Leader, Behemoth
A Cauldron of Blood is a sacred sacrificial bowl, its enchanted gore blessed by a Hag Queen. The presence of this relic inspires nearby worshippers, offering them mystical protections in the name of the Murder God.
Torrent of Burning Blood |
| Torrent of Burning Blood | 10" | 6 | 3+ | 3+ | -1 | 1 |
Avatar’s Sword |
| Avatar’s Sword | 2" | 4 | 3+ | 3+ | -2 | 3 |
Blade of Khaine |
| Blade of Khaine | 1" | 4 | 3+ | 3+ | -1 | D3 |
Sciansá |
| Sciansá | 1" | | 3+ | 4+ | - | 1 |
0-6 | 6" | 8 | 18" |
7-8 | 5" | 7 | 14" |
9-10 | 4" | 6 | 10" |
11+ | 3" | 5 | 6" |
Unit Size: 1
Points: 270
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mmNotes: Single. A
Hagg Nar army can include 1
CAULDRON OF BLOOD in addition to the other Behemoth units it can include.
A Hag Queen on Cauldron of Blood is armed with a Blade of Khaine.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Cauldron Guard
COMPANIONS: This unit is accompanied by Witch Aelves armed with Sciansá and an Avatar of Khaine armed with a Torrent of Burning Blood and Avatar’s Sword.
Altar of Khaine: Prayers chanted near an Avatar ofKhaine are empowered instantly.
Add 1 to
chanting rolls for friendly
DAUGHTERS OF KHAINE PRIESTS wholly within 9" of any friendly units with this ability.
Bladed Impact: The bladed carriage of a Cauldron of Blood can cleave its way through enemy ranks with ease.
After this unit makes a
charge move, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that enemy unit suffers D3
mortal wounds.
Bloodshield: The powerful magic that fuels the Cauldron of Blood grants it and nearby followers protection.
Add 1 to
save rolls for attacks that target friendly
DAUGHTERS OF KHAINE units wholly within range of any friendly units with this ability. The range of this unit’s Bloodshield ability is shown on its damage table.
Witchbrew: Witchbrew drives the imbiber into such an ecstasy of destruction that they will fight on in the face of impossible odds.
At the start of your
hero phase, you can pick 1 friendly
DAUGHTERS OF KHAINE unit wholly within 12" of this unit to drink witchbrew. A unit cannot drink witchbrew more than once in the same hero phase.
If you do so, add 1 to the number of the current battle round when determining the abilities gained by that unit from the
Blood Rites battle trait until the end of that turn. This ability and other similar abilities are cumulative.
Touch of Death: In battle, Hag Queens can beseech Khaine to strike down a foe upon whom they lay their hand.
Touch of Death is a prayer that has an
answer value of 3 and a range of 3". If answered, pick 1 enemy unit within range and visible to the chanter. That enemy unit suffers D3
mortal wounds.
ORDER, DAUGHTERS OF KHAINE, AELF, HERO, PRIEST, TOTEM, AVATAR OF KHAINE, CAULDRON OF BLOOD, HAG QUEEN |
Some Slaughter Queens go to battle atop great Cauldrons of Blood, preferring to send these bladed shrines smashing into the heart of the melee where they can fully indulge their terrible lust for bloodshed.
Torrent of Burning Blood |
| Torrent of Burning Blood | 10" | 6 | 3+ | 3+ | -1 | 1 |
Avatar’s Sword |
| Avatar’s Sword | 2" | 4 | 3+ | 3+ | -2 | 3 |
Deathsword and Blade of Khaine |
| Deathsword and Blade of Khaine | 1" | 4 | 3+ | 3+ | -1 | D3 |
Sciansá |
| Sciansá | 1" | | 3+ | 4+ | - | 1 |
0-6 | 6" | 8 | 18" |
7-8 | 5" | 7 | 14" |
9-10 | 4" | 6 | 10" |
11+ | 3" | 5 | 6" |
Unit Size: 1
Points: 290
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mmNotes: Single. A
Hagg Nar army can include 1
CAULDRON OF BLOOD in addition to the other Behemoth units it can include.
A Slaughter Queen on Cauldron of Blood is armed with a Deathsword and Blade of Khaine.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Slaughter Troupe
COMPANIONS: This unit is accompanied by Witch Aelves armed with Sciansá and an Avatar of Khaine armed with a Torrent of Burning Blood and Avatar’s Sword.
Altar of Khaine: Prayers chanted near an Avatar of Khaine are empowered instantly.
Add 1 to
chanting rolls for friendly
DAUGHTERS OF KHAINE PRIESTS wholly within 9" of any friendly units with this ability.
Bladed Impact: The bladed carriage of a Cauldron of Blood can cleave its way through enemy ranks with ease.
After this unit makes a
charge move, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that enemy unit suffers D3
mortal wounds.
Bloodshield: The powerful magic that fuels the Cauldron of Blood grants it and nearby followers protection.
Add 1 to
save rolls for attacks that target friendly
DAUGHTERS OF KHAINE units wholly within range of any friendly units with this ability. The range of this unit’s Bloodshield ability is shown on its damage table.
Pact of Blood: Blood oaths to the Murder God protect his subjects from malevolent sorcery.
This unit can attempt to
unbind 1
spell in the enemy
hero phase in the same manner as a
WIZARD.
Orgy of Slaughter: The Slaughter Queen orders her warriors to renew their assault twice over.
You can use this
command ability in your
hero phase if this unit is part of your army and on the battlefield. The command can only be issued by this unit, and the unit that receives the command must be a friendly
DAUGHTERS OF KHAINE unit within 3" of any enemy units. That unit can fight.
Dance of Doom: In a dizzying display of lethal acrobatics, the Slaughter Queen launches herself into the fray, screaming prayers of bloodshed to Khaine as she cuts down the enemy.
Dance of Doom is a prayer that has an
answer value of 3. If answered, the
strike-first effect applies to this unit in the following
combat phase.
ORDER, DAUGHTERS OF KHAINE, AELF, HERO, PRIEST, TOTEM, AVATAR OF KHAINE, CAULDRON OF BLOOD, SLAUGHTER QUEEN |
The Shadow Queen is Morathi-Khaine’s dark reflection, the accumulation of all her hatred and bitterness given monstrous form. This serpentine monster delights in snatching up foes in her lashing coils and crushing them to death.
Gaze of the Shadow Queen |
| Gaze of the Shadow Queen | 18" | 1 | 2+ | 2+ | -3 | D6 |
Heartrender |
| Heartrender | 2" | | 3+ | 3+ | -2 | 3 |
Crown of Serpents |
| Crown of Serpents | 1" | 2D6 | 3+ | 3+ | - | 1 |
Envenomed Tail |
| Envenomed Tail | 3" | 1 | 3+ | 3+ | -2 | |
0-6 | 14" | 8 | 6 |
7-8 | 12" | 7 | 5 |
9-10 | 10" | 6 | 4 |
11+ | 8" | 5 | 3 |
Unit Size: 1
Points: 680
Battlefield Role: Leader, Behemoth
Base size: 100mmNotes: Single, Unique.
Morathi-Khaine and The Shadow Queen units must be taken as a set. Although taken as a set, each is a separate unit.
The Shadow Queen is armed with Gaze of the Shadow Queen, Heartrender, Crown of Serpents and Envenomed Tail.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Vyperic Guard
MORATHI-KHAINE: If this unit is included in an army, then the army must include
Morathi-Khaine. This unit cannot be a
general. References to Morathi-Khaine on this warscroll refer to the Morathi-Khaine unit in the same army as this unit.
Fury of the Shadow Queen: Bloodshed raises the Shadow Queen’s fury to new heights, in turn fuelling the murderlust of nearby Scáthborn.
While this unit is within 3" of any enemy units, add 1 to the Attacks characteristic of melee weapons used by friendly
KHINERAI and
MELUSAI units wholly within 18" of this unit.
Two Bodies, One Soul: The Shadow Queen and Morathi-Khaine are two entities that share the same life force.
If this unit is on the battlefield, after making
ward rolls for wounds and
mortal wounds that would be allocated to
Morathi-Khaine, any wounds or mortal wounds that have not been negated are instead allocated to this unit and have no effect on Morathi-Khaine. Wounds and mortal wounds allocated to this unit in this way cannot be negated.
In addition, if this unit is on the battlefield and the effect of an
ability or
spell would cause Morathi-Khaine to be destroyed without any wounds being allocated, then Morathi-Khaine is not destroyed and 3 wounds are allocated to this unit instead. Wounds allocated to this unit in this way cannot be negated.
If this unit is destroyed, after removing this unit from play, Morathi-Khaine is also destroyed.
Iron Heart of Khaine: The Iron Heart of Khaine is the last remnant of the fallen god, and it pulses still with life-sustaining divine energies.
No more than 3 wounds and/or
mortal wounds can be allocated to this unit in the same turn. Once 3 wounds and/or mortal wounds have been allocated to this unit in the same turn, not counting any wounds that were negated, any further wounds and mortal wounds that would be allocated to this unit are ignored and have no effect.
Designer’s Note: This means that once 3 wounds and/or mortal wounds have been allocated to this unit in a turn, any abilities that state a wound or mortal wound that would be allocated cannot be negated (such as Sigvald’s Shardslash ability) have no effect on attacks and/or abilities that target this unit.Wounds and mortal wounds allocated to this unit at the start of the battle round count towards the number of wounds allocated to this unit in the first turn of that battle round. Wounds and mortal wounds allocated to this unit at the end of the battle round count towards the number of wounds allocated to this unit in the second turn of that battle round.
If the effect of an ability or
spell would cause this unit to be destroyed without any wounds being allocated, 3 wounds are allocated to this unit instead. These wounds can only be negated if 3 wounds and/or mortal wounds have been already allocated to this unit in the same turn.
Wounds allocated to this unit cannot be
healed.
ORDER, DAUGHTERS OF KHAINE, AELF, HERO, MONSTER, THE SHADOW QUEEN |
Leader
Bloodwrack Medusae are sorceresses gifted - or cursed - with enormous serpentine bodies and heads crowned with snakes. They are so full of spite and shadow magic that to meet their horrific gaze can cause explosive haemorrhaging.
Bloodwrack Stare |
| Bloodwrack Stare | 12" | |
Bloodwrack Spear |
| Bloodwrack Spear | 2" | 3 | 3+ | 3+ | -1 | D3 |
Whisperclaw |
| Whisperclaw | 1" | 4 | 3+ | 3+ | - | 1 |
Tail of Serpents |
| Tail of Serpents | 2" | D6 | 4+ | 4+ | - | 1 |
Unit Size: 1 Points: 130
Battlefield Role: Leader
Base size: 40mm
Notes: Single
A Bloodwrack Medusa is armed with a Bloodwrack Stare, Bloodwrack Spear, Whisperclaw and Tail of Serpents.
WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
Bloodwrack Stare: Should a victim’s eyes lock with a Medusa’s stare for even a second, their life blood will violently rebel, flooding from every pore until their body collapses into a pool of gore.
Do not use the
attack sequence for an attack made with a Bloodwrack Stare. Instead, roll a number of dice equal to the number of models in the target unit that are within range of the attack. For each 5+, the target unit suffers 1
mortal wound.
Melusai Kin: A Bloodwrack Medusa leads her Melusai kin into battle, encouraging them to follow her example and strike down the enemy with brutal swiftness.
At the start of your
combat phase, you can pick 1 friendly
MELUSAI unit wholly within 12" of this unit. Add 1 to the number of the current battle round when determining the abilities gained by that unit from the
Blood Rites battle trait until the end of that phase. This ability and other similar abilities are cumulative.
Enfeebling Foe: The Bloodwrack Medusa reaches into her victims’ minds, sapping their strength.
Enfeebling Foe is a spell that has a
casting value of 5 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. Subtract 1 from
wound rolls for attacks made with melee weapons by that unit until your next
hero phase.
ORDER, DAUGHTERS OF KHAINE, MEDUSAE, HERO, WIZARD, BLOODWRACK MEDUSA |
A Bloodwrack Shrine is a mobile altar that radiates an aura of agonising pain. As the shrine rolls into battle, its Medusa guardian hurls malevolent curses and affixes foes with her deadly gaze.
Bloodwrack Stare |
| Bloodwrack Stare | 12" | |
Bloodwrack Spear |
| Bloodwrack Spear | 2" | 3 | 3+ | 3+ | -1 | D3 |
Goadstaves |
| Goadstaves | 2" | | 3+ | 3+ | - | 1 |
Whisperclaw |
| Whisperclaw | 1" | 4 | 3+ | 3+ | - | 1 |
Tail of Serpents |
| Tail of Serpents | 2" | D6 | 4+ | 4+ | - | 1 |
0-6 | 6" | 6 | 2+ |
7-8 | 5" | 5 | 3+ |
9-10 | 4" | 4 | 4+ |
11+ | 3" | 3 | 5+ |
Unit Size: 1 Points: 160
Battlefield Role: Leader
Base size: 120 x 92mm
Notes: Single
A Bloodwrack Shrine is ridden by a Bloodwrack Medusa armed with a Bloodwrack Stare, Bloodwrack Spear, Whisperclaw and Tail of Serpents.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Shrine Brood
WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
COMPANION: This unit is accompanied by Shrinekeepers armed with Goadstaves.
Aura of Agony: Bloodwrack Shrines emit an aura that causes waves of agony to course through the enemy.
At the start of your
hero phase, you can roll 1 dice for each enemy unit within 7" of this unit. If the roll is equal to or greater than the Aura of Agony value shown on this unit’s damage table, that enemy unit suffers D3
mortal wounds. The same unit cannot be affected by this ability more than once per turn.
Bladed Impact: The bladed carriage of a Bloodwrack Shrine can cleave its way through enemy ranks with ease.
After this unit makes a
charge move, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that enemy unit suffers D3
mortal wounds.
Bloodwrack Stare: Should a victim’s eyes lock with a Bloodwrack Medusas stare for even a second, their life blood will violently rebel, flooding from every pore until their body collapses into a pool of gore.
Do not use the
attack sequence for an attack made with a Bloodwrack Stare. Instead, roll a number of dice equal to the number of models in the target unit that are within range of the attack. For each 5+, the target unit suffers 1
mortal wound.
Melusai Kin: A Bloodwrack Medusa leads her Melusai kin into battle, encouraging them to follow her example and strike down the enemy with brutal swiftness.
At the start of your
combat phase, you can pick 1 friendly
MELUSAI unit wholly within 12" of this unit. Add 1 to the number of the current battle round when determining the abilities gained by that unit from the
Blood Rites battle trait until the end of that phase. This ability and other similar abilities are cumulative.
Enfeebling Foe: The Bloodwrack Medusa reaches into her victims minds, sapping their strength.
Enfeebling Foe is a spell that has a casting value of 5 and a range of 18". If successfully cast, pick 1 enemy unit within range and visible to the caster. Subtract 1 from wound rolls for attacks made with melee weapons by that unit until your next hero phase.
ORDER, DAUGHTERS OF KHAINE, MEDUSAE, HERO, TOTEM, WIZARD, BLOODWRACK MEDUSA, BLOODWRACK SHRINE |
Highest-ranking of the Khainite priestesses are the Hag Queens. These zealous and cruel-hearted aelves lead their sisters in worship of the Bloody-Handed One, administering potions that drive their fellow Khainites y into a frenzied fury.
Blade of Khaine |
| Blade of Khaine | 1" | 4 | 3+ | 3+ | -1 | D3 |
Unit Size: 1 Points: 110
Battlefield Role: Leader
Base size: 25mm
Notes: Single
A Hag Queen is armed with a Blade of Khaine.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Cauldron Guard
Witchbrew: Witchbrew drives the imbiber into such an ecstasy of destruction that they will fight on in the face of impossible odds.
At the start of your
hero phase, you can pick 1 friendly
DAUGHTERS OF KHAINE unit wholly within 12" of this unit to drink witchbrew. A unit cannot drink witchbrew more than once in the same hero phase.
If you do so, add 1 to the number of the current battle round when determining the abilities gained by that unit from the
Blood Rites battle trait until the end of that turn. This ability and other similar abilities are cumulative.
Touch of Death: In battle, Hag Queens can beseech Khaine to strike down a foe upon whom they lay their hand.
Touch of Death is a prayer that has an
answer value of 3 and a range of 3". If answered, pick 1 enemy unit within range and visible to the chanter. That enemy unit suffers D3
mortal wounds.
ORDER, DAUGHTERS OF KHAINE, AELF, HERO, PRIEST, HAG QUEEN |
A High Gladiatrix is a living conduit of Khaine’s wrath. Striding at the head of their sisters’ advance, these paragons of combat ride the wave of fanaticism that spreads through a warcoven, channelling it into acts of gruesome murder.
Barbed Whip |
| Barbed Whip | 3" | 4 | 3+ | 3+ | -1 | 1 |
Gladiatrix’s Blade |
| Gladiatrix’s Blade | 1" | 2 | 3+ | 3+ | -1 | 1 |
Unit Size: 1 Points: 90
Battlefield Role: Leader
Base size: 32mm
Notes: Single
A High Gladiatrix is armed with a Barbed Whip and Gladiatrix’s Blade.
Dance of Death: High Gladiatrixes manoeuvre through the enemy ranks with the greatest of ease.
This unit is eligible to fight in the
combat phase if it is within 6" of an enemy unit instead of 3", and it can move an extra 3" when it
piles in.
Killing Stroke: A High Gladiatrix prides herself on slaying enemies with magnificently gory flourishes, killing them with a brutal whip motion or single precise stroke from her blade.
At the end of the
combat phase, you can pick 1 enemy
HERO within 1" of this unit and roll a D3. Add the number of
wounds allocated to that enemy
HERO to the roll. If the roll is equal to or greater than that enemy
HERO’s Wounds characteristic, it is slain.
Paragon of Slaughter: The spectacular acts of death-dealing performed by a High Gladiatrix inspire nearby Daughters of Khaine, setting their souls aflame with the power of the Bloody-Handed God.
Melee weapons used by friendly
WITCH AELVES and
SISTERS OF SLAUGHTER units wholly within 12" of any friendly units with this ability have a To Wound characteristic of 3+ instead of 4+ and a Rend characteristic of -1 instead of ‘-’.
ORDER, DAUGHTERS OF KHAINE, AELF, HERO, HIGH GLADIATRIX |
Crafted from the souls of aelves that blazed brightest with the need for revenge, the Melusai Ironscales serve Morathi as elite war leaders amongst the Scáthborn and are terrifying martial champions in their own right.
Keldrisaíth |
| Keldrisaíth | 18" | 3 | 3+ | 3+ | -1 | 1 |
Keldrisaíth |
| Keldrisaíth | 2" | 3 | 3+ | 3+ | -1 | D3 |
Unit Size: 1 Points: 120
Battlefield Role: Leader
Base size: 40mm
Notes: Single
A Melusai Ironscale is armed with a Keldrisaíth.
Blood of the Oracle: The soul of each Melusai Ironscale has been experimented upon by Morathi to increase their resistance to hostile magics.
Each time this unit is affected by a
spell or the
abilities of an
endless spell, you can roll a dice. On a 5+, ignore the effect of that spell or the effects of that endless spells abilities on this unit.
Gory Offering: As a Melusai Ironscale holds the crystallised heart of a slain foe aloft, the power of Khaine pulses through it, empowering any fellow Melusai nearby.
If any enemy models are slain by wounds caused by this unit’s attacks in the
combat phase, add 1 to the Attacks characteristic of friendly
MELUSAI units wholly within 12" of this unit until the end of that phase.
Turned to Crystal: The scáth touch of an Ironscale can permanently transmute an enemy into an immobile - though still fully conscious - crystal statue.
At the end of the
combat phase, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that enemy unit suffers 1
mortal wound.
Wrath of the Scáthborn: With a shrieked prayer to Khaine and Morathi, an Ironscale leads her Melusai kin in the swift slaughter of the foe.
You can use this
command ability in your
charge phase if this unit is part of your army and on the battlefield. The command can only be issued by this unit, and the unit that receives the command must be a friendly
MELUSAI unit. That unit can
attempt a charge even if it ran in the same turn.
ORDER, DAUGHTERS OF KHAINE, SCÁTHBORN, MELUSAI, HERO, MELUSAI IRONSCALE |
Proclaiming herself Khaine reborn, the goddess Morathi-Khaine bestrides the realms, summoning snaking tendrils of shadow magic to tear apart her enemies. She is a master of manipulation, endlessly cunning and depthlessly cruel.
Heartrender |
| Heartrender | 2" | 3 | 3+ | 3+ | -2 | D3 |
Bladed Wings |
| Bladed Wings | 2" | 6 | 3+ | 3+ | -1 | 1 |
Unit Size: 1
Points: 680
Battlefield Role: Leader
Base size: 40mmNotes: Single, Unique. Morathi-Khaine and
The Shadow Queen units must be taken as a set. Although taken as a set, each is a separate unit.
Morathi-Khaine is armed with Heartrender and Bladed Wings.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Vyperic Guard
WIZARD: This unit can attempt to
cast 3 spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase. If this unit is part of a Daughters of Khaine army, it knows all of the spells from the
Lore of Shadows in addition to the other spells it knows.
WARMASTER: If this unit is included in a Daughters of Khaine army, it is treated as a
general even if it is not the unit picked to be the army’s general.
THE SHADOW QUEEN: If this unit is included in an army, then the army must include
the Shadow Queen. References to the Shadow Queen on this warscroll refer to the Shadow Queen unit in the same army as this unit.
Commanding Presence: Very few foes are able to resist quailing before Morathi’s regal presence.
Subtract 1 from
hit rolls for attacks that target this unit.
One Soul, Two Bodies: Morathi-Khaine and the Shadow Queen are two entities that share the same life force.
If the
Shadow Queen is on the battlefield, after making
ward rolls for wounds or
mortal wounds that would be allocated to this unit, any wounds or mortal wounds that have not been negated are instead allocated to the Shadow Queen and have no effect on this unit. Wounds and mortal wounds allocated to the Shadow Queen in this way cannot be negated.
In addition, if the Shadow Queen is on the battlefield and the effect of an
ability or
spell would cause this unit to be destroyed without any wounds being allocated, then this unit is not destroyed and 3 wounds are allocated to the Shadow Queen instead. Wounds allocated to the Shadow Queen in this way cannot be negated.
If the Shadow Queen is destroyed, after removing that unit from play, this unit is also destroyed.
Worship Through Bloodshed: At Morathi’s command, her warriors launch into a killing frenzy that sees their foes slain in droves.
You can use this
command ability in your
hero phase if this unit is part of your army and on the battlefield. The command can only be issued by this unit, and the unit that receives the command must be a friendly
DAUGHTERS OF KHAINE unit. That unit can shoot or, if it is within 3" of any enemy units, it can fight.
Black Horror of Ulgu: A roiling black cloud of energy swirls into existence, smoking tendrils lashing out from it to drag those nearby to their doom.
Black Horror of Ulgu is a spell that has a
casting value of 7 and a range of 36". If successfully cast, pick 1 enemy unit within range and visible to the caster, then roll a dice. On a 1, that unit suffers 1
mortal wound. On a 2-3, it suffers D3 mortal wounds. On a 4+, it suffers D6 mortal wounds.
ORDER, DAUGHTERS OF KHAINE, AELF, HERO, WIZARD, MORATHI-KHAINE |
As coldly ambitious as any of Morathi-Khaine’s priestesses, the ruthless Hag Queen Morgwaeth the Bloodied travels the realms in search of precious Khainite treasures.
Glaive of Khaine |
| Glaive of Khaine | 2" | 3 | 3+ | 3+ | -1 | D3 |
Unit Size: 1
Points: 170
Battlefield Role: Leader
Base size: 32mmNotes: Single, Unique. Morgwaeth the Bloodied and
The Blade-coven units must be taken as a set. Although taken as a set, each is a separate unit.
Morgwaeth the Bloodied is armed with a Glaive of Khaine.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Cauldron Guard
Witchbrew: Witchbrew drives the imbiber into such an ecstasy of destruction that they will fight on in the face of impossible odds.
At the start of your
hero phase, you can pick 1 friendly
DAUGHTERS OF KHAINE unit wholly within 12" of this unit to drink witchbrew. A unit cannot drink witchbrew more than once in the same hero phase.
If you do so, add 1 to the number of the current battle round when determining the abilities gained by that unit from the
Blood Rites battle trait until the end of that turn. This ability and other similar abilities are cumulative.
Touch of Death: In battle, Hag Queens can beseech Khaine to strike down a foe upon whom they lay their hand.
Touch of Death is a prayer that has an
answer value of 3 and a range of 3". If answered, pick 1 enemy unit within range and visible to the chanter. That enemy unit suffers D3
mortal wounds.
ORDER, DAUGHTERS OF KHAINE, AELF, HAGG NAR, HERO, PRIEST, HAG QUEEN, MORGWAETH THE BLOODIED |
It is a Slaughter Queen’s role to embody the aggressive martial prowess of Khaine himself. With blades in hand, the Slaughter Queen hacks and spins in the maelstrom of close combat while chanting blood-curdling battle rites.
Deathsword and Blade of Khaine |
| Deathsword and Blade of Khaine | 1" | 4 | 3+ | 3+ | -1 | D3 |
Unit Size: 1 Points: 110
Battlefield Role: Leader
Base size: 25mm
Notes: Single
A Slaughter Queen is armed with a Deathsword and Blade of Khaine.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Slaughter Troupe
Orgy of Slaughter: The Slaughter Queen orders her warriors to renew their assault twice over.
You can use this
command ability in your
hero phase if this unit is part of your army and on the battlefield. The command can only be issued by this unit, and the unit that receives the command must be a friendly
DAUGHTERS OF KHAINE unit within 3" of any enemy units. That unit can fight.
Dance of Doom: In a dizzying display of lethal acrobatics, the Slaughter Queen launches herself into the fray, screaming prayers of bloodshed to Khaine as she cuts down the enemy.
Dance of Doom is a prayer that has an
answer value of 3. If answered, the
strike-first effect applies to this unit in the following
combat phase.
ORDER, DAUGHTERS OF KHAINE, AELF, HERO, PRIEST, SLAUGHTER QUEEN |
A renegade prophet touched by the divine essence of a long-forgotten goddess, Krethusa the Croneseer’s rise to prominence has rocked the cult of Khaine to its core. She calls upon her powers of foresight and shadow magic to annihilate those who stand in the path of aelven destiny.
Staff of Morai-Heg |
| Staff of Morai-Heg | 2" | 4 | 3+ | 4+ | -1 | 2 |
Clawed Arm |
| Clawed Arm | 1" | 2 | 3+ | 4+ | -1 | 1 |
Unit Size: 1 Points: 170
Battlefield Role: Leader
Base size: 60mm
Notes: Single, Unique
Krethusa the Croneseer is armed with the Staff of Morai-Heg and a Clawed Arm.
Burnt Offerings: Casting blood into her brazier, Krethusa manipulates the twisting coils of smoke to commune with Morai-Heg.
Once per turn, in the
hero phase, if this unit is wholly within 6" of a friendly
CAULDRON OF BLOOD, you can say that it will commune with Morai-Heg.
If you do so, pick 1 friendly
DAUGHTERS OF KHAINE unit wholly within 9" of this unit that does not have the
SCÁTHBORN,
MEDUSAE,
MELUSAI,
THE SHADOW QUEEN or
MORATHI-KHAINE keyword and roll a dice. On a 2+, you can pick 1 of the following prophecies to apply to that unit. A unit cannot be affected by the same prophecy more than once per turn.
Prophecy of Silence: Until the end of the turn, enemy units within 3" of this unit cannot
receive commands.
Prophecy of Dark Wings: This unit can immediately make a
normal move if it has not already made a normal move,
retreated or been set up on the battlefield in this phase.
Prophecy of Reclamation: Until the end of the turn, while this unit is
contesting an objective, enemy units can only contest that objective if they have the
HERO or
MONSTER keyword.
Foresight of Morai-Heg: The premonitions bestowed upon Krethusa enable her to avoid almost certain death.
This unit has a
ward of 4+.
Murder of Crows: Several of Krethusa’s feathers transform into eldritch corvids that descend upon her enemies, pecking eyes from sockets and flesh from bone.
Murder of Crows is a prayer that has an
answer value of 4 and a range of 18". If answered, pick 1 enemy unit within range and visible to the chanter. That unit suffers D3
mortal wounds. Then, roll a dice. If the roll is equal to or higher than the Wounds characteristic of that enemy unit, subtract 1 from
hit rolls for attacks made by that unit for the rest of the battle.
ORDER, DAUGHTERS OF KHAINE, AELF, HERO, PRIEST, KRETHUSA THE CRONESEER |
Wielding weapons forged from pure shadowstone, Slythael is a deadly foe to all who stand in her way. Branded with the mircath shademark, her mastery of umbral magic is so potent that she can leap between the shadows, appearing more akin to an insubstantial wraith than a creature of flesh and blood.
Shadowstone Staff |
| Shadowstone Staff | 18" | 3 | 3+ | 3+ | -1 | 1 |
Shadowstone Sword and Umbral Blade |
| Shadowstone Sword and Umbral Blade | 1" | 3 | 3+ | 3+ | -1 | 3 |
Unit Size: 1
Points: 200
Battlefield Role: Leader
Base size: 40mmNotes: Single, Unique. Slythael Shadestalker and
The Shadeborn units must be taken as a set. Although taken as a set, each is a separate unit.
Slythael Shadestalker is armed with a Shadowstone Staff, and a Shadowstone Sword and Umbral Blade.
Shadow Leap: Shadowstalkers can vanish and reappear at will as they navigate the Umbral Web.
In your
movement phase, instead of making a
normal move or
retreat with this unit, you can say that it will shadow leap. If you do so, remove this unit from the battlefield and set it up again anywhere on the battlefield more than 9" from all enemy units.
Impenetrable Darkness: Wrapped in shadows the Shadeborn lie in wait, ready to strike at a moment’s notice.
While this unit is more than 9" from all enemy units, this unit and friendly
THE SHADEBORN units wholly within 9" of this unit have a
ward of 4+.
Mask of Shadowed Mirrors: This mask shows attackers a terrifying face that chills them to the bone.
At the end of the charge phase, you can pick 1 enemy unit within 3" of this unit and roll 2D6. If the score exceeds that enemy unit’s Bravery characteristic, that enemy unit cannot issue or receive commands until the end of the turn.
ORDER, DAUGHTERS OF KHAINE, AELF, HAGG NAR, HERO, KHAINITE SHADOWSTALKERS, SLYTHAEL SHADESTALKER |
Battleline
With skills honed in ritual duels and gladiatorial fights, the Sisters of Slaughter send their kruiplash whips lashing out to tear open throats and strip flesh from bone, exulting in the perfection of each gory kill.
Kruiplash |
| Kruiplash | 2" | 2 | 3+ | 4+ | - | 1 |
Sacrificial Knife |
| Sacrificial Knife | 1" | 1 | 3+ | 4+ | - | 1 |
Unit Size: 10 Points: 120
Battlefield Role: Battleline
Base size: 25mm
Each model in a Sisters of Slaughter unit is armed with 1 of the following weapon options: Kruiplash and Sacrificial Knife; or Kruiplash and Bladed Buckler. All models in the unit must be armed with the same weapon option.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Slaughter Troupe
SHIELD: If this unit is armed with Bladed Bucklers, it has a Save characteristic of 5+ instead of 6+.
CHAMPION: 1 model in this unit can be a Handmaiden. Add 1 to the Attacks characteristic of that model’s melee weapons.
STANDARD BEARER: 1 in every 5 models in this unit can be a Death Pennant Bearer. You can re-roll failed
battleshock tests for this unit if it includes any Death Pennant Bearers.
MUSICIAN: 1 in every 5 models in this unit can be a Hornblower. This unit can
run and still
charge later in the turn if it includes any Hornblowers.
Bladed Bucklers: The martial skill of these warriors allows them to turn defensive techniques into deadly strikes.
If the unmodified
save roll for an attack made with a melee weapon that targets a unit armed with Bladed Bucklers is 6, the attacking unit suffers 1
mortal wound after all of its attacks have been resolved.
Dance of Death: Sisters of Slaughter manoeuvre through the enemy ranks with the greatest of ease.
This unit is eligible to fight in the
combat phase if it is within 6" of an enemy unit instead of 3", and it can move an extra 3" when it
piles in.
ORDER, DAUGHTERS OF KHAINE, AELF, SISTERS OF SLAUGHTER |
Witch Aelves are devotees of bloodshed and murder, eschewing heavy armour in favour of nigh-supernatural agility. As fresh gore splatters their skin, they enter an ecstatic killing frenzy.
Paired Sciansá |
| Paired Sciansá | 1" | 3 | 3+ | 4+ | - | 1 |
Sciansá |
| Sciansá | 1" | 2 | 3+ | 4+ | - | 1 |
Unit Size: 10
Points: 100
Battlefield Role: Battleline
Base size: 25mmNotes: A
Draichi Ganeth army can include 1
reinforced or double-reinforced Witch Aelves unit in addition to the other reinforced units it can include.
Each model in a Witch Aelves unit is armed with 1 of the following weapon options: Sciansá and Bladed Buckler; or Paired Sciansá. All models in the unit must be armed with the same weapon option.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Cauldron Guard
SHIELD: If this unit is armed with Bladed Bucklers, it has a Save characteristic of 5+ instead of 6+.
CHAMPION: 1 model in this unit can be a Hag. Add 1 to the Attacks characteristic of that model’s melee weapons.
STANDARD BEARER: 1 in every 5 models in this unit can be a Death Pennant Bearer. You can re-roll failed
battleshock tests for this unit if it includes any Death Pennant Bearers.
MUSICIAN: 1 in every 5 models in this unit can be a Hornblower. This unit can
run and still
charge later in the turn if it includes any Hornblowers.
Bladed Bucklers: The martial skill of these warriors allows them to turn defensive techniques into deadly strikes.
If the unmodified
save roll for an attack made with a melee weapon that targets a unit armed with Bladed Bucklers is 6, the attacking unit suffers 1
mortal wound after all of its attacks have been resolved.
Frenzied Fervour: With their lieges nearby, Witch Aelves hurl themselves at the enemy with no fear of death.
Add 1 to
wound rolls for attacks made with melee weapons by this unit while it is wholly within 12" of any friendly
DAUGHTERS OF KHAINE TOTEMS.
ORDER, DAUGHTERS OF KHAINE, AELF, WITCH AELVES |
None
Blood Sisters are true daughters of Morathi. Channelling the hatred within their tainted souls, each longs to drive their heartshard glaive deep into an enemy’s vitals or to transmute flesh with their agonising scáth touch.
Heartshard Glaive |
| Heartshard Glaive | 2" | 3 | 3+ | 3+ | -1 | 1 |
Unit Size: 5
Points: 140
Battlefield Role: None
Base size: 40mmNotes: Battleline in a
Zainthar Kai army or if general is
MELUSAI.
Each model in a Blood Sisters unit is armed with a Heartshard Glaive.
CHAMPION: 1 model in this unit can be a Gorgai. Add 1 to the Attacks characteristic of that model’s Heartshard Glaive.
Turned to Crystal: The scáth touch of a Blood Sister can permanently transmute an enemy into an immobile - though still fully conscious - crystal statue.
After this unit has fought for the first time in a phase and all of its attacks have been resolved, you can pick 1 enemy unit within 1" of this unit. Roll 1 dice for each model in this unit. For each 2+, that enemy unit suffers 1
mortal wound.
ORDER, DAUGHTERS OF KHAINE, SCÁTHBORN, MELUSAI, BLOOD SISTERS |
Drawing their ornate heartseeker bows, the slithering Melusai hunters known as Blood Stalkers loose volleys of arrows that seek out their targets’ hearts with uncanny accuracy.
Heartseeker Bow |
| Heartseeker Bow | 24" | 2 | 3+ | 3+ | -1 | 1 |
Scianlar |
| Scianlar | 1" | 2 | 3+ | 4+ | - | 1 |
Blood Wyrm |
| Blood Wyrm | 1" | 1 | 3+ | 3+ | - | 1 |
Unit Size: 5
Points: 170
Battlefield Role: None
Base size: 40mmNotes: Battleline in a
Zainthar Kai army or if general is
MELUSAI.
Each model in a Blood Stalkers unit is armed with a Heartseeker Bow and Scianlar.
CHAMPION: 1 model in this unit can be a Krone. That model is armed with a Blood Wyrrn in addition to its other weapons.
Heartseekers: The blood-blessed arrows loosed by these Melusai unerringly seek out the enemy’s vital organs.
If the unmodified
hit roll for an attack made with a Heartseeker Bow is 6, the target suffers 1
mortal wound and the
attack sequence ends (do not make a
wound roll or
save roll).
ORDER, DAUGHTERS OF KHAINE, SCÁTHBORN, MELUSAI, BLOOD STALKERS |
Doomfire Warlocks are expert light cavalry, adept at harrying flanks with crossbow fire or cutting down targets with their cursed scimitars. They can harness the power of shadow, hurling bolts of black flame to destroy their targets.
Doomfire Crossbow |
| Doomfire Crossbow | 12" | 2 | 4+ | 3+ | - | 1 |
Cursed Scimitar |
| Cursed Scimitar | 1" | 2 | 4+ | 3+ | -1 | 1 |
Vicious Bite |
| Vicious Bite | 1" | 2 | 4+ | 4+ | - | 1 |
Unit Size: 5 Points: 110
Battlefield Role: None
Base size: 60 x 35mm
Each model in a Doomfire Warlocks unit is armed with a Doomfire Crossbow and Cursed Scimitar.
BATTALIONS: This warscroll can be used in the following warscroll battalions:
•
Shadow Patrol
WIZARD: This unit can attempt to
cast 1 spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
MOUNT: This unit’s Dark Steeds are each armed with a Vicious Bite.
CHAMPION: 1 model in this unit can be a Master of Warlocks. Add 1 to the Attacks characteristic of that model’s melee weapons.
Doomfire Coven: The arcane power of a Doomfire coven grows with every warlock that joins their party.
Add 1 to
casting and
unbinding rolls for this unit while it has 5 or more models.
Doomfire: The Doomfire Warlocks hurl bolts of blazing black flame at their foes.
Doomfire is a spell that has a
casting value of 6 and a range of 12". If successfully cast, pick 1 enemy unit within range and visible to the caster. If the caster’s unit has fewer than 5 models, that enemy unit suffers D3
mortal wounds. If the caster’s unit has 5-9 models, that enemy unit suffers D6 mortal wounds. If the caster’s unit has 10 or more models, that enemy unit suffers 6 mortal wounds.
ORDER, DAUGHTERS OF KHAINE, AELF, WIZARD, DOOMFIRE WARLOCKS |
Shadowstalkers are the elite assassins and agents of Morathi-Khaine. These shademarked wraiths leap between shadows to outflank their prey before charging forth in a murderous blur of sorcery and flashing knives.
Cursed Missiles |
| Cursed Missiles | 6" | 1 | 3+ | 3+ | -1 | 1 |
Assassin’s Blades |
| Assassin’s Blades | 1" | 2 | 4+ | 3+ | - | 1 |
Umbral Blades |
| Umbral Blades | 1" | 3 | 3+ | 3+ | -1 | D3 |
Unit Size: 9
Points: 140
Battlefield Role: None
Base size: 28.5mmNotes: Battleline in a
Khailebron army.
Each model in a Khainite Shadowstalkers unit is armed with Cursed Missiles and Assassin’s Blades.
CHAMPION: 1 model in this unit can be a Shroud Queen. That model is armed with Cursed Missiles and Umbral Blades instead of Cursed Missiles and Assassin’s Blades. In addition, a Shroud Queen has a Wounds characteristic of 3.
Shadow Leap: Shadowstalkers can vanish and reappear at will as they navigate the Umbral Web.
In your
movement phase, instead of picking this unit to make a
normal move or
retreat, you can say that it will shadow leap. If you do so, remove this unit from the battlefield and set it up again on the battlefield more than 9" from all enemy units.
ORDER, DAUGHTERS OF KHAINE, AELF, KHAINITE SHADOWSTALKERS |
The Khinerai Heartrenders are merciless sky-predators that scan the battlefield for suitable quarry. Should they find a target to their liking, they will streak down from on high, hurling barbed javelins and slashing with cruel heartpiercer shields.
Barbed Javelin |
| Barbed Javelin | 12" | 1 | 3+ | 3+ | -1 | 1 |
Barbed Javelin |
| Barbed Javelin | 1" | 1 | 4+ | 4+ | -1 | 1 |
Unit Size: 5 Points: 100
Battlefield Role: None
Base size: 40mm
Each model in a Khinerai Heartrenders unit is armed with a Barbed Javelin.
CHAMPION: 1 model in this unit can be a Shryke. Add 1 to the Attacks characteristic of that model’s weapons.
Descend to Battle: The Khinerai delight in using their leathery wings to descend upon the foe from unexpected vectors.
Instead of setting up this unit on the battlefield, you can place it to one side and say that it is circling high above as a
reserve unit. If you do so, at the end of your
movement phase, you can set up this unit on the battlefield more than 9" from all enemy units.
Fire and Flight: Heartrenders are masters of the hit-and-run strike, loosing volleys of sharpened projectiles before darting away.
After this unit shoots, this unit can make a
normal move of 6".
ORDER, DAUGHTERS OF KHAINE, SCÁTHBORN, KHINERAI, KHINERAI HEARTRENDERS |
Khinerai Lifetakers are swift-attack specialists, elite ambushers that swoop into battle to scythe down foes with their barbed sickles. They rake enemy formations in combat before flying out of the melee to seek other vulnerable prey.
Barbed Sickle |
| Barbed Sickle | 1" | 2 | 3+ | 3+ | -1 | 1 |
Unit Size: 5 Points: 80
Battlefield Role: None
Base size: 40mm
Each model in a Khinerai Lifetakers unit is armed with a Barbed Sickle.
CHAMPION: 1 model in this unit can be a Harridynn. Add 1 to the Attacks characteristic of that model’s weapons.
Descend to Battle: The Khinerai delight in using their leathery wings to descend upon the foe from unexpected vectors.
Instead of setting up this unit on the battlefield, you can place it to one side and say that it is circling high above as a
reserve unit. If you do so, at the end of your
movement phase, you can set up this unit on the battlefield more than 9" from all enemy units.
Fight and Flight: The cults of the Khinerai are masters of the hit-and-run strike.
After this unit fights, you can roll a dice. On a 4+, this unit can
retreat 6".
ORDER, DAUGHTERS OF KHAINE, SCÁTHBORN, KHINERAI, KHINERAI LIFETAKERS |
Unflinchingly loyal to their bloodthirsty mistress Morgwaeth and to the cause of Hagg Nar, the warriors of the Bladecoven have spilled the blood of countless enemies in the course of their far-ranging missions.
Heartseeker Bow |
| Heartseeker Bow | 24" | 3 | 3+ | 3+ | -1 | 1 |
Sacrificial Weapons |
| Sacrificial Weapons | 1" | 4 | 3+ | 4+ | - | 1 |
Unit Size: 4
Points: 170
Battlefield Role: None
|
Khamyss, Kyrssa, Lethyr | 32mm |
Kyrae | 40mm |
Notes: Single, Unique.
Morgwaeth the Bloodied and The Blade-coven units must be taken as a set. Although taken as a set, each is a separate unit.
The models in The Blade-coven are Kyrae, Khamyss, Kyrssa and Lethyr. Kyrae is armed with a Heartseeker Bow and Sacrificial Knives; and Khamyss, Kyrssa and Lethyr are each armed with Sacrificial Knives.
CHAMPION: Kyrae is the unit champion. That model has a Wounds characteristic of 3.
Heartseekers: The blood-blessed arrows loosed by these Melusai unerringly seek out the enemy's vital organs.
If the unmodified
hit roll for an attack made with a Heartseeker Bow is 6, the target suffers 1
mortal wound and the
attack sequence ends (do not make a
wound roll or
save roll).
Zealots of the First Temple: The Blade-coven are fanatical in their devotion to Hagg Nar and to Morgwaeth.
Before you
allocate a wound or
mortal wound to a friendly
MORGWAETH THE BLOODIED within 3" of this unit, or instead of making a
ward roll for a wound or mortal wound that would be allocated to a friendly
MORGWAETH THE BLOODIED within 3" of this unit, you can roll a dice. On a 2+, that wound or mortal wound is allocated to this unit instead of
MORGWAETH THE BLOODIED and cannot be negated.
ORDER, DAUGHTERS OF KHAINE, AELF, MELUSAI, HAGG NAR, THE BLADE-COVEN |
Gryselle’s Arenai are expert gladiators from the fighting pits of Har Kuron. Each is highly skilled at dispatching numerous enemies in a blur of flashing weapons.
Gladiatorial Weapons |
| Gladiatorial Weapons | 1" | 3 | 3+ | 3+ | - | 1 |
Gladiatorial Blades |
| Gladiatorial Blades | 1" | 4 | 3+ | 3+ | -1 | D3 |
Unit Size: 5
Points: 100
Battlefield Role: None
|
Gryselle | 32mm |
Kalexis, Retaria, Thrialla and Traxya | 28.5mm |
Notes: Single, Unique
The models in Gryselle’s Arenai are Gryselle, the Slaughterer; Kalexis, the Silvered Blur; Retaria, the Entangler; Thrialla, the Lash; and Traxya, the Aegis. Gryselle is armed with Gladiatorial Blades. Kalexis, Retaria, Thrialla and Traxya are each armed with Gladiatorial Weapons.
CHAMPION: Gryselle, the Slaughterer, is the unit champion and has a Wounds characteristic of 3. That model can
issue commands to their own unit.
Dance of Death: Sisters of Slaughter manoeuvre through the enemy ranks with the greatest of ease.
This unit is eligible to fight in the
combat phase if it is within 6" of an enemy unit instead of 3", and it can move an extra 3" when it
piles in.
Acrobatic Bloodshed: As they flip and twist across the battlefield, the gladiators sever arteries and slash exposed throats, leaving any enemies left alive completely disorientated.
If the unmodified
hit rolls of 3 or more attacks made by this unit that target the same enemy unit in the same phase are 6, the
strike-last effect applies to that enemy unit until the end of the turn.
ORDER, DAUGHTERS OF KHAINE, AELF, HAR KURON, SISTERS OF SLAUGHTER, GRYSELLE’S ARENAI |
Accompanying Slythael Shadestalker are Drusylla and Valyssa, two former Witch Aelves whose natural grace has been heightened by Shadowstalker training. The last member of the group is Sylarc, who wields umbral magic and a repeater handbow with equal precision and lethality.
Cursed Missiles |
| Cursed Missiles | 6" | 2 | 3+ | 3+ | -1 | 1 |
Assassin’s Blades |
| Assassin’s Blades | 1" | 4 | 3+ | 3+ | - | 1 |
Unit Size: 3
Points: 210
Battlefield Role: None
Base size: 28.5mmNotes: Single, Unique.
Slythael Shadestalker and The Shadeborn units must be taken as a set. Although taken as a set, each is a separate unit.
The models in The Shadeborn are Drusylla, Valyssa and Sylarc. Each is armed with Cursed Missiles and Assassin’s Blades.
Shadow Leap: Shadowstalkers can vanish and reappear at will as they navigate the Umbral Web.
In your
movement phase, instead of making a
normal move or
retreat with this unit, you can say that it will shadow leap. If you do so, remove this unit from the battlefield and set it up again anywhere on the battlefield more than 9" from all enemy units.
ORDER, DAUGHTERS OF KHAINE, AELF, HAGG NAR, KHAINITE SHADOWSTALKERS, THE SHADEBORN |
Behemoth
Animated by dark bloodletting rituals, Avatars of Khaine are iron statues imbued with a killing rage. When the right words are spoken, they march forth to hew apart enemies of the creed, or engulf them in jets of boiling gore.
Torrent of Burning Blood |
| Torrent of Burning Blood | 10" | 6 | 3+ | 3+ | -1 | 1 |
Avatar’s Sword |
| Avatar’s Sword | 2" | 4 | 3+ | 3+ | -2 | 3 |
Unit Size: 1 Points: 130
Battlefield Role: Behemoth
Base size: 40mm
Notes: Single
An Avatar of Khaine is armed with a Torrent of Burning Blood and Avatar’s Sword.
Altar of Khaine: Prayers chanted near an Avatar of Khaine are empowered instantly.
Add 1 to
chanting rolls for friendly
DAUGHTERS OF KHAINE PRIESTS wholly within 9" of any friendly units with this ability.
Animus of Sorcery and Sacrifice: An Avatar of Khaine is protected from harm by the fell energies that created it.
This unit has a
ward of 5+.
Wrath of Khaine: Khaine’s subjects channel their faith through bladed idols of the Murder God, allowing it to carry out acts of monstrous carnage.
This unit counts as a
MONSTER for the purposes of the Monstrous Rampage rules (
core rules, 21.1), but you can only carry out a Stomp or Smash To Rubble monstrous rampage with it. It cannot be picked to be the target of a monstrous rampage.
ORDER, DAUGHTERS OF KHAINE, TOTEM, AVATAR OF KHAINE |
The Carmine Dragon is a creature saturated with the arcane power of Shyish, its claws and fangs rippling with amethyst magic. With every roar, it unleashes deadly blasts of dark energy that strip its terrified victims of their souls.
Soul-sheering Blast |
| Soul-sheering Blast | 12" | 1 | |
Raking Claws |
| Raking Claws | 2" | | 4+ | 3+ | -2 | 2 |
Amethyst Fangs |
| Amethyst Fangs | 3" | 3 | 3+ | | -2 | D6 |
0-6 | 16" | 8 | 2+ |
7-9 | 14" | 7 | 3+ |
10-11 | 11" | 6 | 4+ |
12+ | 9" | 5 | 5+ |
Unit Size: 1 Points: 475
Battlefield Role: Behemoth
Base size: 100mm
Notes: Single
A Carmine Dragon is armed with Raking Claws, Amethyst Fangs and a Soul-sheering Blast.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
ORDER keyword.
Deathly Dark Scales: The Carmine Dragon’s hide is nigh-on impenetrable to all but the strongest of blows.
This model has a
ward of 5+.
Soul-sheering Blast: Gouts of amethyst flame erupt from the Carmine Dragon’s open maw, sheering souls from their mortal forms and leaving bodies rendered to nothing more than a purple-glowing pile of ash.
Do not use the
attack sequence for an attack made with Soul-sheering Blast. Instead, roll a dice. On a 5+, the target unit suffers D6
mortal wounds.
Spell Devourer: With the amethyst energies of the Realm of Endings coalescing through its body, the Carmine Dragon can force a magical effect to die off with a single pulse of thought.
Each time this model is affected by a
spell or the ability of an
endless spell, you can roll a dice. On a 4+, ignore the effects of that spell or the ability of that endless spell on this model.
ORDER, DRAGON, MONSTER, CARMINE DRAGON |
Dread Maws are massive reptilian worms that spend most of their lives below ground, only surfacing to hunt. They use their hard rock-like coils to bind and crush their prey, and are able to tunnel through rock and soil as a fish swims through water.
Slime Spray |
| Slime Spray | 12" | 1 | 4+ | 3+ | -2 | D6 |
Cavernous Maw |
| Cavernous Maw | 3" | 3 | 3+ | 2+ | | D6 |
Writhing Coils |
| Writhing Coils | 2" | | 4+ | 4+ | -1 | 1 |
0-6 | 14" | -3 | 3D6 |
7-8 | 12" | -2 | 2D6 |
9-10 | 10" | -2 | D6 |
11+ | 8" | -1 | D3 |
Unit Size: 1 Points: 495
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single
A Dread Maw is armed with a Cavernous Maw, Writhing Coils and Slime Spray.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
DESTRUCTION or
ORDER keyword.
Devourer From Below: The Dread Maw’s ability to burrow through the ground means that it can emerge from any part of a battlefield without hindrance, taking its prey by surprise.
During deployment, instead of setting up this model on the battlefield, you can place it to one side and say that it is tunnelling through the earth in
reserve. If you do so, at the end of your second
movement phase, you must set up this model anywhere on the battlefield more than 9" from all enemy units.
Impenetrable Hide: Long exposure to the taint left behind from the Age of Chaos has made the armoured scales of Dread Maws all but impervious to harm.
This model has a
ward of 5+.
Tunnel Worm: The Dread Maw grinds through rock and soil without resistance.
When this model makes a move, it can pass across
terrain features and other models in the same manner as a model that can
fly.
Yawning Maw: Their circular mouths studded with rows of sickle-shaped teeth, Dread Maws can swallow a fully armoured man whole.
Add 1
wound rolls for attacks made a Cavernous Maw if the target unit has a Wounds characteristic of 2 or less.
Elementals of Beasts are gruesome fusions of meat and bone, bound together and given will by the raw magic of Ghur. Savage beyond imagining, they slash and gore their way through whole armies, reducing their enemies to mutilated heaps of flesh.
Amber Breath |
| Amber Breath | 12" | D6 | 5+ | 3+ | -2 | D3 |
Savage Talons |
| Savage Talons | 2" | | 3+ | 4+ | -2 | 1 |
Impaling Horns |
| Impaling Horns | 2" | 4 | 4+ | 3+ | -1 | D3 |
0-5 | 10" | 3+ | 12 |
6-8 | 8" | 4+ | 10 |
9-11 | 7" | 4+ | 8 |
12+ | 6" | 5+ | 6 |
Unit Size: 1 Points: 325
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single
An Incarnate Elemental of Beasts is armed with Savage Talons, Impaling Horns and Amber Breath.
MONSTROUS ALLY: This unit can be included as an allied unit in any army whose general has the
DESTRUCTION or
ORDER keyword.
Savage Frenzy: These creatures are at their most dangerous in their final moments, lashing out at their enemies in vengeful hatred.
If this model is slain, before removing it from play, it can fight. This model is then removed from play.
Howl of the Great Beast: The howl of an Incarnate Elemental of Beasts can freeze the blood of all who hear it.
Subtract 1 from the Bravery characteristic of enemy units while they are within 8" of this model.
Incarnate of Ghur: Incarnate Elementals are able to draw upon the energies from their realm to increase their strength.
Add 1 to
wound rolls for attacks made by this model if it is within 1" of any
terrain features with the Arcane or Mystical scenery rule from the Mysterious Terrain table (
core rules, 28.1.3).
The Lure of Spilt Blood: The potent aroma of freshly spilt blood sends these creatures into a frenzy.
You can re-roll
charge rolls for this model if it is within 12" of any enemy models that have any wounds allocated to them.
GHUR, MONSTER, INCARNATE ELEMENTAL OF BEASTS |
An Incarnate Elemental of Fire is a magical creature formed from the wantonly destructive forces of Aqshy, the Realm of Fire. It appears as a great burning figure of cindered flesh engulfed in robes of furnace-hot flames.
Fiery Bolts |
| Fiery Bolts | 18" | | 4+ | 4+ | -1 | 1 |
Tendrils of Fire |
| Tendrils of Fire | 2" | 6 | 3+ | 4+ | - | 1 |
Burning Lance |
| Burning Lance | 3" | 3 | 3+ | 2+ | -2 | 2 |
0-3 | 8" | 3+ | 10 |
4-6 | 7" | 4+ | 8 |
7-9 | 6" | 4+ | 6 |
10-12 | 5" | 5+ | 4 |
13+ | 4" | 6+ | 2 |
Unit Size: 1 Points: 325
Battlefield Role: Behemoth
Base size: 120 x 92mm
Notes: Single
An Incarnate Elemental of Fire is armed with Tendrils of Fire, a Burning Lance and Fiery Bolts.
MONSTROUS ALLY: This unit can be included as an allied unit in any army whose general has the
DESTRUCTION or
ORDER keyword.
Ashes to Ashes: The burning power of an Incarnate Elemental of Fire is no natural flame, but an insidious and almost wilfully destructive arcane force that eats into anything it touches, destroying them from within.
If the unmodified
hit roll for an attack made by this model is 6, double the weapon’s Damage characteristic for that attack.
Gift of Elemental Fire: The very presence of an Incarnate Elemental of Fire brings destruction, as the heat that radiates off its form is enough to scorch metal and kindle flesh into bright flame.
At the end of the
combat phase, roll a dice for each enemy unit within 3" of this model. On a 2+, that unit suffers D3
mortal wounds.
Incarnate of Aqshy: Incarnate Elementals are able to draw upon the energies from their realm to heal their bodies and increase their strength.
Add 1 to
wound rolls for attacks made by this model if it is within 1" of any
terrain features with the Arcane or Mystical scenery rule from the Mysterious Terrain table (
core rules, 28.1.3).
AQSHY, MONSTER, INCARNATE ELEMENTAL OF FIRE |
These primordial beasts are among the most malevolent of dragon kind. Their gullet burns with the intensity of a raging volcano, and when roused to wrath they incinerate their foes with jets of flame, or else tear them to shreds with their enormous claws and fangs.
Brimstone Dragonfire |
| Brimstone Dragonfire | 18" | 1 | |
Furnace-hot Jaws |
| Furnace-hot Jaws | 3" | 4 | 3+ | 2+ | | D6 |
Crushing Claws |
| Crushing Claws | 2" | | 4+ | 3+ | -1 | 2 |
0-10 | 16" | -3 | 8 |
11-13 | 14" | -3 | 7 |
14-16 | 12" | -2 | 6 |
17+ | 10" | -2 | 5 |
Unit Size: 1 Points: 585
Battlefield Role: Behemoth
Base size: 160mm
Notes: Single
A Magma Dragon is armed with Furnace-hot Jaws, Crushing Claws and Brimstone Dragonfire.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
DESTRUCTION or
ORDER keyword.
Brimstone Dragonfire: Unleashing the heat within, the Magma Dragon spews gouts of whitehot fire upon its prey.
Do not use the
attack sequence for an attack made with this model’s Brimstone Dragonfire. Instead, roll a dice. On a 2+, the target unit suffers D6
mortal wounds. If the target unit has 10 or more models, it suffers 2D6 mortal wounds instead of D6.
Burning Blood: The lifeblood that flows through Magma Dragons is molten rock. To spill it is akin to standing beside a volcanic eruption.
Roll a dice each time a
wound or
mortal wound that was caused by a melee weapon is allocated to this model. On a 4+, the attacking unit suffers 1 mortal wound. On a 6, the attacking unit suffers D3 mortal wounds instead.
DRAGON, MONSTER, MAGMA DRAGON |
Merwyrms are nightmarish creatures able to traverse both land and sea. Harbouring a malice cultivated in their endless struggle for survival upon the ocean floor, they loose this hatred upon any foolish enough to go into battle against them.
Chill Breath |
| Chill Breath | 8" | 6 | 4+ | 3+ | -1 | 1 |
Hideous Jaws |
| Hideous Jaws | 1" | 3 | 3+ | 3+ | | D3 |
Powerful Tail |
| Powerful Tail | 2" | 1 | 4+ | 3+ | -1 | |
0-5 | 8" | -3 | 6 |
6-7 | 7" | -2 | D6 |
8-9 | 6" | -2 | D3 |
10+ | 5" | -1 | 2 |
Unit Size: 1 Points: 280
Battlefield Role: Behemoth
Notes: Single
A Merwyrm is armed with Chill Breath, Hideous Jaws and a Powerful Tail.
MONSTROUS ALLY: This unit can be included as an allied unit in an army whose general has the
DESTRUCTION or
ORDER keyword.
Abyssal Predator: The Merwyrm’s usual prey are the leviathans of the deep, and they have a talent for latching onto their quarry and tearing away great chunks of flesh.
If the unmodified
wound roll for an attack made with this model’s Hideous Jaws is 6, the Damage characteristic of that weapon for that attack is D6 instead of D3.
Stench of the Deep: The air around this beast is filled with an unholy stench of rotting flesh and brackish filth. This putrid smell upturns stomachs and stings eyes, weakening and blinding its enemies before they can attack.
Subtract 1 from
hit rolls for attacks made with melee weapons that target this model.
Unnatural Metabolism: The Merwyrm’s cavernous jaws are so huge that stories abound of its ability to swallow a person whole, its wounds sealing each time it devours an unfortunate victim.
At the end of the
combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can
heal up to D3 wounds allocated to this model.
Endless Spell
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| Carried through the air by a crimson tempest of blood, these gleaming falchions carve a bloody path through anything in their way, slicing through armour with unnatural ease to get to the flesh and blood beneath. Unit Size: - Points: 20 Battlefield Role: Endless Spell Base size: 50mm
SUMMONING: This endless spell is summoned with a spell that has a casting value of 6 and a range of 9". If successfully cast, set up this endless spell wholly within range of the caster. Only DAUGHTERS OF KHAINE WIZARDS can attempt to summon this endless spell.
Unnatural Edge: The falchions carve through rock and masonry effortlessly, preying on those who would seek shelter behind them.
After this endless spell has moved, roll a dice for each unit that has any models it passed across and for each other unit that is within 1" of it at the end of its move. On a 2+, that unit suffers 1 mortal wound. In addition, do not apply the cover modifier to save rolls for attacks that target units within 12" of this endless spell. | |
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| The Bloodwrack Viper is an enormous serpent formed from boiling blood, a manifestation of hatred and bitterness that binds its prey in a crushing embrace before squeezing so forcefully that the victim explodes in a shower of gore. Unit Size: - Points: 50 Battlefield Role: Endless Spell Base size: 100mm
SUMMONING: This endless spell is summoned with a spell that has a casting value of 7 and a range of 9". If successfully cast, set up this endless spell wholly within range of the caster. Only DAUGHTERS OF KHAINE WIZARDS can attempt to summon this endless spell.
Fanged Strike: The serpent curls around its enemies and tightens its coils, choking its prey in torrents of unnatural ichor before striking with its monstrous fangs.
After this endless spell has moved, the commanding player must pick 1 unit within 1" of it and roll 3 dice. For each roll that is equal to or greater than that unit’s Wounds characteristic, 1 model in that unit is slain.
Monster of Blood: A Bloodwrack Viper is a powerful creature that can be ordered to go on a terrible rampage.
At the end of the charge phase, the commanding player can count this endless spell as a MONSTER for the purposes of the Monstrous Rampage rules ( core rules, 21.1), but they can only carry out a Stomp or Smash To Rubble monstrous rampage with it. It cannot be picked to be the target of a monstrous rampage. | |
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Invocation
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| The most devout of Khaine’s priestesses can summon a manifestation of his Iron Heart, a blood-dripping icon that burns with supernatural rage. Those bathed in its wrathful aura continue to fight and kill even when stricken with mortal wounds. Unit Size: - Points: 50 Battlefield Role: Invocation Base size: 50mm
SUMMONING: This invocation is summoned with a prayer that has an answer value of 3 and a range of 12". If answered, set up this invocation wholly within range and visible to the chanter. Only DAUGHTERS OF KHAINE PRIESTS can attempt to summon this invocation.
Locus of the Murder God: This prayer takes the form of Khaine’s undying power and bestows death-defying energies upon his faithful.
At the start of the combat phase, if this invocation is on the battlefield, the commanding player must roll a dice. On a 1-5, until the end of that phase, subtract 1 from the damage inflicted (to a minimum of 1) by each successful attack that targets a DAUGHTERS OF KHAINE unit in the commanding player’s army wholly within 12" of this invocation. On a 6, until the end of that phase, subtract 1 from the damage inflicted (to a minimum of 1) by each successful attack that targets a DAUGHTERS OF KHAINE unit in the commanding player’s army wholly within 12" of this invocation and add 1 to the Attacks characteristic of melee weapons used by DAUGHTERS OF KHAINE units in the commanding player’s army wholly within 12" of this invocation. In addition, if the roll was a 6, this invocation is removed from play at the end of that phase. | |
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Warscroll Battalion
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| Frenzied Devotees: The frenzied warriors that make up a war coven are inured to injury and pain, and they will keep on fighting at any cost.
The first ward roll you make for each unit in this battalion in a phase is automatically successful (do not make a ward roll). | |
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| Frenzied Devotees: The frenzied warriors that make up a war coven are inured to injury and pain, and they will keep on fighting at any cost.
The first ward roll you make for each unit in this battalion in a phase is automatically successful (do not make a ward roll). | |
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| Frenzied Devotees: The frenzied warriors that make up a war coven are inured to injury and pain, and they will keep on fighting at any cost.
The first ward roll you make for each unit in this battalion in a phase is automatically successful (do not make a ward roll). | |
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| Frenzied Devotees: The frenzied warriors that make up a war coven are inured to injury and pain, and they will keep on fighting at any cost.
The first ward roll you make for each unit in this battalion in a phase is automatically successful (do not make a ward roll). | |
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| Frenzied Devotees: The frenzied warriors that make up a war coven are inured to injury and pain, and they will keep on fighting at any cost.
The first ward roll you make for each unit in this battalion in a phase is automatically successful (do not make a ward roll). | |
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| Frenzied Devotees: The frenzied warriors that make up a war coven are inured to injury and pain, and they will keep on fighting at any cost.
The first ward roll you make for each unit in this battalion in a phase is automatically successful (do not make a ward roll). | |
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Regiment of Renown
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| The soulpod grove in which Elthwin’s lamentiri was incubated was ransacked by ghouls and touched with maddening energies. Over time, the spirit-song that naturally envelops her fellow Sylvaneth has become torturously faint to Elthwin, and it is only the Arch-Revenant’s strength of will that has staved off insanity. Gossamid Champion: Elthwin has fought alongside her Gossamid Archers innumerable times. Under her command, their arrows unerringly strike the weak points of their targets.
Add 1 to wound rolls for attacks made by the GOSSAMID ARCHERS unit in this regiment of renown while it is wholly within 12" of the ARCH-REVENANT in this regiment of renown.
Flight of the Zephyrspites: In their effort to return to Alarielle’s court, Elthwin’s Thorns are carried by swift and loyal Zephyrspites.
If the GOSSAMID ARCHERS unit in this regiment of renown is within 3" of the ARCH-REVENANT in this regiment of renown when you roll a 2+ to retreat using its Zephyrspites ability, instead of retreating, you can remove both units from the battlefield, then immediately set them up again so that the GOSSAMID ARCHERS unit is wholly within 3" of a terrain feature, the ARCH-REVENANT is wholly within 3" of the GOSSAMID ARCHERS unit, and both units are more than 9" from all enemy units. | |
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| Once, Clan Arzabul were nobles amongst the Khazalid Empire. Yet the fall of that kingdom quashed their fortunes. Rather than succumb to despair, the Runelord Norgrimm leads the survivors to search the ruined karaks for valuable rune-lore. Amongst this recovered knowledge is the Rune of Restored Hearth. Unit Size: - Points: 340 Battlefield Role: Warscroll Battalion Notes: Unique, Single. These units must be taken as a set referred to as Norgrimm’s Rune Throng. Although taken as a set, each is a separate unit.
Rune of Restored Hearth: Each time he strikes this rune, Norgrimm and his kin are one step closer to the restoration of their ancient glory, and they’ll be damned if anyone tries to set them back.
Once per battle, in your hero phase, you can pick 1 objective within 6" of the RUNELORD in this regiment of renown and say Norgrimm will strike the Rune of Restored Hearth. If you do so, for the rest of the battle, models in this regiment of renown count as 2 models for the purposes of contesting that objective, and their unit has a ward of 5+ while they are contesting that objective. | |
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| From scions of the Dark Gods to marauding orruk warlords, threats to Sigmar’s people lurk in every corner of the realms. It is Neave Blacktalon, the God-King’s foremost assassin, who must put down these fell champions. Neave travels upon winds of magic during battle to unleash storms of never-ending axe blows. With her come the Blacktalons, tightly knit companions and warriors of deadly renown all. Justice Will Be Served: When a potential target is near, the Blacktalons are resolute in their determination to deliver Azyrite justice.
Friendly THE BLACKTALONS units have a ward of 6+. | |
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| Unit Size: - Points: 540 Battlefield Role: Warscroll Battalion Notes: Unique, Single. These units must be taken as a set referred to as Fjori’s Flamebearers. Although taken as a set, each is a separate unit.
Toe to Toe: The duardin who follow Fjori into battle do not back down from any foe, no matter the size.
Enemy MONSTERS within 3" of any units in this regiment of renown cannot contest objectives.
Defiance of Grimnir: For these vengeful Fyreslayers, the bigger the enemy, the better.
Units in this regiment of renown cannot be picked when your opponent carries out a monstrous rampage. | |
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