Book | Kind | Edition | Version | Last update |
Warhammer 40,000 Kill Team: Compendium | ||||
Warhammer 40,000 Kill Team: Compendium | Index | 2 | 1.4 | May 2024 |
Q: | When using the Stand and Fire Tactical Ploy, if I select a weapon that has more than one profile, can I still select a profile to use, even though it isn’t a shooting attack? |
A: | Yes. |
Q: | When using the Stand and Fire Tactical Ploy, how do the ranged weapon’s critical hit rules work (if any)? |
A: | Only critical hit rules that specify when an operative fights in combat with the weapon can be used. For example, the MWx critical hit rule specifies ‘each time a friendly operative makes a shooting attack with this weapon’, therefore that critical hit rule will have no effect when the operative fights in combat. |
Q: | How does the Camouflage Field ability (STEALTH BATTLESUIT operatives) interact with the Indirect special rule? |
A: | The Camouflage Field ability takes precedence. |
Q: | When a DRONE operative is protecting a friendly operative as a result of Saviour Protocols, and the protected operative is targeted by a weapon that makes subsequent attacks against operatives within a given distance (e.g. Blast X, Torrent X, etc.), do you determine the distance from the protected operative or the DRONE operative? |
A: | The protected operative. |
HUNTER CADRE operatives in your kill team can be equipped with equipment from this list, as specified in the mission sequence. Any equipment marked with a + can be selected a maximum of once, and each operative can be equipped with no more than one of each item.
MARKERLIGHT [2EP]
The operative can perform the following action during the battle:PHOTON GRENADE [2EP]
The operative can perform the following action during the battle:TARGET LOCK [3EP]
STEALTH BATTLESUIT operative only. The operative gains the following ability for the battle:HOLOGRAPHIC READOUT+ [2EP]
LEADER operative only. The operative gains the following ability for the battle:STIMULANT INJECTOR+ [3EP]
The operative gains the following ability for the battle:M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | |||
Pulse blaster | ||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
Pulse blaster | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||
- Close range | ||||||||
- Close range | 4 | 4+ | 4/5 | Rng , AP1 | Rng , AP1 | - | ||
- Long range | ||||||||
- Long range | 4 | 4+ | 3/4 | - | - | |||
Pulse carbine | ||||||||
Pulse carbine | 4 | 4+ | 4/5 | - | - | |||
Pulse rifle | ||||||||
Pulse rifle | 4 | 4+ | 4/5 | - | - | |||
Gun butt | ||||||||
Gun butt | 3 | 5+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
-
|
-
|
ABILITIES |
-
|
UNIQUE ACTIONS |
-
|
HUNTER CADRE, T’AU, <SEPT>, FIRE WARRIOR, SHAS’LA
|
|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 8 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | |||
Pulse blaster | ||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
Pulse blaster | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||
- Close range | ||||||||
- Close range | 4 | 3+ | 4/5 | Rng , AP1 | Rng , AP1 | - | ||
- Long range | ||||||||
- Long range | 4 | 3+ | 3/4 | - | - | |||
Pulse carbine | ||||||||
Pulse carbine | 4 | 3+ | 4/5 | - | - | |||
Pulse rifle | ||||||||
Pulse rifle | 4 | 3+ | 4/5 | - | - | |||
Gun butt | ||||||||
Gun butt | 3 | 5+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
-
|
-
|
ABILITIES |
-
|
UNIQUE ACTIONS |
-
|
HUNTER CADRE, T’AU, <SEPT>, LEADER, FIRE WARRIOR, SHAS’UI
|
|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Pulse carbine | |||||||
Pulse carbine | 4 | 4+ | 4/5 | - | - | ||
Gun butt | |||||||
Gun butt | 3 | 5+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
-
|
Markerlight (1AP)
|
ABILITIES |
-
|
UNIQUE ACTIONS |
Markerlight (1AP)
|
HUNTER CADRE, T’AU, <SEPT>, PATHFINDER, SHAS’LA
|
|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 7 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Ion rifle | |||||||||
Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | |||||||||
Ion rifle | Each time this weapon is selected to make a shooting attack with, select one of the profiles below to use: | ||||||||
- Standard | |||||||||
- Standard | 5 | 4+ | 4/5 | !P1 | - | P1 | |||
- Overcharge | |||||||||
- Overcharge | 5 | 4+ | 5/6 | AP1, Hot | AP1, Hot | - | |||
Rail rifle | |||||||||
Rail rifle | 4 | 4+ | 4/4 | AP1, Lethal 5+. !MW2 | AP1, Lethal 5+ | MW2 | |||
Gun butt | |||||||||
Gun butt | 3 | 5+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
-
|
-
|
ABILITIES |
-
|
UNIQUE ACTIONS |
-
|
HUNTER CADRE, T’AU, <SEPT>, PATHFINDER, HEAVY GUNNER
|
|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 5+ | 8 | 25mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Pulse carbine | |||||||
Pulse carbine | 4 | 3+ | 4/5 | - | - | ||
Gun butt | |||||||
Gun butt | 3 | 5+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
-
|
Markerlight (1AP)
|
ABILITIES |
-
|
UNIQUE ACTIONS |
Markerlight (1AP)
|
HUNTER CADRE, T’AU, <SEPT>, LEADER, PATHFINDER, SHAS’UI
|
|
Expert in fighting as ‘lone wolves’, warriors in Stealth Battlesuits go behind enemy lines, seeking to destroy important targets. Their battlesuits are integrated with light-bending disruption technology and cloaking fields that make it all but impossible for foes to target them.
