Legiones Astartes – Lord-castellan Evander Garrius
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  • Lord-castellan Evander Garrius 215 pts
Captain of the 456th Company of the Imperial Fists, The Butcher of Larissan, The Tyrant of Cthonia
UNIT COMPOSITION: 1 Lord-castellan Evander Garrius

As a veteran of the Unification Wars, Garrius fought in numerous battles alongside the Luna Wolves in the early years of the Great Crusade. His merciless approach to war and dedication to victory before all else earned him the praise of Horus, but the bloody toll of his brethren that were paid to earn this accolade sat ill with his own Legion. With Rogal Dorn’s rediscovery during the Great Crusade, Garrius was consumed by a single-minded desire to prove himself worthy of Rogal Dorn’s inner circle. This would not come to pass, for, while Garrius was a warrior of absolute loyalty, his casual brutality stood in stark contrast with the ideals of the VIIth Legion and he was assigned to garrison duties for the remainder of the Great Crusade, far from the side of his Primarch. When Horus declared his rebellion none was more incensed than Garrius, to see the man he had respected so much turn traitor was a sin he could not forgive. When Dorn called on him to retake Cthonia he rejoiced and vowed before his brother captains that Cthonia would be conquered, and that the only thing that would move him from that forsaken world would be the hand of Dorn himself.

LD CL WP IN
M WS BS S T W I A LD CL WP IN SAV INV
Evander Garrius (⌀40mm) 10 - - -
Evander Garrius (⌀40mm) 6 6 5 4 5 4 5 4 10 - - - 2+ -
WARGEAR
  • Subjugator
  • Incineratus
  • The Tyrant’s Regalia
TRAITS
  • Imperial Fists
SPECIAL RULES
  • Legiones Astartes (Imperial Fists)
  • Master of the Legion
  • Independent Character
  • Relentless
  • Stubborn
  • Adamantium Will (3+)
  • Bulky (2)
  • The Unfavoured Son
  • Loyalist
  • Warlord: Butcher of Larissan
TYPE
  • Infantry (Heavy, Character, Unique)
WARGEAR

Subjugator

A relic power gauntlet once wielded by a gene-wright tyrant of Old Earth, this ugly tool of war held little subtlety or grace but was brutally effective on the field of war. Garrius had claimed it as his own in the early years of the Great Crusade, and many claimed it was the taint of the ancient tyrant that had once wielded the same weapon against the Emperor that stained Garrius’ own soul and prompted him to bitter rage on the field of battle.

The weapon listed here is counted as a ‘Power’ weapon for those rules that affect such weapons.
R
FP
RS
AP
D
Special Rules
Traits
-
8
1
Melee, Unwieldy, Brutal (2), Reaping Blow (1)

Incineratus

A unique variant of the volkite charger directly connected to the extensive bionic enhancements that were installed in Garrius’ body after his near-fatal wounding on the world of Larissan, Incineratus can fire deadly arcing rays of exotic energy that eat away at the very flesh and armour of the foe.

The weapon listed here is counted as a ‘Volkite’ weapon for those rules that affect such weapons.
R
FP
RS
AP
D
Special Rules
Traits
15"
5
5
Assault 5, Deflagrate, Rad-phage

The Tyrant’s Regalia

An artificer-made suit of Cataphractii Terminator armour that offers its wearer some of the best protection available to any lord of the Legiones Astartes, the Tyrant’s Regalia was crafted to specifically fit around Evander Garrius’ ruined body and its internal systems are designed to pour pain suppressants directly into his bloodstream and numb the constant agony caused by his old wounds.

The Tyrant’s Regalia confers a 2+ Armour Save and a 4+ Invulnerable Save. In addition, Evander Garrius has the Feel No Pain (5+) special rule against wounds suffered during any Fight Sub-phase.
SPECIAL RULES

The Unfavoured Son

Evander Garrius had ever been held in disfavour by his own Primarch, it is a known fact and bitter regret of Garrius himself that the two had never stood side by side on the field of battle. The one hope that Garrius held to through all the brutal destruction of the Horus Heresy, was that if he could find one last success he might be granted, at last, the honour of fighting beside Rogal Dorn.

Lord-castellan Evander Garrius may never be selected as part of a Detachment that also includes Rogal Dorn. However, if Lord-castellan Evander Garrius is part of a combat that includes Rogal Dorn as a friendly model, then Lord-castellan Evander Garrius gains the Fearless and It Will Not Die (5+) special rules for the remainder of the battle.

Warlord: Butcher of Larissan

As he proved at Larissan, Garrius would ever be driven by a furious need to claim victory, no matter the cost in lives that was required to do so.

If chosen as the army’s Warlord, Lord-castellan Evander Garrius automatically has the Butcher of Larissan as his Warlord Trait and may not select any other.

Butcher of Larissan – If, at the start of any player turn, the opposing player has scored more Victory points than Lord-castellan Evander Garrius’ controlling player, then Lord-castellan Evander Garrius and all models in a unit he has joined gain the Rage (2) special rule. Furthermore, whenever an opposing player scores Victory points by causing a unit from the same Detachment as Lordcastellan Evander Garrius to be entirely removed as casualties, Lord-castellan Evander Garrius’ controlling player may choose to roll a D6. If the final result of that roll is a ‘6’ then the number of Victory points scored is reduced by 1 (to a minimum of 0), the result of the D6 roll is increased by +1 if the opposing player currently has more Victory points than Lord-castellan Evander Garrius’ controlling player. In addition, an army that has Lord-castellan Evander Garrius as its Warlord may make an additional Reaction during the opponent’s Assault phase, as long as Lord-castellan Evander Garrius has not been removed as a casualty.
Brutal (X)

Some weapons strike with such force that they cause terrible wounds that can lay low even the most formidable combatant.

When a model is allocated a Wound inflicted by a weapon with this special rule, it does not suffer only one Wound but instead suffers a number of Wounds equal to the number in brackets associated with the specific variant of this special rule, with all of the Wounds inflicted using the same AP and special rules as that of the initial Wound. Roll to save against each Wound inflicted separately, but note that Wounds caused in excess of a given model’s remaining Wounds do not spill over to other models and are lost. This special rule has no effect on models that do not have a Toughness value.
Reach (X)

Some weapons rely not on the speed of their wielder, but on their sheer length or cunning design to inflict harm upon the foe before they can react.

A model making attacks as part of an Assault using a weapon with this special rule, adds the value of (X) that is included as part of this special rule to its Initiative Characteristic. If a model has more than one weapon with this special rule then that model only increases the value of its Initiative by the value of the special rule on the weapon whose profile is used by that model to attack during the Fight sub-phase. A weapon that is not used to attack does not modify the model’s Initiative Characteristic – models that may attack with more than one weapon, or models claiming the bonus for having a second weapon, may only add the value of the highest variant of this special rule and do not add the values together.

For example, a model attacking as part of an Assault with a weapon that has the Reach (1) special rule increases its Initiative by +1.
Power Weapons

These melee weapons are sheathed in disruption fields that allow them to cleave armour as though it were paper and annihilate flesh or bone with ease. They are both difficult to master, for a single mis-stroke can lead to catastrophe in a close packed melee, and expensive to manufacture and maintain, and so are mostly found only in the hands of the finest warriors in the Legiones Astartes.

All weapons listed here are counted as ‘Power’ weapons for those rules that affect such weapons. A model that is eligible to select a power weapon may take any of the weapons included in this Profile.

Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Power sword
Power sword
-
User
3
Melee, Rending (6+)
-
Power axe
Power axe
-
+1
2
Melee, Unwieldy
-
Power maul
Power maul
-
+2
3
Melee
-
Power lance
Power lance
-
+1
3
Melee, Reach (1)
-

Although technically operated on the same principle, the following weapons are far rarer and more difficult to master than the more common power weapons. They count as a ‘Power’ weapons, but may not be selected by a model eligible to claim a generic power weapon.

When a model has two lightning claws, that model gains +2 Attacks instead of the usual +1 Attack for using an additional weapon in combat.
Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Power fist
Power fist
-
x2
2
Melee, Unwieldy, Specialist Weapon
-
Gravis power fist
Gravis power fist
-
9
2
Melee, Brutal (3)
-
Thunder hammer
Thunder hammer
-
x2
2
Melee, Unwieldy, Brutal (2), Specialist Weapon
-
Lightning claw
Lightning claw
-
User
3
Melee, Shred, Rending (6+), Specialist Weapon
-
Relentless

Relentless warriors are strong of arm – nothing can slow their implacable advance.

Relentless models can shoot with Heavy or Ordnance weapons, counting as Stationary, even if they moved in the previous Movement phase. They are also allowed to Charge in the same turn they fire Heavy, Ordnance, or Rapid Fire weapons.
Breaching (X)

Some weapons are capable of breaching armour with a terrifying ease, whether by specially designed munitions, careful targeting or sheer brute power.

When rolling To Wound for a model that has the Breaching (X) special rule, or is attacking with a weapon that has the Breaching (X) special rule, for each To Wound roll equal to or higher than the value listed in brackets, the controlling player must resolve these wounds at AP 2 instead of the weapon’s normal AP value. This rule has no effect on models that do not have Wounds, such as models with the Vehicle Unit Type.

For example, a model with the Breaching (5+) special rule that rolls To Wound and rolls a result of ‘5’ or higher, the Wound inflicted gains an AP of ‘2’ regardless of the AP value listed on the weapon’s profile. Note that a weapon that has both the Breaching (X) and the Gets Hot special rules always uses the base AP of the weapon when rolls of ‘1’ To Hit inflict Wounds on the attacking model.
Bolt Weapons

A branch of weaponry now commonplace among the ranks of the Legiones Astartes, bolt weapons are based on a robust Terran design, refined from the weapons used during the Emperor’s battles to conquer Old Earth. These brutally efficient weapons fire a caseless, self-propelled and mass reactive munition, more akin to a miniature rocket than a simple bullet and easily capable of eviscerating most foes against which the Space Marines of the Imperium find themselves matched. Such was the success of these weapons that they would eventually come to replace the more complex Martian weapons that had once dominated the arsenals of the Legiones Astartes.

All weapons listed here are counted as ‘Bolt’ weapons for those rules that affect such weapons.
Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Bolt pistol
Bolt pistol
12
1
4
5
Pistol
Assault, Bolt
Bolter
Bolter
24"
4
5
Rapid Fire
-
Combi-bolter
Combi-bolter
24"
4
5
Rapid Fire, Twin-linked
-
Kraken bolter
Kraken bolter
30"
4
4
Rapid Fire
-
- Tempest rounds
18"
3
6
Assault 3, Ignores Cover
-
- Scorpius rounds
24"
5
4
Assault 1, Breaching (4+)
-
Nemesis bolter
Nemesis bolter
72"
5
5
Heavy 1, Rending (5+), Sniper, Pinning
-
Heavy bolter
Heavy bolter
36"
5
4
Heavy 4
-
Gravis bolt cannon
Gravis bolt cannon
48"
5
4
Heavy 6, Twin-linked
-
Gravis heavy bolter battery
Gravis heavy bolter battery
48"
5
4
Heavy 8, Twin-linked
-
Avenger bolt cannon
Avenger bolt cannon
36"
6
3
Heavy 7
-
Army List
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Stubborn

Many warriors live and die according to the principle of ‘death before dishonour’. Seldom do such warriors take a backward step in the face of danger.

When a unit that contains at least one model with this special rule takes Morale checks or Pinning tests, the unit ignore any negative Leadership modifiers. If a unit is both Fearless and Stubborn, the unit uses the rules for Fearless instead.
Heavy Beam

Emitting a devastating beam of coherent energy, these weapons can engulf multiple targets in a single blast. Sweeping across the battlefield in a continuous beam of ravening destruction, the destructive power of such a burst can only be halted by the sturdiest of obstructions or most mighty of war machines.

