver. Add 1 to the Attacks characteristic of that model’s Claw spear.

MUSICIAN: 1 in every 5 models in this unit can be a Hornblower. You can re-roll failed battleshock tests for this unit if it includes any Hornblowers.

STANDARD BEARER: 1 in every 5 models in this unit can be either a Banner Bearer or an Icon Bearer.

Banner Bearer: Add 1 to run rolls and charge rolls for this unit if it includes any Banner Bearers.

Icon Bearer: If this unit receives the Rally command while it includes any Icon Bearers, when you roll a dice for a slain model from this unit, you can return 1 slain model to this unit on a 5+ instead of a 6.

Jagged Weapon limbs: The mutated spear-like arms of these Hellstriders are as deadly in the thick of melee as they are on the charge.
If this unit is within 3" of any enemy units at the start of the charge phase, add 1 to the Attacks and Damage characteristics of this unit’s Claw-spears in the following combat phase.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, HELLSTRIDERS, HELLSTRIDERS WITH CLAW-SPEARS


14"
2
4+
6
WARSCROLL

Hellstriders with Hellscourges

Hellstriders ride daemonic Steeds to war – indeed, they have no choice, for once they climb into the saddle they can never dismount. Those who use the long, whip-like Hellscourge as their weapon of choice are expert in inflicting painful wounds.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hellscourge
Hellscourge3"33+4+-1
Poisoned Tongue
Poisoned Tongue1"23+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 160
Battlefield Role: None
Base size: 60 x 35mm
Notes: Battleline if general is HEDONITES OF SLAANESH MORTAL

Each model in a Hellstriders with Hellscourges unit is armed with a Hellscourge.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Seeker Cavalcade

MOUNT: This unit’s Steeds of Slaanesh are each armed with a Poisoned Tongue.

CHAMPION: 1 model in this unit can be a Hellreaver. Add 1 to the Attacks characteristic of that model’s Hellscourge.

MUSICIAN: 1 in every 5 models in this unit can be a Hornblower. You can re-roll failed battleshock tests for this unit if it includes any Hornblowers.

STANDARD BEARER: 1 in every 5 models in this unit can be either a Banner Bearer or an Icon Bearer.

Banner Bearer: Add 1 to run rolls and charge rolls for this unit if it includes any Banner Bearers.

Icon Bearer: If this unit receives the Rally command while it includes any Icon Bearers, when you roll a dice for a slain model from this unit, you can return 1 slain model to this unit on a 5+ instead of a 6.

Hooked Tendrils: These Hellstriders wield Hellscourges, whose ferocious barbs tear through the flesh of lesser foes and trap them in place.
Enemy models with a Wounds characteristic of 1 or 2 cannot contest objectives while they are within 3" of any friendly units with this ability.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, HELLSTRIDERS, HELLSTRIDERS WITH HELLSCOURGES


6"
2
3+
7
WARSCROLL

Myrmidesh Painbringers

The Myrmidesh are an elite warrior-cult who exemplify the pride of the Dark Prince. Each of their blade-sects considers their own favoured technique to be supreme, and on the rare occasions they are proven wrong, their spiteful rage is terrible to behold.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wicked Scimitar
Wicked Scimitar1"33+3+-11
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 130
Battlefield Role: None
Base size: 32mm
Notes: Battleline if general is a Lord of Pain or a Lord of Hubris

Each model in a Myrmidesh Painbringers unit is armed with a Wicked Scimitar.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Nobles of Excess

CHAMPION: 1 model in this unit can be a Painmaster. Add 1 to the Attacks characteristic of that model’s melee weapons.

Paragons of Battle: Myrmidesh Painbringers seek to prove their martial prowess in the battle’s bloodiest locations.
Add 1 to save rolls for attacks that target this unit while it is wholly within enemy territory or wholly within 12" of an objective that you do not control.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, MYRMIDESH PAINBRINGERS


12"
6
4+
10
WARSCROLL

Seeker Chariot

Seeker Chariots lead the charge of many Hedonite armies, for the beasts that pull them to war are as fleet-footed as Aqshian cheetahs. Whips lash out to strip flesh from bone as the Allurer drives the blade-wheeled conveyance into the thick of the foe.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Flensing Whips
Flensing Whips2"43+4+-11
Piercing Claws
Piercing Claws1"33+4+-11
Poisoned Tongues
Poisoned Tongues1"43+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: None
Base size: 120 x 92mm
Notes: Battleline if general is a Bladebringer, Herald on Seeker Chariot

A Seeker Chariot is driven by an Allurer armed with Flensing Whips.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Seeker Cavalcade

MOUNT: This unit’s Steeds of Slaanesh are armed with Poisoned Tongues.

CREW: This unit has a Daemonette crew armed with Piercing Claws.

Impossibly Swift: Seeker Chariots surge across the battlefield with unnatural swiftness.
This unit can retreat and still charge later in the turn.

Mutilating Blades: A Seeker Chariot inflicts carnage when it ploughs into the foe.
After this unit finishes a charge move, roll a dice for each enemy unit within 1" of this unit. On a 2+, that enemy unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, DAEMON, DAEMONETTE, SLAANESH, CHARIOT OF SLAANESH, SEEKER CHARIOT


8"
3
5+
6
WARSCROLL

Slaangor Fiendbloods

When the madness of battle descends upon Slaangor Fiendbloods, the carnage left in their wake is truly sickening. These gangly beasts are frighteningly strong and swift, and fight with a frenzied disregard for their own survival.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Razor-sharp Claws
Razor-sharp Claws2"44+3+-12
Razor-sharp Claw and Gilded Weapon
Razor-sharp Claw and Gilded Weapon2"54+3+-12
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 120
Battlefield Role: None
Base size: 40mm

Each model in a Slaangor Fiendbloods unit is armed with Razor-sharp Claws.

