Idoneth Deepkin – Namarti Corps

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Warscroll Battalion

Namarti Corps

ORGANISATION
 • 1 Akhelian Thrallmaster
 • 1 Isharann Soulrender
 • 2-6 Namarti Thralls units
 • 2-4 Namarti Reavers units
Full Fury of the Storm: When it surfaces for battle, an Idoneth Phalanx crashes against the foe again and again, pounding them apart in waves of unrelenting fury.
After a unit from this battalion that is affected by the High Tide ability from the Tides of Death table makes a charge move, you can pick 1 enemy unit within 1" of that unit and roll a number of dice equal to the charge roll for that charge move. For each 5+, that enemy unit suffers 1 mortal wound.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

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11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
© Vyacheslav Maltsev 2013-2024