Legiones Astartes – Legion Xiphon Interceptor
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  • Legion Xiphon Interceptor 105 pts
UNIT COMPOSITION: 1 Legion Xiphon Interceptor

The Xiphon Interceptor is a Legiones Astartes void/ atmospheric combat craft with an ancient lineage. While unique variations have been encountered on lost human colonies and in the hands of nomadic corsairs, the Legiones Astartes Xiphon was modified from that of the Rhadamanthys Enclave, brought into Compliance in 806.M30 and produced at Celestrix until its annihilation in 914.M30. While the enclave had used cyber-augmented pilots to withstand the extreme stresses generated by the Interceptor’s performance, it was found that Space Marines could successfully operate the craft without harm, although this limitation prevented the Xiphon from use within the wider Imperial fleet. Though potent and heavily armed, the Xiphon was complex, had limited operational range compared to the larger Wrath, as well as being ill-favoured by the Mechanicum. By the time of the late Great Crusade, it had all but fallen out of frontline service except within the Ultramarines and Dark Angels Legions. The shockwaves of the Horus Heresy, however, were to see many Legions press their reserves of the Xiphon back into battle.

Armour Transport Capacity
M BS Front Side Rear HP
Legion Xiphon (⌀120 x 92mm flying base)
Legion Xiphon (⌀120 x 92mm flying base) 20 4 11 11 11 3 -
WARGEAR
  • Two Hull (Front) Mounted twin-linked lascannon
  • Hull (Front) Mounted rotary missile launcher
SPECIAL RULES
  • Legiones Astartes (X)
  • Talons of the Legion
TYPE
  • Vehicle (Flyer)
OPTIONS
  • A Legion Xiphon Interceptor may take the following:
  • - Ramjet diffraction grid
    +20 points
Legiones Astartes (X)

The Space Marines of the Emperor’s Legions are genetically engineered, psycho-indoctrinated warriors with superhuman abilities, and minds and souls tempered for war. Each of the Legions has its own idiosyncrasies and character – the product of their gene-seed and the unique warrior cultures fostered by their masters.

Any unit with this special rule will have a number of additional special rules and abilities specific to their ‘named’ Legion, all of which will be defined in other Horus Heresy – Age of Darkness publications. A Space Marine unit may only have one such ‘named’ rule, e.g., Legiones Astartes (Sons of Horus). Space Marine units from a different Legion may only be included in an army using an Allied Detachment and in conjunction with the Allies in the Age of Darkness chart.
Army List
Datasheets collated

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Lascannon

R
FP
RS
AP
D
Special Rules
Traits
48"
9
2
Heavy 1, Sunder

Rotary missile launcher

R
FP
RS
AP
D
Special Rules
Traits
60"
8
2
Heavy 3, Exoshock (6+), Ignores Cover, Twin-linked

Talons of the Legion

Employed to cover the advance of the infantry companies below, those who pilot the aircraft of the Space Marine Legions are masters of the interception and destruction of enemy aircraft and airborne xenos beasts.

A unit or model with this special rule may be placed into Combat Air Patrol at the start of the battle, before any models are deployed onto the battlefield. Models assigned to Combat Air Patrol are not deployed onto the battlefield and remain in Reserves – however, no Reserves rolls are made for these models. Instead, the controlling player gains access to the Combat Air Patrol Advanced Reaction.

Advanced Reaction: Combat Air Patrol

Advanced Reactions are available to specific players as noted in their description. Unlike Core Reactions they are activated in unique and specific circumstances, and can often have game changing effects. Advanced Reactions use up points of a Reactive player’s Reaction Allotment as normal and obey all other restrictions placed upon Reactions, unless it is specifically noted otherwise in their description.

Combat Air Patrol – This Advanced Reaction may be made whenever any enemy model that has the Vehicle Unit Type and the Flyer Sub-type enters the battlefield from Reserves. The Reactive player may nominate any one model that has been assigned to Combat Air Patrol. Once the enemy model with the Vehicle Unit Type and Flyer Sub-type that triggered this Reaction has finished any and all Movement as it is brought into play, the chosen model assigned to Combat Air Patrol is brought into play from any point on the edge of the battlefield, moving into play as if it had entered play from Reserves. Once the Combat Air Patrol model has finished its Movement it may immediately make a Shooting Attack targeting the enemy model that triggered this Reaction – as long as it has finished its Movement with line of sight to that model.

Only models with the Vehicle Unit Type and Flyer Sub-type may make the Combat Air Patrol Reaction.
Ramjet Diffraction Grid

Using similar technology to the flare shield, this system channels the plasma heat and radiated waste of a vehicle’s powerful engines into a scattering super-heated plasma field, leaving a fiery, comet-like trail in the vehicle’s wake.

A model with a ramjet diffraction grid reduces the Strength of Shooting Attacks made against its Rear or Side armour by -1, or -2 if that attack has the Blast special rule or uses a template to determine its Range. A ramjet diffraction grid has no effect on attacks inflicted with weapons of the Destroyer type.
© Vyacheslav Maltsev 2013-2026