CHAMPION: 1 model in this unit can be a Slake-horn. That model is armed with a Razor-sharp Claw and Gilded Weapon instead of Razor-sharp Claws.

Slaughter at Any Cost: When stirred by the excesses of battle, Fiendbloods waste no time in hunting down their victims.
At the end of any phase, if any wounds or mortal wounds were allocated to this unit in that phase, and this unit is more than 9" from all enemy units, this unit can move up to D6".

Obsessive Violence: The brutal and unrelenting attacks of these beasts can overwhelm even the staunchest defence.
Once per battle, in the combat phase, after this unit has fought for the first time in that phase, you can say that it will continue its obsessive onslaught. If you do so, this unit can fight for a second time in that phase. The strike-last effect applies to this unit when it fights for that second time.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, SLAANGOR FIENDBLOODS


14"
4
5+
6
WARSCROLL

Slickblade Seekers

Slickblade Seekers believe themselves to be aristocrats of war, the chosen knights of the Dark Prince. They desire nothing more than to charge into the thickest portion of the fighting, their whistling glaives lashing out to neatly sever heads and limbs.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Slickblade Glaive
Slickblade Glaive2"33+3+-21
Poisoned Tongue
Poisoned Tongue1"23+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 220
Battlefield Role: None
Base size: 75 x 42mm

Each model in a Slickblade Seekers unit is armed with a Slickblade Glaive.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Exalted Speed-Knights
 • Seeker Cavalcade

MOUNT: This unit’s Exalted Steeds of Slaanesh are each armed with a Poisoned Tongue.

CHAMPION: 1 model in this unit can be a Hunter-Seeker. Add 1 to the Attacks characteristic of that model’s Slickblade Glaive.

Unrivalled Velocity: Slickblade Seekers are obsessed with high-speed kills, tearing towards the foe with relentless haste.
This unit can run and still charge later in the turn.

Decapitating Strikes: Slickblade Seekers speed into enemy battlelines, eager to slice off the heads of unsuspecting quarry.
Add 1 to the Attacks characteristic of this unit’s Slickblade Glaives if the target unit has a Wounds characteristic of 3 or less.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, SLICKBLADE SEEKERS


6"
2
4+
7
WARSCROLL

Symbaresh Twinsouls

Even by the standards of the Sybarites, the Symbaresh are proud indeed. These former Myrmidesh have forged dark pacts with the lesser daemons of Slaanesh, sharing their mortal forms in return for a measure of otherworldly power.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Merciless Blades
Merciless Blades1"23+4+-12
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 130
Battlefield Role: None
Base size: 32mm
Notes: Battleline if general is a Lord of Pain or a Lord of Hubris

Each model in a Symbaresh Twinsouls unit is armed with Merciless Blades.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Nobles of Excess

CHAMPION: 1 model in this unit can be an Egopomp. Add 1 to the Attacks characteristic of that model’s melee weapons.

Ego-driven Excess: These warriors refuse to be outdone by their comrades and use unorthodox techniques to best their foes.
Subtract 1 from the Attacks characteristic of melee weapons used by enemy units (to a minimum of 1) while they are within 3" of any friendly units with this ability.

Fiendish Reflexes: As the daemons possessing these mortals take control, their speed increases tenfold, making them almost impossible to hit.
This unit has a ward of 5+ while it is within 3" of any enemy units.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, SYMBARESH TWINSOULS


6"
2
5+
7
WARSCROLL

The Dread Pageant

Led by Vasillac the Gifted, a former warrior of the Myrmidesh who now seeks his own glory, the Dread Pageant have brought terrible suffering to the living mountain of Beastgrave. In battle, their manifold skills combine into one blinding storm of blades.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Blissbarb Bow
Blissbarb Bow18"23+4+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crushing Claw and Gilded Weapon
Crushing Claw and Gilded Weapon1"44+3+-22
Slickblade Glaive
Slickblade Glaive2"33+3+-21
Agonising Spear
Agonising Spear1"42+3+-12
Blissbarb Bow
Blissbarb Bow1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 4      Points: 140
Battlefield Role: None
MODELBASE SIZE
Vasillac32mm
Slakeslash40mm
Glissete, Hadzu25mm
Notes: Single, Unique

The models in the Dread Pageant are Vasillac the Gifted, Slakeslash, Glissete and Hadzu. Vasillac the Gifted is armed with an Agonising Spear. Slakeslash is armed with a Crushing Claw and Gilded Weapon. Glissete is armed with a Slickblade Glaive. Hadzu is armed with a Blissbarb Bow.

VASILLAC THE GIFTED: Vasillac the Gifted has a Wounds characteristic of 3.

SLAKESLASH: Slakeslash has a Wounds characteristic of 3.

Art of the Myrmidesh: Vasillac has adapted the Dance of the Wailing Blade to his own fighting style.
Vasillac the Gifted has a ward of 4+.

Deadliest Procession: Vasillac and his fellow Sybarites area lethal combination of experience and martial prowess.
Once per battle, at the end of the charge phase, you can say that this unit will draw on their combined experience. If you do so, the strike-first effect applies to this unit in the following combat phase.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, MORTAL, SLAANESH, THE DREAD PAGEANT


6"
3
5+
10
WARSCROLL

The Thricefold Discord

Travelling together, the Thricefold Discord serve the toughest of punishments: each other’s company. A sorceress, an assassin and an indolent leader, these three daemons are constantly at odds - yet their rivalry destroys everything around them with surprising effectiveness.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Carnal Blades and Wicked Claws
Carnal Blades and Wicked Claws1"33+3+-12
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 170
Battlefield Role: None
MODELBASE SIZE
Vexmor40mm
Vashtiss the Coiled and Lascivyr28.5mm
Notes: Single, Unique.

The models in The Thricefold Discord are Vexmor, Vashtiss the Coiled and Lascivyr. Each is armed with Carnal Blades and Wicked Claws.

ELITE: Models in this unit can issue commands to their own unit.

WIZARD: Vashtiss the Coiled is a WIZARD. That model can attempt to cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase.

Indulgence Given Form: The Thricefold Discord are a sinister example of all of one's vices and virtues taken to excess.
Each time an enemy unit receives a command while it is within 12" of this unit, give 1 indulgence point to this unit (to a maximum of 6). Once per phase, you can spend 1 of this unit’s indulgence points and pick 1 of the following effects to apply:
  • This unit can receive a command this phase without a command point being spent.
  • Add 1 to casting rolls for this unit until the end of the phase.

Sublime Harmonies: The cacophony unleashed by Vashtiss allows the Thricefold Discord to synchronise their movements and race towards the enemy with frightening speed.
Sublime Harmonies is a spell that has a casting value of 6. If successfully cast, until the end of the turn, each time you make a charge roll for this unit, you can change 1 of the dice in that roll to a 6.

KEYWORDS
CHAOS, HEDONITES OF SLAANESH, DAEMON, SLAANESH, THE THRICEFOLD DISCORD


8"
4
5+
5
WARSCROLL

Skin Wolves*

Creatures of pure nightmare, Skin Wolves are draped in the tattered remains of their human flesh. Their malice and fury are incomparable, and with long-clawed fingers they shred their victims to ribbons and feast upon the remains.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Teeth and Claws
Teeth and Claws1"43+3+-12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 170
Battlefield Role: None

DESCRIPTION

Each model in a skin Wolves unit is armed with Teeth and Claws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Bounding Predators: These deadly creatures can move at frightening speed.
This unit can run and still charge later in the turn.

Terrifying Bloodlust: Skin Wolves have a natural predatory instinct to hunt. With the taint of Chaos running through their veins, this bloodlust is amplified beyond imagining.
If the unmodified hit roll for an attack made by this unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.

KEYWORDS
CHAOS, SKIN WOLVES

Behemoth


12
3+
6
WARSCROLL

Chaos Siege Gargant*

Chaos Siege Gargants are towering, iron-clad brutes. Equipped with immense hooked blades and massive weighted chains, these monstrosities can tear through fortifications and enemy armies with contemptuous ease.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Colossal Hook-blades
Colossal Hook-blades3"4+3+-12
Lashing Chains
Lashing Chains2"D63+5+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveColossal Hook-blades
0-57"7
6-76"6
8-95"5
10+4"4
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Chaos Siege Gargant is armed with Colossal Hook-blades and Lashing Chains.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Scaling Spikes and Chains: Resembling a living war machine, Siege Gargants are covered in various hooks, spikes and chains that make it easy for them to clamber over high walls and crush obstacles.
If you carry out a Smash To Rubble monstrous rampage with this model, the terrain feature is demolished on a 2+ instead of a 3+.

Timber!: Should a gargant fall, it will likely crush anything in its path.
If this model is slain, before removing it from play, the players must roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 3" of that point suffers D3 mortal wounds unless it is a GARGANT. This model is then removed from play.

KEYWORDS
CHAOS, GARGANT, MONSTER, SIEGE GARGANT


22
4+
6
WARSCROLL

Chaos War Mammoth*

A Chaos War Mammoth is an immense beast capable of crushing scores of lesser creatures to bloody paste beneath its trampling feet, and of goring foes with its huge tusks, each of which carries the force of a battering ram.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Marauder Javelins and Axes
Marauder Javelins and Axes10"85+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Goring Tusks
Goring Tusks3"1
See below
Trampling Feet
Trampling Feet1"4+3+-2D3
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveGoring TusksTrampling Feet
0-1012"510
11-1410"48
15-198"36
20+6"24
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 345
Battlefield Role: Behemoth
Base size: 280 x 210mm
Notes: Single

DESCRIPTION

A Chaos War Mammoth is armed with Goring Tusks and Trampling Feet.

CREW: This model has a Marauder crew, who are armed with Marauder Javelins and Axes.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.

ABILITIES

Crushing Fall: To be caught under the falling bulk of a dying War Mammoth is to meet a horrible death.
If this model is slain, before removing it from play, the players must roll off. The winner must pick a point on the battlefield 4" from this model. Each unit within 4" of that point suffers D6 mortal wounds. This model is then removed from play.

Goring Tusks: The enormous tusks of the Chaos War Mammoth can impale the largest of monsters, leaving them with grievous wounds.
Do not use the attack sequence for an attack made with Goring Tusks. Instead, roll a number of dice equal to the Goring Tusks value shown on the damage table above. Add 1 to the roll if the target unit is a MONSTER. For each 3+, the target unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, MORTAL, MONSTER, MARK OF CHAOS, CHAOS WAR MAMMOTH


13
5+
7
WARSCROLL

Curs’d Ettin*

A Curs’d Ettin is a hideous monstrosity of fused kinsmen, two souls trapped within one malformed body. Lured to battle with promises of meat and death, the bickering siblings crush their foes with ponderous swings of their single, club-like arm.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Crushing Fist
Crushing Fist2"13+-2D6
Stomp
Stomp1"4+3+-12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveCrushing FistStomp
0-610"2+5
7-88"3+4
9-107"3+3
11+6"4+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 215
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single

DESCRIPTION

The Curs’d Ettin is armed with a Crushing Fist and Stomps.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

ABILITIES

Cannibal Feast: Whatever the Curs’d Ettin crushes it feasts upon, its strange physiology enabling it to grow stronger with each kill.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal up to D3 wounds allocated to this model.