Expert in fighting as ‘lone wolves’, warriors in Stealth Battlesuits go behind enemy lines, seeking to destroy important targets. Their battlesuits are integrated with light-bending disruption technology and cloaking fields that make it all but impossible for foes to target them. |
M | APL | GA | DF | SV | W | Base |
3 | 2 | 1 | 3 | 3+ | 10 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Burst cannon | |||||||||
Burst cannon | 6 | 4+ | 3/4 | Ceaseless, Fusillade | Ceaseless, Fusillade | - | |||
Fusion blaster | |||||||||
Fusion blaster | 4 | 4+ | 6/3 | Rng , AP2. !MW4 | Rng , AP2 | MW4 | |||
Fists | |||||||||
Fists | 4 | 5+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Camouflage Field: Each time an enemy operative makes a shooting attack, unless it is within of this operative or it is a subsequent attack made as a result of the Blast special rule, this operative is always treated as being in Cover for that shooting attack. While this operative has a Conceal order, it is always treated as having a Conceal order, regardless of any other rules (e.g. Vantage Point}.
|
-
|
ABILITIES |
Camouflage Field: Each time an enemy operative makes a shooting attack, unless it is within of this operative or it is a subsequent attack made as a result of the Blast special rule, this operative is always treated as being in Cover for that shooting attack. While this operative has a Conceal order, it is always treated as having a Conceal order, regardless of any other rules (e.g. Vantage Point}.
|
UNIQUE ACTIONS |
-
|
HUNTER CADRE, T’AU, <SEPT>, FLY, STEALTH BATTLESUIT, SHAS’UI
|
|
Expert in fighting as ‘lone wolves’, warriors in Stealth Battlesuits go behind enemy lines, seeking to destroy important targets. Their battlesuits are integrated with light-bending disruption technology and cloaking fields that make it all but impossible for foes to target them.
Expert in fighting as ‘lone wolves’, warriors in Stealth Battlesuits go behind enemy lines, seeking to destroy important targets. Their battlesuits are integrated with light-bending disruption technology and cloaking fields that make it all but impossible for foes to target them. |
M | APL | GA | DF | SV | W | Base |
3 | 2 | 1 | 3 | 3+ | 11 | 32mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Burst cannon | |||||||||
Burst cannon | 6 | 3+ | 3/4 | Ceaseless, Fusillade | Ceaseless, Fusillade | - | |||
Fusion blaster | |||||||||
Fusion blaster | 4 | 3+ | 6/3 | Rng , AP2. !MW4 | Rng , AP2 | MW4 | |||
Fists | |||||||||
Fists | 4 | 4+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Camouflage Field: Each time an enemy operative makes a shooting attack, unless it is within of this operative or it is a subsequent attack made as a result of the Blast special rule, this operative is always treated as being in Cover for that shooting attack. While this operative has a Conceal order, it is always treated as having a Conceal order, regardless of any other rules (e.g. Vantage Point}.
|
-
|
ABILITIES |
Camouflage Field: Each time an enemy operative makes a shooting attack, unless it is within of this operative or it is a subsequent attack made as a result of the Blast special rule, this operative is always treated as being in Cover for that shooting attack. While this operative has a Conceal order, it is always treated as having a Conceal order, regardless of any other rules (e.g. Vantage Point}.
|
UNIQUE ACTIONS |
-
|
HUNTER CADRE, T’AU, <SEPT>, FLY, LEADER, STEALTH BATTLESUIT, SHAS’VRE
|
|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 7 | 32mm flying base |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Twin pulse carbine | |||||||||
Twin pulse carbine | 4 | 4+ | 4/5 | Relentless | Relentless | - | |||
Ram | |||||||||
Ram | 3 | 5+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Artificial Intelligence, Saviour Protocols
|
-
|
ABILITIES |
Artificial Intelligence, Saviour Protocols
|
UNIQUE ACTIONS |
-
|
HUNTER CADRE, T’AU, <SEPT>, DRONE, FLY, MV1 GUN DRONE
|
|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 7 | 32mm flying base |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Ram | |||||||
Ram | 3 | 5+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Artificial Intelligence, Saviour Protocols Shield Generator: This operative has a 4+ invulnerable save. Each time this operative would lose a wound that is not as a result of a mortal wound, roll one D6: on a 5+, that wound is not lost.
|
-
|
ABILITIES |
Artificial Intelligence, Saviour Protocols Shield Generator: This operative has a 4+ invulnerable save. Each time this operative would lose a wound that is not as a result of a mortal wound, roll one D6: on a 5+, that wound is not lost.
|
UNIQUE ACTIONS |
-
|
HUNTER CADRE, T’AU, <SEPT>, DRONE, FLY, MV4 SHIELD DRONE
|
|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 7 | 32mm flying base |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Ram | |||||||
Ram | 3 | 5+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Artificial Intelligence, Saviour Protocols Guardian Shield Generator: This operative has a 5+ invulnerable save.
|
Guardian Field (1AP): Until this operative is next activated, while a friendly HUNTER CADRE operative is within of this operative, it has a 5+ invulnerable save.
|
ABILITIES |
Artificial Intelligence, Saviour Protocols Guardian Shield Generator: This operative has a 5+ invulnerable save.
|
UNIQUE ACTIONS |
Guardian Field (1AP): Until this operative is next activated, while a friendly HUNTER CADRE operative is within of this operative, it has a 5+ invulnerable save.
|
HUNTER CADRE, T’AU, <SEPT>, DRONE, FLY, MV36 GUARDIAN DRONE
|
|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 7 | 32mm flying base |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Ram | |||||||
Ram | 3 | 5+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Artificial Intelligence, Saviour Protocols Pulse Accelerator: While a friendly HUNTER CADRE operative is within of this operative, pulse weapons that friendly operative is equipped with are accelerated. While a pulse weapon is accelerated, each time a shooting attack is made with it, in the Roll Attack Dice step of that shooting attack, before rolling your attack dice, you can retain one as a successful normal hit without rolling it. A pulse weapon is a ranged weapon that includes the word ‘pulse’ in its name, e.g. pulse carbine.
|
-
|
ABILITIES |
Artificial Intelligence, Saviour Protocols Pulse Accelerator: While a friendly HUNTER CADRE operative is within of this operative, pulse weapons that friendly operative is equipped with are accelerated. While a pulse weapon is accelerated, each time a shooting attack is made with it, in the Roll Attack Dice step of that shooting attack, before rolling your attack dice, you can retain one as a successful normal hit without rolling it. A pulse weapon is a ranged weapon that includes the word ‘pulse’ in its name, e.g. pulse carbine.
|
UNIQUE ACTIONS |
-
|
HUNTER CADRE, T’AU, <SEPT>, DRONE, FLY, MV31 PULSE ACCELERATOR DRONE
|
|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 7 | 32mm flying base |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Ram | |||||||
Ram | 3 | 5+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Artificial Intelligence, Saviour Protocols Grav-inhibitor: Each time an enemy operative performs a Charge action, if it would move within of this operative, only add to the additional distance it can move, instead of . Each time an enemy operative performs a Dash action, if it would move within of this operative, it can only move up to , instead of up to .
|
Grav-wave (1AP): Place a grav-wave token within of and Visible to this operative. Until the start of this operative’s next activation, while a friendly HUNTER CADRE operative is within of the centre of that token, it can perform Fall Back actions for one less AP (to a minimum of 0AP).
|
ABILITIES |
Artificial Intelligence, Saviour Protocols Grav-inhibitor: Each time an enemy operative performs a Charge action, if it would move within of this operative, only add to the additional distance it can move, instead of . Each time an enemy operative performs a Dash action, if it would move within of this operative, it can only move up to , instead of up to .
|
UNIQUE ACTIONS |
Grav-wave (1AP): Place a grav-wave token within of and Visible to this operative. Until the start of this operative’s next activation, while a friendly HUNTER CADRE operative is within of the centre of that token, it can perform Fall Back actions for one less AP (to a minimum of 0AP).
