Book | Kind | Edition | Version | Last update |
Warhammer 40,000 Kill Team: Compendium | ||||
Warhammer 40,000 Kill Team: Compendium | Index | 2 | 1.4 | May 2024 |
DOOMBOLT Perform a free Shoot action using the following ranged weapon.
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FIRESTORM Perform a free Shoot action using the following ranged weapon.
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IMMATERIAL SURGE Select one other friendly THOUSAND SONS operative Visible to this operative. Add 1 to its APL. |
TWIST OF FATE Select one enemy operative Visible to this operative. Until the end of the Turning Point, each time a friendly THOUSAND SONS operative fights in combat or makes a shooting attack against that enemy operative, in the Roll Attack Dice step of that combat or shooting attack, you can re-roll one of your attack dice. |
THOUSAND SONS operatives in your kill team can be equipped with equipment from this list, as specified in the mission sequence. Any equipment marked with a + can be selected a maximum of once, and each operative can be equipped with no more than one of each item.
ALL-SEEING EYE+ [2EP]
The operative gains the following ability for the battle:RUNIC WARD+ [3EP]
The operative gains the following ability for the battle:GARGOYLE BAYONET [2EP]
The operative is equipped with the following melee weapon for the battle:Name | A | BS/WS | D | |
Gargoyle Bayonet | 3 | 3+ | 4/4 |
MYTHIC SCROLL+ [2EP]
ASPIRING SORCERER operative only. The operative gains the following ability for the battle:GILDED HORNS [1EP]
TZAANGOR operative only. The operative gains the following ability for the battle:M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Inferno boltgun | |||||||||
Inferno boltgun | 4 | 3+ | 3/4 | AP1 | AP1 | - | |||
Fists | |||||||||
Fists | 3 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Favoured by Change: This operative has a 5+ invulnerable save. All Is Dust: Each time a shooting attack is made against this operative, if the ranged weapon has a Normal Damage characteristic of 3 or less, this operative is treated as having a Save characteristic of 2+ for that shooting attack.
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ABILITIES |
Favoured by Change: This operative has a 5+ invulnerable save. All Is Dust: Each time a shooting attack is made against this operative, if the ranged weapon has a Normal Damage characteristic of 3 or less, this operative is treated as having a Save characteristic of 2+ for that shooting attack.
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UNIQUE ACTIONS |
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THOUSAND SONS, CHAOS, ARCANA ASTARTES, <GREAT CULT>, RUBRIC MARINE, WARRIOR
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Soulreaper cannon | |||||||||
Soulreaper cannon | 6 | 3+ | 3/4 | AP1, Fusillade | AP1, Fusillade | - | |||
Warpflamer | |||||||||
Warpflamer | 5 | 2+ | 2/3 | Rng , Torrent , AP1 | Rng , Torrent , AP1 | - | |||
Fists | |||||||||
Fists | 3 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Favoured by Change: This operative has a 5+ invulnerable save. All Is Dust: Each time a shooting attack is made against this operative, if the ranged weapon has a Normal Damage characteristic of 3 or less, this operative is treated as having a Save characteristic of 2+ for that shooting attack.
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ABILITIES |
Favoured by Change: This operative has a 5+ invulnerable save. All Is Dust: Each time a shooting attack is made against this operative, if the ranged weapon has a Normal Damage characteristic of 3 or less, this operative is treated as having a Save characteristic of 2+ for that shooting attack.
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UNIQUE ACTIONS |
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THOUSAND SONS, CHAOS, ARCANA ASTARTES, <GREAT CULT>, RUBRIC MARINE, GUNNER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 3+ | 12 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Inferno boltgun | |||||||||
Inferno boltgun | 4 | 3+ | 3/4 | AP1 | AP1 | - | |||
Fists | |||||||||
Fists | 3 | 3+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Favoured by Change: This operative has a 5+ invulnerable save. All Is Dust: Each time a shooting attack is made against this operative, if the ranged weapon has a Normal Damage characteristic of 3 or less, this operative is treated as having a Save characteristic of 2+ for that shooting attack. Icon Bearer: When determining control of an objective marker, treat this operative’s APL characteristic as being 1 higher. Note that this is not a modifier. In narrative play, this is cumulative with the Focused Battle Honour. Icon of Flame: While a friendly THOUSAND SONS ASPIRING SORCERER operative is within of this operative, it can resolve a second psychic power in its activation as a result of the Manifest Psychic Power action without needing to roll one D6.