Gibbering Curse: The incessant argumentative gibbering that comes from the Curs’d Ettin’s two heads carries the power of Chaos, driving those who hear it insane.
At the start of your hero phase, roll 2D6 for each enemy unit within 3" of this model. If the roll is greater than that unit’s Bravery characteristic, that unit suffers D3 mortal wounds.

Two-headed Horror: The Curs’d Ettin’s two heads eternally bicker with each other, but there is one thing they always agree upon – the need for fresh meat!
At the start of the combat phase, you can pick 1 enemy model that has a Wounds characteristic of 2 or less and that is within 3" of this model, and roll a dice. On a 6, that model is slain.

KEYWORDS
CHAOS, MORTAL, MONSTER, CURS’D ETTIN


11
5+
10
WARSCROLL

Gigantic Chaos Spawn*

Some monstrous creatures of the Mortal Realms have been twisted beyond all recognition by the energies of Chaos, becoming hulking abominations that exist only to satiate their uncontrollable urge for carnage and slaughter.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Freakish Mutations
Freakish Mutations2"2D63+3+-1
Slavering Maws
Slavering Maws1"D64+3+D3
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveSlavering Maws
0-43D6"-2
5-62D6"-2
7-82D6"-1
9+D6"-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 195
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Gigantic Chaos Spawn is armed with Freakish Mutations and Slavering Maws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.

ABILITIES

Plaything of the Dark Gods: Gifts bestowed by the Dark Gods can bless the receiver with a bounty of strength and stamina – or they can be the complete opposite, causing excruciating pain and anguish.
At the start of your hero phase, roll a dice. On a 1, this model suffers D3 mortal wounds. On a 2+, you can heal up to D3 wounds allocated to this model. If you roll a 2+ and no wounds are allocated to this model, add D3 to its Wounds characteristic for the rest of the battle instead of healing D3 wounds.

KEYWORDS
CHAOS, MONSTER, MARK OF CHAOS, GIGANTIC CHAOS SPAWN


12
4+
6
WARSCROLL

Warpfire Dragon*

Twisted and malignant, these dragons are ruinous creatures that spit gouts of mutating warpfire. Should one of these spite-filled beasts be slain, its body will erupt in a nova of anarchic energy, reducing its foes to mounds of malformed flesh.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Warpfire
Warpfire12"1
See below
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Snapping Jaws
Snapping Jaws2"D33+-1D6
Twisted Claws
Twisted Claws1"3+3+-12
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.
DAMAGE TABLE
Wounds SufferedMoveSnapping JawsTwisted Claws
0-512"3+5
6-710"3+4
8-98"4+3
10+6"4+2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 260
Battlefield Role: Behemoth
Notes: Single

DESCRIPTION

A Warpfire Dragon is armed with Warpfire, Snapping Jaws and Twisted Claws.

MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the CHAOS keyword.

FLY: This model can fly.

ABILITIES

Deadly Demise: Even in their last moments, these creatures are deadly, and those arrogant enough to believe they have won victory are soon bloodily corrected.
If this model is slain, before it is removed from play, roll a dice for each unit within 3" of this model. On a 4+, that unit suffers D3 mortal wounds. This model is then removed from play.

Warpfire: These scintillating flames cause flesh and bone to undergo rapid and grotesque mutations, reshaping those touched into utterly grotesque configurations of their former selves.
Do not use the attack sequence for an attack made with this model’s Warpfire. Instead roll a dice. On a 1, nothing happens. On a 2-5, the target unit suffers D3 mortal wounds. On a 6, the target unit suffers D6 mortal wounds.

KEYWORDS
CHAOS, DRAGON, MONSTER, WARPFIRE DRAGON

Faction Terrain Feature


FACTION TERRAIN WARSCROLL

Fane of Slaanesh

Wherever the hosts of Slaanesh gather in the Mortal Realms they raise Fanes of Slaanesh, beautifully crafted structures that bear the icon of the Dark Prince and dominate the surrounding landscape. They act as conduits to the Palace of Slaanesh, allowing the greatest of the usurpers within to lavish blessings – or curses – on a whim.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 0
Battlefield Role: Faction Terrain Feature
Base size: Use model

FACTION TERRAIN: Only Hedonites of Slaanesh armies can include this faction terrain feature.

SET-UP: After territories are determined, you can set up this faction terrain feature wholly within your territory and more than 3" from all objectives and other terrain features. If both players can set up faction terrain features at the same time, they must roll off and the winner chooses who sets up their faction terrain features first.

IMPASSABLE: You cannot move a model over this terrain feature unless it can fly, and you cannot move a model onto this terrain feature or set up a model on this terrain feature (even if it can fly).

Power of Slaanesh: A Fane of Slaanesh channels arcane power to the Dark Prince’s sorcerers, while filling their foes with dread.
If you spend depravity points to summon a HEDONITES OF SLAANESH DAEMON unit to the battlefield, you can set up that unit wholly within 12" of this terrain feature and more than 9" from all enemy units instead of wholly within 12" of a HEDONITES OF SLAANESH HERO and more than 9" from all enemy units.

Damned Conduit: Slaanesh’s minions can make sacrifices at a Fane of Slaanesh to gain martial prowess.
At the start of your hero phase, you can pick 1 friendly HEDONITES OF SLAANESH HERO within 6" of this terrain feature to make a sacrifice. If you do so, that HERO suffers 1 mortal wound and you must roll a dice. On a 2+, add 1 to wound rolls for attacks made by that HERO until your next hero phase.

