Book | Kind | Edition | Version | Last update |
Kill Team: Ashes of Faith (Chaos Cult) | ||||
Kill Team: Ashes of Faith (Chaos Cult) | Expansion | 2 | 1.1 | March 2024 |
The Balance Dataslate | ||||
The Balance Dataslate | Rulebook | 2 | Q2 2024 | June 2024 |
Q: | When completing a group activation, if the first DEVOTEE operative mutates into a MUTANT operative during its activation, must I still select a DEVOTEE operative afterwards to fulfil the group activation requirements (assuming I am able)? |
A: | Yes. |
Q: | If I want to mutate a friendly operative at the end of a combat in which a friendly DEVOTEE operative inflicted damage and was not incapacitated, must it be that operative that mutates, or can it be any friendly operative? |
A: | It must be that operative. |
Q: | If a CHAOS CULT DEVOTEE operative mutates into a MUTANT by incapacitating an enemy operative in combat, but that enemy operative inflicts damage when they are incapacitated (e.g. BLOODED TRAITOR BRIMSTONE GRENADIER operative’s Explosive Demise ability, or KOMMANDO BOMB SQUIG operative’s BOOM! ability), what happens first? |
A: | Mutate into a new operative first, then inflict the damage. |
Q: | If a CHAOS CULT DEVOTEE operative mutates into a MUTANT during its activation by incapacitating an enemy operative, can I then use the Unleash the Daemon Tactical Ploy before its activation ends? |
A: | Yes. |
Below you will find a list of the operatives that make up a CHAOS CULT kill team, including, where relevant, any wargear those operatives must be equipped with.
Below, you will find common abilities of the CHAOS CULT kill team.
During arcane rituals, the most devoted among a Chaos Cult have evil symbols carved into their flesh or tattooed onto their skin. Should the correct words of invocation be said in battle, these icons appear to draw empyric power to them, which twists the flesh of the Devotee and horrifically mutates them. This does not satisfy the dark cravings and power lust of some. Depraved prayers are written upon flayed skin and nailed into the tormented flesh of these individuals, then daemons are summoned and bound into their mortal bodies.
During the battle, friendly CHAOS CULT operatives can ‘mutate’. Each time they do, choose one of the following:Accursed followers of Chaos are blessed by the gods with a horrifying array of mutations. Chiropteran wings, sharp, ridged horns and wicked claws are but a few examples of what gifts a Mutant might receive, along with reptilian skin or long, dextrous tentacles. All of these grant Mutants formidable abilities on the battlefield, which they use to sickening effect against the enemies of the Chaos Gods.
Accursed Gifts are abilities that friendly CHAOS CULT operatives gain when they mutate into other operative types. The first time a friendly DEVOTEE operative mutates into a MUTANT operative during the battle, select your first Accursed Gift. The first time a friendly MUTANT operative mutates into a TORMENT operative during the battle, select your second Accursed Gift. All friendly MUTANT operatives have your first Accursed Gift and all friendly TORMENT operatives have your first and second Accursed Gifts.If your faction is CHAOS CULT, you can use the following Tactical Ploys during a game.
If your faction is CHAOS CULT, you can use the Chaos Cult Tac Ops listed below, as specified in the mission sequence.
Below you will find a selection of rules for Spec Ops campaigns in which you have selected CHAOS CULT as your Faction keyword.
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1. NOXIOUS ICHOR [2EP] The operative gains the following ability for the battle: |
2. PARALYSING STING [2EP] The operative’s melee weapons gain the Stun critical hit rule. |
3. VICIOUS CLAW [3EP] Add 1 to both Damage characteristics of the operative’s melee weapons. |
4. MUTATING FLAMES [4EP] ICONARCH operative only. The operative gains the following ability for the battle: |
5. ABHORRENT SCEPTRE [3EP] CULT DEMAGOGUE or MINDWITCH operative only. The operative gains the following ability for the battle: |
6. ACCURSED CONSECRATION [1EP] DARK COMMUNE operative only. The operative gains the following ability for the battle: |
OBSCENE PULPITAs the commune grows in strength, so do their powers of persuasion and influence. From their pulpit the Cult Demagogue preaches obscenities to the masses, inviting in dark magics to strengthen the Cult. Each time a friendly DARK COMMUNE operative gains a rank, all friendly DEVOTEE operatives earn 1XP, or 2XP if that DARK COMMUNE operative is a CULT DEMAGOGUE. |
ACCURSED HEXThe Cult have consecrated a ritual site. Here, following the reading of dark prayers and carrying out of malignant sacraments, a Devotee at the centre of the Accursed Hex is flooded with Chaos energies. In the Strategy phase of the first Turning Point, you can mutate one additional CHAOS CULT operative. |
DIRGE CASTERThese great speakers emit diabolical broadcasts of sinister lies and seductive oratory to draw in the downtrodden and desperate, converting them to the Cult. You can use the Operative Assigned Requisition for 0RP if the operative added is a DEVOTEE operative. |
The Chaos Gods can give life, but for a high price indeed. For some unfortunate members of the Cult, their lives can be forfeited to preserve the existence of a more influential member of their congregation.
Those who worship the Dark Gods often find their flesh slowly warping and twisting, sprouting additional limbs, growing scales or gaining supernatural strength and agility.
Many members of a Cult look upon the Dark Commune with envy, fervently wishing to be a part of this powerful collective. For the most fanatically devoted of their number, joining the Dark Commune is a distinct possibility, and they go through a heinous ceremony to cement their place.
The bloodthirsty members of the Cult seek the attention and favour of the gods, and intend to get it through the mass slaughter of as many foes as possible.
When the Cult have finished butchering all their enemies, they will leave many killzones resembling little more than gore-slicked charnel houses.
Complete five games in which you scored victory points from the ‘Blood Offering’, ‘Protect Assets’ and/or ‘Tear Through’ Tac Op.Empyric energy flows around the Cult’s blood-soaked warriors after they have slaughtered so many of their enemies. Now all they need to crystallise and concentrate the power of the gods is to place a dark artefact of Chaos at the site where the most blood was shed.
Complete a game in which you scored victory points from the ‘Plant Banner’ Tac Op.The Cult must conduct a profane ritual in secret. Its members strike at targets seemingly random to their enemies, but in reality each mission they carry out is a part of their preparations — whether that involves assassinating select foes, stealing holy artefacts or spilling blood in precise locations. By the time the enemy realise what is happening, it will be too late.
The Cult must complete a series of tasks vital to the successful climax of their dread ritual.
Complete five games and score victory points from every Tac Op archetype (i.e. Infiltration, Recon, Security, Seek and Destroy) across those games.With their designs in place and all the necessary stages of the ritual almost reached, the Cult’s leadership must complete the final act.
Complete a game in which you scored victory points from the ‘Profane Defilement’ Tac Op.CHAOS CULT operatives in your kill team can be equipped with equipment from this list, as specified in the mission sequence. Any equipment marked with a + can be selected a maximum of once, and each operative can be equipped with no more than one of each item.
FRAG GRENADE [2EP]
The operative is equipped with the following ranged weapon for the battle. If the operative mutates into a MUTANT or TORMENT operative, this equipment is removed from it.Name | A | BS/WS | D | |||
Frag grenade | 4 | 3+ | 2/3 | |||
Special Rules | ! | |||||
Rng , Blast , Indirect, Limited | - |
KRAK GRENADE [3EP]
The operative is equipped with the following ranged weapon for the battle. It cannot make a shooting attack with this weapon by performing an Overwatch action. If the operative mutates into a MUTANT or TORMENT operative, this equipment is removed from it.Name | A | BS/WS | D | |||
Krak grenade | 4 | 3+ | 4/5 | |||
Special Rules | ! | |||||
Rng , AP1, Indirect, Limited | - |
TROPHY WEAPON+ [1EP]
DEVOTEE operative only. Select a crude melee weapon or pistol the operative is equipped with. Add 1 to both Damage characteristics of that weapon for the battle.COVERT GUISE [2EP]
DEVOTEE operative only. The operative gains the following ability for the battle:CHAOS SIGIL [2EP]
The operative gains the following ability for the battle. If the operative mutates into another operative type as a result of the Mutation ability, it keeps the following ability for the battle:VILE BLESSING+ [3EP]
The operative gains the following ability for the battle. If the operative mutates into another operative type as a result of the Mutation ability, it keeps the following ability for the battle:M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 8 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Pistol | |||||||||
Pistol | 4 | 4+ | 2/3 | Rng | Rng | - | |||
Diabolical stave | |||||||||
Diabolical stave | 4 | 4+ | 3/6 | Rng . !Stun | Rng | Stun | |||
Diabolical stave | |||||||||
Diabolical stave | 4 | 4+ | 3/6 | !Stun | - | Stun |
ABILITIES | UNIQUE ACTIONS |
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Accursed Benediction (1AP): One friendly CHAOS CULT operative Visible to and within of this operative can mutate. This operative cannot perform this action while within Engagement Range of an enemy operative. Induce Slaughter (1AP): One friendly CHAOS CULT operative Visible to and within of this operative can immediately perform a free Fight action. This operative cannot perform this action while within Engagement Range of an enemy operative.
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ABILITIES |
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UNIQUE ACTIONS |
Accursed Benediction (1AP): One friendly CHAOS CULT operative Visible to and within of this operative can mutate. This operative cannot perform this action while within Engagement Range of an enemy operative. Induce Slaughter (1AP): One friendly CHAOS CULT operative Visible to and within of this operative can immediately perform a free Fight action. This operative cannot perform this action while within Engagement Range of an enemy operative.
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CHAOS CULT, CHAOS, LEADER, DARK COMMUNE, CULT DEMAGOGUE
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 8 | 28mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Commune blade | |||||||||
Commune blade | 4 | 4+ | 4/6 | Lethal 5+ | Lethal 5+ | - |
ABILITIES | UNIQUE ACTIONS |
Cut Them Down: Each time an enemy operative starts a Fall Back action while within Engagement Range of this operative, you can use this ability. If you do so, that enemy operative suffers D3+1 mortal wounds (before it moves). Attuned In Purpose: Each time this operative is activated, you can also activate another ready friendly BLESSED BLADE operative within of it at the same time. Complete their actions in any order.
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ABILITIES |
Cut Them Down: Each time an enemy operative starts a Fall Back action while within Engagement Range of this operative, you can use this ability. If you do so, that enemy operative suffers D3+1 mortal wounds (before it moves). Attuned In Purpose: Each time this operative is activated, you can also activate another ready friendly BLESSED BLADE operative within of it at the same time. Complete their actions in any order.
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UNIQUE ACTIONS |
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CHAOS CULT, CHAOS, DARK COMMUNE, BLESSED BLADE
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 8 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Burning censer | |||||||||
Burning censer | 6 | 2+ | 2/3 | Rng , Torrent | Rng , Torrent | - | |||
Pistol | |||||||||
Pistol | 4 | 4+ | 2/3 | Rng | Rng | - | |||
Crude melee weapon | |||||||||
Crude melee weapon | 3 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Icon Bearer: When determining control of an objective marker, treat this operative’s APL characteristic as being 1 higher. Note that this is not a modifier. In narrative play, this is cumulative with the Focused Battle Honour (see the Kill Team Core Book).
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Ruinous Deterioration (1AP): Until the start of that operative’s next activation, each time an attack dice would inflict damage on an enemy operative within 2 of this operative, add 1 to the damage inflicted from that attack dice. Ruinous Invigoration (1AP): Until the start of that operative’s next activation, each time an attack dice would inflict damage on a friendly CHAOS CULT operative within 2 of this operative, subtract 1 from the damage inflicted from that attack dice (to a minimum of 3).
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ABILITIES |
Icon Bearer: When determining control of an objective marker, treat this operative’s APL characteristic as being 1 higher. Note that this is not a modifier. In narrative play, this is cumulative with the Focused Battle Honour (see the Kill Team Core Book).
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UNIQUE ACTIONS |
Ruinous Deterioration (1AP): Until the start of that operative’s next activation, each time an attack dice would inflict damage on an enemy operative within 2 of this operative, add 1 to the damage inflicted from that attack dice. Ruinous Invigoration (1AP): Until the start of that operative’s next activation, each time an attack dice would inflict damage on a friendly CHAOS CULT operative within 2 of this operative, subtract 1 from the damage inflicted from that attack dice (to a minimum of 3).
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CHAOS CULT, CHAOS, DARK COMMUNE, ICONARCH
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 8 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Fists | |||||||
Fists | 3 | 5+ | 1/2 | - | - |
ABILITIES | UNIQUE ACTIONS |
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Heinous Deluge (1AP): Psychic action. Select one enemy operative in this operative’s Line of Sight. Subtract 1 from its APL. This operative cannot perform this action while within Engagement Range of an enemy operative. Malefic Vortex (1AP): Psychic action. Remove your Malefic Vortex token (if any). Then place a Malefic Vortex token in a location that is Visible to this operative, or on a Vantage Point of a terrain feature that is Visible to this operative (treat it as an intended target for the purposes of the Visibility line). Each enemy operative within of that token suffers 1 mortal wound. In addition, at the end of each Turning Point, each enemy operative within of that token suffers 1 mortal wound. This operative cannot perform this action while within Engagement Range of an enemy operative. Infernal Gaze (1AP): Psychic action. Select one enemy operative within of this operative and in its Line of Sight. That enemy operative suffers a number of mortal wounds based on the closest distance it is from this operative. Note that these are not cumulative.
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ABILITIES |
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UNIQUE ACTIONS |
Heinous Deluge (1AP): Psychic action. Select one enemy operative in this operative’s Line of Sight. Subtract 1 from its APL. This operative cannot perform this action while within Engagement Range of an enemy operative. Malefic Vortex (1AP): Psychic action. Remove your Malefic Vortex token (if any). Then place a Malefic Vortex token in a location that is Visible to this operative, or on a Vantage Point of a terrain feature that is Visible to this operative (treat it as an intended target for the purposes of the Visibility line). Each enemy operative within of that token suffers 1 mortal wound. In addition, at the end of each Turning Point, each enemy operative within of that token suffers 1 mortal wound. This operative cannot perform this action while within Engagement Range of an enemy operative. Infernal Gaze (1AP): Psychic action. Select one enemy operative within of this operative and in its Line of Sight. That enemy operative suffers a number of mortal wounds based on the closest distance it is from this operative. Note that these are not cumulative.
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CHAOS CULT, CHAOS, DARK COMMUNE, PSYKER, MINDWITCH
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These Cultists are the mortal followers of the Dark Gods - ordinary men and women fallen to promises of temporal power who wish to overthrow Imperial taskmasters. Bearing a motley collection of improvised, stolen and makeshift weapons, they can overwhelm even determined enemies with their sheer zeal.
These Cultists are the mortal followers of the Dark Gods - ordinary men and women fallen to promises of temporal power who wish to overthrow Imperial taskmasters. Bearing a motley collection of improvised, stolen and makeshift weapons, they can overwhelm even determined enemies with their sheer zeal. |
M | APL | GA | DF | SV | W | Base |
3 | 2 | 2 | 3 | 5+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Pistol | |||||||||
Pistol | 4 | 4+ | 2/3 | Rng | Rng | - | |||
Crude melee weapon | |||||||||
Crude melee weapon | 4 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
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ABILITIES |
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UNIQUE ACTIONS |
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CHAOS CULT, CHAOS, DEVOTEE
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Blasphemous appendages | |||||||||
Blasphemous appendages | 4 | 4+ | 3/4 | Ceaseless. !Rending | Ceaseless | Rending |
ABILITIES | UNIQUE ACTIONS |
Accursed Mutant: Each time this operative would perform a mission action or the Pick Up action, you must subtract one additional action point to do so. Unnatural Regeneration: Each time this operative would lose a wound, roll one D6: on a 6, that wound is not lost.
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ABILITIES |
Accursed Mutant: Each time this operative would perform a mission action or the Pick Up action, you must subtract one additional action point to do so. Unnatural Regeneration: Each time this operative would lose a wound, roll one D6: on a 6, that wound is not lost.
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UNIQUE ACTIONS |
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CHAOS CULT, CHAOS, MUTANT
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 13 | 40mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Hideous mutations | |||||||||
Hideous mutations | 5 | 4+ | 4/5 | Relentless. !Rending | Relentless | Rending |
ABILITIES | UNIQUE ACTIONS |
Accursed Torment:
Unnatural Regeneration: Each time this operative would lose a wound, roll one D6: on a 6, that wound is not lost.
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ABILITIES |
Accursed Torment:
Unnatural Regeneration: Each time this operative would lose a wound, roll one D6: on a 6, that wound is not lost.
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UNIQUE ACTIONS |
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CHAOS CULT, CHAOS, TORMENT
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During arcane rituals, the most devoted among a Chaos Cult have evil symbols carved into their flesh or tattooed onto their skin. Should the correct words of invocation be said in battle, these icons appear to draw empyric power to them, which twists the flesh of the Devotee and horrifically mutates them. This does not satisfy the dark cravings and power lust of some. Depraved prayers are written upon flayed skin and nailed into the tormented flesh of these individuals, then daemons are summoned and bound into their mortal bodies.
During the battle, friendly CHAOS CULT operatives can ‘mutate’. Each time they do, choose one of the following:The DARK COMMUNE keyword is used in the following Chaos Cult datacards:
Accursed followers of Chaos are blessed by the gods with a horrifying array of mutations. Chiropteran wings, sharp, ridged horns and wicked claws are but a few examples of what gifts a Mutant might receive, along with reptilian skin or long, dextrous tentacles. All of these grant Mutants formidable abilities on the battlefield, which they use to sickening effect against the enemies of the Chaos Gods.
Accursed Gifts are abilities that friendly CHAOS CULT operatives gain when they mutate into other operative types. The first time a friendly DEVOTEE operative mutates into a MUTANT operative during the battle, select your first Accursed Gift. The first time a friendly MUTANT operative mutates into a TORMENT operative during the battle, select your second Accursed Gift. All friendly MUTANT operatives have your first Accursed Gift and all friendly TORMENT operatives have your first and second Accursed Gifts.Kill teams grow in size in all manner of ways. High command might assign new soldiers. The kill team's boss might bully a lesser warrior into joining its mob. A new creature may daw and bite its way out of an amniotic sac, or a lone survivor might be found on the battlefield.
5. ABHORRENT SCEPTRE [3EP]
CULT DEMAGOGUE or MINDWITCH operative only. The operative gains the following ability for the battle:6. ACCURSED CONSECRATION [1EP]
DARK COMMUNE operative only. The operative gains the following ability for the battle:As the commune grows in strength, so do their powers of persuasion and influence. From their pulpit the Cult Demagogue preaches obscenities to the masses, inviting in dark magics to strengthen the Cult.
The Chaos Gods can give life, but for a high price indeed. For some unfortunate members of the Cult, their lives can be forfeited to preserve the existence of a more influential member of their congregation.
Many members of a Cult look upon the Dark Commune with envy, fervently wishing to be a part of this powerful collective. For the most fanatically devoted of their number, joining the Dark Commune is a distinct possibility, and they go through a heinous ceremony to cement their place.
FRAG GRENADE [2EP]
The operative is equipped with the following ranged weapon for the battle. If the operative mutates into a MUTANT or TORMENT operative, this equipment is removed from it.Name | A | BS/WS | D | |||
Frag grenade | 4 | 3+ | 2/3 | |||
Special Rules | ! | |||||
Rng , Blast , Indirect, Limited | - |
KRAK GRENADE [3EP]
The operative is equipped with the following ranged weapon for the battle. It cannot make a shooting attack with this weapon by performing an Overwatch action. If the operative mutates into a MUTANT or TORMENT operative, this equipment is removed from it.Name | A | BS/WS | D | |||
Krak grenade | 4 | 3+ | 4/5 | |||
Special Rules | ! | |||||
Rng , AP1, Indirect, Limited | - |
The CHAOS CULT keyword is used in the following Chaos Cult datacards:
The CHAOS keyword is used in the following Chaos Cult datacards:
The DARK COMMUNE keyword is used in the following Chaos Cult datacards:
4. MUTATING FLAMES [4EP]
ICONARCH operative only. The operative gains the following ability for the battle:These great speakers emit diabolical broadcasts of sinister lies and seductive oratory to draw in the downtrodden and desperate, converting them to the Cult.
TROPHY WEAPON+ [1EP]
DEVOTEE operative only. Select a crude melee weapon or pistol the operative is equipped with. Add 1 to both Damage characteristics of that weapon for the battle.COVERT GUISE [2EP]
DEVOTEE operative only. The operative gains the following ability for the battle:VILE BLESSING+ [3EP]
The operative gains the following ability for the battle. If the operative mutates into another operative type as a result of the Mutation ability, it keeps the following ability for the battle: