Fyreslayers – Battlesmith

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SPEARHEAD WARSCROLL
Battlesmith
4"
5
5+
5
6+
Battlesmiths are war-skalds and icon bearers who memorialise the glorious history of the Fyreslayers through the force of their oratory. As skilled in combat as any of their kin, they keep their sacred icons aloft in the midst of war, rallying their brethren with the image of their grim-faced god. As they fight, the Battlesmiths recite the histories of the lodge, inspiring nearby Fyreslayers to ever greater deeds.
SPEARHEAD WARSCROLL
Battlesmith
MELEE WEAPONS
AtkHitWndRndDmg
Ancestral Battle-axe
Ancestral Battle-axe53+3+12
Passive
ICON OF GRIMNIR: The Battlesmith raises his icon of Grimnir, inspiring his allies so that they fight until the bitter end.

Effect: Add 1 to save rolls for friendly units while they are wholly within 12" of this unit.

Once Per Battle, Any Hero Phase
PLANT THE ICON: The Battlesmith slams the pommel of his icon into the earth, setting the urgold runes of nearby allies ablaze.

Effect: For the rest of the turn, friendly units have WARD (5+) while they are wholly within 12" of this unit.

KEYWORDS
HERO, INFANTRY, WARD (6+)
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Save Roll
The commander of the target unit rolls a dice, subtracting the attacking weapon’s Rend characteristic from the roll. Unmodified save rolls of 1 always fail. If the roll equals or exceeds the Save characteristic of the target unit, the attack fails and the attack sequence ends. If not, it is a successful attack: move on to the next step.
© Vyacheslav Maltsev 2013-2026