
Saul Tarvitz was a company captain within the Emperor’s Children, respected by those who followed him and with a considerable number of victories to his name. Tarvitz, however, was content to be a line officer and serve his Legion and Emperor in the field, and lacked the relentless ambition to succeed to the higher echelons of his Legion present in many of his contemporaries. This factor seems to have brought him disregard by the likes of Lord Commander Eidolon as a mediocrity, but history was to prove otherwise. Upon discovering the scale and scope of the treachery that was about to unfold on Isstvan III, Tarvitz took it upon himself to act. He seized a Thunderhawk and flew down to the doomed world to warn the Loyalists trapped there of the impending slaughter. In this he was instrumental in the survival of the Loyalists through the virus bomb attack and in mounting a cohesive defence against the Traitor attack, and in this perhaps also ultimately contributed directly to the outcome of the wider war.
| LD | CL | WP | IN | |||||||||||
| M | WS | BS | S | T | W | I | A | LD | CL | WP | IN | SAV | INV | |
| Captain Saul Tarvitz (⌀32mm) | 10 | - | - | - | ||||||||||
| Captain Saul Tarvitz (⌀32mm) | 7 | 6 | 5 | 4 | 4 | 3 | 5 | 4 | 10 | - | - | - | 2+ | - |
A much heavier version of a traditional Terran duelling blade, Tarvitz has mastered this weapon and made it his own.
The weapon listed here is counted as a ‘Charnabal’ weapon for those rules that affect such weapons.R | FP | RS | AP | D | Special Rules | Traits |
- | +2 | - | Melee, Rending (4+), Duellist’s Edge (2), Two-handed, Master-crafted |
In the final hours of the battle that would immortalise Saul Tarvitz, he suffered his most grievous wound. This was not the cut of a blade or the bite of a bolt, but the betrayal of one he had long counted as a true brother in arms. In the ruins of Isstvan, while the Warmaster focused all his bitter ire upon Tarvitz and the brave few that stood for the Imperium, Lucius would turn upon his brother in an act of betrayal that Tarvitz would brood on for the last few hours of his life.
Captain Saul Tarvitz gains +1 Weapon Skill, +1 Strength and +1 Toughness while locked in combat with any enemy model that has both the Independent Character and Legiones Astartes (Emperor’s Children) special rules or any unit that such a model has joined. If an enemy model that has both the Independent Character and Legiones Astartes (Emperor’s Children) special rules is removed as a casualty whilst locked in combat with Captain Saul Tarvitz or any unit he has joined then Captain Saul Tarvitz’s controlling player gains +1 bonus Victory point in addition to any others that might be gained from this; this bonus is increased to +2 bonus Victory points if Captain Lucius is removed as a casualty while Engaged in a Challenge with Captain Saul Tarvitz.Relentless warriors are strong of arm – nothing can slow their implacable advance.
Relentless models can shoot with Heavy or Ordnance weapons, counting as Stationary, even if they moved in the previous Movement phase. They are also allowed to Charge in the same turn they fire Heavy, Ordnance, or Rapid Fire weapons.Some weapons are capable of breaching armour with a terrifying ease, whether by specially designed munitions, careful targeting or sheer brute power.
When rolling To Wound for a model that has the Breaching (X) special rule, or is attacking with a weapon that has the Breaching (X) special rule, for each To Wound roll equal to or higher than the value listed in brackets, the controlling player must resolve these wounds at AP 2 instead of the weapon’s normal AP value. This rule has no effect on models that do not have Wounds, such as models with the Vehicle Unit Type.This class of grenade contains only a small explosive charge, and is intended primarily to disorientate and distract the foe while closing on a fixed position.
A unit that includes at least one model with frag grenades makes attacks at its normal Initiative Step during an Assault after it has successfully Charged through Difficult Terrain or Dangerous Terrain, but still suffers any penalties to Charge rolls imposed by Difficult Terrain or Dangerous Terrain when resolving a Charge through Difficult Terrain or Dangerous Terrain.This class of grenade encompasses a variety of shaped charges, plasma detonators and crude bombs, all intended to disable armoured vehicles.
The controlling player may choose to have a model with krak grenades that is Engaged or otherwise in base contact during the Assault phase with a Building or Fortification, or a model with the Vehicle, Dreadnought or Automata Unit Type, inflict one automatic Str 6, AP 3 Hit on the target in Initiative Step 1 instead of attacking normally. Any model in a unit that is chosen to inflict Hits using krak grenades may not otherwise attack or make use of any other special rule or item of Wargear that inflicts Hits or Wounds on a model in the same Assault phase (but may participate in Sweeping Advances as normal).With their origins tracing back to the ancient duelling societies, assassin cults and bloody vendettas of the Terran Courts during the Age of Strife, these elegant and deadly weapons rely on speed and dexterity rather than brute force for their lethality. The master weaponsmiths of Terra are each said to have their own rituals of forging, impressing a distinct pattern in each bespoke weapon as legible as a signature to those with the wit to read them. As well as the nobles of the Terran Court, certain Space Marine Legion officers favour the Charnabal weapons over more ‘clumsy’ power weapons as they see them as being more responsive to true martial skill, while others think them effete and decadent weapons.