When the weapon with this special rule is used to make a Shooting Attack, draw a 1" wide line from the end of the gun barrel up to the listed range of the weapon – this is the beam area. The initial target for the weapon (the model in the beam area closest to the attacking model) must be an enemy model.
  • All models (friend and enemy) caught in the beam area (excepting the firing model) suffer a Hit with the listed profile of the weapon, except models with the Flyer Sub-type which cannot be affected or targeted.
  • Units with any models in the beam area receive a number of Hits equal to the number of their models caught in the path of the beam; casualties are removed from affected units using the normal rules for removing casualties.
  • If a Terrain piece, Building, model with the Vehicle Unit Type or any model with 6 or more Wounds is in the beam area, the attack is blocked and its line of effect will go no further than that model. The blocking model will, however, suffer 1+D3 separate Hits, rather than just 1.
  • If a model with the Vehicle Unit Type and the Transport Sub-type suffers a Penetrating Hit from a weapon with this special rule, each unit Embarked on it suffers D6 Str 4 AP - Hits with the Deflagrate special rule, in addition to any other effects. Any Wounds caused are allocated by the controller of the target unit.
Master of the Legion

The greatest commanders of the Space Marine Legions are all but peerless in their strategic and tactical abilities. The genecraft of the Emperor that created them, honed by individual talent and the experience of countless battles, has sharpened their acumen to a preternatural degree.

The Master of the Legion special rule grants the following benefits:
  • Rites of War: If a Detachment with the Legiones Astartes Faction includes at least one model with the Master of the Legion special rule then that Detachment may select a single Rite of War. Rites of War are presented in the Legiones Astartes Rites of War section.
  • The Few and the Proud: An army may only include a maximum of one model with this special rule per 1,000 points. This counts across all Detachments of an army. Thus, an army that totals at least 1,000 points may include only a single model with the Master of the Legion special rule, and an army that totals at least 2,000 points may include up to two models with the Master of the Legion special rule, etc.
  • Retinue: A model with this special rule may also include a Legion Command Squad, Legion Cataphractii Command Squad or Legion Tartaros Command Squad as part of the same Force Organisation slot as the model with the Master of the Legion special rule.
Loyalist

Whether pledged to the Emperor himself as the rightful leader of Mankind or to the dream of the Imperium that he intended to create, some warriors swore to fight and die for the Loyalist cause and no other.

A model with this special rule may only be included in an army that has the Loyalist Allegiance.
Reaping Blow (X)

Only when outnumbered in the press of the melee, can these weapons be wielded to the greatest effect.

If a model is in base contact with more than one enemy model in the Initiative step in which they fight, they gain a number of Attacks equal to the value of X as noted in the variant of the special rule (if no value of X is included then count the value of X as 1).
Independent Character

Mighty heroes go where they are needed, being at the forefront of the most vital charges and leading their troops to victory.

Independent Characters can join other units. They cannot, however, join units that contain Vehicles, Dreadnoughts, Automata or any model with the Monstrous sub-type (unless the Independent Character also has that Unit Type or sub-type). They can join other Independent Characters though to form a powerful multi-character unit.
Auto Weapons

An auto weapon is an ancient form of firearm that propels a solid slug by means of a chemical explosion, both ancient ‘bullets’ of lead or other base metals and more advanced armour-piercing sabot rounds. Among the ranks of the Legiones Astartes there are few examples of the older autoguns that once formed the main armament of the Emperor’s armies, but a number of larger autocannon remain in use due to the reliability of such simple weapons. Such weapons are most often used as anti-armour weapons, delivering volleys of large armour piercing shells to defeat armour that is proof against the mass reactive fire of the more advanced bolter weaponry. This category of weaponry also plays host to more advanced weapons, such as the first generations of assault cannon and magnetic charge accelerator cannon.

All weapons listed here are counted as ‘Auto’ weapons for those rules that affect such weapons.
Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Astartes shotgun
Astartes shotgun
12"
4
-
Assault 2, Concussive (1)
-
Rotor cannon
Rotor cannon
30"
3
-
Assault 4, Pinning, Shell Shock (1)
-
Autocannon
Autocannon
48"
7
4
Heavy 2, Rending (6+)
-
Reaper autocannon
Reaper autocannon
36"
7
4
Heavy 2, Rending (6+), Twin-linked
-
Kheres assault cannon
Kheres assault cannon
24"
6
4
Heavy 6, Rending (6+)
-
Gravis autocannon
Gravis autocannon
48"
7
4
Heavy 3, Rending (6+), Twin-linked
-
Gravis autocannon battery
Gravis autocannon battery
48"
7
4
Heavy 4, Rending (6+), Twin-linked
-
Predator cannon
Predator cannon
48"
8
4
Heavy 4, Rending (6+)
-
Punisher rotary cannon
Punisher rotary cannon
36"
6
4
Heavy 18, Pinning, Shell Shock (1)
-
Accelerator autocannon
Accelerator autocannon
48"
7
4
Heavy 8, Rending (6+), Exoshock (6+)
-
Fellblade accelerator cannon
- HE shell
100"
8
3
Ordnance 1, Massive Blast (7")
-
- AE shell
100"
10
2
Ordnance 1, Armourbane (Ranged)
-
Exoshock (4+), Blast (3")
Skyreaper battery
Skyreaper battery
48"
7
4
Heavy 5, Skyfire, Twin-linked
-
Anvilus autocannon battery
Anvilus autocannon battery
48"
7
4
Heavy 4, Rending (5+), Sunder, Twin-linked
-
Anvilus snub autocannon
Anvilus snub autocannon
24"
7
4
Heavy 2, Sunder, Rending (5+), Twin-linked
-
Leviathan storm cannon
Leviathan storm cannon
24"
7
4
Heavy 6, Rending (5+), Sunder
-
Kratos battlecannon
- HE shells
36"
8
4
Heavy 1, Large Blast (5"), Pinning
-
- AP shells
36"
8
2
Heavy 2, Sunder
-
- Flashburn shells
24"
10
1
Heavy 1, Armourbane (Ranged), Gets Hot
-
Legiones Astartes (Imperial Fists)
All models with this special rule are subject to the following provisions:

DISCIPLINE AND RESOLVE
Models with this special rule gain a bonus of +1 to all To Hit rolls with any Auto weapon or Bolt weapon as part of any Shooting Attack (including as part of any Reaction).

Vaults of the Phalanx
Models with this special rule gain access to unique Wargear options (see Armoury of the Imperial Fists).

Lords of the Imperium
Any Legion Centurion with this special rule may select the Castellan Consul upgrade.

Sentinels of Terra
A Warlord with this special rule may select a Warlord Trait from the Imperial Fists Warlord Trait list.
Volkite Weapons

‘Volkite’ is an arcane Martian term for a variety of powerful ray weapons whose origins date back to the Age of Strife. Possessed of considerable killing power surpassing most armaments of their size, volkites were difficult to manufacture, even for the most able of the Mechanicum’s forges, and the demands of the Great Crusade swiftly overwhelmed supply of them. Once relatively common within the fledgling Legions, they had fallen largely from favour by the time of the Horus Heresy, and been superseded by the far more flexible and utilitarian Terran bolter. Those few that remained in service were the purview of only a few specialised units at the outbreak of the conflict.

All weapons listed here are counted as ‘Volkite’ weapons for those rules that affect such weapons.
Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Volkite serpenta
Volkite serpenta
10"
5
5
Pistol 2, Deflagrate
-
Volkite charger
Volkite charger
15"
5
5
Assault 2, Deflagrate
-
Volkite caliver
Volkite caliver
30"
6
5
Heavy 3, Deflagrate
-
Volkite culverin
Volkite culverin
45"
6
5
Heavy 5, Deflagrate
-
Volkite dual-culverin
Volkite dual-culverin
45"
6
5
Heavy 6, Deflagrate, Twin-linked
-
Volkite falconet
Volkite falconet
45"
7
5
Heavy 8, Deflagrate, Twin-linked, Pinning
-
Volkite saker
Volkite saker
25"
6
5
Heavy 6, Deflagrate
-
Volkite macro-saker
Volkite macro-saker
45"
6
5
Heavy 8, Deflagrate
-
Volkite carronade
Volkite carronade
45"
8
3
Heavy 1, Heavy Beam, Deflagrate
-
Volkite cardanelle
Volkite cardanelle
45"
7
5
Heavy 12, Deflagrate, Pinning
-

Subjugator

A relic power gauntlet once wielded by a gene-wright tyrant of Old Earth, this ugly tool of war held little subtlety or grace but was brutally effective on the field of war. Garrius had claimed it as his own in the early years of the Great Crusade, and many claimed it was the taint of the ancient tyrant that had once wielded the same weapon against the Emperor that stained Garrius’ own soul and prompted him to bitter rage on the field of battle.

The weapon listed here is counted as a ‘Power’ weapon for those rules that affect such weapons.
R
FP
RS
AP
D
Special Rules
Traits
-
8
1
Melee, Unwieldy, Brutal (2), Reaping Blow (1)

Incineratus

A unique variant of the volkite charger directly connected to the extensive bionic enhancements that were installed in Garrius’ body after his near-fatal wounding on the world of Larissan, Incineratus can fire deadly arcing rays of exotic energy that eat away at the very flesh and armour of the foe.

The weapon listed here is counted as a ‘Volkite’ weapon for those rules that affect such weapons.
R
FP
RS
AP
D
Special Rules
Traits
15"
5
5
Assault 5, Deflagrate, Rad-phage

The Tyrant’s Regalia

An artificer-made suit of Cataphractii Terminator armour that offers its wearer some of the best protection available to any lord of the Legiones Astartes, the Tyrant’s Regalia was crafted to specifically fit around Evander Garrius’ ruined body and its internal systems are designed to pour pain suppressants directly into his bloodstream and numb the constant agony caused by his old wounds.

The Tyrant’s Regalia confers a 2+ Armour Save and a 4+ Invulnerable Save. In addition, Evander Garrius has the Feel No Pain (5+) special rule against wounds suffered during any Fight Sub-phase.
The Unfavoured Son

Evander Garrius had ever been held in disfavour by his own Primarch, it is a known fact and bitter regret of Garrius himself that the two had never stood side by side on the field of battle. The one hope that Garrius held to through all the brutal destruction of the Horus Heresy, was that if he could find one last success he might be granted, at last, the honour of fighting beside Rogal Dorn.

Lord-castellan Evander Garrius may never be selected as part of a Detachment that also includes Rogal Dorn. However, if Lord-castellan Evander Garrius is part of a combat that includes Rogal Dorn as a friendly model, then Lord-castellan Evander Garrius gains the Fearless and It Will Not Die (5+) special rules for the remainder of the battle.
Warlord: Butcher of Larissan

As he proved at Larissan, Garrius would ever be driven by a furious need to claim victory, no matter the cost in lives that was required to do so.

If chosen as the army’s Warlord, Lord-castellan Evander Garrius automatically has the Butcher of Larissan as his Warlord Trait and may not select any other.

Butcher of Larissan – If, at the start of any player turn, the opposing player has scored more Victory points than Lord-castellan Evander Garrius’ controlling player, then Lord-castellan Evander Garrius and all models in a unit he has joined gain the Rage (2) special rule. Furthermore, whenever an opposing player scores Victory points by causing a unit from the same Detachment as Lordcastellan Evander Garrius to be entirely removed as casualties, Lord-castellan Evander Garrius’ controlling player may choose to roll a D6. If the final result of that roll is a ‘6’ then the number of Victory points scored is reduced by 1 (to a minimum of 0), the result of the D6 roll is increased by +1 if the opposing player currently has more Victory points than Lord-castellan Evander Garrius’ controlling player. In addition, an army that has Lord-castellan Evander Garrius as its Warlord may make an additional Reaction during the opponent’s Assault phase, as long as Lord-castellan Evander Garrius has not been removed as a casualty.
© Vyacheslav Maltsev 2013-2026