If the HERO you picked has an artefact of power, instead of suffering 1 mortal wound, they can sacrifice that artefact of power. If they do so, that artefact of power can no longer be used and you must roll a dice. On a 2+, add 1 to wound rolls for attacks made by that HERO for the rest of the battle.

Designer’s Note: You can sacrifice any artefacts of power, including those that can only be used a limited number of times during a battle and those that have already been used. If the artefact of power was used to enhance a weapon, that weapon reverts to its normal form.

Endless Spell


Endless Spell WARSCROLL

Dreadful Visage

The sorcerous entity known as the Dreadful Visage is said to be a mask that once adorned Slaanesh’s own face during the Masquerade of the Palace Grandiose. On that fell night, it is said, the visage took on an evil sentience of its own, and it can be called forth to bring a measure of its wearer’s horrific aura into the Mortal Realms.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 50
Battlefield Role: Endless Spell
Base size: 90 x 52mm

SUMMONING: This endless spell is summoned with a spell that has a casting value of 7 and a range of 12". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only HEDONITES OF SLAANESH WIZARDS can attempt to summon this endless spell.

PREDATORY: This endless spell is a predatory endless spell. It can be moved up to 8" and can fly.

Flensing Tongues: Opening its soulsucking maw, the Dreadful Visage lets fly a plethora of hooked tongues that lash and flense the flesh of those nearby.
After this endless spell has moved, roll 6 dice for the closest unit within 6" of it. If more than 1 unit is equally close, the commanding player can choose which unit to roll for. For each 4+, that unit suffers 1 mortal wound. In addition, if any mortal wounds caused by this ability are allocated to that unit, the strike-last effect applies to that unit until the end of the following combat phase.

Terrifying Entity: Gibbering, howling and shrieking with cruel pleasure, the Dreadful Visage destroys the will of Slaanesh’s enemies while his worshippers find themselves energised by its discordant barrage of noise.
Subtract 1 from the Bravery characteristic of units while they are within 12" of this endless spell. Add 1 to the Bravery characteristic of HEDONITES OF SLAANESH units while they are within 12" of this endless spell instead.


Endless Spell WARSCROLL

Mesmerising Mirror

A Mesmerising Mirror is a cursed thing indeed, sent from Slaanesh’s palace to ensnare the unwary. Those who manage to tear their gaze away feel a ripping pain in their soul – but those who do not suffer an even worse fate. Their essence is drawn from their body, trapped in the mirror forever more as a plaything for Slaaneshi daemons.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 50
Battlefield Role: Endless Spell
Base size: 90 x 52mm

SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 18". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only HEDONITES OF SLAANESH WIZARDS can attempt to summon this endless spell.

Irresistible Lure: The mirror lures mortals as a candle draws moths to its light. Those strong enough to turn away feel knives of anguish and loss driven into their hearts.
If a unit starts a normal move, run or retreat within 12" of this endless spell, that unit suffers D3 mortal wounds unless it finishes that move closer to this endless spell than it was at the start of the move. This ability has no effect on HEDONITES OF SLAANESH units.

Gaze Not into its Depths: A Mesmerising Mirror can enthral a warrior’s soul, offering gifts of temptation to those who look upon it or ensnaring their essence should they resist their deepest desires.
At the end of the movement phase, roll 6 dice for each unit within 6" of this endless spell. For each 6, that unit’s commanding player must choose whether that unit gazes into the mirror or resists temptation. If it resists temptation, that unit suffers D3 mortal wounds. If it gazes into the mirror, the player who summoned this endless spell gains D3 depravity points. This ability has no effect on friendly units.


Endless Spell WARSCROLL

Wheels of Excruciation

The Wheels of Excruciation whirl around the minarets of the Dark Prince’s palace as flocks of crows fly around a temple’s spires. They can be called into the Mortal Realms by a devotee of Slaanesh to lacerate and even decapitate their enemies, hunting down untainted flesh and delivering the agony of uncounted cuts.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 70
Battlefield Role: Endless Spell
Base size: Use model

SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 12". If successfully cast, set up this endless spell wholly within range and visible to the caster, and more than 1" from all models, other endless spells and invocations. Only HEDONITES OF SLAANESH WIZARDS can attempt to summon this endless spell.

PREDATORY: This endless spell is a predatory endless spell. It can be moved up to 8" and can fly.

Exquisite Agony: The Wheels of Excruciation deliver death by a thousand exquisite cuts to those who get in their way.
After this endless spell has moved, roll 6 dice for each unit that has any models it passed across. For each roll that is less than that unit’s unmodified Save characteristic, that unit suffers 1 mortal wound. This ability has no effect on HEDONITES OF SLAANESH units.

Warscroll Battalion


Warscroll Battalion

Supreme Sybarites

ORGANISATION
 • 3-6 HEDONITES OF SLAANESH HEROES
ABILITIES

‘Do not think. Do not hesitate. Simply act.’: A Hedonite host strides into battle heedless of anything but their desire to transcend the limits of mortal sensation and earn the favour of the Dark Prince in the process.
At the start of the combat phase, you can pick 1 friendly unit in this battalion that made a charge move in that turn. The strike-first effect applies to that unit until the end of that phase.


Warscroll Battalion

Epicurean Revellers

ORGANISATION
 • 2-6 Daemonettes units
 • 0-4 Hellflayers, Exalted Chariots or Fiends units in any combination
ABILITIES

‘Do not think. Do not hesitate. Simply act.’: A Hedonite host strides into battle heedless of anything but their desire to transcend the limits of mortal sensation and earn the favour of the Dark Prince in the process.
At the start of the combat phase, you can pick 1 friendly unit in this battalion that made a charge move in that turn. The strike-first effect applies to that unit until the end of that phase.


Warscroll Battalion

Seeker Cavalcade

ORGANISATION
 • 2-6 Seekers, Blissbarb Seekers, Slickblade Seekers or HELLSTRIDERS units in any combination
 • 0-4 Seeker Chariots
ABILITIES

‘Do not think. Do not hesitate. Simply act.’: A Hedonite host strides into battle heedless of anything but their desire to transcend the limits of mortal sensation and earn the favour of the Dark Prince in the process.
At the start of the combat phase, you can pick 1 friendly unit in this battalion that made a charge move in that turn. The strike-first effect applies to that unit until the end of that phase.


Warscroll Battalion

Depraved Carnival

ORGANISATION
 • 3 Lords of Pain, Lords of Hubris or Shardspeakers of Slaanesh in any combination
 • 3 Blissbarb Archers units
ABILITIES

‘Do not think. Do not hesitate. Simply act.’: A Hedonite host strides into battle heedless of anything but their desire to transcend the limits of mortal sensation and earn the favour of the Dark Prince in the process.
At the start of the combat phase, you can pick 1 friendly unit in this battalion that made a charge move in that turn. The strike-first effect applies to that unit until the end of that phase.


Warscroll Battalion

Nobles of Excess

ORGANISATION
 • 3-6 Myrmidesh Painbringers or Symbaresh Twinsouls units in any combination
ABILITIES

‘Do not think. Do not hesitate. Simply act.’: A Hedonite host strides into battle heedless of anything but their desire to transcend the limits of mortal sensation and earn the favour of the Dark Prince in the process.
At the start of the combat phase, you can pick 1 friendly unit in this battalion that made a charge move in that turn. The strike-first effect applies to that unit until the end of that phase.


Warscroll Battalion

Exalted Speed-Knights

ORGANISATION
 • 2-3 Blissbarb Seekers units
 • 2-3 Slickblade Seekers units
 • 2-3 Seekers units
ABILITIES

‘Do not think. Do not hesitate. Simply act.’: A Hedonite host strides into battle heedless of anything but their desire to transcend the limits of mortal sensation and earn the favour of the Dark Prince in the process.
At the start of the combat phase, you can pick 1 friendly unit in this battalion that made a charge move in that turn. The strike-first effect applies to that unit until the end of that phase.

Regiment of Renown


Regiment of Renown

Brand’s Oathbound

Hargax once ruled the gladiatorial Pit of Shattered Spines with a fist of iron. Even when overthrown by a younger rival, the ogroid was not slain. Determined to reclaim his throne, Hargax – now older and wiser – seeks a means of evening the odds. He roams the lands searching for monsters to break into submission.
ORGANISATION
 • 1 Gunnar Brand
 • 1 The Oathsworn Kin
 • 1 Singri Brand
The following warscrolls are part of the Slaves to Darkness faction: Gunnar Brand; The Oathsworn Kin; and Singri Brand. If your army has a CHAOS general but is not a Slaves to Darkness army, you can include these warscrolls in your army as a special type of ally called the Brand’s Oathbound regiment of renown. If you do so, no other allied units can be included in your army. You can include this Regiment of Renown in your army as an ally even if its points value exceeds the amount allowed for allied units. The units in the Brand’s Oathbound regiment of renown are considered to be belong to their own core battalion that has the Unified battalion ability (core rules, 26.2.1).

If the Brand’s Oathbound regiment of renown is included in your army, the following ability applies:
ABILITIES

Favour of the Gods: Whether it pleases him or not, Gunnar Brand has attracted the notice of the Chaos Gods through his prowess in battle, and with each notable kill he claims, rewards are bestowed upon him and his tribe.
At the end of the combat phase, if any enemy HEROES were slain by an attack made by a friendly GUNNAR BRAND in that phase, he receives the favour of the gods. Each time he receives the favour of the gods, heal all wounds allocated to friendly BRAND’S OATHBOUND units wholly within 18" of him and add 1 to the Attacks characteristic of melee weapons used by friendly BRAND’S OATHBOUND units until the end of the battle.

Warscroll Battalion


Warscroll Battalion

The Exquisite Pursuit

The Exquisite Pursuit are a strange and unsettling group of hunters, yet hunters they are nonetheless. Led by the Heralds Luxion and Vresca, it is their fervent desire to hound their prey to the edge of madness and beyond. Surrounded by their hunting pack of Fiends and Seekers, the Heralds are borne upon the writhing, tentacular carriage of their prized Mirror of Twisted Truths. At hunt’s end, those who catch sight of themselves in the mirror are driven to madness by what they behold – and then the frenzied killing begins...
ORGANISATION
 • The Contorted Epitome (Luxion and Vresca)
 • 1 Fiends unit
 • 1 Seekers unit
The Contorted Epitome in this battalion is a Unique named character.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 130
Battlefield Role: Warscroll Battalion
Notes: Unique

ABILITIES

The Mirror of Twisted Truths: Those who see their own reflection in the mirror held aloft by Luxion and Vresca are reduced to gibbering insanity in moments, tearing at their fellows before finally expiring.
In your shooting phase, you can either pick 1 enemy unit that is within 3" of Luxion and Vresca or pick 1 enemy unit that is within 12" of the Luxion and Vresca and more than 3" from any other units in your army. Roll a dice for each model in that unit. If that unit has a Wounds characteristic of 1, for each 6, that unit suffers 1 mortal wound. If that unit has a Wounds characteristic of more than 1, for each 6, that unit suffers D3 mortal wounds.