All weapons listed here are counted as ‘Charnabal’ weapons for those rules that affect such weapons. A model that is eligible to select a Charnabal weapon may take any of the weapons included in this Profile.| Ranged Weapon | |||||||
Ranged Weapon | R | FP | RS | AP | D | Special Rules | Traits |
| Charnabal sabre | |||||||
| Charnabal sabre | - | User | - | Melee, Breaching (5+), Duellist’s Edge (1) | - | ||
| Charnabal tabar | |||||||
| Charnabal tabar | - | +2 | - | Melee, Breaching (6+), Duellist’s Edge (1) | - | ||
| Charnabal glaive | |||||||
| Charnabal glaive | - | +1 | - | Melee, Breaching (5+), Duellist’s Edge (2), Two-handed | - | ||
Forged by the master craftsmen of the Mechanicum, these superior variations of power armour are often highly embellished with ciphers of strength and durability, while some of wildly differing designs are far older than the present age and owe their origins to the forgotten zenith of human technological might.
Artificer armour confers a 2+ Armour Save.Utilised by Techmarines and the Adepts of the Mechanicum, cyber-familiar is a term that encompasses a variety of semiautonomous devices such as servo-skulls, mek-spiders and other smaller drone units and lesser haemonculites tied into the direct neural control of their operator. These miniondrones are an extension of their master’s will and provide them with a host of additional senses and capabilities.
A model with a cyber-familiar adds +1 to its Invulnerable Save (to a maximum of 3+) or an Invulnerable Save of 6+ if they do not already possess one. In addition, they allow them to re-roll failed Characteristic tests other than Leadership tests, Psychic checks or failed Dangerous Terrain tests.The greatest commanders of the Space Marine Legions are all but peerless in their strategic and tactical abilities. The genecraft of the Emperor that created them, honed by individual talent and the experience of countless battles, has sharpened their acumen to a preternatural degree.
The Master of the Legion special rule grants the following benefits:Whether pledged to the Emperor himself as the rightful leader of Mankind or to the dream of the Imperium that he intended to create, some warriors swore to fight and die for the Loyalist cause and no other.
A model with this special rule may only be included in an army that has the Loyalist Allegiance.This datasheet has HQ Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
These devices are defensive field generators designed for personal protection. They encompass the wearer in an energy field or force barrier which serves to refract or deflect impacts and energy discharges. Although powerful, these fields are limited by the need for the wearer to move and the prodigious power consumption of the generator, which leaves vulnerabilities a canny opponent can exploit. Devices of this nature are relatively rare, even among the Space Marine Legions, and are the province of commanding officers and honoured champions, where they are often incorporated into armour or amulets and gifted as a mark of favour and rank.
A model with a refractor field gains a 5+ Invulnerable Save, and a model with an iron halo gains a 4+ Invulnerable Save.Mighty heroes go where they are needed, being at the forefront of the most vital charges and leading their troops to victory.
Independent Characters can join other units. They cannot, however, join units that contain Vehicles, Dreadnoughts, Automata or any model with the Monstrous sub-type (unless the Independent Character also has that Unit Type or sub-type). They can join other Independent Characters though to form a powerful multi-character unit.A much heavier version of a traditional Terran duelling blade, Tarvitz has mastered this weapon and made it his own.
The weapon listed here is counted as a ‘Charnabal’ weapon for those rules that affect such weapons.R | FP | RS | AP | D | Special Rules | Traits |
- | +2 | - | Melee, Rending (4+), Duellist’s Edge (2), Two-handed, Master-crafted |
In the final hours of the battle that would immortalise Saul Tarvitz, he suffered his most grievous wound. This was not the cut of a blade or the bite of a bolt, but the betrayal of one he had long counted as a true brother in arms. In the ruins of Isstvan, while the Warmaster focused all his bitter ire upon Tarvitz and the brave few that stood for the Imperium, Lucius would turn upon his brother in an act of betrayal that Tarvitz would brood on for the last few hours of his life.
Captain Saul Tarvitz gains +1 Weapon Skill, +1 Strength and +1 Toughness while locked in combat with any enemy model that has both the Independent Character and Legiones Astartes (Emperor’s Children) special rules or any unit that such a model has joined. If an enemy model that has both the Independent Character and Legiones Astartes (Emperor’s Children) special rules is removed as a casualty whilst locked in combat with Captain Saul Tarvitz or any unit he has joined then Captain Saul Tarvitz’s controlling player gains +1 bonus Victory point in addition to any others that might be gained from this; this bonus is increased to +2 bonus Victory points if Captain Lucius is removed as a casualty while Engaged in a Challenge with Captain Saul Tarvitz.