Legiones Astartes – Legion Sicaran Arcus Squadron
 ]

This datasheet does not meet the selection criteria (see Filter combo-box or Settings tab).
  • Legion Sicaran Arcus Squadron 215 pts
UNIT COMPOSITION: 1 LEGION SICARAN ARCUS

As part of a program initiated by the Primarch Roboute Guilliman, seeking to grant a Legion strike force access to highly specialised weapon systems without the need to employ numerous vehicles for each role, the Sicaran hull was chosen to mount the newly developed twin Arcus launcher. Capable of deploying a wide range of warheads, each crafted to fulfil a distinct tactical niche, the Arcus was intended to become the cornerstone of a new tactical doctrine the Master of Ultramar had begun to formulate, allowing small Legiones Astartes forces to operate without extensive support and in smaller numbers than during the Great Crusade. Despite being limited to a few prototype vehicles at the onset of the Horus Heresy, and the doctrinal issues that kept it out of production on most major Forge Worlds, a number of Legion home worlds produced small numbers of this variant. Of particular note is the inclusion of the neutron-flux warhead, a Terran development dating back to the years prior to the alliance with Mars. Continued production of these weapons was the cause of the Mechanicum’s refusal to sanction the Arcus pattern hull.

Armour Transport Capacity
M BS Front Side Rear HP
Legion Sicaran Arcus (⌀Use model)
Legion Sicaran Arcus (⌀Use model) 16 4 13 12 12 4 -
WARGEAR
  • Turret Mounted Arcus missile launcher (with Arcus warheads)
  • Hull (Front) Mounted heavy bolter
  • Two Sponson Mounted heavy bolters
  • Smoke launchers
SPECIAL RULES
  • Legiones Astartes (X)
TYPE
  • Vehicle
OPTIONS
  • A Legion Sicaran Arcus Squadron may take:
  • - Up to 1 additional Legion Sicaran Arcus
    +200 points each
  • Any Legion Sicaran Arcus may exchange both of its Sponson Mounted heavy bolters for one of the following options:
  • - Two Sponson Mounted heavy flamers
    Free
  • - Two Sponson Mounted lascannon
    +10 points per model
  • - Two Sponson Mounted volkite culverin
    +10 points per model
  • Any Legion Sicaran Arcus may take any of the following upgrades for its Arcus launcher:
  • - Skyspear warheads
    +15 points per model
  • - Pyrax warheads
    +10 points per model
  • - Neutron-flux warheads
    +15 points per model
  • Any Legion Sicaran Arcus may take any of the following:
  • - One Hull (Front) Mounted hunter-killer missile
    +5 points each
  • - Searchlights
    +5 points each
  • - Helical targeting array
    +15 points each
Legiones Astartes (X)

The Space Marines of the Emperor’s Legions are genetically engineered, psycho-indoctrinated warriors with superhuman abilities, and minds and souls tempered for war. Each of the Legions has its own idiosyncrasies and character – the product of their gene-seed and the unique warrior cultures fostered by their masters.

Any unit with this special rule will have a number of additional special rules and abilities specific to their ‘named’ Legion, all of which will be defined in other Horus Heresy – Age of Darkness publications. A Space Marine unit may only have one such ‘named’ rule, e.g., Legiones Astartes (Sons of Horus). Space Marine units from a different Legion may only be included in an army using an Allied Detachment and in conjunction with the Allies in the Age of Darkness chart.
Heavy flamer

R
FP
RS
AP
D
Special Rules
Traits
Template
5
4
Assault 1

Breaching (X)

Some weapons are capable of breaching armour with a terrifying ease, whether by specially designed munitions, careful targeting or sheer brute power.

When rolling To Wound for a model that has the Breaching (X) special rule, or is attacking with a weapon that has the Breaching (X) special rule, for each To Wound roll equal to or higher than the value listed in brackets, the controlling player must resolve these wounds at AP 2 instead of the weapon’s normal AP value. This rule has no effect on models that do not have Wounds, such as models with the Vehicle Unit Type.

For example, a model with the Breaching (5+) special rule that rolls To Wound and rolls a result of ‘5’ or higher, the Wound inflicted gains an AP of ‘2’ regardless of the AP value listed on the weapon’s profile. Note that a weapon that has both the Breaching (X) and the Gets Hot special rules always uses the base AP of the weapon when rolls of ‘1’ To Hit inflict Wounds on the attacking model.
Army List
Datasheets collated

Disable Ads



Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get new pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
Helical Targeting Array

The helical targeting array is a complex system of augurs and tracking baffles. It is designed to enable a war machine’s weapons to strike true, even against the most evasive targets, and to penetrate even the most esoteric of shrouds.