|
HUNTER CADRE, T’AU, <SEPT>, DRONE, FLY, MV33 GRAV-INHIBITOR DRONE
|
|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 7 | 32mm flying base |
Name | A | BS/WS | D | SR Special Rules | ! | ||
Ram | |||||||
Ram | 3 | 5+ | 2/3 | - | - |
ABILITIES | UNIQUE ACTIONS |
Artificial Intelligence, Saviour Protocols
|
Markerlight (1AP)
|
ABILITIES |
Artificial Intelligence, Saviour Protocols
|
UNIQUE ACTIONS |
Markerlight (1AP)
|
HUNTER CADRE, T’AU, <SEPT>, DRONE, FLY, MV7 MARKER DRONE
|
|
M | APL | GA | DF | SV | W | Base | |
3 | 2 | 1 | 3 | 4+ | 12 | 32mm flying base |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Burst cannon | |||||||||
Burst cannon | 6 | 4+ | 3/4 | Heavy, Ceaseless, Fusillade | Heavy, Ceaseless, Fusillade | - | |||
Ram | |||||||||
Ram | 3 | 5+ | 3/4 | - | - |
ABILITIES | UNIQUE ACTIONS |
Artificial Intelligence, Saviour Protocols
|
Analyse (1AP): Select one enemy operative Visible to this operative, then select one other ready friendly HUNTER CADRE operative that is not within Engagement Range of enemy operatives. After this operative’s activation ends, you can activate that other friendly operative, and during its next activation, each time it makes a shooting attack against that enemy operative, in the Roll Attack Dice step of that shooting attack, you can re-roll any or all of your attack dice. This operative cannot perform this action while within Engagement Range of enemy operatives.
|
ABILITIES |
Artificial Intelligence, Saviour Protocols
|
UNIQUE ACTIONS |
Analyse (1AP): Select one enemy operative Visible to this operative, then select one other ready friendly HUNTER CADRE operative that is not within Engagement Range of enemy operatives. After this operative’s activation ends, you can activate that other friendly operative, and during its next activation, each time it makes a shooting attack against that enemy operative, in the Roll Attack Dice step of that shooting attack, you can re-roll any or all of your attack dice. This operative cannot perform this action while within Engagement Range of enemy operatives.
|
HUNTER CADRE, T’AU, <SEPT>, DRONE, FLY, MB3 RECON DRONE
|
|
M | APL | GA | DF | SV | W | Base | |
- | 1 | 1 | 3 | 4+ | 9 | 40mm |
Name | A | BS/WS | D | SR Special Rules | ! | ||||
Missile pod | |||||||||
Missile pod | 4 | 4+ | 5/7 | Heavy | Heavy | - | |||
Smart missile system | |||||||||
Smart missile system | 6 | 4+ | 3/4 | Heavy, Smart Targeting* | Heavy, Smart Targeting* | - |
ABILITIES | UNIQUE ACTIONS |
Artificial Intelligence, Saviour Protocols *Smart Targeting: Each time this operative makes a shooting attack with this weapon, you can use this special rule. If you do so, for that shooting attack:
Support Turret: This operative cannot have a Conceal order and can only perform Shoot and Overwatch actions. It cannot fight in combat (do not select a weapon or roll any attack dice for it) and cannot provide combat support.
|
-
|
ABILITIES |
Artificial Intelligence, Saviour Protocols *Smart Targeting: Each time this operative makes a shooting attack with this weapon, you can use this special rule. If you do so, for that shooting attack:
Support Turret: This operative cannot have a Conceal order and can only perform Shoot and Overwatch actions. It cannot fight in combat (do not select a weapon or roll any attack dice for it) and cannot provide combat support.
|
UNIQUE ACTIONS |
-
|
HUNTER CADRE, T’AU, <SEPT>, DRONE, DS8 TACTICAL SUPPORT TURRET
|
|
The DRONE keyword is used in the following Hunter Cadre datacards:
The STEALTH BATTLESUIT keyword is used in the following Hunter Cadre datacards:
The LEADER keyword is used in the following Hunter Cadre datacards:
The PATHFINDER keyword is used in the following Hunter Cadre datacards:
The SHAS’LA keyword is used in the following Hunter Cadre datacards:
The FIRE WARRIOR keyword is used in the following Hunter Cadre datacards:
The HUNTER CADRE keyword is used in the following Hunter Cadre datacards:
The T’AU keyword is used in the following Hunter Cadre datacards:
The <SEPT> keyword is used in the following Hunter Cadre datacards:
The FIRE WARRIOR keyword is used in the following Hunter Cadre datacards:
The SHAS’LA keyword is used in the following Hunter Cadre datacards:
HOLOGRAPHIC READOUT+ [2EP]
LEADER operative only. The operative gains the following ability for the battle:The LEADER keyword is used in the following Hunter Cadre datacards:
The SHAS’UI keyword is used in the following Hunter Cadre datacards:
The PATHFINDER keyword is used in the following Hunter Cadre datacards:
TARGET LOCK [3EP]
STEALTH BATTLESUIT operative only. The operative gains the following ability for the battle:The FLY keyword is used in the following Hunter Cadre datacards:
The STEALTH BATTLESUIT keyword is used in the following Hunter Cadre datacards:
The DRONE keyword is used in the following Hunter Cadre datacards: