Legiones Astartes – Legion Predator Squadron
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  • Legion Predator Squadron 120 pts
UNIT COMPOSITION: 1 LEGION PREDATOR

The Predator is perhaps the best known and most widespread variant of the basic Rhino chassis, equipped with superior armour protection and firepower, but sacrificing the Rhino’s troop transport capacity entirely. It is an effective and versatile medium tank, with a good balance of speed, firepower and protection and whose robust design can field a wide variety of armament configurations, with the standard and by far most common being a rapid-firing turret mounted autocannon. The Predator is fitted with external sponson mounted weaponry, with each sponson either mounting a single heavy bolter, heavy flamer, volkite culverin or lascannon as part of a modular unit. The type of sponson weaponry fitted often reflects the expected conditions of threat within a given war zone; where heavy infantry resistance is predicted (such as in battle against the Orks for example), heavy bolters are most favoured, while lascannon are equipped where armoured vehicles are expected to predominate the opposition’s forces.

Armour Transport Capacity
M BS Front Side Rear HP
Legion Predator (⌀Use model)
Legion Predator (⌀Use model) 14 4 13 12 10 3 -
WARGEAR
  • Turret Mounted Predator cannon
  • Two Sponson Mounted heavy bolters
  • Smoke launchers
SPECIAL RULES
  • Legiones Astartes (X)
TYPE
  • Vehicle
OPTIONS
  • A Legion Predator Squadron may take:
  • - Up to 3 additional Legion Predators
    +105 points each
  • Any Legion Predator may exchange both of its Sponson Mounted heavy bolters for one of the following options:
  • - Two Sponson Mounted heavy flamers
    Free
  • - Two Sponson Mounted lascannon
    +10 points per model
  • - Two Sponson Mounted volkite culverin
    +10 points per model
  • Any Legion Predator may exchange its Predator cannon for one of the following:
  • - Turret Mounted flamestorm cannon
    +15 points per model
  • - Turret Mounted executioner plasma destroyer
    +25 points per model
  • - Turret Mounted heavy conversion beam cannon
    +25 points per model
  • - Turret Mounted magna-melta cannon
    +20 points per model
  • - Turret Mounted graviton cannon
    +35 points per model
  • - Turret Mounted volkite macro-saker
    +25 points per model
  • - Turret Mounted neutron blaster
    +35 points per model
  • - Turret Mounted Gravis lascannon
    +30 points per model
  • Any Legion Predator may take one of the following:
  • - Pintle Mounted twin-linked bolter
    +5 points each
  • - Pintle Mounted combi-weapon (any type)
    +10 points each
  • - Pintle Mounted heavy bolter
    +10 points each
  • - Pintle Mounted heavy flamer
    +5 points each
  • - Pintle Mounted multi-melta
    +20 points each
  • - Pintle Mounted havoc launcher
    +15 points each
  • Any Legion Predator may take any of the following:
  • - One Hull (Front) Mounted hunter-killer missile
    +5 points each
  • - Searchlights
    +5 points each
  • - Dozer blade
    +5 points each
Legiones Astartes (X)

The Space Marines of the Emperor’s Legions are genetically engineered, psycho-indoctrinated warriors with superhuman abilities, and minds and souls tempered for war. Each of the Legions has its own idiosyncrasies and character – the product of their gene-seed and the unique warrior cultures fostered by their masters.

Any unit with this special rule will have a number of additional special rules and abilities specific to their ‘named’ Legion, all of which will be defined in other Horus Heresy – Age of Darkness publications. A Space Marine unit may only have one such ‘named’ rule, e.g., Legiones Astartes (Sons of Horus). Space Marine units from a different Legion may only be included in an army using an Allied Detachment and in conjunction with the Allies in the Age of Darkness chart.
Heavy flamer

R
FP
RS
AP
D
Special Rules
Traits
Template
5
4
Assault 1

Breaching (X)

Some weapons are capable of breaching armour with a terrifying ease, whether by specially designed munitions, careful targeting or sheer brute power.

When rolling To Wound for a model that has the Breaching (X) special rule, or is attacking with a weapon that has the Breaching (X) special rule, for each To Wound roll equal to or higher than the value listed in brackets, the controlling player must resolve these wounds at AP 2 instead of the weapon’s normal AP value. This rule has no effect on models that do not have Wounds, such as models with the Vehicle Unit Type.