Regiment of Renown


Regiment of Renown

The Coven of Thryx

None can say where Magister Thryx first learned to take the essence of destroyed daemons and use it to power living spells. He weaves an unpredictable path across the realms, forever seeking to elude Tzeentch’s gaze. He offers his expertise to any patron who will shelter him and facilitate his lunatic experiments.
ORGANISATION
 • 1 Magister (Leader)
 • 10 Pink Horrors of Tzeentch
 • - Burning Sigil of Tzeentch (Endless Spell)
 • - Tome of Eyes (Endless Spell)
 • - Daemonic Simulacrum (Endless Spell)
If your army has a CHAOS general but is not a Disciples of Tzeentch army, you can include this regiment of renown. If you do so, no other allied units can be included in your army. You can include this regiment of renown in your army even though its number of units and points value exceeds the amount allowed for allied units.

The HORRORS OF TZEENTCH unit in this regiment of renown cannot use its Split and Split Again ability.

Designer’s Note: The 3 endless spells in this regiment of renown count towards the total number of endless spells you can include in your army. However, you do not need to take additional WIZARDS in your army for them to be included.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 320
Battlefield Role: Warscroll Battalion
Notes: Unique, Single. These units must be taken as a set referred to as The Coven of Thryx. Although taken as a set, each is a separate unit.

ABILITIES

Skilled Summoner: Thryx is a master at manipulating arcane manifestations.
In the first battle round, after the players have received their starting command points but before the start of the first turn, the MAGISTER in this regiment of renown can automatically cast a spell they know that summons a Disciples of Tzeentch endless spell (do not make a casting roll). That spell cannot be unbound, and that endless spell cannot be dispelled in the first battle round. Set up the endless spell as described in its Summoning rules.

Sparks of Profane Potential: Thryx is adept at harnessing the mutagenic essence of slain daemons, using them to enhance his conjured sorcerous manifestations.
Once per turn, at the end of a phase in which a Horror model in this regiment of renown was slain while its unit was wholly within 12" of the MAGISTER in this regiment of renown, you can pick 1 endless spell on the battlefield that was summoned by that MAGISTER and remove that endless spell from play. If you do so, pick a different endless spell from the list below and set it up as described:
  • Burning Sigil of Tzeentch: Set up this endless spell wholly within 18" and visible to the MAGISTER in this regiment of renown, and more than 1" from all models, other endless spells and invocations. Then, roll a dice for each unit within 9" of this endless spell. On a 4+, that unit suffers D3 mortal wounds.
  • Tome of Eyes: Set up this endless spell within 1" of and visible to the MAGISTER in this regiment of renown, and more than 1" from all other models, other endless spells and invocations. Then, you can attempt to cast The Parchment Curse with the MAGISTER in this regiment of renown as if it were your hero phase.
  • Daemonic Simulacrum: Set up this endless spell wholly within 12" of, and visible to, the MAGISTER in this regiment of renown, and more than 1" from all models, other endless spells and invocations. Then, resolve the effect of the Snapping Jaws ability as if the endless spell had just moved.


Regiment of Renown

Hargax’s Pit-beasts

Hargax once ruled the gladiatorial Pit of Shattered Spines with a fist of iron. Even when overthrown by a younger rival, the ogroid was not slain. Determined to reclaim his throne, Hargax – now older and wiser – seeks a means of evening the odds. He roams the lands searching for monsters to break into submission.
ORGANISATION
 • 1 Ogroid Myrmidon (Leader)
 • 1 Fomoroid Crusher
 • 1 Mindstealer Sphiranx
If your army has a CHAOS general but is not a Slaves to Darkness army, you can include this regiment of renown. If you do so, no other allied units can be included in your army. You can include this regiment of renown in your army even though its number of units and points value exceeds the amount allowed for allied units.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 260
Battlefield Role: Warscroll Battalion
Notes: Unique, Single. These units must be taken as a set referred to as Hargax’s Pit-beasts. Although taken as a set, each is a separate unit.

ABILITIES

Bestial Domination: Their will crushed through brutal violence, Hargax’s pit-beasts obey his every bellowed demand.
Once per phase, the OGROID MYRMIDON in this regiment of renown can issue the All-out Attack or All-out Defence command to the FOMOROID CRUSHER or MINDSTEALER SPHIRANX in this regiment of renown without a command point being spent.

The Worthiest Stock: Only the most fearsome creatures are worthy of the gladiatorial menagerie Hargax seeks to corral, and so he constantly looks for opportunities to test them against rival beasts on the battlefield.
At the end of the charge phase, you can pick either the FOMOROID CRUSHER or the MINDSTEALER SPHIRANX in this regiment of renown and 1 enemy MONSTER within 3" of it. If you do so, roll a dice. On a 3+, the strike-last effect applies to both units you picked in the following combat phase.


Regiment of Renown

Phulgoth’s Shudderhood

ORGANISATION
 • 1 Harbinger of Decay
 • 1 Putrid Blightkings unit with 5 models
 • 1 Pusgoyle Blightlords unit with 2 models
If your army has a CHAOS general but is not a Maggotkin of Nurgle army, you can include this regiment of renown. If you do so, no other allied units can be included in your army. You can include this regiment of renown in your army even if its points value exceeds the amount allowed for allied units.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 590
Battlefield Role: Warscroll Battalion
Notes: Unique, Single. These units must be taken as a set referred to as Phulgoth’s Shudderhood. Although taken as a set, each is a separate unit.

ABILITIES

Fog of Despair: The advance of Phulgoth’s entourage is shrouded by miasmas of concentrated misery.
Subtract 1 from hit rolls for attacks made with missile weapons that target a unit in this regiment of renown.

Disgustingly Resilient: Those favoured by Nurgle are inured to pain: their rotting bodies shrugging off all but the most traumatic damage.
Units in this regiment of renown have a ward of 5+. In addition, at the start of your hero phase, you can heal 1 wound allocated to each unit in this regiment of renown.

The HEDONITES OF SLAANESH and MORTAL keywords are used in the following Hedonites of Slaanesh warscrolls:

Leader, Behemoth
Leader
Battleline
None
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
19.1 Casting Spells
In your hero phase, you can attempt to cast spells with friendly WIZARDS. You cannot attempt to cast the same spell more than once in the same hero phase, even with a different WIZARD. In order to attempt to cast a spell, pick a friendly WIZARD, say which of the spells that they know will be attempted, and then make a casting roll by rolling 2D6. If the casting roll is equal to or greater than the casting value of the spell, the spell is successfully cast.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
19.3.2 Dispelling Endless Spells
At the start of the hero phase, each player can attempt to dispel 1 endless spell with each friendly WIZARD and friendly PRIEST. The player whose turn is taking place makes all of their dispelling attempts first. If a WIZARD attempts to dispel an endless spell, they can attempt to cast or unbind 1 fewer spell in that hero phase. If a PRIEST attempts to dispel an endless spell, they can chant 1 fewer prayer in that hero phase. The same player cannot attempt to dispel the same endless spell more than once per phase.

To attempt to dispel an endless spell, pick 1 endless spell that is within 30" of a friendly WIZARD or friendly PRIEST and that is visible to them. Then make a dispelling roll by rolling 2D6. If the roll is greater than the casting value of that endless spell, it is dispelled and removed from play. An endless spell cannot be summoned again in the turn that it is removed from play.
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The KEEPER OF SECRETS keyword is used in the following Hedonites of Slaanesh warscrolls:

Leader, Behemoth
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
1.4.2 Your General
After you have picked your army, you must pick 1 model in your army to be your general. Generals are used to generate command points (see 6.0).
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
Rally
At a shouted command, injured warriors stagger back to their feet and prepare to fight once more.
You can use this command ability at the start of the hero phase. The unit that receives the command must be more than 3" from all enemy units. Roll 1 dice for each slain model from that unit. For each 6, you can return 1 slain model to that unit.

You can only return models to that unit that have a combined Wounds characteristic of 10 or less. For example, if the unit that received the command has a Wounds characteristic of 2, you can return a maximum of 5 models to that unit.
Inspiring Presence
The stoic leaders of these mighty warriors never falter, inspiring their comrades to fight no matter the odds.
You can use this command ability at the start of the battleshock phase. The unit that receives the command does not have to take battleshock tests in that phase.

The UNDIVIDED keyword is used in the following Hedonites of Slaanesh warscrolls:

Leader, Behemoth
Behemoth
1.5.5 Dice Roll Modifiers
Sometimes a modifier will apply to a dice roll. Modifiers are applied after re-rolls. Rules that refer to an unmodified roll are referring to the dice roll after re-rolls have been made but before modifiers are applied. If a rule instructs you to pick or change a roll, do so after re-rolls are made but before modifiers are applied.

In most cases, modifiers are cumulative. However, some dice rolls, such as hit and wound rolls, will specify that the roll cannot be modified by more than +1 or -1. When this is the case, add up all the modifiers that apply, and if the total is more than +1 or -1, treat it as being either +1 or -1 as appropriate.

The EXALTED CHARIOT keyword is used in the following Hedonites of Slaanesh warscrolls:

Leader
None

The TOTEM keyword is used in the following Hedonites of Slaanesh warscrolls:

Leader
None

The EXALTED CHARIOT keyword is used in the following Hedonites of Slaanesh warscrolls:

Leader
None

The BLADEBRINGER keyword is used in the following Hedonites of Slaanesh warscrolls:

Leader

The HELLFLAYER keyword is used in the following Hedonites of Slaanesh warscrolls:

Leader
None

The HELLFLAYER keyword is used in the following Hedonites of Slaanesh warscrolls:

Leader
None

The SEEKER CHARIOT keyword is used in the following Hedonites of Slaanesh warscrolls:

Leader
None
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated. Units cannot retreat if they are not within 3" of an enemy unit.

The SEEKER CHARIOT keyword is used in the following Hedonites of Slaanesh warscrolls:

Leader
None
14.2 Slain Models
Once the number of wounds allocated to a model equals its Wounds characteristic, the model is slain and you cannot allocate any more wounds to it. A slain model is removed from play (see 1.2.2) after all of the wounds caused to its unit have been allocated and all attacks that inflicted damage on the unit have been resolved.

The CHARIOT OF SLAANESH keyword is used in the following Hedonites of Slaanesh warscrolls:

None

The HELLSTRIDERS keyword is used in the following Hedonites of Slaanesh warscrolls:

None
1.5.3 Rolling Off
Sometimes a rule may require the players to roll off. To roll off, each player rolls a dice, and whoever rolls highest wins. If a roll-off is tied, roll off again. You cannot re-roll or modify the dice when you roll off.

The MARK OF CHAOS keyword is used in the following Hedonites of Slaanesh warscrolls:

Behemoth
27.3.3 Artefacts of Power
Each time you take an artefact of power enhancement, you can pick 1 artefact of power and give it to a HERO in your army. A HERO cannot have more than 1 artefact of power. An army cannot include duplicates of the same artefact of power.

Most rules for artefacts of power refer to the bearer. The bearer is the model to which an artefact of power has been given (see section 27.5.2 for some examples).
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit.
All-out Attack
With a singular purpose, these warriors attack with all of their might.
You can use this command ability when you pick a friendly unit to shoot in your shooting phase or fight in the combat phase. That unit must receive the command. Add 1 to hit rolls for attacks made by that unit until the end of that phase.
All-out Defence
With consummate skill, these cunning warriors protect themselves from attack.
You can use this command ability when a friendly unit is picked as the target of an attack in the shooting or combat phase. That unit must receive the command. Add 1 to save rolls for attacks that target that unit until the end of that phase.
Army List

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