Book | Kind | Edition | Version | Last update |
Intercession Squad | ||||
Intercession Squad | Expansion | 2 | 1.2 | June 2023 |
Q: | If a rule treats an operative as being injured regardless of any rules that say they cannot be injured (e.g. Rust Emanations Strategic Ploy, GELLERPOX INFECTED), does the Methodical Chapter Tactic still ignore the Ballistic Skill and Weapon Skill characteristic modifiers? |
A: | No. |
Q: | If an INTERCESSION SQUAD operative is incapacitated during its activation, can I use the Wrath of Vengeance Tactical Ploy freely, or do action restrictions still apply? |
A: | Action restrictions still apply. So with Bolter Discipline in mind, if the operative has already performed two Shoot actions during that activation, you could not use Wrath of Vengeance to perform a third Shoot action. |
Below you will find a list of the operatives that make up an INTERCESSION SQUAD kill team, including, where relevant, any wargear those operatives must be equipped with.
Below, you will find common abilities of the INTERCESSION SQUAD kill team.
Each Chapter of Space Marines is a martial brotherhood with its own combat philosophies suited to the unique skills and temperaments of its battle-brothers. These tenets of war may be clothed in esoteric rituals built up over thousands of years, but remain as brutally effective as when they were first laid down.
When you create a roster or dataslate for an INTERCESSION SQUAD kill team, select two abilities from those listed below. Every INTERCESSION SQUAD operative on your roster or dataslate gains those abilities.If your faction is INTERCESSION SQUAD, you can use the following Strategic Ploys during a game.
If your faction is INTERCESSION SQUAD, you can use the following Tactical Ploys during a game.
If your faction is INTERCESSION SQUAD, you can use the Intercession Squad Tac Ops listed below, as specified in the mission sequence.
Below you will find a selection of rules for Spec Ops campaigns in which you have selected INTERCESSION SQUAD as your Faction keyword.
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1. BASTION FIELD GENERATOR [3EP] The operative gains the following ability for the battle: |
2. ADAMANTINE MANTLE [2EP] The operative gains the following ability for the battle: |
3. TARGETING OCULAR [2EP] The operative gains the following ability for the battle: |
4. SERVO-CHERUB [3EP] The operative gains the following ability for the battle: |
5. ARTIFICER ARMOUR [3EP] Change the operative’s Save characteristic to 2+ for the battle. |
6. CHAPTER ARTEFACT [1EP] The operative gains the following ability for the battle: |
HYPNOINDOCTRINATION SHRINEThe kill team maintain a compact meditative data-shrine at their base of operations. Through neural communion with the device, a battle-brother can reinforce his grasp of skills and protocols by way of hypnotic suggestion and psychosomatic interactions, honing his strengths to ensure he remains at peak efficiency. After the battle, in the Update Dataslates step, from the friendly INTERCESSION SQUAD operatives that were selected for deployment and did not fail a Casualty test, select the operative with the lowest experience points to gain 1XP (if more than one operative would qualify for this, select one of them to gain 1XP). You can only add this strategic asset to your base of operations if your dataslate includes at least one operative of Veteran rank or higher. |
INTEL-CACHE UPLINKUsing a hidden comms booster that strengthens the kill team’s signal to an orbiting Chapter vessel, the operatives receive vital intelligence on enemy movements, topographical changes and energy signatures. This information means the squad can effect precise strikes capable of catching the enemy flat-footed. In the Set Up Operatives step, INTERCESSION SQUAD operatives can be set up wholly within of your drop zone (instead of wholly within it). |
ARSENAL SUB-VAULTServitors dispatched by the Chapter’s Techmarines attend this shielded magazine. The weapons and ammunition it holds are carefully calibrated and oiled with rare unguents, ensuring they are fully prepared for any mission. In the Select a Kill Team step, you can also reselect the equipped weapon options of friendly INTERCESSION SQUAD operatives (you are not limited to the option you selected when they were first added to your dataslate). For example, if an INTERCESSOR SERGEANT operative is equipped with a bolt rifle and power weapon, you could change its bolt rifle, power weapon or both to another valid option specified here. |
Operatives who execute their missions with high skill, efficiency and as exemplars of their Chapter’s tenets may be rewarded for their mighty deeds with an artefact drawn from the Chapter’s vaults. Such a bestowal is as symbolic as it is practical, transforming the operative into an esteemed weapon of war.
To receive the favour of the Chapter’s Techmarines is a high honour. Their artistry in metallurgy and their arcane technological knowledge are used in the crafting of weapons whose perfection of form matches their deadliness in battle.
As part of the warrior culture of their Chapter, many Space Marines swear oaths before their battle-brothers to achieve feats of honour or duty, striving to fulfil them during the conflict that follows.
The kill team must be humanity’s shield, now more than ever in the Era Indomitus. Dispatched into a dangerous war zone with orders to turn the tide, victory must be achieved through superiority before a final execution blow is struck.
The kill team must achieve ruthless dominance in key areas to slow the enemy’s advance and leave them in no doubt that they face the unalloyed might of the Adeptus Astartes.
Complete five games in which you scored victory points from the ‘Protect Assets’, ‘Indomitable Superiority’ and/or ‘Hold the Line’ Tac Op.The enemy’s momentum has faltered; their morale is on a precipice. A last ditch attempt to achieve victory sees their forces advance, but they cannot be allowed to gain ground. Break them here and they will not recover.
Complete a game in which you scored the maximum 2 victory points from a Security Tac Op.The kill team has located a powerful enemy preying upon a vulnerable Imperial world. They must bring the swift and sudden judgement of the Emperor upon these foes, overwhelming them with decisive assaults, severing them from support and crushing them before they can marshal any response.
The enemy are spread wide, slaughtering and raiding. The kill team must show their martial dominance, drawing on their incredible adaptability in every area of warfare.
Complete five games in which you scored victory points from the ‘Shock and Awe’, ‘Indomitable Superiority’ and/or ‘Champion of Mankind’ Tac Op.The kill team’s efforts have driven their reeling foe onto the back foot. To break them now requires a flurry of surgical strikes – targeting their leaders, tracking down looted relics and undertaking honour duels to sap enemy morale.
Complete a game in which you scored the maximum 2 victory points from a Seek and Destroy Tac Op.INTERCESSION SQUAD operatives in your kill team can be equipped with equipment from this list, as specified in the mission sequence. Any equipment marked with a + can be selected a maximum of once, and each operative can be equipped with no more than one of each item.
VENGEANCE-CLASS SCOPE [3EP]
Select a bolt rifle or stalker bolt rifle the operative is equipped with. That weapon gains the Lethal 5+ special rule for the battle.RECLUSIAM-BLESSED BOLTS+ [3EP]
Select a bolt weapon the operative is equipped with. Add 1 to both Damage characteristics of that weapon for the battle.TILTING SHIELD [3EP]
The operative gains the following ability for the battle:PURITY SEAL [3EP]
The operative gains the following ability for the battle:AUSPEX+ [2EP]
The operative can perform the following action during the battle:COMBAT BLADE [1EP]
The operative is equipped with the following melee weapon for the battle:Name | A | BS/WS | D | |
Combat blade | 4 | 3+ | 3/5 |
FRAG GRENADE [2EP]
The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Frag grenade | 4 | 3+ | 2/3 | |||
Special Rules | ! | |||||
Rng , Blast , Indirect, Limited | - |
KRAK GRENADE [3EP]
The operative is equipped with the following ranged weapon for the battle. It cannot make a shooting attack with this weapon by performing an Overwatch action:Name | A | BS/WS | D | |||
Krak grenade | 4 | 3+ | 4/5 | |||
Special Rules | ! | |||||
Rng , AP1, Indirect, Limited | - |
M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 15 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Hand flamer | |||||||||
Hand flamer | 5 | 2+ | 2/2 | Rng , Torrent | Rng , Torrent | - | |||
Heavy bolt pistol | |||||||||
Heavy bolt pistol | 4 | 3+ | 3/4 | Rng . !P1 | Rng | P1 | |||
Plasma pistol | |||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||||
Plasma pistol | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
- Standard | |||||||||
- Standard | 4 | 3+ | 5/6 | Rng , AP1 | Rng , AP1 | - | |||
- Supercharge | |||||||||
- Supercharge | 4 | 3+ | 5/6 | Rng , AP2, Hot | Rng , AP2, Hot | - | |||
Chainsword | |||||||||
Chainsword | 5 | 2+ | 4/5 | - | - | ||||
Power fist | |||||||||
Power fist | 5 | 3+ | 5/7 | Brutal | Brutal | - | |||
Power weapon | |||||||||
Power weapon | 5 | 2+ | 4/6 | Lethal 5+ | Lethal 5+ | - | |||
Thunder hammer | |||||||||
Thunder hammer | 5 | 3+ | 5/6 | !Stun | - | Stun |
ABILITIES | UNIQUE ACTIONS |
Shock Assault: This operative can perform two Fight actions during its activation.
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ABILITIES |
Shock Assault: This operative can perform two Fight actions during its activation.
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UNIQUE ACTIONS |
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INTERCESSION SQUAD, IMPERIUM, ADEPTUS ASTARTES, LEADER, ASSAULT INTERCESSOR, SERGEANT
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 15 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Auto bolt rifle | |||||||||
Auto bolt rifle | 4 | 2+ | 3/4 | Ceaseless | Ceaseless | - | |||
Bolt rifle | |||||||||
Bolt rifle | 4 | 2+ | 3/4 | !P1 | - | P1 | |||
Stalker bolt rifle | |||||||||
Stalker bolt rifle | 4 | 2+ | 3/4 | AP1, Heavy | AP1, Heavy | - | |||
Chainsword | |||||||||
Chainsword | 4 | 3+ | 4/5 | - | - | ||||
Fists | |||||||||
Fists | 4 | 3+ | 3/4 | - | - | ||||
Power fist | |||||||||
Power fist | 4 | 4+ | 5/7 | Brutal | Brutal | - | |||
Power weapon | |||||||||
Power weapon | 4 | 3+ | 4/6 | Lethal 5+ | Lethal 5+ | - | |||
Thunder hammer | |||||||||
Thunder hammer | 4 | 4+ | 5/6 | !Stun | - | Stun |
ABILITIES | UNIQUE ACTIONS |
Bolter Discipline: This operative can perform two Shoot actions during its activation if a bolt weapon is selected for at least one of those shooting attacks.
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ABILITIES |
Bolter Discipline: This operative can perform two Shoot actions during its activation if a bolt weapon is selected for at least one of those shooting attacks.
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UNIQUE ACTIONS |
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INTERCESSION SQUAD, IMPERIUM, ADEPTUS ASTARTES, LEADER, INTERCESSOR, SERGEANT
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 14 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Heavy bolt pistol | |||||||||
Heavy bolt pistol | 4 | 3+ | 3/4 | Rng . !P1 | Rng | P1 | |||
Chainsword | |||||||||
Chainsword | 5 | 3+ | 4/5 | - | - |
ABILITIES | UNIQUE ACTIONS |
Shock Assault: This operative can perform two Fight actions during its activation.
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ABILITIES |
Shock Assault: This operative can perform two Fight actions during its activation.
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UNIQUE ACTIONS |
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INTERCESSION SQUAD, IMPERIUM, ADEPTUS ASTARTES, ASSAULT INTERCESSOR, WARRIOR
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 14 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Heavy bolt pistol | |||||||||
Heavy bolt pistol | 4 | 3+ | 3/4 | Rng . !P1 | Rng | P1 | |||
Chainsword | |||||||||
Chainsword | 5 | 3+ | 4/5 | - | - |
ABILITIES | UNIQUE ACTIONS |
Shock Assault: This operative can perform two Fight actions during its activation. Grenadier: This operative is equipped with frag and krak grenades and they do not cost any equipment points.
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ABILITIES |
Shock Assault: This operative can perform two Fight actions during its activation. Grenadier: This operative is equipped with frag and krak grenades and they do not cost any equipment points.
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UNIQUE ACTIONS |
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INTERCESSION SQUAD, IMPERIUM, ADEPTUS ASTARTES, ASSAULT INTERCESSOR, GRENADIER
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 14 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Auto bolt rifle | |||||||||
Auto bolt rifle | 4 | 3+ | 3/4 | Ceaseless | Ceaseless | - | |||
Bolt rifle | |||||||||
Bolt rifle | 4 | 3+ | 3/4 | !P1 | - | P1 | |||
Stalker bolt rifle | |||||||||
Stalker bolt rifle | 4 | 3+ | 3/4 | AP1, Heavy | AP1, Heavy | - | |||
Fists | |||||||||
Fists | 4 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Bolter Discipline: This operative can perform two Shoot actions during its activation if a bolt weapon is selected for at least one of those shooting attacks.
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ABILITIES |
Bolter Discipline: This operative can perform two Shoot actions during its activation if a bolt weapon is selected for at least one of those shooting attacks.
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UNIQUE ACTIONS |
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INTERCESSION SQUAD, IMPERIUM, ADEPTUS ASTARTES, INTERCESSOR, WARRIOR
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 14 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Auto bolt rifle | |||||||||
Auto bolt rifle | 4 | 3+ | 3/4 | Ceaseless | Ceaseless | - | |||
Auxiliary grenade launcher | |||||||||
This weapon cannot be selected for Overwatch actions. Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||||
Auxiliary grenade launcher | This weapon cannot be selected for Overwatch actions. Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
- Frag | |||||||||
- Frag | 4 | 3+ | 2/4 | Blast | Blast | - | |||
- Krak | |||||||||
- Krak | 4 | 3+ | 4/5 | AP1 | AP1 | - | |||
Bolt rifle | |||||||||
Bolt rifle | 4 | 3+ | 3/4 | !P1 | - | P1 | |||
Stalker bolt rifle | |||||||||
Stalker bolt rifle | 4 | 3+ | 3/4 | AP1, Heavy | AP1, Heavy | - | |||
Fists | |||||||||
Fists | 4 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Bolter Discipline: This operative can perform two Shoot actions during its activation if a bolt weapon is selected for at least one of those shooting attacks.
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ABILITIES |
Bolter Discipline: This operative can perform two Shoot actions during its activation if a bolt weapon is selected for at least one of those shooting attacks.
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UNIQUE ACTIONS |
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INTERCESSION SQUAD, IMPERIUM, ADEPTUS ASTARTES, INTERCESSOR, GUNNER
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The NIGHTMARE HULK keyword is used in the following Gellerpox Infected datacards:
The GELLERPOX INFECTED keyword is used in the following Gellerpox Infected datacards:
Each Chapter of Space Marines is a martial brotherhood with its own combat philosophies suited to the unique skills and temperaments of its battle-brothers. These tenets of war may be clothed in esoteric rituals built up over thousands of years, but remain as brutally effective as when they were first laid down.
When you create a roster or dataslate for an INTERCESSION SQUAD kill team, select two abilities from those listed below. Every INTERCESSION SQUAD operative on your roster or dataslate gains those abilities.The WARRIOR keyword is used in the following Intercession Squad datacards:
All kill teams seek to enhance their base of operations, whether that be with hideous pain-extractor stations, territorial prowler squigs, sophisticated drone surveillance technology or weaponsmith forges.
The INTERCESSION SQUAD keyword is used in the following Intercession Squad datacards:
The IMPERIUM keyword is used in the following Intercession Squad datacards:
The ADEPTUS ASTARTES keyword is used in the following Intercession Squad datacards:
The LEADER keyword is used in the following Intercession Squad datacards:
The ASSAULT INTERCESSOR keyword is used in the following Intercession Squad datacards:
The SERGEANT keyword is used in the following Intercession Squad datacards:
VENGEANCE-CLASS SCOPE [3EP]
Select a bolt rifle or stalker bolt rifle the operative is equipped with. That weapon gains the Lethal 5+ special rule for the battle.The INTERCESSOR keyword is used in the following Intercession Squad datacards:
The WARRIOR keyword is used in the following Intercession Squad datacards:
FRAG GRENADE [2EP]
The operative is equipped with the following ranged weapon for the battle:Name | A | BS/WS | D | |||
Frag grenade | 4 | 3+ | 2/3 | |||
Special Rules | ! | |||||
Rng , Blast , Indirect, Limited | - |
KRAK GRENADE [3EP]
The operative is equipped with the following ranged weapon for the battle. It cannot make a shooting attack with this weapon by performing an Overwatch action:Name | A | BS/WS | D | |||
Krak grenade | 4 | 3+ | 4/5 | |||
Special Rules | ! | |||||
Rng , AP1, Indirect, Limited | - |