Chalnath

Shadow Operations: Chalnath Mission Pack

Below you will find nine missions from the Shadow Operations: Chalnath mission pack. These are heavily themed, story-driven narrative missions set within the Chalnath killzone that contain a mixture of symmetric and asymmetric mission rules and mission objectives. In the case of the latter, this means that the Attacker and Defender will have different goals to achieve and different strategies to achieve them. All of the missions use a specified arrangement of terrain using the Killzone: Chalnath terrain set, each tailored to enhance the mission at hand. The scoring parameters of the mission objectives vary across the mission pack, therefore having an expansive roster will allow you to select the right operatives for the mission at hand. They have been designed to immerse you in the story of your operatives as they fight across the Chalnath killzone, with a particular mind to rewarding players who use them as part of a Spec Ops Campaigns. Therefore they are especially suited to narrative play.

You will find that each mission is accompanied by a short description. These are deliberately vague and by no means exhaustive, and we encourage you to imagine what your kill team might be attempting to achieve. For example, the ‘relic’ your PATHFINDER might have recovered might in fact be the datacore from a downed scouting drone that was observing enemy movements throughout the war zone. The ‘information’ in the T’au encampment might instead be a collection of lost religious writings your Novitiate kill team is desperate to recover. It really is up to you - you can interpret what follows in whichever way you feel is most characterful for your kill teams.

To randomly determine a Shadow Operations: Chalnath mission, one player rolls one D3 to determine one of the tables below, then the other player rolls one D3 to determine the mission from that table.


Mission 1.1

Secure the Relics

Priceless treasures were lost in this sector when our main forces fell back. A small team can infiltrate the area, uncover the relics’ location and return them to a safe area of extraction before the enemy can get their hands on them.

MISSION RULES
Relics: The Pick Up action can be performed upon an objective marker by the Defender’s operatives.

MISSION OBJECTIVE
At the end of each Turning Point, the Defender scores 2VP for each objective marker that is within their drop zone or being carried by a Defender operative that is within their drop zone.

At the end of each Turning Point after the first, the Attacker scores 1VP for each objective marker that is not in the Defender’s drop zone.

SPEC OPS CAMPAIGN

If you are playing this mission as part of a Spec Ops campaign, the following mission rules also apply:

TAC OPS BONUS
If you scored 3 or more VPs from Recon Tac Ops during this battle, you gain 1 additional Requisition point.

SPEC OPS BONUS
Relics Retrieved: If you are currently undertaking the Recover Archeotech or Extraction Spec Ops and you are the Defender, then if at the end of this battle, three or more objective markers are in your drop zone, reduce by 1 the number of games required to complete that Spec Op’s Operation 1.

Mission 1.2

Defend the Position

This position is of great spiritual and tactical importance, and must be held. Every step backwards raises the chance we will never recover it.

MISSION RULES
The Defender’s operatives can perform the following mission action:

LOCKDOWN1AP

An operative can perform this action while within of an objective marker it controls. Until the start of the next Turning Point, for the purposes of determining who controls that objective marker, that operatives APL is treated as being one higher (to a maximum of 4).

MISSION EQUIPMENT
Defender operatives can be equipped with the following equipment for the battle:

DEPLOYABLE BULWARK [3EP]

Once per battle, this operative can perform the following action:

DEPLOY BULWARK1AP

Set up one additional barricade within of this operative, more than from all enemy operatives and more than from any other barricades. This operative cannot perform this action if it is within Engagement Range of an enemy operative.

MISSION OBJECTIVE
  • At the end of each Turning Point, if Defender operatives control both primary objective markers, the Defender scores 1VP.
  • At the end of each Turning Point, if Defender operatives control both secondary objective markers, the Defender scores 1VP.
  • At the end of each Turning Point, for each objective marker Attacker operatives control, the Attacker scores 2VPs.

SPEC OPS CAMPAIGN

If you are playing this mission as part of a Spec Ops campaign, the following mission rules also apply:

TAC OPS BONUS
If you scored 3 or more VPs from Security Tac Ops during this battle, you gain 1 additional Requisition point.

KILL TEAM BONUS
Loot the Ruins: If you are victorious and scored more than 10VPs from mission objectives, you can add one item of Rare Equipment to your stash.

Mission 1.3

Escort

A strategically significant figure has been rescued from a downed aircraft and must be safely escorted from hostile ground. Unfortunately, that means crossing through enemy territory as carefully as possible.

MISSION RULES
The Defender’s operatives can perform the Pick Up action on the Diplomat objective marker.

MISSION EQUIPMENT
Operatives can be equipped with the following equipment:

SHROUDSHIELD [3EP]

While this operative is in control of the Diplomat objective marker, each time an enemy operative makes a shooting attack, treat this operative as if it has a Conceal order.

MISSION OBJECTIVE
At the end of each Turning Point:
  • If a Defender’s operative controls the Diplomat objective marker, the Defender scores 1VP.
  • If an Attacker’s operative controls the Diplomat objective marker, the Attacker scores 2VPs.
At the end of the battle:
  • If the Diplomat objective marker is in the Attacker’s drop zone and controlled by a Defender’s operative or a Defender’s operative that is carrying the Diplomat objective marker is within the Attacker’s drop zone, the Defender scores 4VPs.
  • If the Diplomat objective marker is not controlled by a Defender’s operative and is not within of the Attacker’s drop zone, or a Defender operative that is carrying the Diplomat operative is not within of the Attacker’s drop zone, the Attacker scores 4VPs.

SPEC OPS CAMPAIGN

If you are playing this mission as part of a Spec Ops campaign, the following mission rules also apply:

TAC OPS BONUS
If you scored 3 or more VPs from Infiltration Tac Ops during this battle, you gain 1 additional Requisition point.

SPEC OPS BONUS
Safe Delivery: If you are the Defender and are currently undertaking the Extraction Spec Op, then, if during this battle, a friendly operative is carrying the Diplomat objective marker and is in the enemy drop zone at the end of the battle, reduce by 1 the number of games required to complete that Spec Op’s Operation 1.

Mission 2.1

Retrieve Information

A scouting party was wiped out in this sector and the valuable information they carried has been lost in the ruins. Each scout had a locator device on their person, so we can find the information and retrieve it, but we suspect the enemy has detected the signals and seeks to do the same.

MISSION RULES
The Attacker's operatives can perform the following mission action:

DOWNLOAD SCOUTING REPORT2AP

An Attacker’s operative can perform this action while within of an objective marker that they control and not within Engagement Range of an enemy operative. This action can only be performed on each objective marker once.

MISSION OBJECTIVE
At the end of each Turning Point, the Defender scores 1VP for each objective marker friendly operatives control (to a maximum of 3 VPs per Turning Point).

At the end of the battle, the Attacker scores 3VPs for each objective marker that has had the Download Scouting Report action performed on it.

SPEC OPS CAMPAIGN

If you are playing this mission as part of a Spec Ops campaign, the following mission rules also apply:

TAC OPS BONUS
If you scored 3 or more VPs from Recon Tac Ops during this battle, you gain 1 additional Requisition point.

KILL TEAM BONUS
Scouting Reports: If you are victorious, your LEADER operative gains 2 additional experience points if:
  • You are the Attacker and four or more objective markers have had the Download Scouting Report action performed on them.
  • You are the Defender and control four or more objective markers at the end of the battle.

Mission 2.2

Sensor Grid

We are fighting blind. In order to track enemy movements in this sector we must set up a sensor grid. The enemy has been enjoying some success in their endeavours recently, and will surely attempt to ensure we remain oblivious to their intentions.

MISSION RULES
The Attacker’s operatives can perform the following mission action:

AFFIX SENSOR1AP

The Attacker’s operative can perform this action if it is not within Engagement Range of an enemy operative and it is within of terrain feature that does not have any sensor arrays attached to it. Set up one objective marker within of that terrain feature and within of that operative. That terrain feature is now considered to have a sensor array attached to it.

The Defender’s operatives can perform the following mission action:

DESTROY SENSOR1AP

A Defender’s operative can perform this action if it is not within Engagement Range of an enemy operative and it is within of an objective marker that it controls. That sensor array is destroyed. Remove that objective marker. That terrain feature is no longer considered to have a sensor array attached to it.

MISSION OBJECTIVE
At the end of each Turning Point, score VPs as follows:
  • The Attacker scores 1VP for each terrain feature that has a sensor array attached to it. If the objective marker representing that sensor array is on a Punishing Vantage Point, score 2VP instead.
  • The Defender scores 1VP for each objective marker controlled by the Defender's operatives.
  • The Defender scores 1VP for every 2 terrain features that do not have a sensor array attached to them.
At the end of the battle, score VPs as follows:
  • The Attacker scores 1VP for each terrain feature which has a sensor array attached. If the objective marker representing that sensor array is on a Punishing Vantage Point, score 2VP instead.
  • The Defender scores 1VP for each sensor array that has been destroyed.

SPEC OPS CAMPAIGN

If you are playing this mission as part of a Spec Ops campaign, the following mission rules also apply:

TAC OPS BONUS
If you are the Defender and scored 3 or more VPs from Seek and Destroy Tac Ops during this battle, you gain 1 additional Requisition point.

If you are the Attacker and scored 3 or more VPs from Recon Tac Ops during this battle, you gain 1 additional Requisition point.

KILL TEAM BONUS
Scan Surroundings: If you are the Attacker and you are victorious, and at the end of the battle, four or more terrain features have a sensor array attached, you can add one item of Rare Equipment to your stash.

Blind the Foe: If you are the Defender and you are victorious, and during the battle four or more sensor arrays were destroyed, select one operative that was not incapacitated. That operative gains 2 additional experience points.

Mission 2.3

Spread the Word

The remaining civilian populace in this sector are wavering in their support. We must reinforce our message by ensuring the local broadcasting systems feed them only our propaganda.

MISSION RULES
Operatives can perform the following mission action:

CONFIGURE PYLON1AP

An operative can perform this action if it is not within Engagement Range of an enemy operative and is within of either the East Pylon or West Pylon objective marker that it controls. That Pylon is now attuned to your kill team.

BROADCAST1AP

If both the West Pylon and East Pylon objective markers are attuned to your kill team, an operative can perform this action if it is not within Engagement Range of an enemy operative and is within of the Broadcast Central objective marker. Your kill team gains one Broadcast point. This action can only be performed once per Turning Point by each kill team.

MISSION OBJECTIVE
At the end of each Turning Point, you score VPs as follows:
  • For each Pylon objective marker attuned to your kill team, you score 1VP.
  • If you gained a Broadcast point during this Turning Point, you score 3VP.

SPEC OPS CAMPAIGN

If you are playing this mission as part of a Spec Ops campaign, the following mission rules also apply:

TAC OPS BONUS
If you scored 3 or more VPs from Infiltration Tac Ops during this battle, you gain 1 additional Requisition point.

SPEC OPS BONUS
Spread the Word: If you are currently undertaking the Secure District or Honour-bound Spec Ops, and gained 3 or more Broadcast points during the battle, reduce by 1 the number of games required to complete that Spec Op’s Operation 1.

Mission 3.1

Launch Strike

An abandoned silo sits below this sector filled with a potent payload of missiles. Fast-moving forces have been dispatched to the site with launch codes to ensure this asset can be used to destroy our enemy before they can do the same to us.

MISSION RULES
Operatives can perform the following mission action:

UPLOAD CODES1AP

An operative can perform this action while within of an objective marker it controls. Each kill team can only perform this action once on each objective marker during each Turning Point.

MISSION OBJECTIVE
At the end of each Turning Point, you score VPs as follows:
  • If friendly operatives performed the Upload Codes action on any Primary Launch Terminal (PLT) objective marker during this Turning Point, you score 2VP.
  • If friendly operatives performed the Upload Codes action on both Primary Launch Terminal objective markers during this Turning Point, you score 2VP.
  • If friendly operatives performed the Upload Codes action on any Secondary Launch Terminal (SLT) objective marker during this Turning Point, you score 1VP.
  • If friendly operatives performed the Upload Codes action on both Secondary Launch Terminal objective markers during this Turning Point, you score 1VP.

SPEC OPS CAMPAIGN

If you are playing this mission as part of a Spec Ops campaign, the following mission rules also apply:

TAC OPS BONUS
If you scored 3 or more VPs from Infiltrate Tac Ops during this battle, you gain 1 additional Requisition point.

SPEC OPS BONUS
Missile Strike: If you are currently undertaking the Elimination or Demolition Spec Ops and you score more than 10VPs from mission objectives, reduce by 1 the number of games required to complete that Spec Op’s Operation 1.

Mission 3.2

Destroy Foundations

Augurs have detected weak points in the structures around the enemy positions. Carefully placed explosives can bring the whole thing crashing down around them.

MISSION RULES
The Attacker’s operatives can perform the following mission action:

PLANT EXPLOSIVES1AP

An operative can perform this action if it is not within Engagement Range of an enemy operative and is within of an objective marker it controls. Unless an operative performs the Defuse Explosives action on that objective marker, it is destroyed at the end of the Turning Point (see Destroyed Objectives, below).

The Defender’s operatives can perform the following mission action:

DEFUSE EXPLOSIVES1AP

An operative can perform this action if it is not within Engagement Range of an enemy operative and is within of an objective marker it controls, if an enemy operative has performed the Plant Explosives action on that objective marker during this Turning Point.

Destroyed Objectives: Each objective marker is set up under a pillar that is part of a terrain feature in this kill zone. If all objective markers that are under a terrain feature are destroyed, any parts of that terrain feature with the Heavy trait are treated as Light terrain instead.
MISSION OBJECTIVE
At the end of each Turning Point, you score VPs as follows:
  • If any objective markers were destroyed, the Attacker scores 1VP.
  • If any of the Defender’s operatives performed the Defuse Explosives action and no objective markers were destroyed, the Defender scores 1VP.
At the end of the battle, you score VPs as follows:
  • For each objective marker that has been destroyed, the Attacker scores 4VPs.
  • For each objective marker that remains on the battlefield, the Defender scores 4VPs.

SPEC OPS CAMPAIGN

If you are playing this mission as part of a Spec Ops campaign, the following mission rules also apply:

TAC OPS BONUS
If you are the Defender and scored 3 or more VPs from Security Tac Ops during this battle, you qain 1 additional Requisition point.

If you are the Attacker and scored 3 or more VPs from Seek and Destroy Tac Ops during this battle, yon gain 1 additional Requisition point.

SPEC OPS BONUS
Bring it Crashing Down: If you are the Attacker and are currently undertaking the Demolition Spec Ops, then at the end of this battle, if three or more objective markers have been destroyed, reduce by 1 the number of games required to complete that Spec Op’s Operation 1.

Maintain Integrity: If you are the Defender and are currently undertaking the Secure District Spec Op, then at the end of this battle, if two or fewer objective markers have been destroyed, reduce by 1 the number of games required to complete that Spec Op’s Operation 1.

Mission 3.3

Exemplar

A powerful enemy combatant has been making a name for themselves in this area. Luckily we have an up-and-coming fighter of our own willing to lead a mission to end their legacy for good.

MISSION RULES
The Exemplar: At the end of the Select a Kill Team step of the mission sequence, each player must select one operative from their kill team to be the Exemplar. This cannot be a LEADER operative. That operative gains the EXEMPLAR keyword and, until the end of the battle, increase that operative’s APL characteristic by 1 (note that this is not a modifier). When an EXEMPLAR operative is set up, they must be set up with the centre of their base on the Exemplar Deployment objective marker in their drop zone.

MISSION EQUIPMENT
EXEMPLAR operatives can be equipped with the following equipment for the battle:

PERSONAL FORCEFIELD [4EP]

An operative with this equipment has a 4+ invulnerable save.
MISSION OBJECTIVE
At the end of each Turning Point, you score VPs as follows:
  • If your EXEMPLAR operative controls the Exemplar Central objective marker, you score 3VPs.
  • If a friendly operative controls the Exemplar deployment objective marker in the enemy drop zone, you score 2VPs.
At the end of the battle, you score VPs as follows:
  • If the enemy EXEMPLAR operative has been incapacitated, you score 2VPs (if the enemy EXEMPLAR operative has been incapacitated by an attack made by your EXEMPLAR operative, you score 4VPs instead).

SPEC OPS CAMPAIGN

If you are playing this mission as part of a Spec Ops campaign, the following mission rules also apply:

TAC OPS BONUS
If you scored 3 or more VPs from Seek and Destroy Tac Ops during this battle, you gain 1 additional Requisition point.

SPEC OPS BONUS
Swift Assassination: It you are currently undertaking the Elimination Spec Op, then if the enemy EXEMPLAR operative was incapacitated before the end of this battle’s third Turning Point, reduce by 1 the number of games required to complete that Spec Op’s Operation 1.

Killzone: Chalnath

Killzone: Chalnath is a killzone made up of various ruined buildings. Two large buildings dominate the killzone, creating key areas that operatives will fight over, as well as tight fire lanes between them. These buildings are surrounded by smaller ruins, but each of these is still heavy cover, providing substantial protection for operatives in position behind them. Operatives in the open, however, are at risk of punishing firepower from the enemy. This is most evident if the enemy is on one of the two vantage points of the killzone, as the height advantage they provide is substantial enough that brutal volleys can indiscriminately gun down those not in Cover. Killzone: Chalnath consists of the following terrain features, with their traits detailed below:

Door

Both Chalnath Ruined Buildings have a Door. As well as the Heavy and Scalable traits, this part of the terrain feature has the Door Trait.


Door: An operative can move through this part of the terrain feature as if it were not there, and can do so even if its base is too large to fit through this part of the terrain feature. Remember that an operative must finish a move in a location it can be placed, therefore it must finish the move wholly on one side of the door or the other.

Hatch

Both Chalnath Ruined Buildings have a Hatch. As well as the Punishing Vantage Point (see Chalnath Ruined Building) and Scalable traits, this part of the terrain feature has the Hatch Trait.


Hatch: An operative can move vertically through this part of the terrain feature as if it were not there. Note that this will be done with a Climb (unless they can FLY) or with a Drop.

Chalnath Ruined Building



Scalable: Each time an operative climbs this terrain feature, the final incremental distance of less than is ignored, instead of being rounded up to .

Designer’s Note: This means an operative looking to climb onto a Chalnath Ruined Building’s Punishing Vantage Point via the shortest possible route will travel vertically 2 instead of the usual 3).

Punishing Vantage Point: Punishing Vantage Points have the following rules:
  • This part of the terrain feature is a Vantage Point.
  • Each time an operative makes a shooting attack while on a Punishing Vantage Point, before rolling attack dice for that shooting attack, if the target is not in Cover, the attacker can retain one attack dice as a successful normal hit without rolling it.
  • Each time an operative makes a shooting attack, before rolling defence dice for that shooting attack, if the target is on a Punishing Vantage Point, at least 2 higher than them and in Cover, the defender can retain an additional dice as a successful normal save as a result of Cover.

Ruined Wall

All parts of a Ruined Wall terrain feature have the Heavy trait.


Dataslates and Datacards

Adepta Sororitas and T’au Empire Datacards:


Adepta Sororitas Narrative Dataslate:


T’au Empire Narrative Dataslate:
Actions
Actions are categorised as follows:
  • Universal actions can be performed by all operatives. They are detailed below.
  • Unique actions are actions detailed on an operative’s datacard that only they can perform, such as the Dakka Dash action found on the example datacard.
  • Mission actions are specific to the mission you are playing, and will be detailed by that mission’s briefing. Missions can be found here (Open Play mission) and here (Spec Ops Narrative missions).
  • Free actions can only be performed when another rule specifies. Each time an operative would perform a free action, the following rules apply.
    • The operative can perform the action, so long as the requirements of the action are met.
    • The player does not subtract any additional AP to perform the action.
    • The operative would still count as performing the action for all rules purposes. For example, if it performed it during its activation, it would not be able to perform the action again during that activation.

For example, when a KOMMANDO DAKKA BOY performs a Dakka Dash action (see unique actions, above), it can perform a free Dash and free Shoot action without subtracting any additional AP (other than the AP spent on the Dakka Dash action). However, it is subject to those actions’ requirements, therefore it cannot perform the free Dash action if it is within Engagement Range of enemy operatives, and cannot perform the free Shoot action if it is within Engagement Range of enemy operatives or has a Conceal order. In addition, for each of the free actions it performs, it cannot perform them again during its activation.
Engagement Range
Engagement Range is the zone of threat that operatives present to their enemies. Many rules in the game use Engagement Range, such as when moving and fighting. Engagement Range is mutual, therefore operatives are within each other’s Engagement Range if one of them is Visible to and within of the other.
Modifying Characteristics
Some rules will modify the characteristics of an operative and/or their weapons. All modifiers to a characteristic are cumulative.

If a characteristic refers to the result required when rolling a D6 (i.e. Save, Ballistic Skill and Weapon Skill), the modifier will specify to improve or worsen the characteristic. As a lower result is a better characteristic, the modifier should be applied accordingly. For example, if a Ballistic Skill of 4+ is worsened by 1, it would be modified to a 5+.

If an operative’s APL is modified, it lasts until the end of its current or next activation (whichever comes first). Regardless of how many APL modifiers an operative is affected by, the total modification can never be more than -1 or +1 from its normal APL. For example, if an operative has an APL of 2, and two rules say to add 1 to the operative’s APL, until the end of its next activation it would have an APL of 3.
Invulnerable Save x+
Each time a shooting attack is made against an operative, the defender can use its invulnerable save instead of its normal Save characteristic. An invulnerable save is used like a normal Save characteristic, except that it cannot be modified in any way, and is not affected by any APx special rules (meaning the defender would use their normal Defence characteristic). x of the invulnerable save is the dice roll required for the defence dice to be successful, e.g. 4+.
Fly
Each time an operative makes any kind of move, if it has the FLY keyword, it can move around, across and over other operatives (and their bases) as if they were not there, but must finish its move following all requirements specified by that move, and cannot finish its move on top of other operatives (or their bases).
Cover
If an operative positions themselves in Cover, they will use it for protection while they have an Engage order, or hide behind it while they have a Conceal order. For an intended target to be in Cover, both of the following must be true:
  • The intended target is more than from the active operative.
  • The intended target is within of a point at which a Cover line crosses another operative’s base (unless that other operative is not itself in the active operative’s LoS), or a terrain feature that provides Cover (see Terrain Traits).

Note that an intended target that has an Engage order can gain a defensive benefit for being in Cover as specified in the shooting sequence.

To establish Cover lines, the active operative’s controlling player draws imaginary straight lines, 1mm wide, from any part of the active operative’s base to every part of the intended target’s base.

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