Kharadron Overlords – Grundstock Gunhauler

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KHARADRON OVERLORDS WARSCROLL
Grundstock Gunhauler
12"
10
3+
2
The signature craft of the Grundcorps is the Gunhauler. It is essentially a flying cannon, built to be the perfect fusion of manoeuvrability and lethality. The cumbersome nature of such a large war machine is completely negated by the Gunhauler’s nimble aether-endrins and the deft handling of its pilot. It is a point of pride amongst the Grundcorps that none of the thousands of Gunhaulers actually belong to the sky-ports. Even when they are repainted to match their contractual employers for a long-haul contract, they are owned by the Grundstok Company alone. Exceptional escorts, they multiply the potential of every Ironclad and Frigate they fly alongside several times over. They excel as defensive point-guards, blasting away at interlopers before their employers’ craft take so much as a scratch. On the offence, they are swift and capable, flying with impressive speed to pinpoint and neutralise the enemy’s own artillery or batter monstrous denizens as soon as they have left their caves.
KHARADRON OVERLORDS WARSCROLL
Grundstock Gunhauler
RANGED WEAPONS
RngAtkHitWndRndDmg
Drill Cannon
Drill Cannon15"13+3+33
Aethershot Carbine [Shoot in Combat]
Aethershot Carbine
Shoot in Combat
12"23+3+12
Sky Cannon
Sky Cannon15"24+3+13
MELEE WEAPONS
AtkHitWndRndDmg
Boarding Weapons
Boarding Weapons44+4+-1
BATTLE PROFILE

Unit Size: 1      Points: 180
Base size: 105 × 70mm
Can be reinforced: No

This unit is armed with an Aethershot Carbine, Boarding Weapons and 1 of the following options:
  • Sky Cannon
  • Drill Cannon

Passive
TRANSPORT CAPACITY
Effect: This unit can transport 1 friendly KHARADRON OVERLORDS INFANTRY unit with a model count of up to 5 (see Battle Traits).

Your Movement Phase
LIGHT BOMB RACKS: This skyvessel carries a variety of bombs that can be dropped onto the battlefield.

Declare: Pick an enemy unit that does not have Fly and that this unit passed across this phase to be the target.

Effect: Roll 4 dice. For each 4+, inflict 1 mortal damage on the target.

Passive
ESCORT VESSEL: Grundstok Gunhaulers are used to disrupt attacks on larger Kharadron skyvessels.

Effect: While any friendly Arkanaut Ironclads or Arkanaut Frigates are within this unit’s combat range, both this unit and those friendly units have WARD (6+).

KEYWORDS
WAR MACHINE, FLY
ORDER, KHARADRON OVERLORDS, DUARDIN, SKYVESSEL
Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.

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7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.
17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).

The WAR MACHINE keyword is used in the following Kharadron Overlords warscrolls:

15.4 Flying
Units with the FLY keyword have the following passive ability:

Passive
FLY: Soaring above the battlefield, this unit can reach destinations that are inaccessible to other troops.

Effect: As this unit moves, it ignores other models, terrain features and the combat ranges of enemy units. It cannot end its move in combat unless specified in the ability that allowed it to move. Ignore any vertical distance moved for this unit.


When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying!

The FLY keyword is used in the following Kharadron Overlords warscrolls:

The SKYVESSEL keyword is used in the following Kharadron Overlords warscrolls:

18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

© Vyacheslav Maltsev 2013-2024