5" 2 5+ 1 The use of leashed beasts has always been a cornerstone of Kruleboyz warmaking. To secure these valuable but unbelievably deadly prizes, would-be beastmasters rely upon the infamous hunting bands known as Monsta-killaz. These cunning orruks relish tracking, capturing or killing the myriad monsters that populate the realms. Led by a sly Beastnob, they prowl through the wilderness laying traps and creating distractions so that they might catch a beast unawares and batter it into submission. As befits their devious kind, these orruks employ every underhanded method conceivable to render their quarry helpless, even employing wild creatures of their own, such as the aggressive simians known as Gnarlwood Howlaz.
While they specialise in hunting beasts, Monsta-killaz take great delight in ambushing rivals that interfere with their business. Many of the skills they have mastered out in the wilds can be turned against two-legged foes. Watching a Howla pull a screaming human’s arms out of their sockets is always a good laugh, as is concealing the egg clutch of a Spinecrawler amidst the scroll-cases of some pointy-eared aelven wizard and guffawing loudly as the outraged monstrosity enacts its gory revenge. | ||
MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | ||
Monsta-killa Weapons [Crit (Mortal), Anti-MONSTER (+1 Rend)] | |||||||
Monsta-killa Weapons Crit (Mortal), Anti-MONSTER (+1 Rend) | 3 | 4+ | 3+ | 1 | 1 |
MODEL | BASE SIZE |
Beastnob | 40mm |
6 x Monsta-killaz | 32mm |
Klutcha-grot | 28.5mm |
Passive |
Any Combat Phase |
Once Per Turn, Reaction: Opponent declared a RAMPAGE ability for an enemy MONSTER within 6" of this unit |
KEYWORDS | INFANTRY, CHAMPION (1/7), MUSICIAN (1/7) |
DESTRUCTION, KRULEBOYZ |
Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The INFANTRY keyword is used in the following Kruleboyz warscrolls:
Passive |
The CHAMPION keyword is used in the following Kruleboyz warscrolls:
Any Hero Phase | 1 |
Passive |
The MUSICIAN keyword is used in the following Kruleboyz warscrolls:
The DESTRUCTION keyword is used in the following Kruleboyz warscrolls:
The KRULEBOYZ keyword is used in the following Kruleboyz warscrolls:
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There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||