The controlling player of a model with a helical targeting array may activate it at the start of any of their own turns, or, if the controlling player is not taking the first turn of the battle, at the start of the battle, before the beginning of the opposing player’s first turn. Once the helical targeting array is activated, the model is affected by the following conditions until the beginning of the controlling player’s next turn:
  • The model may not move, Run or declare or make any Reactions other than the Interceptor or Overwatch Reaction.
  • The controlling player may choose to use the Skyfire special rule when making any Shooting Attacks with the model.
  • No model may make a Damage Mitigation roll provided by the Shrouded special rule against an attack made by a model with a helical targeting array while it is active.
  • When the model makes a Shooting Attack as part of the Interceptor Reaction, the Reaction does not cost the controlling player a point from their Reaction Allotment. This does not allow the unit to make more than one Reaction per Phase, but does allow the controlling player to exceed the normal three Reactions limit in a given Phase.
  • When a model with the Vehicle Unit Type and a helical targeting array makes a Shooting Attack as part of the Interceptor Reaction, that model may fire all of its weapons, not just Defensive Weapons, as part of the Shooting Attack.
Smoke Launchers

Many armoured fighting vehicles bear simple grenade systems rigged to distribute smoke upon being triggered, granting the vehicle a brief and passing cover that can prove crucial in the worst of situations. Such devices are of most use in slow moving engagements, as a vehicle at maximum speed will quickly disperse or outrun its own smoke shield.

The controlling player may choose to trigger smoke launchers once a model with them has completed its movement in the Movement phase, and may only choose to trigger them if the model has moved no faster than Combat Speed that turn. Once triggered, the model with smoke launchers counts as being more than 25% obscured, regardless of terrain, until the start of the controlling player’s next turn and gains a 6+ Cover Save. A model whose smoke launchers have been triggered may not make any Shooting Attacks, except as part of a Reaction, in the same turn. Smoke launchers may only be used once per battle, and once triggered may not be further used – in addition, they do not count as a weapon and may not be targeted by Weapon Destroyed results on the Vehicle Damage table.
Hunter-killer missile

R
FP
RS
AP
D
Special Rules
Traits
48"
8
3
Heavy 1, One Shot

Searchlights

Mounted illum-beacons or simple electric torches, many vehicles mount some kind of portable light to aid in target identification and destruction in darkness and poor weather.

A model with searchlights ignores the 24" limit to line of sight imposed by the Night Fighting rules when making Shooting Attacks, however enemy units also ignore that same restriction when making Shooting Attacks that target a model with searchlights.

In addition, any unit that has been the target of a Shooting Attack made by a unit with searchlights (regardless of whether any Hits were inflicted or not) may be freely targeted for Shooting Attacks by any other unit in the same Shooting phase, ignoring the 24" restriction to line of sight imposed by the Night Fighting rules.

Searchlights do not count as weapons and may not be targeted by the Weapon Destroyed result on the Vehicle Damage table.
Heavy bolter

R
FP
RS
AP
D
Special Rules
Traits
36"
5
4
Heavy 4

Volkite culverin

R
FP
RS
AP
D
Special Rules
Traits
45"
6
5
Heavy 5, Deflagrate

Lascannon

R
FP
RS
AP
D
Special Rules
Traits
48"
9
2
Heavy 1, Sunder

Neutron-flux

Designed specifically to degrade the complex neural circuitry and cogitators of the Mechanicum’s automata, these weapons are considered an affront to their Order. The exotic radiation emitted by such devices is the bane of the otherwise indefatigable steel warriors of the Mechanicum, leaving them as motionless, lifeless husks.

A weapon with this special rule gains the Instant Death special rule when targeting models with the Automata Unit Type.
Arcus missile launcher

R
FP
RS
AP
D
Special Rules
Traits
36"
8
2
Heavy 5, Twin-linked
48"
7
2
Heavy 5, Skyfire, Twin-linked
36"
5
4
Heavy 1, Large Blast (5"), Ignores Cover, Pinning
36"
7
4
Heavy 4, Twin-linked, Neutron-flux, Breaching (5+)

© Vyacheslav Maltsev 2013-2026