The Sicaran Venator is a variant of the Sicaran battle tank which saw extensive use in the opening battles of the Horus Heresy. This pattern replaced the turretmounted accelerator cannon of the Sicaran with a powerful neutron laser. When coupled with the Sicaran Venator’s ferocious speed, the neutron laser is an ideal anti-tank weapon, slicing apart armoured hulls with casual ease and blasting internal compartments and crew with atomic fire. Conceived in the fires of war, the Sicaran Venator is the result of all the knowledge gleaned from the unnumbered battles of the Great Crusade. Its advanced neutron laser is specially designed to provide the Legiones Astartes with superior firepower, enabling it to destroy any and all xenos threats that might be encountered by the expanding armies of the nascent Imperium. Despite the relative rarity of these vehicles, their combination of durability, speed and firepower ensured that they proved pivotal in a number of battles, surviving where lesser Predator or Vindicator tanks did not.
| Armour | Transport Capacity | ||||||
| M | BS | Front | Side | Rear | HP | ||
| Legion Sicaran Venator (⌀Use model) | |||||||
| Legion Sicaran Venator (⌀Use model) | 16 | 4 | 13 | 12 | 12 | 4 | - |
The Space Marines of the Emperor’s Legions are genetically engineered, psycho-indoctrinated warriors with superhuman abilities, and minds and souls tempered for war. Each of the Legions has its own idiosyncrasies and character – the product of their gene-seed and the unique warrior cultures fostered by their masters.
Any unit with this special rule will have a number of additional special rules and abilities specific to their ‘named’ Legion, all of which will be defined in other Horus Heresy – Age of Darkness publications. A Space Marine unit may only have one such ‘named’ rule, e.g., Legiones Astartes (Sons of Horus). Space Marine units from a different Legion may only be included in an army using an Allied Detachment and in conjunction with the Allies in the Age of Darkness chart.Many armoured fighting vehicles bear simple grenade systems rigged to distribute smoke upon being triggered, granting the vehicle a brief and passing cover that can prove crucial in the worst of situations. Such devices are of most use in slow moving engagements, as a vehicle at maximum speed will quickly disperse or outrun its own smoke shield.
The controlling player may choose to trigger smoke launchers once a model with them has completed its movement in the Movement phase, and may only choose to trigger them if the model has moved no faster than Combat Speed that turn. Once triggered, the model with smoke launchers counts as being more than 25% obscured, regardless of terrain, until the start of the controlling player’s next turn and gains a 6+ Cover Save. A model whose smoke launchers have been triggered may not make any Shooting Attacks, except as part of a Reaction, in the same turn. Smoke launchers may only be used once per battle, and once triggered may not be further used – in addition, they do not count as a weapon and may not be targeted by Weapon Destroyed results on the Vehicle Damage table.Mounted illum-beacons or simple electric torches, many vehicles mount some kind of portable light to aid in target identification and destruction in darkness and poor weather.
A model with searchlights ignores the 24" limit to line of sight imposed by the Night Fighting rules when making Shooting Attacks, however enemy units also ignore that same restriction when making Shooting Attacks that target a model with searchlights.This datasheet has Heavy Support Battlefield Role. Full list of Legiones Astartes units sharing same Battlefield Role follows:
Some of the more powerful reactors in use by the vehicles of the Imperium are so potent as to cause terrible damage to those nearby should they be breached by enemy fire. Yet, the engines of war they feed are so vital that such risks are considered worthwhile.
If a model with this special rule suffers an Explodes result on the Vehicle Damage table then when determining the radius of the explosion roll D6+3 instead of D6.