Below you will find nine missions from the Shadow Operations: Chalnath mission pack. These are heavily themed, story-driven narrative missions set within the Chalnath killzone that contain a mixture of symmetric and asymmetric mission rules and mission objectives. In the case of the latter, this means that the Attacker and Defender will have different goals to achieve and different strategies to achieve them. All of the missions use a specified arrangement of terrain using the Killzone: Chalnath terrain set, each tailored to enhance the mission at hand. The scoring parameters of the mission objectives vary across the mission pack, therefore having an expansive roster will allow you to select the right operatives for the mission at hand. They have been designed to immerse you in the story of your operatives as they fight across the Chalnath killzone, with a particular mind to rewarding players who use them as part of a
Spec Ops Campaigns. Therefore they are especially suited to
narrative play.
You will find that each mission is accompanied by a short description. These are deliberately vague and by no means exhaustive, and we encourage you to imagine what your kill team might be attempting to achieve. For example, the ‘relic’ your PATHFINDER might have recovered might in fact be the datacore from a downed scouting drone that was observing enemy movements throughout the war zone. The ‘information’ in the T’au encampment might instead be a collection of lost religious writings your Novitiate kill team is desperate to recover. It really is up to you - you can interpret what follows in whichever way you feel is most characterful for your kill teams.To randomly determine a Shadow Operations: Chalnath mission, one player rolls one D3 to determine one of the tables below, then the other player rolls one D3 to determine the mission from that table.
Priceless treasures were lost in this sector when our main forces fell back. A small team can infiltrate the area, uncover the relics’ location and return them to a safe area of extraction before the enemy can get their hands on them.
MISSION RULES
Relics: The
Pick Up action can be performed upon an
objective marker by the Defender’s operatives.
MISSION OBJECTIVE
At the end of each
Turning Point, the Defender scores 2VP for each objective marker that is within their drop zone or being carried by a Defender operative that is within their drop zone.
At the end of each Turning Point after the first, the Attacker scores 1VP for each objective marker that is not in the Defender’s drop zone.
If you are playing this mission as part of a
Spec Ops campaign, the following mission rules also apply:
TAC OPS BONUS
If you scored 3 or more VPs from
Recon Tac Ops during this battle, you gain 1 additional
Requisition point.
SPEC OPS BONUS
Relics Retrieved: If you are currently undertaking the
Recover Archeotech or
Extraction Spec Ops and you are the Defender, then if at the end of this battle, three or more
objective markers are in your drop zone, reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
This position is of great spiritual and tactical importance, and must be held. Every step backwards raises the chance we will never recover it.
MISSION RULES
The Defender’s operatives can perform the following
mission action:
LOCKDOWN1AP
An operative can perform this action while within
of an
objective marker it controls. Until the start of the next
Turning Point, for the purposes of determining who controls that objective marker, that operatives APL is treated as being one higher (to a maximum of 4).
MISSION EQUIPMENT
Defender operatives can be equipped with the following equipment for the battle:
DEPLOYABLE BULWARK [3EP]
Once per battle, this operative can perform the following
action:
DEPLOY BULWARK1AP
Set up one additional
barricade within
of this operative, more than
from all enemy operatives and more than
from any other barricades. This operative cannot perform this action if it is within
Engagement Range of an enemy operative.
MISSION OBJECTIVE
- At the end of each Turning Point, if Defender operatives control both primary objective markers, the Defender scores 1VP.
- At the end of each Turning Point, if Defender operatives control both secondary objective markers, the Defender scores 1VP.
- At the end of each Turning Point, for each objective marker Attacker operatives control, the Attacker scores 2VPs.
If you are playing this mission as part of a
Spec Ops campaign, the following mission rules also apply:
TAC OPS BONUS
If you scored 3 or more VPs from
Security Tac Ops during this battle, you gain 1 additional
Requisition point.
KILL TEAM BONUS
Loot the Ruins: If you are victorious and scored more than 10VPs from mission objectives, you can add one item of
Rare Equipment to your stash.
A strategically significant figure has been rescued from a downed aircraft and must be safely escorted from hostile ground. Unfortunately, that means crossing through enemy territory as carefully as possible.
MISSION RULES
The Defender’s operatives can perform the
Pick Up action on the Diplomat
objective marker.
MISSION EQUIPMENT
Operatives can be equipped with the following equipment:
SHROUDSHIELD [3EP]
While this operative is in control of the Diplomat objective marker, each time an enemy operative makes a
shooting attack, treat this operative as if it has a
Conceal order.
MISSION OBJECTIVE
At the end of each
Turning Point:
- If a Defender’s operative controls the Diplomat objective marker, the Defender scores 1VP.
- If an Attacker’s operative controls the Diplomat objective marker, the Attacker scores 2VPs.
At the end of the battle:
- If the Diplomat objective marker is in the Attacker’s drop zone and controlled by a Defender’s operative or a Defender’s operative that is carrying the Diplomat objective marker is within the Attacker’s drop zone, the Defender scores 4VPs.
- If the Diplomat objective marker is not controlled by a Defender’s operative and is not within of the Attacker’s drop zone, or a Defender operative that is carrying the Diplomat operative is not within of the Attacker’s drop zone, the Attacker scores 4VPs.
If you are playing this mission as part of a
Spec Ops campaign, the following mission rules also apply:
TAC OPS BONUS
If you scored 3 or more VPs from
Infiltration Tac Ops during this battle, you gain 1 additional
Requisition point.
SPEC OPS BONUS
Safe Delivery: If you are the Defender and are currently undertaking the
Extraction Spec Op, then, if during this battle, a friendly operative is carrying the Diplomat
objective marker and is in the enemy drop zone at the end of the battle, reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
A scouting party was wiped out in this sector and the valuable information they carried has been lost in the ruins. Each scout had a locator device on their person, so we can find the information and retrieve it, but we suspect the enemy has detected the signals and seeks to do the same.
MISSION RULES
The Attacker's operatives can perform the following
mission action:
DOWNLOAD SCOUTING REPORT2AP
An Attacker’s operative can perform this action while within
of an
objective marker that they control and not within
Engagement Range of an enemy operative. This action can only be performed on each objective marker once.
MISSION OBJECTIVE
At the end of each
Turning Point, the Defender scores 1VP for each
objective marker friendly operatives control (to a maximum of 3 VPs per Turning Point).
At the end of the battle, the Attacker scores 3VPs for each objective marker that has had the Download Scouting Report action performed on it.
If you are playing this mission as part of a
Spec Ops campaign, the following mission rules also apply:
TAC OPS BONUS
If you scored 3 or more VPs from
Recon Tac Ops during this battle, you gain 1 additional
Requisition point.
KILL TEAM BONUS
Scouting Reports: If you are victorious, your
LEADER operative gains 2 additional experience points if:
- You are the Attacker and four or more objective markers have had the Download Scouting Report action performed on them.
- You are the Defender and control four or more objective markers at the end of the battle.
We are fighting blind. In order to track enemy movements in this sector we must set up a sensor grid. The enemy has been enjoying some success in their endeavours recently, and will surely attempt to ensure we remain oblivious to their intentions.
MISSION RULES
The Attacker’s operatives can perform the following
mission action:
AFFIX SENSOR1AP
The Attacker’s operative can perform this action if it is not within
Engagement Range of an enemy operative and it is within
of terrain feature that does not have any sensor arrays attached to it. Set up one
objective marker within
of that terrain feature and within
of that operative. That terrain feature is now considered to have a sensor array attached to it.
The Defender’s operatives can perform the following mission action:
DESTROY SENSOR1AP
A Defender’s operative can perform this action if it is not within
Engagement Range of an enemy operative and it is within
of an
objective marker that it controls. That sensor array is destroyed. Remove that objective marker. That terrain feature is no longer considered to have a sensor array attached to it.
MISSION OBJECTIVE
At the end of each
Turning Point, score VPs as follows:
- The Attacker scores 1VP for each terrain feature that has a sensor array attached to it. If the objective marker representing that sensor array is on a Punishing Vantage Point, score 2VP instead.
- The Defender scores 1VP for each objective marker controlled by the Defender's operatives.
- The Defender scores 1VP for every 2 terrain features that do not have a sensor array attached to them.
At the end of the battle, score VPs as follows:
- The Attacker scores 1VP for each terrain feature which has a sensor array attached. If the objective marker representing that sensor array is on a Punishing Vantage Point, score 2VP instead.
- The Defender scores 1VP for each sensor array that has been destroyed.
If you are playing this mission as part of a
Spec Ops campaign, the following mission rules also apply:
TAC OPS BONUS
If you are the Defender and scored 3 or more VPs from
Seek and Destroy Tac Ops during this battle, you gain 1 additional
Requisition point.
If you are the Attacker and scored 3 or more VPs from
Recon Tac Ops during this battle, you gain 1 additional Requisition point.
KILL TEAM BONUS
Scan Surroundings: If you are the Attacker and you are victorious, and at the end of the battle, four or more terrain features have a sensor array attached, you can add one item of
Rare Equipment to your stash.
Blind the Foe: If you are the Defender and you are victorious, and during the battle four or more sensor arrays were destroyed, select one operative that was not
incapacitated. That operative gains 2 additional
experience points.
The remaining civilian populace in this sector are wavering in their support. We must reinforce our message by ensuring the local broadcasting systems feed them only our propaganda.
MISSION RULES
Operatives can perform the following
mission action:
CONFIGURE PYLON1AP
An operative can perform this action if it is not within
Engagement Range of an enemy operative and is within
of either the East Pylon or West Pylon
objective marker that it controls. That Pylon is now attuned to your kill team.
BROADCAST1AP
If both the West Pylon and East Pylon
objective markers are attuned to your kill team, an operative can perform this action if it is not within
Engagement Range of an enemy operative and is within
of the Broadcast Central objective marker. Your kill team gains one Broadcast point. This action can only be performed once per
Turning Point by each kill team.
MISSION OBJECTIVE
At the end of each
Turning Point, you score VPs as follows:
- For each Pylon objective marker attuned to your kill team, you score 1VP.
- If you gained a Broadcast point during this Turning Point, you score 3VP.
If you are playing this mission as part of a
Spec Ops campaign, the following mission rules also apply:
TAC OPS BONUS
If you scored 3 or more VPs from
Infiltration Tac Ops during this battle, you gain 1 additional
Requisition point.
SPEC OPS BONUS
Spread the Word: If you are currently undertaking the
Secure District or
Honour-bound Spec Ops, and gained 3 or more Broadcast points during the battle, reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
An abandoned silo sits below this sector filled with a potent payload of missiles. Fast-moving forces have been dispatched to the site with launch codes to ensure this asset can be used to destroy our enemy before they can do the same to us.
MISSION RULES
Operatives can perform the following
mission action:
MISSION OBJECTIVE
At the end of each
Turning Point, you score VPs as follows:
- If friendly operatives performed the Upload Codes action on any Primary Launch Terminal (PLT) objective marker during this Turning Point, you score 2VP.
- If friendly operatives performed the Upload Codes action on both Primary Launch Terminal objective markers during this Turning Point, you score 2VP.
- If friendly operatives performed the Upload Codes action on any Secondary Launch Terminal (SLT) objective marker during this Turning Point, you score 1VP.
- If friendly operatives performed the Upload Codes action on both Secondary Launch Terminal objective markers during this Turning Point, you score 1VP.
If you are playing this mission as part of a
Spec Ops campaign, the following mission rules also apply:
TAC OPS BONUS
If you scored 3 or more VPs from
Infiltrate Tac Ops during this battle, you gain 1 additional Requisition point.
SPEC OPS BONUS
Missile Strike: If you are currently undertaking the
Elimination or
Demolition Spec Ops and you score more than 10VPs from mission objectives, reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
Augurs have detected weak points in the structures around the enemy positions. Carefully placed explosives can bring the whole thing crashing down around them.
MISSION RULES
The Attacker’s operatives can perform the following
mission action:
PLANT EXPLOSIVES1AP
An operative can perform this action if it is not within
Engagement Range of an enemy operative and is within
of an
objective marker it controls. Unless an operative performs the Defuse Explosives action on that objective marker, it is destroyed at the end of the
Turning Point (see Destroyed Objectives, below).
The Defender’s operatives can perform the following mission action:
DEFUSE EXPLOSIVES1AP
An operative can perform this action if it is not within
Engagement Range of an enemy operative and is within
of an
objective marker it controls, if an enemy operative has performed the Plant Explosives action on that objective marker during this
Turning Point.
Destroyed Objectives: Each
objective marker is set up under a pillar that is part of a terrain feature in this kill zone. If all objective markers that are under a terrain feature are destroyed, any parts of that terrain feature with the
Heavy trait are treated as
Light terrain instead.
MISSION OBJECTIVE
At the end of each
Turning Point, you score VPs as follows:
- If any objective markers were destroyed, the Attacker scores 1VP.
- If any of the Defender’s operatives performed the Defuse Explosives action and no objective markers were destroyed, the Defender scores 1VP.
At the end of the battle, you score VPs as follows:
- For each objective marker that has been destroyed, the Attacker scores 4VPs.
- For each objective marker that remains on the battlefield, the Defender scores 4VPs.
If you are playing this mission as part of a
Spec Ops campaign, the following mission rules also apply:
TAC OPS BONUS
If you are the Defender and scored 3 or more VPs from
Security Tac Ops during this battle, you qain 1 additional
Requisition point.
If you are the Attacker and scored 3 or more VPs from
Seek and Destroy Tac Ops during this battle, yon gain 1 additional Requisition point.
SPEC OPS BONUS
Bring it Crashing Down: If you are the Attacker and are currently undertaking the
Demolition Spec Ops, then at the end of this battle, if three or more
objective markers have been destroyed, reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
Maintain Integrity: If you are the Defender and are currently undertaking the
Secure District Spec Op, then at the end of this battle, if two or fewer objective markers have been destroyed, reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
A powerful enemy combatant has been making a name for themselves in this area. Luckily we have an up-and-coming fighter of our own willing to lead a mission to end their legacy for good.
MISSION RULES
The Exemplar: At the end of the
Select a Kill Team step of the mission sequence, each player must select one operative from their kill team to be the Exemplar. This cannot be a
LEADER operative. That operative gains the
EXEMPLAR keyword and, until the end of the battle, increase that operative’s APL characteristic by 1 (note that this is not a
modifier). When an
EXEMPLAR operative is set up, they must be set up with the centre of their base on the Exemplar Deployment
objective marker in their drop zone.
MISSION EQUIPMENT
EXEMPLAR operatives can be equipped with the following equipment for the battle:
PERSONAL FORCEFIELD [4EP]
An operative with this equipment has a 4+
invulnerable save.
MISSION OBJECTIVE
At the end of each
Turning Point, you score VPs as follows:
- If your EXEMPLAR operative controls the Exemplar Central objective marker, you score 3VPs.
- If a friendly operative controls the Exemplar deployment objective marker in the enemy drop zone, you score 2VPs.
At the end of the battle, you score VPs as follows:
- If the enemy EXEMPLAR operative has been incapacitated, you score 2VPs (if the enemy EXEMPLAR operative has been incapacitated by an attack made by your EXEMPLAR operative, you score 4VPs instead).
If you are playing this mission as part of a
Spec Ops campaign, the following mission rules also apply:
TAC OPS BONUS
If you scored 3 or more VPs from
Seek and Destroy Tac Ops during this battle, you gain 1 additional
Requisition point.
SPEC OPS BONUS
Swift Assassination: It you are currently undertaking the
Elimination Spec Op, then if the enemy
EXEMPLAR operative was
incapacitated before the end of this battle’s third
Turning Point, reduce by 1 the number of games required to complete that Spec Op’s Operation 1.
Killzone: Chalnath is a
killzone made up of various ruined buildings. Two large buildings dominate the killzone, creating key areas that operatives will fight over, as well as tight fire lanes between them. These buildings are surrounded by smaller ruins, but each of these is still heavy cover, providing substantial protection for operatives in position behind them. Operatives in the open, however, are at risk of punishing firepower from the enemy. This is most evident if the enemy is on one of the two vantage points of the killzone, as the height advantage they provide is substantial enough that brutal volleys can indiscriminately gun down those not in Cover. Killzone: Chalnath consists of the following terrain features, with their traits detailed below:
Door
Both
Chalnath Ruined Buildings have a Door. As well as the
Heavy and
Scalable traits, this part of the terrain feature has the Door Trait.
Door: An operative can move through this part of the terrain feature as if it were not there, and can do so even if its base is too large to fit through this part of the terrain feature. Remember that an operative must finish a move in a location it can be placed, therefore it must finish the move wholly on one side of the door or the other.
Hatch
Both
Chalnath Ruined Buildings have a Hatch. As well as the Punishing Vantage Point (see
Chalnath Ruined Building) and
Scalable traits, this part of the terrain feature has the Hatch Trait.
Hatch: An operative can move vertically through this part of the terrain feature as if it were not there. Note that this will be done with a
Climb (unless they can
FLY) or with a
Drop.
Chalnath Ruined Building
- Chainath Ruined Building terrain features include a part with the Punishing Vantage Point trait (see below)
- They include a part with a Door and a part with a Hatch.
- Other than parts that are a Punishing Vantage Point, all parts of them have the Heavy and Scalable trait.
Scalable: Each time an operative
climbs this terrain feature, the final incremental distance of less than
is ignored, instead of being rounded up to
.
Designer’s Note: This means an operative looking to climb onto a Chalnath Ruined Building’s Punishing Vantage Point via the shortest possible route will travel vertically 2 instead of the usual 3).Punishing Vantage Point: Punishing Vantage Points have the following rules:
- This part of the terrain feature is a Vantage Point.
- Each time an operative makes a shooting attack while on a Punishing Vantage Point, before rolling attack dice for that shooting attack, if the target is not in Cover, the attacker can retain one attack dice as a successful normal hit without rolling it.
- Each time an operative makes a shooting attack, before rolling defence dice for that shooting attack, if the target is on a Punishing Vantage Point, at least 2 higher than them and in Cover, the defender can retain an additional dice as a successful normal save as a result of Cover.
Ruined Wall
All parts of a Ruined Wall terrain feature have the
Heavy trait.
Dataslates and Datacards
Adepta Sororitas and T’au Empire Datacards:
Adepta Sororitas Narrative Dataslate:
T’au Empire Narrative Dataslate: