Ossiarch Bonereapers – Katakros, Mortarch of the Necropolis

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4"
20
3+
10
WARSCROLL

Katakros, Mortarch of the Necropolis

Orpheon Katakros is an immortal demigod of war. A military genius, he is a consummate commander; in conjunction with his trusted retainers, he bolsters the Ossiarch legions with iron resolve, surging physical power and uncanny insight.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Inda-Khaat
Inda-Khaat1"3+3+-33
The Shield Immortis
The Shield Immortis1"3+3+-22
Retinue Blades
Retinue Blades1"3+3+-11
DAMAGE TABLE
Wounds SufferedRetinue BladesInda-KhaatThe Shield Immortis
0-91011
10-12922
13-15833
16+744
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 500
Battlefield Role: Leader
Base size: 120 x 92mm
Notes: Single, Unique

Katakros, Mortarch of the Necropolis, is armed with Inda-Khaat and the Shield Immortis.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Mortek Shield-corps

WARMASTER: If this unit is included in a Mortis Praetorians army, it is treated as a general even if it is not the model picked to be the army’s general.

COMPANION: This unit is accompanied by a personal guard armed with Retinue Blades. The Nadirite Weapons battle trait applies to attacks made with Retinue Blades.

Prime Necrophoros: This Necrophoros holds aloft Katakros’ personal banner.
Once per turn, this unit can issue a command to a friendly OSSIARCH BONEREAPERS unit anywhere on the battlefield without a command point being spent.

Gnosis Scrollbearer: The Gnosis Scrollbearer that accompanies Katakros transcribes his edicts onto binding contracts that cannot be refused.
At the start of your hero phase, you can pick 1 enemy unit on the battlefield. Until your next hero phase, subtract 1 from hit rolls for attacks made by that unit that target friendly OSSIARCH BONEREAPERS units.

Aviarch Spymaster: The Aviarch Spymaster can use their spy network to disrupt the plans of Katakros’ enemies.
Once per turn, you can roll a dice when your opponent receives a command point. If you do so, on a 5+, that command point is lost.

Do Nothing! This One is Mine!: Should an enemy of some repute catch his gaze, Katakros may be spurred to deal with the challenger himself.
Use the bottom row of this unit’s damage table while it is within 3" of any enemy HEROES.

Mortarch of the Necropolis: Katakros is the most perfect of Nagash’s constructs and ruler of the Ossiarch Empire.
In your hero phase, you can pick up to 3 different friendly OSSIARCH BONEREAPERS units wholly within 24" of this unit. If that unit is not an IMMORTIS GUARD or NECROPOLIS STALKERS unit, you can either heal up to 3 wounds allocated to that unit or, if no wounds have been allocated to that unit, you can return a number of slain models to it that have a combined Wounds characteristic of 3 or less.

If that unit is an IMMORTIS GUARD or NECROPOLIS STALKERS unit, you can heal up to 3 wounds allocated to that unit, or if no wounds have been allocated to that unit, roll a dice. On a 3+, you can return 1 slain model to that unit with 4 wounds allocated to it.

Endless Duty: The service an Ossiarch Bonereaper owes their liege never ends; if so ordered, they will continue striking at the foe until no one is left to oppose them.
You can use this command ability in your hero phase. The unit that receives the command must be a friendly OSSIARCH BONEREAPERS unit. Until your next hero phase, add 1 to the Attacks characteristic of that unit’s melee weapons.

Supreme Lord of the Bonereaper Legions: An Ossiarch force personally led by Katakros is said to be worth ten identical forces led by his generals.
You can use this command ability in your hero phase if this unit is more than 3" from all enemy units. This unit must receive the command. Until your next hero phase, add 1 to hit rolls for attacks made by friendly OSSIARCH BONEREAPERS units wholly within 24" of this unit and add 1 to save rolls for attacks that target friendly OSSIARCH BONEREAPERS units wholly within 24" of this unit.

KEYWORDS
DEATH, OSSIARCH BONEREAPERS, MORTIS PRAETORIANS, HERO, MORTARCH, KATAKROS
1.4.2 Your General
After you have picked your army, you must pick 1 model in your army to be your general. Generals are used to generate command points (see 6.0).
14.4 Healing Wounds
Some abilities allow you to heal wounds that have been allocated to a model. For each wound that is healed, reduce the number of wounds allocated to the model by 1, to a minimum of 0. You cannot heal wounds on a model that is slain.
14.2 Slain Models
Once the number of wounds allocated to a model equals its Wounds characteristic, the model is slain and you cannot allocate any more wounds to it. A slain model is removed from play (see 1.2.2) after all of the wounds caused to its unit have been allocated and all attacks that inflicted damage on the unit have been resolved.

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6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The MORTARCH keyword is used in the following Ossiarch Bonereapers warscrolls:

Leader, Behemoth
Leader
© Vyacheslav Maltsev 2013-2024