Fyreslayers – Vulkite Berzerkers

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SPEARHEAD WARSCROLL
Vulkite Berzerkers
4"
2
6+
1
6+
Skilled and fearless, Vulkite Berzerkers wielding twin fyresteel axes make up the core of Fyreslayer fyrds. Determined to prove their valour to the lodge, they will risk their lives in pursuit of glory without a second thought. As their ur-gold runes blaze, they become ever more ferocious, the power and fiery rage of Grimnir coursing through their bodies.
SPEARHEAD WARSCROLL
Vulkite Berzerkers
MELEE WEAPONS
AtkHitWndRndDmg
Fyresteel Handaxes [Anti-charge (+1 Rend)]
Fyresteel Handaxes
Anti-charge (+1 Rend)
24+3+11
Passive
WHIRLWIND OF DESTRUCTION: With the light of Grimnir burning in their eyes, these impetuous warriors hurl themselves into the fray.

Effect: Add 1 to the Attacks characteristic of this unit’s melee weapons if it charged in the same turn.

KEYWORDS
INFANTRY, WARD (6+)

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Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
Universal Core Abilities - Charge Phase
Your Charge Phase
CHARGE: With a mighty battle cry, the warriors charge into combat with the enemy.

Declare: Pick a friendly unit that is not in combat and has not used a RUN or RETREAT ability this turn to use this ability. Then, make a charge roll of 2D6.

Effect: That unit can move a distance up to the value of the charge roll. That unit can move through the combat ranges of any enemy units and must end that move within 1/2" of a visible enemy unit. If it does so, the unit using this ability has charged.
KEYWORDSCORE, MOVE, CHARGE

© Vyacheslav Maltsev 2013-2026