For example, a model with the Breaching (5+) special rule that rolls To Wound and rolls a result of ‘5’ or higher, the Wound inflicted gains an AP of ‘2’ regardless of the AP value listed on the weapon’s profile. Note that a weapon that has both the Breaching (X) and the Gets Hot special rules always uses the base AP of the weapon when rolls of ‘1’ To Hit inflict Wounds on the attacking model.
Bolt Weapons

A branch of weaponry now commonplace among the ranks of the Legiones Astartes, bolt weapons are based on a robust Terran design, refined from the weapons used during the Emperor’s battles to conquer Old Earth. These brutally efficient weapons fire a caseless, self-propelled and mass reactive munition, more akin to a miniature rocket than a simple bullet and easily capable of eviscerating most foes against which the Space Marines of the Imperium find themselves matched. Such was the success of these weapons that they would eventually come to replace the more complex Martian weapons that had once dominated the arsenals of the Legiones Astartes.

All weapons listed here are counted as ‘Bolt’ weapons for those rules that affect such weapons.
Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Bolt pistol
Bolt pistol
12
1
4
5
Pistol
Assault, Bolt
Bolter
Bolter
24"
4
5
Rapid Fire
-
Combi-bolter
Combi-bolter
24"
4
5
Rapid Fire, Twin-linked
-
Kraken bolter
Kraken bolter
30"
4
4
Rapid Fire
-
- Tempest rounds
18"
3
6
Assault 3, Ignores Cover
-
- Scorpius rounds
24"
5
4
Assault 1, Breaching (4+)
-
Nemesis bolter
Nemesis bolter
72"
5
5
Heavy 1, Rending (5+), Sniper, Pinning
-
Heavy bolter
Heavy bolter
36"
5
4
Heavy 4
-
Gravis bolt cannon
Gravis bolt cannon
48"
5
4
Heavy 6, Twin-linked
-
Gravis heavy bolter battery
Gravis heavy bolter battery
48"
5
4
Heavy 8, Twin-linked
-
Avenger bolt cannon
Avenger bolt cannon
36"
6
3
Heavy 7
-
Combi-weapons

An Ancient Terran innovation, pairing a bolter with another secondary weapon to allow elite formations of warriors to project superior firepower at the climactic moment of battle. Most often used to break through enemy lines or to stymie the onslaught of enemy armour, these weapons are the mark of the elite of the Legiones Astartes, issued to the most skilled of warriors to maximise their worth.

Combi-weapons are divided into two types: magna and minor. Both are composed of a primary weapon and a secondary weapon, and a model with any combi-weapon may attack with both primary and secondary weapons in the same Shooting Attack without needing the Firing Protocols (X) special rule.

  • Any Legiones Astartes profile that allows a model to select a magna combi-weapon grants the model a weapon with a bolter as the primary weapon and a secondary weapon chosen from the following list: meltagun, plasma gun or disintegrator*.
  • Any Legiones Astartes profile that allows a model to select a minor combi-weapon grants the model a weapon with a bolter as the primary weapon and a secondary weapon chosen from the following list: flamer, volkite charger or grenade launcher.

Note that the combi-bolter, though similarly named, does not use these rules and is fired as a normal ranged weapon and has no primary or secondary components.

Ranged Weapon
Ranged Weapon
R
FP
RS
AP
D
Special Rules
Traits
Bolter (Primary)
Bolter (Primary)
24"
4
5
Rapid Fire
-
Flamer (Secondary)
Flamer (Secondary)
Template
4
5
Assault 1
-
Meltagun (Secondary)
Meltagun (Secondary)
12"
8
1
Assault 1, Armourbane (Melta), One Shot
-
Plasma gun (Secondary)
Plasma gun (Secondary)
24"
7
4
Rapid Fire, Breaching (4+), Gets Hot, One Shot
-
Volkite charger (Secondary)
Volkite charger (Secondary)
15"
5
5
Assault 2, Deflagrate
-
Grenade launcher (Secondary)
- Frag
24"
3
6
Assault 1, Blast (3"), Pinning
-
- Krak
24"
5
4
Assault 1
-
Disintegrator* (Secondary)
Disintegrator* (Secondary)
24"
5
2
Rapid Fire, Instant Death, Gets Hot, One Shot
-

* Only models with the Independent Character special rule, or a Legion Seeker Sergeant included as part of a Legion Seeker Squad may select a combi-disintegrator.
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Bolter

R
FP
RS
AP
D
Special Rules
Traits
24"
4
5
Rapid Fire

Gravis lascannon

R
FP
RS
AP
D
Special Rules
Traits
48"
9
2
Heavy 2, Sunder

Havoc launcher

R
FP
RS
AP
D
Special Rules
Traits
48"
5
5
Heavy 1, Blast (3"), Twin-linked

Graviton cannon

R
FP
RS
AP
D
Special Rules
Traits
36"
4
Heavy 1, Large Blast (5"), Concussive (1), †Graviton Pulse, Haywire

Smoke Launchers

Many armoured fighting vehicles bear simple grenade systems rigged to distribute smoke upon being triggered, granting the vehicle a brief and passing cover that can prove crucial in the worst of situations. Such devices are of most use in slow moving engagements, as a vehicle at maximum speed will quickly disperse or outrun its own smoke shield.

The controlling player may choose to trigger smoke launchers once a model with them has completed its movement in the Movement phase, and may only choose to trigger them if the model has moved no faster than Combat Speed that turn. Once triggered, the model with smoke launchers counts as being more than 25% obscured, regardless of terrain, until the start of the controlling player’s next turn and gains a 6+ Cover Save. A model whose smoke launchers have been triggered may not make any Shooting Attacks, except as part of a Reaction, in the same turn. Smoke launchers may only be used once per battle, and once triggered may not be further used – in addition, they do not count as a weapon and may not be targeted by Weapon Destroyed results on the Vehicle Damage table.
Hunter-killer missile

R
FP
RS
AP
D
Special Rules
Traits
48"
8
3
Heavy 1, One Shot

Searchlights

Mounted illum-beacons or simple electric torches, many vehicles mount some kind of portable light to aid in target identification and destruction in darkness and poor weather.

A model with searchlights ignores the 24" limit to line of sight imposed by the Night Fighting rules when making Shooting Attacks, however enemy units also ignore that same restriction when making Shooting Attacks that target a model with searchlights.

In addition, any unit that has been the target of a Shooting Attack made by a unit with searchlights (regardless of whether any Hits were inflicted or not) may be freely targeted for Shooting Attacks by any other unit in the same Shooting phase, ignoring the 24" restriction to line of sight imposed by the Night Fighting rules.

Searchlights do not count as weapons and may not be targeted by the Weapon Destroyed result on the Vehicle Damage table.
Dozer Blade

Ranging from simple slabs of steel crudely attached to a vehicle’s hull, to the artfully fitted and specially designed blades borne by the Legiones Astartes, dozer blades for the clearance of mines and other obstacles are a common feature of many armoured vehicles.

A model with a dozer blade may re-roll all failed Dangerous Terrain tests made for it.
Heavy bolter

R
FP
RS
AP
D
Special Rules
Traits
36"
5
4
Heavy 4

Multi-melta

R
FP
RS
AP
D
Special Rules
Traits
24"
8
1
Heavy 1, Armourbane (Melta), Twin-linked

Neutron blaster

R
FP
RS
AP
D
Special Rules
Traits
24"
10
1
Heavy 1, Concussive (3), Shock Pulse, Sunder, Gets Hot

Volkite culverin

R
FP
RS
AP
D
Special Rules
Traits
45"
6
5
Heavy 5, Deflagrate

Lascannon

R
FP
RS
AP
D
Special Rules
Traits
48"
9
2
Heavy 1, Sunder

Predator cannon

R
FP
RS
AP
D
Special Rules
Traits
48"
8
4
Heavy 4, Rending (6+)

Flamestorm cannon

R
FP
RS
AP
D
Special Rules
Traits
Template
6
4
Heavy 1, Torrent (18")

Executioner plasma destroyer

R
FP
RS
AP
D
Special Rules
Traits
60"
7
4
Heavy 1, Large Blast (5"), Rending (4+)

Heavy conversion beam cannon

R
FP
RS
AP
D
Special Rules
Traits
Up to 18"
7
-
Heavy 1, Large Blast (5"), Blind
More than 18"-42"
9
4
Heavy 1, Large Blast (5"), Blind
More than 42"-72"
12
1
Heavy 1, Large Blast (5"), Blind

Magna-melta cannon

R
FP
RS
AP
D
Special Rules
Traits
36"
8
1
Heavy 3, Armourbane (Melta), Twin-linked

Volkite macro-saker

R
FP
RS
AP
D
Special Rules
Traits
45"
6
5
Heavy 8, Deflagrate

© Vyacheslav Maltsev 2013-2026