A true master of the abyss, Cyreni leads her guards through the most inhospitable of places in search of precious soulstuff. She wields the power of a Tidecaster with crushing pressure and an icy chill, having trained in the art of soulmagic in Ulgu’s depths.
Unit Size: 1
Points: 180
Battlefield Role: Leader
Base size: 32mmNotes: Single, Unique. Cyreni of the Abyss and
Cyreni’s Razors units must be taken as a set. Although taken as a set, each is a separate unit.
Cyreni of the Abyss is armed with Cyreni's Staff.
WIZARD: This unit can attempt to
cast 1
spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
Momentary Vortex: Slamming her staff into the ground, Cyreni calls upon her control of the seas to create a swirling vortex that encompasses the enemy.
Once per battle, at the start of your opponent’s
charge phase, you can say that Cyreni will attempt to summon a vortex. If you do so, pick 1 enemy unit within 12" of this unit and roll a dice. On a 4+, roll 1 fewer dice when making a
charge roll for that unit in this phase, to a minimum of 1 dice.
Tide of Steeds: With a word and gesture, Cyreni summons an elemental tide that surges across the battlefield, bearing her and her companions aloft.
Tide of Steeds is a
spell that has a
casting value of 6 and a range of 12". If successfully cast, you can pick 1 friendly
CYRENI’S RAZORS unit wholly within range and visible to the caster. First, remove this unit from the battlefield, and set it up again on the battlefield more than 9" from all enemy units. Then, if you picked a friendly
CYRENI’S RAZORS unit, remove that unit from the battlefield and set it up again on the battlefield within 1" of this unit and more than 9" from all enemy units. Units set up using this ability cannot move in the next
movement phase.