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ABILITIES |
Favoured by Change: This operative has a 5+ invulnerable save. All Is Dust: Each time a shooting attack is made against this operative, if the ranged weapon has a Normal Damage characteristic of 3 or less, this operative is treated as having a Save characteristic of 2+ for that shooting attack. Icon Bearer: When determining control of an objective marker, treat this operative’s APL characteristic as being 1 higher. Note that this is not a modifier. In narrative play, this is cumulative with the Focused Battle Honour. Icon of Flame: While a friendly THOUSAND SONS ASPIRING SORCERER operative is within of this operative, it can resolve a second psychic power in its activation as a result of the Manifest Psychic Power action without needing to roll one D6.
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UNIQUE ACTIONS |
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THOUSAND SONS, CHAOS, ARCANA ASTARTES, <GREAT CULT>, RUBRIC MARINE, ICON BEARER
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M | APL | GA | DF | SV | W | Base | |
3 | 3 | 1 | 3 | 3+ | 13 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Inferno bolt pistol | |||||||||
Inferno bolt pistol | 4 | 2+ | 3/4 | Rng , AP1 | Rng , AP1 | - | |||
Plasma pistol | |||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||||
Plasma pistol | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
- Standard | |||||||||
- Standard | 4 | 2+ | 5/6 | Rng , AP1 | Rng , AP1 | - | |||
- Supercharge | |||||||||
- Supercharge | 4 | 2+ | 5/6 | Rng , AP2, Hot | Rng , AP2, Hot | - | |||
Warpflame pistol | |||||||||
Warpflame pistol | 4 | 2+ | 2/3 | Rng , Torrent , AP1 | Rng , Torrent , AP1 | - | |||
Force stave | |||||||||
Force stave | 4 | 3+ | 4/5 | !Stun | - | Stun |
ABILITIES | UNIQUE ACTIONS |
Favoured by Change: This operative has a 5+ invulnerable save.
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Manifest Psychic Power (1AP): Psychic action. Resolve a THOUSAND SONS psychic power, as specified here. An operative can perform this action twice during its activation.
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ABILITIES |
Favoured by Change: This operative has a 5+ invulnerable save.
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UNIQUE ACTIONS |
Manifest Psychic Power (1AP): Psychic action. Resolve a THOUSAND SONS psychic power, as specified here. An operative can perform this action twice during its activation.
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THOUSAND SONS, CHAOS, ARCANA ASTARTES, <GREAT CULT>, PSYKER, LEADER, RUBRIC MARINE, ASPIRING SORCERER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 6+ | 8 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Autopistol | |||||||||
Autopistol | 4 | 4+ | 2/3 | Rng | Rng | - | |||
Chainsword | |||||||||
Chainsword | 4 | 4+ | 4/5 | - | - | ||||
Tzaangor blades | |||||||||
Tzaangor blades | 4 | 4+ | 4/5 | Relentless | Relentless | - |
ABILITIES | UNIQUE ACTIONS |
Favoured by Change: This operative has a 5+ invulnerable save.
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ABILITIES |
Favoured by Change: This operative has a 5+ invulnerable save.
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UNIQUE ACTIONS |
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THOUSAND SONS, CHAOS, TZAANGOR, FIGHTER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 6+ | 8 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Dagger | |||||||
Dagger | 4 | 4+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Favoured by Change: This operative has a 5+ invulnerable save. Icon Bearer: When determining control of an objective marker, treat this operative’s APL characteristic as being 1 higher. Note that this is not a modifier.
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Herd Banner (1AP): Until the end of the Turning Point, while this operative is within of a friendly TZAANGOR operative, that operative is invigorated by chaos. While an operative is invigorated by chaos, improve its invulnerable save by 1.
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ABILITIES |
Favoured by Change: This operative has a 5+ invulnerable save. Icon Bearer: When determining control of an objective marker, treat this operative’s APL characteristic as being 1 higher. Note that this is not a modifier.
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UNIQUE ACTIONS |
Herd Banner (1AP): Until the end of the Turning Point, while this operative is within of a friendly TZAANGOR operative, that operative is invigorated by chaos. While an operative is invigorated by chaos, improve its invulnerable save by 1.
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THOUSAND SONS, CHAOS, TZAANGOR, ICON BEARER
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Often, a member of a Tzaangor flock will carry a daemonically mawed instrument, the piercing blasts of which stir its fellow creatures into a bestial frenzy Their shrill cries echo and their horns clatter together as they vie to be first into the fray to hack their victims apart.
Often, a member of a Tzaangor flock will carry a daemonically mawed instrument, the piercing blasts of which stir its fellow creatures into a bestial frenzy Their shrill cries echo and their horns clatter together as they vie to be first into the fray to hack their victims apart. |
M | APL | GA | DF | SV | W | Base |
3 | 2 | 1 | 3 | 6+ | 8 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Dagger | |||||||
Dagger | 4 | 4+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Favoured by Change: This operative has a 5+ invulnerable save.
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Brayhorn (1AP): Until the end of the Turning Point, each time a friendly TZAANGOR operative performs a Normal Move or Charge action, it can move an additional .
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ABILITIES |
Favoured by Change: This operative has a 5+ invulnerable save.
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UNIQUE ACTIONS |
Brayhorn (1AP): Until the end of the Turning Point, each time a friendly TZAANGOR operative performs a Normal Move or Charge action, it can move an additional .
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THOUSAND SONS, CHAOS, TZAANGOR, HORN BEARER
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M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 6+ | 9 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Autopistol | |||||||||
Autopistol | 4 | 4+ | 2/3 | Rng | Rng | - | |||
Chainsword | |||||||||
Chainsword | 4 | 3+ | 4/5 | - | - | ||||
Tzaangor blades | |||||||||
Tzaangor blades | 4 | 3+ | 4/5 | Relentless | Relentless | - |
ABILITIES | UNIQUE ACTIONS |
Favoured by Change: This operative has a 5+ invulnerable save.
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ABILITIES |
Favoured by Change: This operative has a 5+ invulnerable save.
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UNIQUE ACTIONS |
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THOUSAND SONS, CHAOS, LEADER, TZAANGOR, TWISTBRAY
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The RUBRIC MARINE keyword is used in the following Thousand Sons datacards:
The LEADER keyword is used in the following Thousand Sons datacards:
The TZAANGOR keyword is used in the following Thousand Sons datacards:
The ARCANA ASTARTES keyword is used in the following Thousand Sons datacards:
The THOUSAND SONS keyword is used in the following Thousand Sons datacards:
The CHAOS keyword is used in the following Thousand Sons datacards:
The ARCANA ASTARTES keyword is used in the following Thousand Sons datacards:
The <GREAT CULT> keyword is used in the following Thousand Sons datacards:
The RUBRIC MARINE keyword is used in the following Thousand Sons datacards:
The ICON BEARER keyword is used in the following Thousand Sons datacards:
MYTHIC SCROLL+ [2EP]
ASPIRING SORCERER operative only. The operative gains the following ability for the battle:The LEADER keyword is used in the following Thousand Sons datacards:
TREASURE TRINKET+ [3EP]
TZAANGOR operative only. Add 1CP to your pool for the battle.GILDED HORNS [1EP]
TZAANGOR operative only. The operative gains the following ability for the battle:ENSORCELLED ROUNDS [2EP]
TZAANGOR operative only. Select one autopistol the operative is equipped with. Add 1 to that weapon’s Damage characteristics for the battle.The TZAANGOR keyword is used in the following Thousand Sons datacards: