Fyreslayers – Hearthguard Berzerkers

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SPEARHEAD WARSCROLL
Hearthguard Berzerkers
4"
2
6+
1
6+
Hearthguard Berzerkers are the chosen champions of the lodge, assigned the sacred task of protecting its dynastic rulers and most prestigious figures with a near-supernatural determination. Masterful warriors skilled in the use of the more exotic armaments within their lodge’s armoury, they wreak devastation among the enemy’s ranks, their flamestrike poleaxes cleaving, bludgeoning and burning foes all at once.
SPEARHEAD WARSCROLL
Hearthguard Berzerkers
MELEE WEAPONS
AtkHitWndRndDmg
Flamestrike Poleaxe [Crit (Mortal)]
Flamestrike Poleaxe
Crit (Mortal)
23+3+12
Passive
DUTY UNTO DEATH: Hearthguard Berzerkers are sworn to protect their lodge and its masters until their dying breath.

Effect: While your general is wholly within this unit’s combat range, both this unit and your general have WARD (5+).

KEYWORDS
INFANTRY, WARD (6+)
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.
Crit (Mortal)
If an attack made with this weapon scores a critical hit, that attack inflicts mortal damage on the target unit equal to the Damage characteristic of that weapon and the attack sequence ends.
© Vyacheslav Maltsev 2013-2026